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GSCトップ掲示板巨大データ掲示板


【3307】message&Include

名前
 霞薙 WEB
投稿日時
 - 2009年09月08日(火) 22時28分 -
設定
引用なし
パスワード
●pilot_message.txt
Reffi
回避, $(Call(TF5_Reffi回避))
攻撃無効化, $(Call(TF5_Reffi攻撃無効化))
シールド防御, $(Call(TF5_Reffiシールド防御))
ダメージ小, $(Call(TF5_Reffiダメージ小))
ダメージ中, $(Call(TF5_Reffiダメージ中,$(損傷率)))
ダメージ大, $(Call(TF5_Reffiダメージ大))
破壊, $(Call(TF5_Reffi破壊))
射程外, $(Call(TF5_Reffi射程外,$(相手ユニット),$(相手武器)))
攻撃, $(Call(TF5_Reffi攻撃,$(武器),$(相手ユニット)))

●Include.eve

TF5_Reffi回避:
    Local i

    AutoTalk Reffi(TF5) 固定
    0.1; 
    Suspend
    Playsound Cannon.wav
    For i = 17 to 33
    
        AutoTalk
        0.1;Speed 0$(i * 3)%
        Suspend
    
    Next
    AutoTalk
    0.1;Speed 100%
    Suspend
    
    Call 戦闘アニメ_回避発動
    AutoTalk
    0.2;Speed 100%
    Suspend
    

Return


TF5_Reffi射程外:

    AutoTalk Reffi(TF5) 固定
    0.1; 
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Code    :$(Args(1))
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.4;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Code    :$(Args(1)).Weapon  :$(Args(2))
    Suspend

Return

TF5_Reffi攻撃:

    AutoTalk Reffi(TF5) 固定
    0.1; 
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>$(Args(1))
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>$(Args(1)).Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2))
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>$(Args(1)).Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2)).Main/system/Reffi<GT>Get Ready
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>$(Args(1)).Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2)).Main/system/Reffi<GT>Get Ready
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2)).Main/system/Reffi<GT>Get Ready
    Suspend

Return

TF5_Reffiシールド防御:
TF5_Reffi攻撃無効化:
    AutoTalk Reffi(TF5) 固定
    0.1; 
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>Craw
    Suspend
Return


TF5_Reffi破壊:
    AutoTalk Reffi(TF5) 固定
    0.1; 
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Close
    Suspend
    Playsound Type(Digital)(4).wav
    AutoTalk
    0.4;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Close.Main/system/Reffi<GT>ConectOff Reffi
    Suspend
Return


TF5_Reffiダメージ小:

    Local i
    Local j

    AutoTalk Reffi(TF5) 固定
    0.1; 
    AutoTalk
    <COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!
    Suspend
    

Return

TF5_Reffiダメージ中:
    Local i
    Local j

    AutoTalk Reffi(TF5) 固定
    0.1; 
    Suspend
    Playsound Alarm.wav
    For i = 1 to 10
        
        Set j (Random(Args(1)) + 10)
    
        AutoTalk
        0.1;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Damage Rate 0$(j)%
        Suspend
    
    Next
    
    AutoTalk
    0.1;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Damage Rate 0$(Args(1))%
    Suspend
    

Return


TF5_Reffiダメージ大:
    Local i

    AutoTalk Reffi(TF5) 固定
    0.1; 
    Suspend
    Playsound Alarm.wav
    For i = 1 to 10
    
        AutoTalk
        0.1;<COLOR=RGB(255,0,0)>ALERT! ALERT! ALERT! ALERT! ALERT!. .ALERT! ALERT! ALERT! ALERT! ALERT!<COLOR=RGB(0,0,0)>
        0.1;<COLOR=RGB(255,0,0)> .ALERT! ALERT! ALERT! ALERT! ALERT!. .ALERT! ALERT! ALERT! ALERT! ALERT!<COLOR=RGB(0,0,0)>
        Suspend
    
    Next
    
    AutoTalk
    0.1;<COLOR=RGB(255,0,0)>ALERT! ALERT! ALERT! ALERT! ALERT!. .ALERT! ALERT! ALERT! ALERT! ALERT!<COLOR=RGB(0,0,0)>
    Suspend

Return

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