
`a
#i
I[\[h,			\[h	
I[a,			r[T[x 
nCp[I[a(),	I[㏸ ;5;nCp[r[T[x 
nCp[I[a(U),	nCp[r[T[xˌ 
nCp[I[a(),	nCp[r[T[x 
I[g}z[N,		|̕ 񓁗
I[g}z[Nu[(),|̕ 񓁗
I[g}z[Nu[,	|̕;3;|̕
I[r[\[h,		GiW[u[h 
I[VbgA[(U),	X[p[^bN 
I[VbgA[(),	X[p[^bN ;3;A
#ˌ	
I[Vbg,			LmC
I[\[hCt,		r[Ct 
I[Lm,			QAr[ 
I[V[g(),		\[h 񓁗
I[V[g,			KE 
KbV(),			VbgK
KbV,			j[hA
tC{,			LmC
~TC`[,		~TC 2
~TC|bh,			~TC 4
nCp[I[Lm(U),	œ
nCp[I[Lm(),	r[ 
#̑
C[N[,			e Weapon\EFFECT_IronClaw01.bmp 32 Whiz.wav L
^C[N[,		e Weapon\EFFECT_IronClaw01.bmp 32 Whiz.wav L
OlCh,			|eg}bV[
ό`(roC), 		ό` ABD_Billbine.bmp
ό`(EBOLo[),	ό` ABD_WingCaliber.bmp
gv[(),		U镐 Weapon\EFFECT_Scicle01.bmp 񓁗
gv[,			a
gIRrl[V,		e Bullet\EFFECT_Cannon01.bmp

`r
I[Lm,			r[ 
I[VbgC,		LmC 
I[LmC,		QAr[ 
nCp[I[LmC,	r[ 
I[m@C,			l`or[
tC{,			LmC
I[og[,		LmC
