
# K_(su) -------------------------------------------------------------------------------

ECOK_
oJ, oJ
}VLm(U), d@֖C
r[T[x, r[T[x 
r[T[x, r[T[xˌ 
oX^[Ct, oX^[r[Ct F
oX^[Ctőo, l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp

ECOK_(o[h)
N[(), -
N[(U), Ōˌ
N[(), Ōˌ
oX^[Ct, r[ F


ECOK_[
ECOoJ, oJ
r[NoJ[(U), ^bN
r[NoJ[(), h
r[T[x, r[T[x 
r[T[x, r[T[xˌ 
oX^[Ct(), e Anime\Weapon\EFFECT_BusterRifle01.bmp 40 񒚌e
oX^[Ct, oX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 40;oX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 40
[OoX^[Ct(), U镐 Anime\Weapon\EFFECT_BusterRifle01.bmp 48 񓁗
[OoX^[Ct(U), oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
[OoX^[Ct(), oX^[r[`[ F
cCoX^[Ct, oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo, l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(), $(jbg)̓cCoX^[Ctőo͂ōUB

qCpECOK_[
cCoX^[Ct(U), b qCC(U) "rJnI" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC(U) "őóccUJnI" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC "UJn" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC(U) "j󂷂I" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC(U) "I" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC "rJnI" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC(U) "őóccUJnI"" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC "UJn" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC(U) "j󂷂I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC(U) "I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48

ECOK_[(lIo[h)
ECOoJ, oJ
cCoX^[Ct(MA), QAr[ F


K_fXTCY
oJ, oJ
}VLm(U), d@֖C
oX^[V[h(U), Pbgp` Anime\Bullet\EFFECT_Cannon01.bmp Drill.wav
oX^[V[h(), Pbgp` Anime\Bullet\EFFECT_Cannon01.bmp Drill.wav;a
r[TCY(), 劙
r[TCY(U), 劙ˌ Hide.wav; Ώۃjbghc f
r[TCY(), 劙ˌ;r[T[x 


K_fXTCYw
oJ, oJ
oX^[V[h(U), Pbgp` Anime\Bullet\EFFECT_Cannon01.bmp Drill.wav
oX^[V[h(), Pbgp` Anime\Bullet\EFFECT_Cannon01.bmp Drill.wav;a
cCr[TCY<MAP>(), 劙
cCr[TCY<MAP>(U), Ȃ
cCr[TCY<MAP>(), ]nCp[r[T[x 
cCr[TCY(), 劙
cCr[TCY(U), 劙ˌ Hide.wav; Ώۃjbghc f
cCr[TCY(), 劙ˌ;nCp[r[T[x 


K_wr[A[Y
oJ, oJ
}CN~TC, l`o^~TC
}VLm(U), d@֖C
KgOC, KgO
A[~[iCt(), U镐 Weapon\EFFECT_Blade01.bmp 16 
A[~[iCt(U), Uグ
A[~[iCt(), Uグ
z[~O~TC, ~TC 3
r[KgOK, [U[}VK
tI[vA^bN(), KgO
tI[vA^bN(U), [U[}VK;KgO;l`o^~TC;l`o~TC
tI[vA^bN(), -


K_wr[A[Y
oJ, oJ
}CN~TC, l`o^~TC
}VLm(U), d@֖C
KgOC, KgO
A[~[iCt(), U镐 Weapon\EFFECT_Blade01.bmp 16 
A[~[iCt(U), Uグ
A[~[iCt(), Uグ
z[~O~TC, ~TC 3
QAr[KgOK(), KgO
QAr[KgOK(U), [U[}VK;j[h[U[A
QAr[KgOK(), [U[}VK;j[h[U[A
tI[vA^bN(), KgO
tI[vA^bN(U), [U[}VK;KgO;l`o^~TC;l`o~TC
tI[vA^bN(), -


K_ThbN
V[htbV(), U镐 Anime\Shield\EFFECT_SmallShield01.bmp
V[htbV(U),   Charge.wav Ώۃjbghc
V[htbV(),   Charge.wav
oJ, oJ
z[~O~TC, ~TC
V[eXE(), V[e 񓁗
V[eXE(U), ] Weapon\EFFECT_Shotel01.bmp
V[eXE(), a
q[gV[e, V[e 񓁗
NXNbV[(), -
NXNbV[(U), X[p[^bN 
NXNbV[(), X[p[^bN ;d
NXNbV[(), X[p[^bN ;a


K_ThbN
V[htbV(), U镐 Anime\Shield\EFFECT_SmallShield01.bmp
V[htbV(U),   Charge.wav Ώۃjbghc
V[htbV(),   Charge.wav
oJ, oJ
z[~O~TC, ~TC
r[}VK, [U[}VK Weapon\EFFECT_BeamRifle01.bmp
V[eXE(), V[e 񓁗
V[eXE(U), ] Weapon\EFFECT_Shotel01.bmp
V[eXE(), a
q[gV[e, V[e 񓁗
NXNbV[(), -
NXNbV[(U), X[p[^bN 
NXNbV[(), X[p[^bN ;d
NXNbV[(), X[p[^bN ;a


VFK_
V[hh(VFV[h), V[hh Shield\EFFECT_ThrowingShield(Blue)01.bmp 32 - - VFV[h
oJ, oJ
hSt@CA[, Ή
r[OCu(), iMi^
r[OCu(U), a
r[OCu(), CgZCo[ 
hSnO(), -
hSnO(U), Pbgp` Common\EFFECT_SonicBoom(White)02.bmp 24
hSnO(),  Crash.wav


AgK_
V[hh(VFV[h), V[hh Shield\EFFECT_ThrowingShield(Red)01.bmp 32 - - VFV[h
oJ, oJ
hSt@CA[, Ή
QAr[Lm, QAr[ 
cCr[gCfg(), gCfg
cCr[gCfg(U), S] Weapon\EFFECT_Trident01.bmp
cCr[gCfg(), ]r[T[x 
hSnO(U), Pbgp` Common\EFFECT_SonicBoom(Green)02.bmp 24;1;Pbgp` Common\EFFECT_SonicBoom(Green)02.bmp 24
hSnO(),  Crash.wav; Crash.wav


K_GsI
q[gbh, G 
r[\[h, nCp[r[T[x 
r[\[h, nCp[r[T[xˌ 
r[\[h(), nCp[r[T[xˌ 
r[\[h(), nCp[r[T[x 
r[\[h(), Ȃ  
r[\[hőo(), nCp[r[T[x 
r[\[hőo(U), nCp[r[T[x  BeamCannon.wav
r[\[hőo(), _[W 

K_GsI(l`)
q[gbh(MA)(), -
q[gbh(MA)(U), X[p[p` 
q[gbh(MA)(), G 
q[gbh<MAP>(), -
q[gbh<MAP>(U), l`oړ^bN 
q[gbh<MAP>(), G 


# K_(dv) -------------------------------------------------------------------------------
ECOK_[(dv)
V[hh(ECOoC_[), H;h  - ECOoC_[
}VLm(U), d@֖C
r[T[x(), H;r[T[x 
r[T[x(U), r[T[xˌ 
r[T[x(), r[T[xˌ 
oX^[Ct(), H;e Anime\Weapon\EFFECT_BusterRifle01.bmp 40 񒚌e
oX^[Ct, oX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 40;oX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 40
[OoX^[Ct(), H;U镐 Anime\Weapon\EFFECT_BusterRifle01.bmp 48 񓁗
[OoX^[Ct(U), oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
[OoX^[Ct(), oX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(), H;oX^[r[Ct
cCoX^[Ct(U), bNI;ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(), 
soX^[Ctőo(), H;oX^[r[Ct
soX^[Ctőo(U), bNI;l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(), oX^[r[`[ F
soX^[Ctőo(), $(jbg)̓cCoX^[Ctőo͂ōUB
bT[co[N, r[Ct F
hCco[NoX^[(), H;oX^[r[Ct
hCco[NoX^[(U), bNI;ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[(), 
hCco[NoX^[Ec(), H;oX^[r[Ct
hCco[NoX^[Ec(U), bNI;l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[Ec(), oX^[r[`[ F
hCco[NoX^[Ec(), $(jbg)̓hCco[NoX^[EhbygōUB

qCpECOK_[(dv)
cCoX^[Ct(U), bNI;b qCC(U) "rJnI" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), bNI;b qCC(U) "őóccUJnI" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), bNI;b qCC "UJn" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), bNI;b qCC(U) "j󂷂I" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), bNI;b qCC(U) "I" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), bNI;b qCC "rJnI" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), bNI;b qCC(U) "őóccUJnI"" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), bNI;b qCC "UJn" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), bNI;b qCC(U) "j󂷂I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), bNI;b qCC(U) "I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[(U), bNI;b qCC "rJnI" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[(U), bNI;b qCC(U) "őóccUJnI" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[(U), bNI;b qCC "UJn" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[(U), bNI;b qCC(U) "j󂷂I" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[(U), bNI;b qCC(U) "I" Œ;_
	ł낵oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[Ec(U), bNI;b qCC "rJnI" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[Ec(U), bNI;b qCC(U) "őóccUJnI"" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[Ec(U), bNI;b qCC "UJn" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[Ec(U), bNI;b qCC(U) "j󂷂I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
hCco[NoX^[Ec(U), bNI;b qCC(U) "I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48

ECOK_[(dv)(lIo[h)
cCoX^[Ct(MA), QAr[ F
bT[co[N, r[ F


K_fXTCYw(dv)
V[hh(ANeBuN[N), h  - ANeBuN[N
oJ, oJ
r[VU[X(), 劙
r[VU[X(U), 劙ˌ Hide.wav; Ώۃjbghc f
r[VU[X(), 劙ˌ;nCp[r[T[x 
r[VU[X<MAP>(), 劙
r[VU[X<MAP>(U), Ȃ
r[VU[X<MAP>(), ]nCp[r[T[x 
oX^[V[h(U), Pbgp` Anime\Bullet\EFFECT_Cannon02.bmp Drill.wav 
oX^[V[h(), Pbgp` Anime\Bullet\EFFECT_Cannon02.bmp Drill.wav;a 񓁗
cCr[VU[X(), 劙
cCr[VU[X(U), 劙ˌ Hide.wav; Ώۃjbghc f
cCr[VU[X(), 劙ˌ;nCp[r[T[x 
cCr[VU[X<MAP>(), 劙
cCr[VU[X<MAP>(U), Ȃ
cCr[VU[X<MAP>(), ]nCp[r[T[x 


K_wr[A[Y(dv)
oJ, oJ
}CN~TC, l`o^~TC
}VLm(U), d@֖C
KgOC, KgO
z[~O~TC, ^~TC 12
_uKgOK(), ˌ Weapon\EFFECT_Gatling01.bmp 񓁗
_uKgOK, KgO;KgO
tI[vA^bN(), @퓬Aj_obN]U;@퓬Aj_XsA^bNU;U镐 Weapon\EFFECT_Gatling01.bmp 񓁗
tI[vA^bN(U), KgO;KgO;l`o^~TC;l`o~TC
tI[vA^bN(), -


K_ThbN(dv)
oJ, oJ
V[eXE(), V[e 񓁗
V[eXE(U), ] Weapon\EFFECT_Shotel01.bmp
V[eXE(), a
q[gV[e, V[e 񓁗
NXNbV[(), -
NXNbV[(U), X[p[^bN 
NXNbV[(), X[p[^bN ;d
NXNbV[(), X[p[^bN ;a
r[Tu}VK, [U[}VK(Q) Weapon\EFFECT_SubMachineGun01.bmp
r[Ct, r[`[ Weapon\EFFECT_BeamRifle01.bmp


AgK_(dv)
oJ, oJ
cCr[gCfg(), gCfg
cCr[gCfg(U), S] Weapon\EFFECT_Trident01.bmp
cCr[gCfg(), ]r[T[x 
hSnO(U), Pbgp` Common\EFFECT_SonicBoom(Green)02.bmp 24;1;Pbgp` Common\EFFECT_SonicBoom(Green)02.bmp 24
hSnO(),  Crash.wav; Crash.wav
QAr[Lm, QAr[ 


# s҂̉h -------------------------------------------

ECOK_(dv)
}VLm(U), d@֖C
r[T[x, r[T[x 
r[T[x, r[T[xˌ 
oX^[Ct, oX^[r[Ct F
oX^[Ctőo, l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp
bT[co[N, r[Ct F
hCco[NoX^[, l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp

ECOK_(dv)(o[h)
N[(), -
N[(U), Ōˌ
N[(), Ōˌ
oX^[Ct, r[ F
bT[co[N, r[ F


ECOK_vg[
ECOoJ, oJ
r[NoJ[(U), ^bN
r[NoJ[(), h
r[T[x, r[T[x 
r[T[x, r[T[xˌ 
oX^[Ct(), e Anime\Weapon\EFFECT_BusterRifle01.bmp 40 񒚌e
oX^[Ct, oX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 40;oX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 40
[OoX^[Ct(), U镐 Anime\Weapon\EFFECT_BusterRifle01.bmp 48 񓁗
[OoX^[Ct(U), oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
[OoX^[Ct(), oX^[r[`[ F
cCoX^[Ct, oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo, l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(), $(jbg)̓cCoX^[Ctőo͂ōUB

qCpECOK_vg[
cCoX^[Ct(U), b qCC(U) "rJnI" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC(U) "őóccUJnI" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC "UJn" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC(U) "j󂷂I" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
cCoX^[Ct(U), b qCC(U) "I" Œ;_
	oX^[r[`[ F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC "rJnI" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC(U) "őóccUJnI"" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC "UJn" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC(U) "j󂷂I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48
soX^[Ctőo(U), b qCC(U) "I" Œ;_
	l`ooX^[r[Ct F Anime\Weapon\EFFECT_BusterRifle01.bmp 48

ECOK_vg[(lIo[h)
cCoX^[Ct(MA), QAr[ F


K_fXTCY(dv)
oJ, oJ
}VLm(U), d@֖C
oX^[V[h(U), Pbgp` Anime\Bullet\EFFECT_Cannon01.bmp Drill.wav
oX^[V[h(), Pbgp` Anime\Bullet\EFFECT_Cannon01.bmp Drill.wav;a
r[TCY(), 劙
r[TCY(U), 劙ˌ Hide.wav; Ώۃjbghc f
r[TCY(), 劙ˌ;r[T[x 


K_wr[A[Y(dv)
oJ, oJ
}CN~TC, l`o^~TC
}VLm(U), d@֖C
KgOC, KgO
A[~[iCt(), U镐 Weapon\EFFECT_Blade01.bmp 16 
A[~[iCt(U), Uグ
A[~[iCt(), Uグ
z[~O~TC, ~TC 3
r[KgOK, [U[}VK
tI[vA^bN(), KgO
tI[vA^bN(U), [U[}VK;KgO;l`o^~TC;l`o~TC
tI[vA^bN(), -

K_wr[A[Y(dv)(C[Q)
oJ, oJ
}CN~TC, l`o^~TC
}VLm(U), d@֖C
KgOC, KgO
A[~[iCt(), U镐 Weapon\EFFECT_Blade01.bmp 16 
A[~[iCt(U), Uグ
A[~[iCt(), Uグ
z[~O~TC, ~TC 3
r[KgOK, [U[}VK
tI[vA^bN(), Reload(2).wav;2;Reload(2).wav;2;Reload(2).wav;2;Reload(2).wav;2;Reload(2).wav;2;Reload(2).wav
tI[vA^bN(U), KgO;l`o^~TC;l`o~TC
tI[vA^bN(), -


K_ThbN(dv)
V[htbV(), U镐 Anime\Shield\EFFECT_SmallShield01.bmp
V[htbV(U),   Charge.wav Ώۃjbghc
V[htbV(),   Charge.wav
oJ, oJ
r[Tu}VK, [U[}VK(Q) Weapon\EFFECT_SubMachineGun01.bmp
r[Ct, r[`[ Weapon\EFFECT_BeamRifle01.bmp
V[eXE(), V[e 񓁗
V[eXE(U), ] Weapon\EFFECT_Shotel01.bmp
V[eXE(), a
q[gV[e, V[e 񓁗
NXNbV[(), -
NXNbV[(U), X[p[^bN 
NXNbV[(), X[p[^bN ;d
NXNbV[(), X[p[^bN ;a


VFK_(dv)
V[hh(VFV[h), V[hh Shield\EFFECT_ThrowingShield(Blue)01.bmp 32 - - VFV[h
oJ, oJ
hSt@CA[, Ή
r[OCu(), iMi^
r[OCu(U), a
r[OCu(), CgZCo[ 
^E[(), 
^E[(U),  Weapon\EFFECT_SeiryuTou(T)01.bmp 48 
^E[(), h Slash.wav
hSnO(U), X[p[p` 
hSnO(),  Crash.wav


K_GsI(dv)
r[(rEEgEhO<DF>), oA Thunder.wav rEEgEhO
r[(rEEgEhO<DF>)(), $(jbg)̓VgDEEgEhO@fBtFT[E[hŃr[𖳌B
q[gbh, G 
r[\[h, nCp[r[T[x 
r[\[h, nCp[r[T[xˌ 
r[\[h(), nCp[r[T[xˌ 
r[\[h(), nCp[r[T[x 
r[\[h(), Ȃ  
r[\[hőo(), nCp[r[T[x 
r[\[hőo(U), nCp[r[T[x  BeamCannon.wav
r[\[hőo(), _[W 
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