@CT
U(dc),           @퓬Aj_aU bh  BeamCoat.wav 胆jbghc

@CTEtCpNg 
U(dc),           @퓬Aj_aU bh  BeamCoat.wav 胆jbghc

@CW
U(dc),           @퓬Aj_aU O[  BeamCoat.wav 胆jbghc

@CY
U(dc),           @퓬Aj_aU p[v  BeamCoat.wav 胆jbghc

_[CXC
U(dc),           @퓬Aj_aU O[  BeamCoat.wav 胆jbghc

@CU
U(dc),           @퓬Aj_aU O[  BeamCoat.wav 胆jbghc

쒷
V[hh(hloVF),     V[hh Shield\EFFECT_BeamShield(Yellow)01.bmp 32 - - hloVF
oAuEoJ,           oJ
XgCNEuCX<h>,     h
tHhEVbN,             ˌ
{NEA[,                 ee Weapon\EFFECT_LaserGun01.bmp 
W[EGbW,                   {ˌ
gK<ˌ>,                 r[`[ Weapon\EFFECT_SFLauncher01.bmp 
gK<i>(),           ˂ Weapon\EFFECT_SFLauncher01.bmp
gK<i>(U),           ˂ˌ Weapon\EFFECT_SFLauncher01.bmp
gK<i>(),           h Crash.wav
gK<i>(),           a FightHit(1).wav
nLEu[h(),       jbgϐF IW Charge(Silent).wav;{; CG[ Stab.wav
nLEu[h(U),       啬o IW Charge(2).wav Ώۃjbghc;fBC 10;a IW ;l`or[ IW
nLEu[h(),       a IW 
oYEoX^[<gU>,           gUr[ O[
oYEoX^[,                 r[ O[
GL][XgEq[g(),     fBC 5 Reload(5).wav;qW bh
GL][XgEq[g(U),     X[p[p` bh
GL][XgEq[g(),     X[p[p` bh;jbgϐF bh;唚
XshEibN,           Ōˌ
XshEibN(),     a FightHit(1).wav
XshEibN(),      FightHit(1).wav
XshEibNˏo(),  Bullet\EFFECT_STG_Bullet(Green)05.bmp
XshEibNˏo(U),  Bullet\EFFECT_STG_Bullet(Green)05.bmp c
XshEibNˏo(), Ȃ  O[
GL][XgEq[g(R)(), fBC 5 Reload(5).wav;qW bh
GL][XgEq[g(R)(U), X[p[LbN bh
GL][XgEq[g(R)(), X[p[LbN bh;jbgϐF bh;唚
f߂̃~[W,               ga O[
`F[E\[T[,             QAr[ ;QAr[ O[
_CEA[Y,                 A
}VKp`,               
A[XgK[EJm,     QAr[ 
{gEt@NX,           gUr[Ct O[ LightWeapon\EFFECT_LightBow(White)01.bmp
{gEt@NX<>,     r[Ct O[ LightWeapon\EFFECT_LightBow(White)01.bmp
n~OEo[h,               ŕ Weapon\EFFECT_JewelRod(Purple)01.bmp
n~OEo[h(NeBJ), Search.wav;A` Event\XyVp[\sarch[01-03].bmp `TCY=96=64 5 3 w
t@E^<ˌ>,           r[ O[
t@E^,                 N[
dc,                         Whiz.wav
dc(),                 a  O[
[lE[gU[<a>,     nCp[r[T[x O[
[lE[gU[<C>,     oX^[r[Ct O[ BeamWeapon\EFFECT_HyperBeamSaberT(Green)03.bmp


@(uuu)
V[hh(AC[EKCXg),V[hh Shield\EFFECT_LargeShield01.bmp 32 - - AC[EKCXg
}VEN[,                 Ōˌ
}CN~TCE|bh,       z[~O~TC
^~TC`[,         ~TC 10
fPmELm,           r[ u[
r[EKgO,             j[h[U[A u[
~TCE|bh,               ^~TC 5
r[Ct,                 r[ u[
ibN,                       X[p[p` u[
[xEObcF,         r[ u[
C,                           QAr[ u[
d̉C,               l`or[ u[
r[Lm,                 QAr[ u[
~TC,                       ~TC 2
