ėp
j~(閧), Flair.wav
(q}g), Swing.wav
j~(X[p[Ԃ), BreakOff.wav
j~(錕d), Sword.wav
X[Cg, Sharara.wav
CC(U), Cannon.wav
CC~Q(U), Cannon.wav; Cannon.wav
X[p[Ԃ, Swing.wav
uԐڒe, MachineCannon.wav
VbNK, BeamShot.wav
}bhEHb`<į>, Glass.wav
}bhEHb`<>, Flair.wav
h[K(U), Gun.wav
h[K(), Flair.wav
^CXgbv, Glass.wav
^Cӂ낵, Flair.wav
̃_[c, Swing.wav

h
\, Combo.wav
Β̏p, Fire.wav
̏p, Splash.wav
O, Whiz.wav
Γ, Bazooka.wav
΃z[(U), Swing.wav; Sword.wav
΃z[(), Crash.wav

FJj
(U), Bomb.wav
(), Explode(Far).wav
M, Beam.wav
EgX[p[C, LaserGun.wav

喂
_̌e, Thunder.wav
bV(U), Swing.wav
bV(), Stab.wav
AU(U), Swing.wav
AU(), Sword.wav

Cl
d(U), Sword.wav
d(), Thunder.wav

CS
SR(U), Sword.wav; Sword.wav; Sword.wav
SR(), Slash.wav


@ȄZl
U(O), Whiz.wav
O, Whiz.wav
Β̏p, Fire.wav
̏p, Splash.wav
O, Whiz.wav
pB̌E, Whiz.wav
CJd`̏p, Fire.wav
΂, Storm.wav


Slc
S, Punch(2).wav
ėU, Swing.wav




