
ėp
###x###
X^bh, Swing.wav
X^bh(), Thunder.wav
\jbNsXg, MicroMissile.wav
\jbNsXg(), Explode.wav
×ܒe, Storm.wav
X^T[x, Swing.wav
X^T[x(), Thunder.wav
X^VbgK, Gun.wav
X^VbgK(), Whip.wav
###R###
PqiCt, Swing.wav
PqiCt(), Slash.wav
[U[sXg, Beam.wav
[U[Ct,Beam.wav
XiCp[Ct, Rifle.wav
XiCsO, Rifle.wav
Tu}VK, MachineGun.wav
\bhV[^[, Cannon.wav
PqC[, -.wav
PqC[(), Slash.wav
tVFbgK, Bow.wav
tVFbgK(), Stab.wav
[U[u[h, BeamSaber.wav
[U[u[h(), Slash.wav
pCoJ[, Drill.wav
pCoJ[(), Drill.wav
~TC|bh, MicroMissile.wav
~TC|bh(), Explode(Far).wav
΃TC{[OCt, Rifle.wav
΃TC{[OCt(), Stab.wav
giCt, BeamSaber.wav
giCt(), Slash.wav
`FC\[h, BeamSaber.wav
`FC\[h(), Slash.wav
[K, BeamSaber.wav
[K, Rifle.wav
wr[}VK, MachineGun.wav
VbgsXg, Gun.wav
jH, Explode.wav;3;Explode.wav
]e, Explode(Nuclear).wav
C, Cannon.wav
###ėpACe###
U(d͏), BeamCoat.wav
U(d), BeamSaber.wav
U(_), BeamCoat.wav
\e, Reload.wav
tbV^u, Sharara.wav
ACX}ChhN, Charge.wav
C[WhN, Charge.wav
nCeVpE_[, Charge.wav
, jbgϐF  Charge.wav
_o, I[㏸  Charge.wav
r[T[x(ėp), BeamSaber.wav
r[T[x(ėp)(), Slash.wav
r[Ct(ėp), Beam.wav
r[Ct(ėp)(), Beam.wav
vY}`[(ėp), Charge(High).wav
vY}`[(ėp)(), BeamSaber.wav
K}C(ėp), Beam.wav
K}C(ėp)(), Beam.wav
~TC`[(ėp), MultipleRocketLauncher.wav
~TC`[(ėp)(), Explode(Small).wav ; Explode(Small).wav ;Explode(Small).wav ; Explode(Small).wav ; Explode(Small).wav
Obe(ėp), Gun.wav
Obe(ėp)(), Stab.wav
ye(ėp), Gun.wav
ye(ėp), Explode(Small).wav
VbNe(ėp), Gun.wav
VbNe(ėp)(), BeamSaber.wav

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######
i, Punch.wav
###Ή###
ΉZ, Punch.wav
ΉZ(), Fire.wav
Ή, Fire.wav
Ή(), Fire.wav
###C###
X̖, Saber.wav
X̖(), BreakOff.wav
Ⓚߔ, Flair.wav
Ⓚߔ(), Flair.wav
###d###
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X^ibN, Punch.wav
X^ibN(), Thunder.wav
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Βe, Swing.wav
Βe(), BreakOff.wav
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n`ω(), Explode(Far).wav
###g###
, Storm.wav
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###d###
U(d͏), BeamCoat.wav
d͔g, Swing(2).wav
d͔g(), Crash.wav
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Ԑؒf, Slash.wav
Ԑؒf(), Slash.wav
[ubNz[, Hittyuu.wav
[ubNz[(), Crash.wav
######
U, Punch(4).wav
U(), FightHit(4).wav
ōx(), Stairs(Run).wav
ōx, Punch(4).wav
ōx(), Drill.wav
###O###
j~(Oh), BeamCoat.wav
Oe, Cannon.wav
Oe(), Cannon.wav
O, Punch.wav
O(), Punch.wav
###uԈړ###
e|[gA^bN, Swing.wav
e|[gA^bN(), -
e|[gA^bN(NeBJ), Explode(Small).wav
󒆎E@, Punch(2).wav
󒆎E@, FightHit(2).wav
###΍R###
tB[h(΍R\), BeamCoat.wav
U(\͖h), BeamCoat.wav
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o, Sharara.wav
o(NeBJ), Sharara.wav
e, Inori.wav
e(), Inori.wav
######
, Beam.wav
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###g###
Ug(U), BeamCoat.wav;BeamCoat.wav;BeamCoat.wav
Ug(), BeamCoat.wav;BeamCoat.wav;BeamCoat.wav
g(U), Charge(High).wav
g(), Explode(Small).wav
######
̑, Snap.wav
̑(), Splash.wav
̒e, Swing.wav
̒e(), Splash.wav

TC{[O
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[U[u[h(), BeamSaber.wav
[U[u[h(), Slash.wav
r[K, BeamShot.wav
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KgO, MachineGun.wav
KgO(), MachineGun.wav
Ol[h`[, Cannon.wav
Ol[h`[(), Explode.wav

nbJ[
nbLO, Computer.wav
nbLO(), Computer.wav

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e, Beam.wav
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, Beam.wav

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