
# EgpĂėpOtBbN摜
# }V[peccM_Vampire(S)U.bmp(o^摜pbNu㋉zSvBUnittH_Ɋi[Ă)


# ACe
ėp
The Power of LOVE, U镐 Weapon\EFFECT_Youtou03.bmp
The Power of LOVE(U), ˘A` Attack\EFFECT_Swing(Pink)[01-04].bmp 48 1.5 3 Swing(2).wav
The Power of LOVE(), | sN Slash(3).wav;| sN Slash(3).wav;| sN Slash(3).wav
The Power of Understanding, U镐 Weapon\EFFECT_GiantSword02.bmp 64
The Power of Understanding(U), ˘A` Slash\EFFECT_SlashLine[01-04].bmp 120 3 1 Swing(3).wav
The Power of Understanding(), a  Transform.wav


XRbgsO
Fight, i
Headbutt(U), wbhobg
Headbutt(), 
Hayate(U), X[p[p` IW AntiAirMissile.wav
Hayate(), X[p[p` IW
Fukiage(U), ftHg;_
	SCOTT_dA` Fire\EFFECT_FlameThrowerHit(Red)[01-05].bmp 60 _
	Impact\EFFECT_GrandEffect(Orange)[01-05].bmp 120 2 1 w px=90 Swing(3).wav  ӂQ ێ
Fukiage(), 
Bakuma-Ryujin W Kick(U), SCOTT_obNWv   BeamGun.wav
Bakuma-Ryujin W Kick(), Ō;
Awesome COMBOI(U), Abp[
Awesome COMBOI(), Abp[; 胆jbghc;SCOTT_obNWv    Abp[;_
	 胆jbghc ;SCOTT_R{
Awesome COMBOI(), $(jbg)͋󒆃R{B
ĐgZ(ReversalI),  sN Flair.wav

# SCOTT_R{ASCOTT_obNWvASCOTT_dA`


[it[Y
`^jEobg, ŕ DGoods\EFFECT_MetalButt01.bmp
[Wn}[, 
~R, тR
C(U), ftHg;e Common\EFFECT_SonicBoom(Orange)01.bmp 48 Bazooka.wav
C(), 
e|[g(TuXy[XEnCEFC), ό` Map\Gate\gate2001.bmp Door(Close).wav;uԕό`


iCuX`E
knud(U), ftHg; knud  Jump.wav x
knud(), 
iCt, a Weapon\EFFECT_Chinquedea01.bmp 񓁗
(), -
(U),  Weapon\EFFECT_Chinquedea(T)01.bmp
(), h
r(U), XsLbN
r(), 
iCt(), -
iCt(U), SCOTT_ Weapon\EFFECT_Chinquedea01.bmp 񓁗;a 񓁗;_
	e Weapon\EFFECT_MulchThrowingSword02.bmp 48 -.wav
iCt(), ;
X[p[`Cj[YLbN(U), Wv; Ώۃjbghc f
X[p[`Cj[YLbN(), X[p[^bN sN FightHit(1).wav

# SCOTT_


}V[pe
i, i
AOjtBXg(U), U镐ˌ Fire\EFFECT_Fire(Red)01.bmp 񓁗 Fire.wav;œ;œ
AOjtBXg(), Ō;Ō;
`[Wt@CA(U), g 
`[Wt@CA(), 
f[K[Y(U), A` Light\EFFECT_LightScreen(Yellow)[01-01].bmp 48 5 1 BeamCoat.wav w;_
	͉] M_Vampire(S)U.bmp 3 Explode(Small).wav Ώۃjbghc
K[Yt@C[{[(U), ΐԃCt M_Vampire(S)U.bmp 32 4;ΐԃCt M_Vampire(S)U.bmp 32 4
K[Yt@C[{[(), 唚
Eo, @퓬Aj_SCOTT_dA`U Beam\EFFECT_DBeam(White)[01-05].bmp 64 Beam\EFFECT_DBeam(White)[05-01].bmp _
	64 10 1 Charge(long).wav px=90 pxQ=-90 ㉺] w wʂQ 胆jbghc;_
	 胆jbghc f;@퓬Aj_oU Explode(Far).wav 胆jbghc

# SCOTT_dA`


[JX[
ł낵p`(U), œ
ł낵p`(), Ō FightHit(3).wav
{[hNbV(U), a 
{[hNbV(), 
WCAgXCO, WCAgXCO
ṽeN(U), X[p[^bN 
ṽeN(), X[p[^bN  Explode.wav;X[p[LbN  Explode.wav
Eo, ŒEo BeamCannon.wav


gbhCO
d(U), d  Ώۃjbghc
d(), d 
eLlVX(U),   Ώۃjbghc Flair.wav
eLlVX(), Ō BreakOff.wav;_
	SCOTT_obNWv   x 胆jbghc -.wav
Ƃǂ̂(U), A` Common\EFFECT_RosePetal(Orange)[01-01].bmp 44 1 1  w ێ BeamSaber(4).wav;_
	A` Common\EFFECT_RosePetal(Orange)[01-01].bmp 44 1 1 w ێ;_
	A` Common\EFFECT_RosePetal(Orange)[01-01].bmp 44 4 1  w ێ;_
	e Common\EFFECT_RosePetal(Orange)01.bmp 44 -.wav
Ƃǂ̂(), A
sXXXX(), KChbZ[W v`qmhmf  Warning.wav
sXXXX(U), ό` Anime\Creature\EFFECT_Demon01.bmp Fold.wav;_
	SCOTT_dA` Attack\EFFECT_Tentacle(Blue)[01-06].bmp 80 Attack\EFFECT_Tentacle(Purple)[01-06].bmp 80 _
	3 1 MultipleRocketLauncher(Light).wav  ㉺];_
	SCOTT_dA` Attack\EFFECT_Tentacle(Blue)[01-06].bmp 120 Attack\EFFECT_Tentacle(Purple)[01-06].bmp 120 _
	2 1 -.wav  ㉺];_
	SCOTT_dA` Attack\EFFECT_Tentacle(Blue)[01-06].bmp 120 Attack\EFFECT_Tentacle(Purple)[01-06].bmp 160 _
	2 2 -.wav  ㉺]
sXXXX(), 
CNfBux[X\(U), l`otbV F Guitar.wav
CNfBux[X\(), 
U(`stB[h), ԖڃoA Sword.wav ʖ=`stB[h 
U(x[Xp[), oA ʖ=x[Xp[ Guitar.wav
Eo, Fold.wav;@퓬Aj_A`U Common\EFFECT_Particle(Blue)[03-01].bmp 40 6 1 _
	w ێ -.wav 胆jbghc;_
	@퓬Aj_A`U Common\EFFECT_Particle(Blue)[03-01].bmp 40 6 1  w -.wav 胆jbghc;_
	 胆jbghc;@퓬Aj_SCOTT_dA`U Light\EFFECT_BurnOff(Blue)[01-09].gif 120 _
	Light\EFFECT_BurnOff(Green)[01-09].gif 80 6 1 px=90 Explode.wav 胆jbghc
 

# SCOTT_obNWvASCOTT_dA`


GBA_X
WK[gD[X(U), SCOTT_X[p[LbN
WK[gD[X(), X[p[LbN
wr[LbN(U), Ȃ
wr[LbN(), 
Vr(U), LbN
Vr(), Abp[ Crash.wav

# SCOTT_X[p[LbN


lbgKCRbg
oCIjbNA[(U), @퓬Aj_򖗖 Ώۃjbghc  -.wav;A
oCIjbNA[(), A
OA[(U), ftHg;SCOTT_]A` Beam\EFFECT_Beam(White)[04-05].bmp 60 1 1  ێ Swing.wav
OA[(), r[  Punch.wav
OhA[(U), ftHg;SCOTT_dA` Beam\EFFECT_Beam(White)[04-05].bmp 48 _
	Impact\EFFECT_GrandEffect(Orange)[01-02].bmp 64 1 1 px=270 ێ Bazooka.wav
OhA[(), SCOTT_dA` Beam\EFFECT_BeamHit(White)[01-06].bmp 48 _
	Impact\EFFECT_GrandEffect(Orange)[01-01].bmp 64 3 1 px=90 胆jbghc Bazooka.wav; -.wav

# SCOTT_dA`


NT[kq^[
vJA^bN(U),  Ώۃjbghc Explode(Small).wav;uԕό` Anime\DGoods\EFFECT_NailButt01.bmp f
vJA^bN(), uԕό` Ώۃjbghc;}~ Slash.wav
XbVR{(U), a;Uグ;|;h
XbVR{(), a;Uグ;|;h;SCOTT_w 1 ㉺];
tbV\[h(U), SCOTT_ Weapon\EFFECT_SnakeBlade01.bmp Reload(5).wav;_
	˘A` Slash\EFFECT_SlashLine(White)[01-04].bmp 200 3 1 Swing(2).wav
tbV\[h(), Uグa
g̏p(U),  Ώۃjbghc Explode(Small).wav; Ώۃjbghc;_
	l`oe ("Unit\" & Info("jbg",Ώۃjbghc,"OtBbN")) Whiz.wav
g̏p(), X[p[^bN Slash.wav
ĐgZ(C~eCgvJ),  胆jbghc Explode(Small).wav;_
	uԕό` Anime\DGoods\EFFECT_NailButt01.bmp 胆jbghc f
e|[g(TuXy[XEnCEFC), ό` Map\Gate\gate2001.bmp Door(Close).wav;uԕό`
Eo, @퓬Aj_cƂǂ;@퓬Aj_򖗖  UnitOn.wav;UnitOn.wav

# SCOTT_ASCOTT_w


lD`E
TC\[h, {
(U), SCOTT_]A` Attack\EFFECT_Swing[01-04].bmp 80 1.5 1  px=45 Swing(2).wav
(), a F Slash.wav
꓁f(U), @퓬Aj_e|[g Saber.wav "@"; Ώۃjbghc f;_
	ߕ bbb OC -.wav 胆jbghc;_
	A` Hit\EFFECT_StrongSlashHit(Blue)[01-03].bmp 96 1 1 Slash(4).wav 胆jbghc
꓁f(), SCOTT_]A` Hit\EFFECT_SuperSlashHit(LightBlue)[01-03].bmp 60 2 1 _
	px=90 Slash.wav 胆jbghc
\M(U), @퓬Aj_e|[g Saber.wav "@"; Ώۃjbghc f;_
	ߕ "" OC -.wav 胆jbghc;_
	A` Hit\EFFECT_StrongSlashHit(Blue)[01-03].bmp 96 1 1 Slash(4).wav 胆jbghc;_
	SCOTT_]A` Hit\EFFECT_StrongSlashHit(Blue)[01-03].bmp 96 1 1 Slash(4).wav px=270 胆jbghc
\M(), SCOTT_]A` Hit\EFFECT_SuperSlashHit(LightBlue)[01-03].bmp 60 2 1 _
	px=90 Slash.wav 胆jbghc;_
	A` Hit\EFFECT_SuperSlashHit(LightBlue)[01-03].bmp 60 2 1 px=90 Slash.wav 胆jbghc

# SCOTT_]A`


JCP
VNA^bN(U), ftHg;e Attack\EFFECT_Stick(H)06.bmp Swing.wav
VNA^bN(), Ō
cCRrl[V(U),  Ώۃjbghc f;_
	SCOTT_dA` Beam\EFFECT_MBeam(White)[04-05].bmp 60 Beam\EFFECT_MBeam(Black)[04-05].bmp 60 1 1 _
	 pxQ=30 Whiz.wav
cCRrl[V(), r[  _ FightHit(1).wav;r[  _ FightHit(1).wav
V~p`(U), A` Hit\EFFECT_Hit(White)[01-01].bmp 24 1 1 Transform.wav;_
	ߕ TWIN-LINK -.wav Ώۃjbghc;ftHg;_
	e Common\EFFECT_SonicBoom(LightBlue)02.bmp 60 x AntiShipMissile.wav
V~p`(),  Explode(Nuclear).wav
_unP[LbN(U), A` Hit\EFFECT_Hit(White)[01-01].bmp 24 1 1 Transform.wav;_
	ߕ TWIN-LINK -.wav Ώۃjbghc;_
	nʏՌ  Ώۃjbghc -.wav;SCOTT_obNWv  ]  Swing(3).wav
_unP[LbN(),  Crash.wav
Eo, @퓬Aj_SCOTT_dA`U Beam\EFFECT_HBeamHit(black)[01-06].bmp 120 _
	Beam\EFFECT_HBeamHit(White)[01-06].bmp 120 10 1 ㉺]  ӂQ px=90 pxQ=90 AntiShipMissile.wav

# SCOTT_dA`ASCOTT_obNWv


oq̃X[p[t@CeBO{bg
Ή(U), Ήe;Ήe;Ήe
Ή(), 
Rnh(U), Pbgp` Hand\EFFECT_Punch(White)02.bmp 48
Rnh(), Ō BreakOff.wav;A` CT\EFFECT_Shock[01-01].bmp 40 4 1
~TCV[(U), łグ Bullet\EFFECT_Missile05.bmp 64 Missile.wav;_
	łグ Bullet\EFFECT_Missile04.bmp 64 Missile.wav;łグ Bullet\EFFECT_Missile05.bmp 64 Missile.wav
~TCV[(), A
KEr[(U), ˘A` Beam\EFFECT_LBeam(LightBlue)[01-03].bmp 120 5 1 Charge(high).wav;_
	Laser.wav;˘A` Beam\EFFECT_Beam(LightBlue)[05-06].bmp 360 0.6 10
KEr[(), _[W F Explode.wav


{bgOP
i, i
r[, r[`[ Hand\EFFECT_ShiningHand(White)01.bmp 40


lKXRbg
Fight, i
Headbutt(U), wbhobg
Headbutt(), 
Nega Hado-Ken(U), ftHg;鐒e  AntiAirMissile.wav
Nega Hado-Ken(),   Fire(2).wav
Bakuma-Ryujin W Kick(U), SCOTT_obNWv   BeamGun.wav
Bakuma-Ryujin W Kick(), Ō;
Terrible COMBOI(U), Abp[
Terrible COMBOI(), Abp[; 胆jbghc;SCOTT_obNWv    Abp[;_
	 胆jbghc ;SCOTT_R{
Terrible COMBOI(), $(jbg)͋󒆃R{B

# SCOTT_obNWvASCOTT_R{


MfIOCuX
G[ViEH[tFA(U), l`or[ 
G[ViEH[tFA(), jbgϐF 
t@XgJbg, Ȃ
XbVEFCu(U), Uグ Swing(2).wav;e Bullet\EFFECT_BigGroundWave(Blue)01.gif 32 -.wav
XbVEFCu(), a 
NXXbV(U), SCOTT_dA` Attack\EFFECT_Swing(Yellow)[01-05].bmp 40 _
	Attack\EFFECT_Swing(Yellow)[01-05].bmp 40 2 1 E] px=180  Swing(2).wav
NXXbV(), NeBJa
obNX^u(U), @퓬Aj_e|[g Whiz.wav "@"; Ώۃjbghc f
obNX^u(), SCOTT_obNX^u
ĐgZ(CounterI),   Flair.wav
Eo, ŒEo Mist.wav;@퓬Aj_SCOTT_]A`U Beam\EFFECT_LBeam(Yellow)[03-01].bmp 96 3 1 _
	px=90 Callsign.wav 胆jbghc

# SCOTT_obNX^uASCOTT_]A`ASCOTT_dA`


X[p[MfI
q[\[h(U), Uグ;a -.wav
q[\[h(), Ō
GWFbN`[W(U), ˌ 񓁗 Swing.wav
GWFbN`[W(), 
eIbV(U), }~; Ώۃjbghc f
eIbV(), @퓬Aj_覐΍U;
MKgtH[(U), }~; Ώۃjbghc f;ł낵 Rock\EFFECT_LargeRock01.bmp 120
MKgtH[(), 唚
CrVu, jbgϐF  Roar.wav
CrVu(), $(jbg)͖GɂȂB
U, -


MKfI
(U), e Common\EFFECT_LargeElectric(LightBlue)01.bmp BeamSaber(5).wav x
(), d
d(U), d F Ώۃjbghc
d(), d F
n(U), a;nʏՌ IW Bazooka.wav;U Earthquake.wav
n(), A` Common\EFFECT_Thunder(Black)[01-05].bmp 80 3 1 w Earthquake.wav
(U), 鐒e  Bearing.wav
(),   Crash.wav
(U), ftHg
(),  F
匝(U), e Attack\EFFECT_Stick(R)01.bmp 64 Swing(3).wav
匝(), 
(U), se Bullet\EFFECT_EnergySkull(Red)01.bmp 96 =1 =3  Missile.wav
(), A;  Crash.wav

