### 僜儗僗僞儖價乕僀儞僌 ----------------------------------------------------------------------

## --- 僈儞僟儉僄僋僔傾 ---
檵撨愱梡僈儞僟儉僄僋僔傾
僩儔儞僓儉敪摦(柦拞),_
夛榖 檵撨亖俥亖僙僀僄僀 "偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
彫價乕儉 僺儞僋;彫價乕儉 僺儞僋;彫價乕儉 僺儞僋;_
@愴摤傾僯儊_嵍塃暿晲婍弨旛 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32;2;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
楢撍;3;_
夛榖 檵撨亖俥亖僙僀僄僀 "偼偁偁偁偁偭両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 擇搧棳;2;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 檵撨亖俥亖僙僀僄僀 "偦偙偭両" 屌掕;_
@愴摤傾僯儊_價乕儉僫僀僼撍寕峌寕 擇搧棳;2;_
楢撍;3;_
夛榖 檵撨亖俥亖僙僀僄僀 "偲偳傔偩偭両" 屌掕;_
@愴摤傾僯儊_僇僞乕儖弨旛;@愴摤傾僯儊_巃寕峌寕;3;巃寕 拞;_
夛榖 檵撨亖俥亖僙僀僄僀 "壌偑乧乧僈儞僟儉偩両" 屌掕
僩儔儞僓儉敪摦(柦拞),_
夛榖 檵撨亖俥亖僙僀僄僀 "晲椡偵傛傞愴憟崻愨両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
彫價乕儉 僺儞僋;彫價乕儉 僺儞僋;彫價乕儉 僺儞僋;_
@愴摤傾僯儊_嵍塃暿晲婍弨旛 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32;2;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
楢撍;3;_
夛榖 檵撨亖俥亖僙僀僄僀 "偦傟偙偦偑丄僜儗僗僞儖丒價乕僀儞僌両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 擇搧棳;2;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 檵撨亖俥亖僙僀僄僀 "僈儞僟儉偑偦傟傪堊偡両 壌偲両 嫟偵両" 屌掕;_
@愴摤傾僯儊_價乕儉僫僀僼撍寕峌寕 擇搧棳;2;_
楢撍;3;_
夛榖 檵撨亖俥亖僙僀僄僀 "偦偆偩丄壌偑乧乧両" 屌掕;_
@愴摤傾僯儊_僇僞乕儖弨旛;@愴摤傾僯儊_巃寕峌寕;3;巃寕 拞;_
夛榖 檵撨亖俥亖僙僀僄僀 "壌払偑乧乧僈儞僟儉偩両" 屌掕


僈儞僟儉僄僋僔傾
僔乕儖僪杊屼,                 俽俥僔乕儖僪俀
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩
俧俶僔儑乕僩僽儗僀僪(弨旛),   僇僩儔僗
俧俶僔儑乕僩僽儗僀僪(峌寕),   巋撍
俧俶價乕儉僟僈乕,             搳澅晲婍 BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
俧俶僜乕僪丒儔僀僼儖, 	      價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_LaserGun01.bmp
俧俶僜乕僪丒儔僀僼儖(夝愢),   $(儐僯僢僩)偼俧俶僜乕僪丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶儘儞僌僽儗僀僪(弨旛),     僠儞僋僄僨傾
俧俶儘儞僌僽儗僀僪(峌寕),     巃寕
俧俶僽儗僀僪(弨旛),	      嵍塃暿晲婍 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32
俧俶僽儗僀僪(峌寕),	      側偓暐偄;巋撍
俧俶僽儗僀僪(柦拞),	      側偓暐偄;巋撍
俧俶僜乕僪(弨旛),             僇僞乕儖
俧俶僜乕僪(峌寕),             僇僞乕儖撍寕
俧俶僜乕僪(柦拞),             巃寕
俧俶僜乕僪(柦拞),             怳傝忋偘
俧俶僜乕僪(柦拞),             怳傝壓傠偟
俧俶僜乕僪(柦拞),             側偓暐偄
僙僽儞僜乕僪(弨旛),	      嵍塃暿晲婍 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32
僙僽儞僜乕僪(峌寕),           怳傞晲婍撍寕 -.bmp
僙僽儞僜乕僪(柦拞),_
楢巃寕;3;@愴摤傾僯儊_搳澅晲婍峌寕 BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp;3;_
楢撍 僺儞僋;3;@愴摤傾僯儊_僇僞乕儖弨旛;@愴摤傾僯儊_敀暫夞揮峌寕;_
@愴摤傾僯儊_旘傃偐偐傝峌寕;3;巃寕;3;@愴摤傾僯儊_岝楢巃寕峌寕 拞 僺儞僋;3;僋儕僥傿僇儖巃寕
僙僽儞僜乕僪(夝愢),           $(儐僯僢僩)偼僙僽儞僜乕僪傪慡偰梡偄偰峌寕偟偨丅
僩儔儞僓儉敪摦(峌寕),	      曄宍 (LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
			      怳傞晲婍撍寕 -.bmp
僩儔儞僓儉敪摦(柦拞),_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僺儞僋 Weapon\EFFECT_LaserGun01.bmp;_
彫價乕儉 僺儞僋;彫價乕儉 僺儞僋;彫價乕儉 僺儞僋;_
@愴摤傾僯儊_嵍塃暿晲婍弨旛 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32;2;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
楢撍;3;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 擇搧棳;2;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_價乕儉僫僀僼撍寕峌寕 擇搧棳;2;楢撍;3;_
@愴摤傾僯儊_僇僞乕儖弨旛;@愴摤傾僯儊_巃寕峌寕;3;巃寕 拞
僩儔儞僓儉敪摦(夝愢),         $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄僙僽儞僜乕僪傪慡偰梡偄偰峌寕偟偨丅


俧俶傾乕儅乕(俿倄俹俤亅俤)
俧俶僜乕僪丒儔僀僼儖, 	      價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_LaserGun01.bmp
俧俶僜乕僪丒儔僀僼儖(夝愢),   $(儐僯僢僩)偼俧俶僜乕僪丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
戝宆俧俶僋儘乕,               巃寕
俧俶價乕儉僈儞,               彫價乕儉
戝宆俧俶僜乕僪(弨旛),         僴僀僷乕價乕儉僒乕儀儖 僺儞僋
戝宆俧俶僜乕僪(峌寕),         巃寕
戝宆俧俶僜乕僪(柦拞),         僴僀僷乕價乕儉僒乕儀儖 僺儞僋
戝宆俧俶僉儍僲儞,             俀楢拞價乕儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
僴僀僷乕價乕儉僒乕儀儖撍寕
僩儔儞僓儉敪摦(柦拞),_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僴僀僷乕價乕儉僒乕儀儖撍寕峌寕 -.bmp;_
巋撍 Clash.wav;_
@愴摤傾僯儊_俀楢拞價乕儉峌寕;_
俀楢拞價乕儉;敋敪


## --- 僈儞僟儉僨儏僫儊僗 ---
僯乕儖愱梡僈儞僟儉僨儏僫儊僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
幩寕晲婍撍寕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗 "偆偍偍偍偍偭両" 屌掕;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗 "偲偳傔偩偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 -.bmp whiz.wav;_
@愴摤傾僯儊_摟柧壔 懳徾儐僯僢僩俬俢;_
價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;3;_
@愴摤傾僯儊_摟柧壔 夝彍 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_弖娫曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2));_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;3;_
價乕儉儔僀僼儖

僯乕儖(娽懷)愱梡僈儞僟儉僨儏僫儊僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
幩寕晲婍撍寕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(娽懷) "偆偍偍偍偍偭両" 屌掕;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(娽懷) "偲偳傔偩偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 -.bmp whiz.wav;_
@愴摤傾僯儊_摟柧壔 懳徾儐僯僢僩俬俢;_
價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;3;_
@愴摤傾僯儊_摟柧壔 夝彍 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_弖娫曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2));_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;3;_
價乕儉儔僀僼儖


僈儞僟儉僨儏僫儊僗
俧俶價乕儉僺僗僩儖(弨旛),     廵寕晲婍 Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵
俧俶價乕儉僺僗僩儖(峌寕),     廵寕晲婍 Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav
俧俶價乕儉僺僗僩儖(柦拞),     彫價乕儉;彫價乕儉
俧俶儈僒僀儖,                 彫宆儈僒僀儖 4
俧俶僗僫僀僷乕儔僀僼儖,       價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僔乕儖僪杊屼(俧俶僔乕儖僪),   俽俥僔乕儖僪侾
僔乕儖僪杊屼(俧俶僼儖僔乕儖僪),儔乕僕僔乕儖僪
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
幩寕晲婍撍寕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
@愴摤傾僯儊_曄宍弨旛 -.bmp whiz.wav;_
@愴摤傾僯儊_摟柧壔 懳徾儐僯僢僩俬俢;_
價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;價乕儉儔僀僼儖 儔儞僟儉曽岦;3;_
@愴摤傾僯儊_摟柧壔 夝彍 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_弖娫曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2));_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;3;_
價乕儉儔僀僼儖
僩儔儞僓儉敪摦(夝愢),        $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱慱偄寕偭偨丅


俧俶傾乕儅乕(俿倄俹俤亅俢)
戝宆俧俶僋儘乕,               巃寕
俧俶儈僒僀儖(俙),             彫宆儈僒僀儖 8
俧俶僣僀儞儔僀僼儖,           俀楢彫價乕儉
戝宆俧俶僉儍僲儞,             俀楢拞價乕儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
彫宆儈僒僀儖;俀楢彫價乕儉;俀楢彫價乕儉:俀楢拞價乕儉:俀楢拞價乕儉
僩儔儞僓儉敪摦(柦拞),_
彫宆儈僒僀儖;俀楢彫價乕儉;俀楢彫價乕儉:俀楢拞價乕儉:俀楢拞價乕儉


## --- 僈儞僟儉僉儏儕僆僗 ---
傾儗儖儎愱梡僈儞僟儉僉儏儕僆僗
僩儔儞僓儉敪摦(柦拞),_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_幩寕晲婍撍寕峌寕 Weapon\EFFECT_LaserMachineGun01.bmp;_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_幩寕晲婍撍寕峌寕 Weapon\EFFECT_LaserMachineGun01.bmp;_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
夛榖 傾儗儖儎亖僴僾僥傿僘儉 "偙偺摦偒偵偮偄偰偙傜傟傞傕偺偐両" 屌掕;_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_價乕儉僒乕儀儖弨旛;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉 "偙偺偋偋偭両" 屌掕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
挻巃寕 僺儞僋;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉 "偙傟偱偲偳傔偩偭両" 屌掕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
岝巃寕 僺儞僋 拞

傾儗儖儎(梈崌)愱梡僈儞僟儉僉儏儕僆僗
僩儔儞僓儉敪摦(柦拞),_
儗乕僓乕儅僔儞僈儞(俀);_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(梈崌) "偙偙偼杔偑傗傞両" 屌掕;_
@愴摤傾僯儊_幩寕晲婍撍寕峌寕 Weapon\EFFECT_LaserMachineGun01.bmp;_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_幩寕晲婍撍寕峌寕 Weapon\EFFECT_LaserMachineGun01.bmp;_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
夛榖 僴儗儖儎亖僴僾僥傿僘儉(梈崌) "偙偙偐傜偼壌偵擟偣傠両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
懪撍;_
@愴摤傾僯儊_僄僫僕乕僽儗乕僪弨旛;_
夛榖 僴儗儖儎亖僴僾僥傿僘儉(梈崌) "杮暔偺挻暫偺椡傪偔傜偊偭両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
揰懪 Crash.wav


僈儞僟儉僉儏儕僆僗
俧俶價乕儉僒僽儅僔儞僈儞,     儗乕僓乕儅僔儞僈儞(俀)
俧俶僴儞僪儈僒僀儖,           彫宆儈僒僀儖儔儞僠儍乕
俧俶僔乕儖僪僯乕僪儖(弨旛),   僄僫僕乕僽儗乕僪
俧俶僔乕儖僪僯乕僪儖(峌寕),   懪撍
俧俶僔乕儖僪僯乕僪儖(柦拞),   揰懪 Crash.wav
僔乕儖僪杊屼,                 俽俥僔乕儖僪侾
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
@愴摤傾僯儊_幩寕晲婍撍寕峌寕 Weapon\EFFECT_LaserMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
儗乕僓乕儅僔儞僈儞(俀)
僩儔儞僓儉敪摦(柦拞),_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_幩寕晲婍撍寕峌寕 Weapon\EFFECT_LaserMachineGun01.bmp;_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_幩寕晲婍撍寕峌寕 Weapon\EFFECT_LaserMachineGun01.bmp;_
#@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_儗乕僓乕儅僔儞僈儞(俀)峌寕;_
儗乕僓乕儅僔儞僈儞(俀);_
@愴摤傾僯儊_價乕儉僒乕儀儖弨旛;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
挻巃寕 僺儞僋;_
@愴摤傾僯儊_價乕儉僒乕儀儖峌寕;_
巃寕
僩儔儞僓儉敪摦(夝愢),         $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱撍寕偟偨丅

僈儞僟儉僉儏儕僆僗(俥俵)
懳嬻儈僒僀儖,                 俵俙俹儈僒僀儖
敋棆,                         俵俙俹僌儗僱乕僪
俧俶價乕儉僒僽儅僔儞僈儞,     僯乕僪儖儗乕僓乕楢幩
僩儔儞僓儉敪摦(弨旛),         曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2));僼僃僀僗傾僢僾
僩儔儞僓儉敪摦(夝愢),         $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱撍寕偟偨丅

僈儞僟儉僉儏儕僆僗(俥俵)(僥乕儖僽乕僗僞乕憰旛)
懳嬻儈僒僀儖,                 俵俙俹儈僒僀儖
敋棆,                         俵俙俹僌儗僱乕僪
俧俶價乕儉僒僽儅僔儞僈儞,     僯乕僪儖儗乕僓乕楢幩
俧俶僉儍僲儞,                 俀楢彫價乕儉
僩儔儞僓儉敪摦(弨旛),         曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2));僼僃僀僗傾僢僾
僩儔儞僓儉敪摦(夝愢),         $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱撍寕偟偨丅


## --- 僈儞僟儉償傽乕僠僃丒僫僪儗 ---
僥傿僄儕傾愱梡僈儞僟儉償傽乕僠僃
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 僥傿僄儕傾亖傾乕僨 "壩椡偼捠忢帪偺俁攞丄偙傟側傜乧乧両" 屌掕;_
價乕儉儔儞僠儍乕(俀);價乕儉儔儞僠儍乕(俀)
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕(俀);價乕儉儔儞僠儍乕(俀);_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕弨旛 Weapon\EFFECT_BeamLauncher01.bmp;_
夛榖 僥傿僄儕傾亖傾乕僨 "僼儖僶乕僗僩両" 屌掕;_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕峌寕 僺儞僋 Weapon\EFFECT_BeamLauncher01.bmp;_
僶僗僞乕價乕儉儔儞僠儍乕 僺儞僋


僈儞僟儉償傽乕僠僃
俧俶僉儍僲儞,                 俀楢拞價乕儉
俧俶僶僘乕僇丒俛儌乕僪,       俵俙俹僶僗僞乕價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_BeamLauncher01.bmp
俧俶僶僘乕僇丒俛儌乕僪(夝愢), $(儐僯僢僩)偼俧俶僶僘乕僇丒僶乕僗僩儌乕僪偱峌寕傪偐偗偨丅
俧俶僶僘乕僇,                 價乕儉儔儞僠儍乕(俀)
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
價乕儉儔儞僠儍乕(俀);價乕儉儔儞僠儍乕(俀)
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕(俀);價乕儉儔儞僠儍乕(俀);_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕弨旛 Weapon\EFFECT_BeamLauncher01.bmp;_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕峌寕 僺儞僋 Weapon\EFFECT_BeamLauncher01.bmp;_
僶僗僞乕價乕儉儔儞僠儍乕 僺儞僋
僩儔儞僓儉敪摦(夝愢),        $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄埑弅棻巕傪夝曻偟偰峌寕傪偐偗偨丅


僥傿僄儕傾愱梡僈儞僟儉僫僪儗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 僥傿僄儕傾亖傾乕僨 "傗傜偣傞傕偺偐両 寁夋偺偨傔偵傕両" 屌掕;_
價乕儉儔僀僼儖;價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
夛榖 僥傿僄儕傾亖傾乕僨 "儘僢僋僆儞偺偨傔偵傕両" 屌掕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
價乕儉僒乕儀儖;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;_
價乕儉儔僀僼儖


僈儞僟儉僫僪儗
俧俶價乕儉儔僀僼儖,           價乕儉儔僀僼儖
俧俶僉儍僲儞,                 僟僽儖價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
價乕儉儔僀僼儖;價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
價乕儉僒乕儀儖;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕;_
價乕儉儔僀僼儖



## --- 僈儞僟儉僗儘乕僱 ---
僈儞僟儉僗儘乕僱傾僀儞
俧俶價乕儉儔僀僼儖,           價乕儉儔僀僼儖 儗僢僪
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 儗僢僪
俧俶儔儞僠儍乕,               價乕儉儔僀僼儖 儗僢僪 Weapon\EFFECT_BeamLauncher01.bmp
俧俶儊僈儔儞僠儍乕,           價乕儉儔儞僠儍乕(俀) 儗僢僪
俧俶僴僀儊僈儔儞僠儍乕,       俵俙俹僶僗僞乕價乕儉儔僀僼儖 儗僢僪 Weapon\EFFECT_BeamLauncher01.bmp
僔乕儖僪杊屼,                 俽俥僔乕儖僪俁


僈儞僟儉僗儘乕僱僣償傽僀
俧俶僴儞僪僈儞,               價乕儉儔僀僼儖 儗僢僪 Weapon\EFFECT_Rifle01.bmp
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 儗僢僪
俧俶僼傽儞僌(弨旛),           -
俧俶僼傽儞僌(峌寕),           俇倂俙倄幩弌
俧俶僼傽儞僌(柦拞),_
彫價乕儉 儗僢僪 儔儞僟儉曽岦;_
彫價乕儉 儗僢僪 儔儞僟儉曽岦;_
揰棎懪 FightHit(1).wav
俧俶僶僗僞乕僜乕僪(弨旛),     嫄戝寱
俧俶僶僗僞乕僜乕僪(峌寕),     戝巃寕
俧俶僶僗僞乕僜乕僪(柦拞),     戝巃寕


僈儞僟儉僗儘乕僱僪儔僀
俧俶僗僥儖僗僼傿乕儖僪,       俵俙俹僼儔僢僔儏 儗僢僪
俧俶僔乕儖僪億僢僪,           彫宆儈僒僀儖 3
俧俶僴儞僪僈儞,               價乕儉儔僀僼儖 儗僢僪 Weapon\EFFECT_Rifle01.bmp
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 儗僢僪
僔乕儖僪杊屼,                 俽俥僔乕儖僪俁


## --- 僌儔僴儉愱梡儐僯僆儞僼儔僢僌僇僗僞儉嘦 ---
僌儔僴儉愱梡儐僯僆儞僼儔僢僌僇僗僞儉嘦
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 儗僢僪


## --- 俧俶亅倃 ---
俧俶亅倃
俧俶僶儖僇儞,               僯乕僪儖儗乕僓乕楢幩 儗僢僪
俧俶僋儘乕,                 懪撍
俧俶價乕儉僒乕儀儖,         價乕儉僒乕儀儖 儗僢僪
俧俶價乕儉儔僀僼儖,         價乕儉儔僀僼儖 儗僢僪
俧俶儘儞僌價乕儉儔僀僼儖,   價乕儉儔僀僼儖 儗僢僪 Weapon\EFFECT_AntiMaterialRifle01.bmp
僔乕儖僪杊屼,               僗儌乕儖僔乕儖僪


## --- 傾儖償傽僩乕儗丒傾儖償傽傾儘儞 ---
傾儖償傽僩乕儗
俧俶價乕儉僈儞,             奼嶶價乕儉 僆儗儞僕
戝宆僋儘乕,                 捾寕
俧俶價乕儉儔僀僼儖,         俀楢彫價乕儉 僆儗儞僕
戝宆俧俶僼傽儞僌(峌寕),     俇倂俙倄幩弌
戝宆俧俶僼傽儞僌(柦拞),     曪埻價乕儉 僆儗儞僕
戝宆俧俶僉儍僲儞,           戝價乕儉 僆儗儞僕
峌寕柍岠壔(俧俶僼傿乕儖僪), 僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僆儗儞僕


傾儖償傽傾儘儞
俧俶價乕儉僒乕儀儖,         價乕儉僒乕儀儖 僆儗儞僕
俧俶價乕儉儔僀僼儖,         價乕儉儔僀僼儖 僆儗儞僕
埑弅棻巕價乕儉朇,           拞價乕儉 僆儗儞僕
峌寕柍岠壔(俧俶僼傿乕儖僪), 僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僆儗儞僕


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俵俽(侽侽)
峌寕柍岠壔(俧俶僼傿乕儖僪), 僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僌儕乕儞
僔乕儖僪杊屼(僨傿僼僃儞僗儘僢僪), 拞怱夞揮晲婍杊屼 僨傿僼僃儞僗儘僢僪 SlideWeapon\EFFECT_SlideSpear02.bmp 32
僩儔儞僓儉敪摦(弨旛),       僼僃僀僗傾僢僾
僩儔儞僓儉敪摦(夝愢),       $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱峌寕傪偐偗偨丅
俶俧俶僶僘乕僇(弨旛),       價乕儉儔儞僠儍乕 Weapon\EFFECT_SFLauncher01.bmp
俶俧俶僶僘乕僇(峌寕),       廵寕晲婍 Weapon\EFFECT_SFLauncher01.bmp 32 Bullet\EFFECT_LightBullet(Orange)01.bmp 32 Beam.wav
俶俧俶僶僘乕僇(柦拞),       敋敪
俧俶價乕儉僒乕儀儖,     丂丂價乕儉僒乕儀儖 僺儞僋
20mm婡廵,                   僶儖僇儞
儕僯傾儔僀僼儖懍幩,         儗乕僓乕儅僔儞僈儞 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp 32
儈僒僀儖,                   彫宆儈僒僀儖 3
怴宆儕僯傾儔僀僼儖,         價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
僩儔僀僨儞僩僗僩儔僀僇乕,   價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
僜僯僢僋僽儗僀僪,           僫僀僼撍寕
僾儔僘儅僜乕僪(弨旛),       價乕儉僒乕儀儖 儂儚僀僩
僾儔僘儅僜乕僪(峌寕),       巃寕
僾儔僘儅僜乕僪(柦拞),       巃寕
僔乕儖僪杊屼,               僗儌乕儖僔乕儖僪
60mm儕僯傾儔僀僼儖,         儗乕僓乕儅僔儞僈儞 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
200mm儕僯傾儔僀僼儖,        價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
儘働僢僩儔儞僠儍乕,         儈僒僀儖
200mm儕僯傾僉儍僲儞,        僉儍僲儞朇
儕僯傾僉儍僲儞,             儗乕儖僉儍僲儞
儕僯傾儔僀僼儖,             價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
30mm婡廵,                   僶儖僇儞
僇乕儃儞僽儗僀僪(弨旛),     椉恘晙
僇乕儃儞僽儗僀僪(峌寕),     巃寕
200mm25岥宎挿妸峯朇,        懳暔儔僀僼儖 晲婍夋憸=僠僃乕儞僈儞
300mm25岥宎挿妸峯朇,        僉儍僲儞朇
僇乕儃儞儚僀儎乕(峌寕),     幚抏敪幩 Hand\EFFECT_Punch(Black)10.bmp - Cannon.wav - - 巆憸 桳慄
僇乕儃儞儚僀儎乕(柦拞),     懪寕 - Slash(4).wav
僇乕儃儞僗僺傾(弨旛),       椉恘晙
僇乕儃儞僗僺傾(峌寕),       巃寕
暃朇,                       廳婡娭朇
庡朇,                       僉儍僲儞朇
敋寕,                       搳壓敋抏
僋儘乕,                     懪撍
嫑棆,                       僌儗僱乕僪 2
僽儗僀僪儔僀僼儖,           價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
僌儗僱乕僪,                 僌儗僱乕僪
僾儔僘儅僼傿乕儖僪,         曻揹
媟晹僋儘乕,                 巃寕


愴娡
峌寕柍岠壔(俧俶僼傿乕儖僪), 僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僌儕乕儞
俧俶儈僒僀儖,               儈僒僀儖 3
戝宆俧俶僉儍僲儞,           俀楢拞價乕儉
婡廵,                       婡娭朇
儈僒僀儖,                   彫宆儈僒僀儖 4
儕僯傾僉儍僲儞,             彫價乕儉 儂儚僀僩


僌儔僴儉僗儁僔儍儖壜擻婡
夞旔, 曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,憡庤儐僯僢僩俬俢,摿庩擻椡僨乕僞,僌儔僴儉僗儁僔儍儖夋憸),2));摟柧壔 斀塮;夞旔

