## 儅僀僫乕僷僢僋偺埲壓偺夋憸傪巊梡偟偰偄傑偡

## 僙儔償傿乕僈儞僟儉丒僙儔僼傿儉僈儞僟儉
#EFFECT_G00_GNBazookaII.bmp
#EFFECT_G00_GNBazookaII(TRANS-AM).bmp
#EFFECT_G00_GNDoubleBazooka.bmp
#EFFECT_G00_GNDoubleBazooka(B).bmp
#EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp
#EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp

## 傾儖働乕僈儞僟儉
#EFFECT_G00_GNBusterSword(Arche).bmp
#EFFECT_G00_GNBusterSword(R).bmp

## 儅僗儔僆
#EFFECT_G00_GNBeamSaberDaryl[00-04].bmp
#EFFECT_G00_GNBeamSaberDaryl(TRANS-AM)[00-04].bmp
#EFFECT_G00_GNBeamSaberHoward[00-04].bmp
#EFFECT_G00_GNBeamSaberHoward(TRANS-AM)[00-04].bmp

## 僗僒僲僆
#EFFECT_G00_Unryu.bmp
#EFFECT_G00_Unryu(TRANS-AM).bmp
#EFFECT_G00_Shiranui.bmp
#EFFECT_G00_Shiranui(TRANS-AM).bmp
#EFFECT_G00_Souten.bmp
#EFFECT_G00_Souten(TRANS-AM).bmp



### 僜儗僗僞儖價乕僀儞僌 ----------------------------------------------------------------------

## --- 僟僽儖僆乕僈儞僟儉 ---
俽俽檵撨愱梡俧俶僜乕僪嘨憰旛僟僽儖僆乕僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
戝巃寕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "悽奅偺榗傒乧乧両 攋夡偡傞両" 屌掕;_
戝巃寕 僌儕乕儞

俽俽檵撨愱梡僟僽儖僆乕僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
戝巃寕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "悽奅偺榗傒乧乧両 攋夡偡傞両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
戝巃寕


寑応斉檵撨愱梡俧俶僜乕僪嘨憰旛僟僽儖僆乕僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
戝巃寕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "崱偙偦丄枹棃傪偙偺庤偵捦傓両" 屌掕;_
戝巃寕 僌儕乕儞

寑応斉檵撨愱梡僟僽儖僆乕僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
戝巃寕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "崱偙偦丄枹棃傪偙偺庤偵捦傓両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
戝巃寕


俧俶僜乕僪嘨憰旛僟僽儖僆乕僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
戝巃寕 僌儕乕儞


僟僽儖僆乕僈儞僟儉
僔乕儖僪杊屼,                 俽俥僔乕儖僪俀
俧俶價乕儉僟僈乕,             搳澅晲婍 BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
俧俶僜乕僪嘦丒儔僀僼儖,       價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
俧俶僜乕僪嘦丒儔僀僼儖(夝愢), $(儐僯僢僩)偼俧俶僜乕僪嘦丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僜乕僪嘦(弨旛),           巇崬傒恘 擇搧棳
俧俶僜乕僪嘦(峌寕),           巇崬傒恘撍寕 擇搧棳
俧俶僜乕僪嘦(柦拞),           怳傝壓傠偟;側偓暐偄
俧俶僜乕僪嘦丒俛僒乕儀儖(弨旛),怳傞晲婍曄宍 Weapon\EFFECT_Blade(T)01.bmp 32 BeamWeapon\EFFECT_BeamSword(Pink)06.bmp 48 BeamSaber.wav 擇搧棳
俧俶僜乕僪嘦丒俛僒乕儀儖(峌寕),價乕儉僜乕僪撍寕 擇搧棳
俧俶僜乕僪嘦丒俛僒乕儀儖(柦拞),岝怳傝壓傠偟 僺儞僋 拞;岝側偓暐偄 僺儞僋 拞
俧俶僜乕僪嘦丒俛僒乕儀儖(夝愢),$(儐僯僢僩)偼俧俶僜乕僪嘦丒價乕儉僒乕儀儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僣僀儞儔儞僗(弨旛),       巇崬傒恘  -.wav 擇搧棳;怳傞晲婍 Weapon\EFFECT_TwinSword01.bmp
俧俶僣僀儞儔儞僗(峌寕),       怳傞晲婍撍寕 Weapon\EFFECT_TwinSword01.bmp
俧俶僣僀儞儔儞僗(柦拞),       岝巃寕 僺儞僋 拞
俧俶僜乕僪嘨丒儔僀僼儖,       價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
俧俶僜乕僪嘨丒儔僀僼儖(夝愢), $(儐僯僢僩)偼俧俶僜乕僪嘨丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僜乕僪嘨(弨旛),           僇僞乕儖
俧俶僜乕僪嘨(峌寕),           僇僞乕儖撍寕
俧俶僜乕僪嘨(柦拞),           戝巃寕 僌儕乕儞
俧俶僜乕僪嘨(柦拞),           墶戝巃寕 僌儕乕儞
俧俶僜乕僪嘨(柦拞),           搨抾妱傝 僌儕乕儞
俧俶僜乕僪嘨(柦拞),           怳傝忋偘戝巃寕 僌儕乕儞
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
戝巃寕


## --- 僟僽儖僆乕儔僀僓乕 ---
俽俽檵撨愱梡俧俶僜乕僪嘨憰旛僟僽儖僆乕儔僀僓乕
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
巋撍 僌儕乕儞;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
僇僞乕儖撍寕
#戝巃寕
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "悽奅偺榗傒乧乧両 攋夡偡傞両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
巋撍 僌儕乕儞;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
僇僞乕儖撍寕
#戝巃寕
儔僀僓乕僜乕僪(弨旛),          僼僃僀僗傾僢僾
儔僀僓乕僜乕僪(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽)(擼検巕攇) "偦偙偩偀偀偀偀偭両両" 屌掕;_
搨抾妱傝 僺儞僋;_
挻價乕儉
#怢弅晲婍 SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64 敪岝 Beam.wav 柍尷
儔僀僓乕僜乕僪(柦拞),          挻價乕儉

俽俽檵撨愱梡僟僽儖僆乕儔僀僓乕
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
巋撍;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
巇崬傒恘撍寕 擇搧棳
#戝巃寕
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽) "悽奅偺榗傒乧乧両 攋夡偡傞両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
巋撍;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
巇崬傒恘撍寕 擇搧棳
#戝巃寕
儔僀僓乕僜乕僪(弨旛),          僼僃僀僗傾僢僾
儔僀僓乕僜乕僪(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(俽俽)(擼検巕攇) "偦偙偩偀偀偀偀偭両両" 屌掕;_
挻價乕儉
#@愴摤傾僯儊_棻巕廤拞弨旛 僺儞僋;_
#怢弅晲婍 SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64 敪岝 Beam.wav 柍尷
儔僀僓乕僜乕僪(柦拞),          挻價乕儉


寑応斉檵撨愱梡俧俶僜乕僪嘨憰旛僟僽儖僆乕儔僀僓乕
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
巋撍 僌儕乕儞;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
僇僞乕儖撍寕
#戝巃寕
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "愴偆両 惗偒傞偨傔偵両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
巋撍;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
僇僞乕儖撍寕
#戝巃寕
儔僀僓乕僜乕僪(弨旛),          僼僃僀僗傾僢僾
儔僀僓乕僜乕僪(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉)(擼検巕攇) "愴偆両 惗偒傞偨傔偵両" 屌掕;_
搨抾妱傝 僺儞僋;_
挻價乕儉
#怢弅晲婍 SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64 敪岝 Beam.wav 柍尷
儔僀僓乕僜乕僪(柦拞),          挻價乕儉

寑応斉檵撨愱梡僟僽儖僆乕儔僀僓乕
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "侽僈儞僟儉偲僄僋僔傾偺椡偑偁傟偽乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "壌偨偪偑戸偝傟偨丄偙偺椡偱乧乧両" 屌掕;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "偙傟偑壌偨偪偺乧乧僈儞僟儉偩両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
巋撍;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
巇崬傒恘撍寕 擇搧棳
#戝巃寕
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉) "愴偆両 惗偒傞偨傔偵両" 屌掕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
巋撍;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉)(擼検巕攇) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
巇崬傒恘撍寕 擇搧棳
#戝巃寕
儔僀僓乕僜乕僪(弨旛),          僼僃僀僗傾僢僾
儔僀僓乕僜乕僪(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 檵撨亖俥亖僙僀僄僀(寑応斉)(擼検巕攇) "愴偆両 惗偒傞偨傔偵両" 屌掕;_
挻價乕儉
#怢弅晲婍 SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64 敪岝 Beam.wav 柍尷
儔僀僓乕僜乕僪(柦拞),          挻價乕儉


俧俶僜乕僪嘨憰旛僟僽儖僆乕儔僀僓乕
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 僺儞僋 WeaponEFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_NewSubMachineGun01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僇僞乕儖撍寕峌寕;_
巋撍;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
僇僞乕儖撍寕
#戝巃寕
儔僀僓乕僜乕僪(弨旛),          僼僃僀僗傾僢僾
儔僀僓乕僜乕僪(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
搨抾妱傝 僺儞僋;_
挻價乕儉
#怢弅晲婍 SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64 敪岝 Beam.wav 柍尷
儔僀僓乕僜乕僪(柦拞),          挻價乕儉


僟僽儖僆乕儔僀僓乕
暘恎(検巕壔),                 弖娫曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2));_
			摟柧壔;岝媴曻弌 僌儕乕儞 Whiz.wav;岝媴廤拞 僌儕乕儞 -.wav;摟柧壔 夝彍 斀塮
暘恎(検巕壔)(夝愢),           僩儔儞僓儉儔僀僓乕偼検巕壔偟偰峌寕傪偐傢偟偨丅
俧俶價乕儉僟僈乕,             搳澅晲婍 BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
俧俶僜乕僪嘦丒儔僀僼儖,       價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
俧俶僜乕僪嘦丒儔僀僼儖(夝愢), $(儐僯僢僩)偼俧俶僜乕僪嘦丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僜乕僪嘦(弨旛),           巇崬傒恘 擇搧棳
俧俶僜乕僪嘦(峌寕),           巇崬傒恘撍寕 擇搧棳
俧俶僜乕僪嘦(柦拞),           怳傝壓傠偟;側偓暐偄
俧俶僜乕僪嘦丒俛僒乕儀儖(弨旛),怳傞晲婍曄宍 Weapon\EFFECT_Blade(T)01.bmp 32 BeamWeapon\EFFECT_BeamSword(Pink)06.bmp 48 BeamSaber.wav 擇搧棳
俧俶僜乕僪嘦丒俛僒乕儀儖(峌寕),價乕儉僜乕僪撍寕 擇搧棳
俧俶僜乕僪嘦丒俛僒乕儀儖(柦拞),岝怳傝壓傠偟 僺儞僋 拞;岝側偓暐偄 僺儞僋 拞
俧俶僜乕僪嘦丒俛僒乕儀儖(夝愢),$(儐僯僢僩)偼俧俶僜乕僪嘦丒價乕儉僒乕儀儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僣僀儞儔儞僗(弨旛),       巇崬傒恘  -.wav 擇搧棳;怳傞晲婍 Weapon\EFFECT_TwinSword01.bmp Sword.wav
俧俶僣僀儞儔儞僗(峌寕),       怳傞晲婍撍寕 Weapon\EFFECT_TwinSword01.bmp
俧俶僣僀儞儔儞僗(柦拞),       岝巃寕 僺儞僋 拞
俧俶僜乕僪嘨丒儔僀僼儖,       價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
俧俶僜乕僪嘨丒儔僀僼儖(夝愢), $(儐僯僢僩)偼俧俶僜乕僪嘨丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僜乕僪嘨(弨旛),           僇僞乕儖
俧俶僜乕僪嘨(峌寕),           僇僞乕儖撍寕
俧俶僜乕僪嘨(柦拞),           戝巃寕 僌儕乕儞
俧俶僜乕僪嘨(柦拞),           墶戝巃寕 僌儕乕儞
俧俶僜乕僪嘨(柦拞),           搨抾妱傝 僌儕乕儞
俧俶僜乕僪嘨(柦拞),           怳傝忋偘戝巃寕 僌儕乕儞
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕
俧俶儅僀僋儘儈僒僀儖,         彫宆儈僒僀儖 3
俧俶價乕儉儅僔儞僈儞,         俀楢彫價乕儉
僩儔儞僓儉儔僀僓乕(弨旛),     僼僃僀僗傾僢僾
僩儔儞僓儉儔僀僓乕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_巇崬傒恘弨旛 擇搧棳;_
巇崬傒恘撍寕 擇搧棳;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp;_
價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_Blade(T)01.bmp
僩儔儞僓儉儔僀僓乕(柦拞),_
價乕儉儔僀僼儖;_
價乕儉儔僀僼儖;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_巇崬傒恘撍寕峌寕 擇搧棳;_
巋撍;3;_
@愴摤傾僯儊_摟柧壔弨旛;_
@愴摤傾僯儊_岝媴曻弌弨旛 僌儕乕儞 Whiz.wav;3;_
@愴摤傾僯儊_旘棃傾僢僾 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Whiz.wav 懍 椢;_
巇崬傒恘撍寕 擇搧棳
#戝巃寕
僩儔儞僓儉儔僀僓乕(夝愢),      $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄.僩儔儞僓儉儔僀僓乕偲側偭偰峌寕傪偐偗偨丅
儔僀僓乕僜乕僪(弨旛),          僼僃僀僗傾僢僾
儔僀僓乕僜乕僪(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
挻價乕儉
#@愴摤傾僯儊_棻巕廤拞弨旛 僺儞僋;_
#怢弅晲婍 SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64 敪岝 Beam.wav 柍尷
儔僀僓乕僜乕僪(柦拞),          挻價乕儉
儔僀僓乕僜乕僪(夝愢),          $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄.僩儔儞僓儉儔僀僓乕偲側偭偰儔僀僓乕僜乕僪偱峌寕傪偐偗偨丅


## --- 働儖僨傿儉僈儞僟儉 ---
儔僀儖愱梡働儖僨傿儉僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
儘僢僋僆儞;3;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(俽俽) "偦偺柤偺捠傝丄慱偄寕偮偤偭両" 屌掕;_
價乕儉儔儞僠儍乕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@愴摤傾僯儊_儘僢僋僆儞峌寕;3;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(俽俽) "儘僢僋僆儞亖僗僩儔僩僗両 慱偄寕偮偤偭両" 屌掕;_
價乕儉儔儞僠儍乕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(柦拞),_
拞價乕儉;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(俽俽) "偁偽傛丄偍暿傟偩両" 屌掕
僩儔儞僓儉敪摦(柦拞),_
拞價乕儉;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(俽俽) "儅僕偱傗傝傖偁丄偙傫側傕傫偩乧乧両" 屌掕

寑応斉儔僀儖愱梡働儖僨傿儉僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@愴摤傾僯儊_儘僢僋僆儞峌寕;3;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(寑応斉) "偦偺柤偺捠傝丄慱偄寕偮偤偭両" 屌掕;_
價乕儉儔儞僠儍乕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@愴摤傾僯儊_儘僢僋僆儞峌寕;3;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(寑応斉) "儘僢僋僆儞亖僗僩儔僩僗両 慱偄寕偮偤偭両" 屌掕;_
價乕儉儔儞僠儍乕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(柦拞),_
拞價乕儉;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(寑応斉) "偁偽傛丄偍暿傟偩両" 屌掕
僩儔儞僓儉敪摦(柦拞),_
拞價乕儉;_
夛榖 儘僢僋僆儞亖僗僩儔僩僗(寑応斉) "儅僕偱傗傝傖偁丄偙傫側傕傫偩乧乧両" 屌掕


働儖僨傿儉僈儞僟儉
僔乕儖僪杊屼(俧俶僔乕儖僪價僢僩), @愴摤傾僯儊_俉倂俙倄幩弌峌寕 憡庤儐僯僢僩俬俢;俽俥僔乕儖僪侾
俧俶價乕儉僺僗僩儖嘦(弨旛),   廵寕晲婍 Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵
俧俶價乕儉僺僗僩儖嘦(峌寕),   廵寕晲婍 Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav
俧俶價乕儉僺僗僩儖嘦(柦拞),   彫價乕儉;彫價乕儉
俧俶俽俼嘦丒俁楢僶儖僇儞,     儗乕僓乕儅僔儞僈儞(俀) 僺儞僋 Weapon\EFFECT_NewSubMachineGun01.bmp
俧俶俽俼嘦丒俁楢僶儖僇儞(夝愢),$(儐僯僢僩)偼.俧俶僗僫僀僷乕儔僀僼儖嘦丒俁楢僶儖僇儞儌乕僪偱峌寕傪偐偗偨丅
俧俶儈僒僀儖億僢僪,           彫宆儈僒僀儖 8
俧俶僔乕儖僪價僢僩(弨旛),     -
俧俶僔乕儖僪價僢僩(峌寕),     俉倂俙倄幩弌
俧俶僔乕儖僪價僢僩(柦拞),     彫價乕儉 儔儞僟儉曽岦;彫價乕儉 儔儞僟儉曽岦;彫價乕儉 儔儞僟儉曽岦
俧俶僗僫僀僷乕儔僀僼儖嘦,     價乕儉儔僀僼儖 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
俧俶儔僀僼儖價僢僩(弨旛),     -
俧俶儔僀僼儖價僢僩(峌寕),     俁倂俙倄幩弌;俀楢彫價乕儉;俀楢彫價乕儉
俧俶儔僀僼儖價僢僩(柦拞),     奼嶶價乕儉
僔乕儖僪價僢僩丒俙儌乕僪(弨旛), -
僔乕儖僪價僢僩丒俙儌乕僪(峌寕), 俉倂俙倄幩弌;_
			@愴摤傾僯儊_廵寕晲婍弨旛 Bullet\EFFECT_STG_Bullet(Green)07.bmp 16 Beam\EFFECT_MBeam(Pink)05.bmp 64 擇挌対廵;_
			廵寕晲婍 Bullet\EFFECT_STG_Bullet(Green)07.bmp 16 Beam\EFFECT_MBeam(Pink)05.bmp 64 擇挌対廵 Beam.wav
僔乕儖僪價僢僩丒俙儌乕僪(柦拞), 拞價乕儉;拞價乕儉
僔乕儖僪價僢僩丒俙儌乕僪(夝愢), $(儐僯僢僩)偼僔乕儖僪價僢僩丒傾僒儖僩儌乕僪偱峌寕傪偐偗偨丅
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_價乕儉儔僀僼儖弨旛 Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@愴摤傾僯儊_儘僢僋僆儞峌寕;3;_
價乕儉儔儞僠儍乕 Weapon\EFFECT_AntiMaterialRifle01.bmp 64
僩儔儞僓儉敪摦(柦拞), 拞價乕儉
僩儔儞僓儉敪摦(夝愢),        $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱慱偄寕偭偨丅


## --- 傾儕僆僗僈儞僟儉丒傾乕僠儍乕傾儕僆僗丄俧俶傾乕僠儍乕 ---
俽俽傾儗儖儎愱梡俧俶俫倂憰旛傾儕僆僗僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "堦婥偵寛傔偝偣偰傕傜偆両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "崱偼丄偨傔傜偄傪幪偰傞両" 屌掕;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪

俽俽傾儗儖儎愱梡傾儕僆僗僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "堦婥偵寛傔偝偣偰傕傜偆両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "崱偼丄偨傔傜偄傪幪偰傞両" 屌掕;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪


俽俽傾儗儖儎(梈崌)愱梡俧俶俫倂憰旛傾儕僆僗僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(俽俽) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕

俽俽傾儗儖儎(梈崌)愱梡傾儕僆僗僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(俽俽) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕


寑応斉傾儗儖儎愱梡俧俶俫倂憰旛傾儕僆僗僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(寑応斉) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕

寑応斉傾儗儖儎愱梡傾儕僆僗僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(寑応斉) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕


俧俶俫倂憰旛傾儕僆僗僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪


傾儕僆僗僈儞僟儉
俧俶僒僽儅僔儞僈儞,           僯乕僪儖儗乕僓乕楢幩
俧俶僣僀儞價乕儉儔僀僼儖,     僟僽儖價乕儉儔僀僼儖
俧俶儈僒僀儖僐儞僥僫,         彫宆儈僒僀儖 8
俧俶價乕儉僉儍僲儞,           價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪
僩儔儞僓儉敪摦(夝愢),         $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱撍寕偟偨丅

傾儕僆僗僈儞僟儉(俥俵)
俧俶儈僒僀儖僐儞僥僫,         彫宆儈僒僀儖 8
俧俶僣僀儞價乕儉儔僀僼儖,     俀楢彫價乕儉
俧俶價乕儉僔乕儖僪(弨旛),     -
俧俶價乕儉僔乕儖僪(峌寕),     怳傞晲婍撍寕 -.bmp
俧俶價乕儉僔乕儖僪(柦拞),     戝巋撍;曻揹;婽楐敪惗;挻巃寕
僩儔儞僓儉敪摦(弨旛),         曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2));僼僃僀僗傾僢僾


俽俽傾儗儖儎愱梡俧俶俫倂憰旛傾乕僠儍乕傾儕僆僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "堦婥偵寛傔偝偣偰傕傜偆両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "崱偼丄偨傔傜偄傪幪偰傞両" 屌掕;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪

俽俽傾儗儖儎愱梡傾乕僠儍乕傾儕僆僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "堦婥偵寛傔偝偣偰傕傜偆両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "崱偼丄偨傔傜偄傪幪偰傞両" 屌掕;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪


俽俽傾儗儖儎(梈崌)愱梡俧俶俫倂憰旛傾乕僠儍乕傾儕僆僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(俽俽) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕

俽俽傾儗儖儎(梈崌)愱梡傾乕僠儍乕傾儕僆僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(俽俽) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(俽俽) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕


寑応斉傾儗儖儎愱梡俧俶俫倂憰旛傾乕僠儍乕傾儕僆僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(寑応斉) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕

寑応斉傾儗儖儎愱梡傾乕僠儍乕傾儕僆僗
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偁偁丄偙傟偑杔払偺愴偄偩両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_楢懪峌寕;_
楢懪;嫮懪;夛榖 僴儗儖儎亖僴僾僥傿僘儉(寑応斉) "寛傔偰乧乧傗傞偤偊偉偉偭両" 屌掕;_
@愴摤傾僯儊_曄宍弨旛 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉曄宍夋憸),2));_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
戝巋撍;曻揹;婽楐敪惗;挻巃寕;_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) 懳徾儐僯僢僩俬俢;_
夛榖 傾儗儖儎亖僴僾僥傿僘儉(寑応斉) "偙傟偑杔払偺椡偩両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
戝巃寕


俧俶俫倂憰旛傾乕僠儍乕傾儕僆僗
# --------
傾乕僠儍乕楢実峌寕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2));_
@愴摤傾僯儊_怳傞晲婍弨旛 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋"));_
幚抏敪幩 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋")) 32 Whiz.wav - 抶;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
傾乕僠儍乕楢実峌寕(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;3;_
弖娫曄宍 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋")) 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
價乕儉僒乕儀儖;3;_
@愴摤傾僯儊_廵寕晲婍峌寕 Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav;_
彫價乕儉;彫價乕儉;3;_
弖娫曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2)) 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_價乕儉儔儞僠儍乕峌寕;_
價乕儉儔儞僠儍乕;3;_
弖娫曄宍 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋")) 懳徾儐僯僢僩俬俢;_
怳傞晲婍撍寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕
# --------
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamLauncher01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;價乕儉儔儞僠儍乕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪

傾乕僠儍乕傾儕僆僗
俧俶僣僀儞價乕儉儔僀僼儖,     俀楢彫價乕儉
俧俶價乕儉僔乕儖僪(弨旛),     -
俧俶價乕儉僔乕儖僪(峌寕),     怳傞晲婍撍寕 -.bmp
俧俶價乕儉僔乕儖僪(柦拞),     戝巋撍;曻揹;婽楐敪惗;挻巃寕
俧俶儈僒僀儖僐儞僥僫,         彫宆儈僒僀儖 8
俧俶儈僒僀儖,                 彫宆儈僒僀儖 4
俧俶價乕儉僉儍僲儞,           拞價乕儉
# --------
傾乕僠儍乕楢実峌寕(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2));_
@愴摤傾僯儊_怳傞晲婍弨旛 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋"));_
幚抏敪幩 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋")) 32 Whiz.wav - 抶;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
傾乕僠儍乕楢実峌寕(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;3;_
弖娫曄宍 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋")) 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
價乕儉僒乕儀儖;3;_
@愴摤傾僯儊_廵寕晲婍峌寕 Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav;_
彫價乕儉;彫價乕儉;3;_
弖娫曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2)) 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_僟僽儖價乕儉儔僀僼儖峌寕;_
僟僽儖價乕儉儔僀僼儖;3;_
弖娫曄宍 ("Unit\" & Info(儐僯僢僩,俧俶傾乕僠儍乕,"僌儔僼傿僢僋")) 懳徾儐僯僢僩俬俢;_
怳傞晲婍撍寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕
# --------
僩儔儞僓儉敪摦(弨旛),         曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉弨旛夋憸),2));僼僃僀僗傾僢僾
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖
僩儔儞僓儉敪摦(柦拞),_
僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;僟僽儖價乕儉儔僀僼儖;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 Beam\EFFECT_BeamSaber(Pink)02.bmp 巃寕;_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_僯乕僪儖儗乕僓乕楢幩峌寕;_
僯乕僪儖儗乕僓乕楢幩;_
楢懕敋敪
僩儔儞僓儉敪摦(夝愢),        $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱撍寕偟偨丅


俧俶傾乕僠儍乕
俧俶儈僒僀儖,                 彫宆儈僒僀儖 4
俧俶價乕儉儔僀僼儖(弨旛),     廵寕晲婍 Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵
俧俶價乕儉儔僀僼儖(峌寕),     廵寕晲婍 Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav
俧俶價乕儉儔僀僼儖(柦拞),     彫價乕儉;彫價乕儉

俧俶傾乕僠儍乕(俥俵)
俧俶價乕儉儔僀僼儖,           俀楢彫價乕儉



## --- 僙儔償傿乕僈儞僟儉丒僙儔僼傿儉僈儞僟儉 ---
俽俽僥傿僄儕傾愱梡僙儔償傿乕僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_幩寕晲婍曄宍弨旛 EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
夛榖 僥傿僄儕傾亖傾乕僨(俽俽) "僴僀僷乕僶乕僗僩儌乕僪乧乧両" 屌掕;_
棻巕廤拞 僺儞僋 懳徾儐僯僢僩俬俢;3;_
夛榖 僥傿僄儕傾亖傾乕僨(俽俽) "埑弅棻巕丄姰慡夝曻両" 屌掕;_
夋憸慜柺敪幩 Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav 敪岝 1
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_幩寕晲婍曄宍弨旛 EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
夛榖 僥傿僄儕傾亖傾乕僨(俽俽) "僙儔償傿乕偺僼儖僷儚乕偱峴偔両" 屌掕;_
棻巕廤拞 僺儞僋 懳徾儐僯僢僩俬俢;3;_
夛榖 僥傿僄儕傾亖傾乕僨(俽俽) "僴僀僷乕僶乕僗僩丄姰慡夝曻両" 屌掕;_
夋憸慜柺敪幩 Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav 敪岝 1

寑応斉僥傿僄儕傾愱梡僙儔償傿乕僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_幩寕晲婍曄宍弨旛 EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
夛榖 僥傿僄儕傾亖傾乕僨(寑応斉) "僴僀僷乕僶乕僗僩儌乕僪乧乧両" 屌掕;_
棻巕廤拞 僺儞僋 懳徾儐僯僢僩俬俢;3;_
夛榖 僥傿僄儕傾亖傾乕僨(寑応斉) "埑弅棻巕丄姰慡夝曻両" 屌掕;_
夋憸慜柺敪幩 Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav 敪岝 1
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_幩寕晲婍曄宍弨旛 EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
夛榖 僥傿僄儕傾亖傾乕僨(寑応斉) "僙儔償傿乕偺僼儖僷儚乕偱峴偔両" 屌掕;_
棻巕廤拞 僺儞僋 懳徾儐僯僢僩俬俢;3;_
夛榖 僥傿僄儕傾亖傾乕僨(寑応斉) "僴僀僷乕僶乕僗僩丄姰慡夝曻両" 屌掕;_
夋憸慜柺敪幩 Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav 敪岝 1


僙儔償傿乕僈儞僟儉
俧俶僉儍僲儞嘦,               俀楢拞價乕儉
塀偟榬(弨旛),                 價乕儉僒乕儀儖 擇搧棳
塀偟榬(峌寕),                 價乕儉僒乕儀儖撍寕 擇搧棳
塀偟榬(柦拞),                 岝巃寕棎晳 僺儞僋 拞
俧俶僶僘乕僇嘦(弨旛),         廵寕晲婍 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵
俧俶僶僘乕僇嘦(峌寕),         廵寕晲婍 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav
俧俶僶僘乕僇嘦(柦拞),         彫價乕儉;彫價乕儉
僣僀儞僶僗僞乕僉儍僲儞,       00_擇挌價乕儉儔僀僼儖 夋憸=EFFECT_G00_GNBazookaII.bmp=EFFECT_G00_GNBazookaII.bmp 夋憸僒僀僘=40=40 拞
僋傾僢僪僉儍僲儞(弨旛),       棻巕廤拞 僺儞僋
僋傾僢僪僉儍僲儞(峌寕),       戝價乕儉
僋傾僢僪僉儍僲儞(柦拞),       戝價乕儉
俧俶僉儍僲儞,                 俀楢拞價乕儉
僟僽儖僶僘乕僇丒俛儌乕僪(弨旛),幩寕晲婍曄宍 EFFECT_G00_GNDoubleBazooka.bmp 40 EFFECT_G00_GNDoubleBazooka(B).bmp 40
僟僽儖僶僘乕僇丒俛儌乕僪(峌寕),棻巕廤拞 僌儕乕儞 懳徾儐僯僢僩俬俢;3;岝媴 僺儞僋 Beam.wav
僟僽儖僶僘乕僇丒俛儌乕僪(柦拞),戝價乕儉 僺儞僋;敋敪
僟僽儖僶僘乕僇丒俛儌乕僪(夝愢),$(儐僯僢僩)偼僟僽儖僶僘乕僇丒僶乕僗僩儌乕僪偱峌寕傪偐偗偨丅
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_幩寕晲婍曄宍弨旛 EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
棻巕廤拞 僺儞僋 懳徾儐僯僢僩俬俢;3;_
夋憸慜柺敪幩 Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav 敪岝 1
僩儔儞僓儉敪摦(柦拞),         嫄戝價乕儉 僺儞僋;3;楢懕戝敋敪
僩儔儞僓儉敪摦(夝愢),        $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄埑弅棻巕傪夝曻偟偰峌寕傪偐偗偨丅


俽俽僥傿僄儕傾愱梡僙儔僼傿儉僈儞僟儉
僩儔儞僓儉敪摦(柦拞),_
俀楢拞價乕儉;俀楢拞價乕儉;_
@愴摤傾僯儊_廵寕晲婍峌寕 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav;_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
夛榖 僥傿僄儕傾亖傾乕僨(俽俽) "偙偺嫍棧側傜丄僒乕儀儖偱乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
價乕儉僒乕儀儖;_
夛榖 僥傿僄儕傾亖傾乕僨(俽俽) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_廵寕晲婍峌寕 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 - Beam.wav;_
價乕儉儔僀僼儖

寑応斉僥傿僄儕傾愱梡僙儔僼傿儉僈儞僟儉
僩儔儞僓儉敪摦(柦拞),_
俀楢拞價乕儉;俀楢拞價乕儉;_
@愴摤傾僯儊_廵寕晲婍峌寕 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav;_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
夛榖 僥傿僄儕傾亖傾乕僨(寑応斉) "偙偺嫍棧側傜丄僒乕儀儖偱乧乧両" 屌掕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
價乕儉僒乕儀儖;_
夛榖 僥傿僄儕傾亖傾乕僨(寑応斉) "偆偍偍偍偍偭両" 屌掕;_
@愴摤傾僯儊_廵寕晲婍峌寕 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 - Beam.wav;_
價乕儉儔僀僼儖


僙儔僼傿儉僈儞僟儉
俧俶價乕儉儅僔儞僈儞,         儗乕僓乕儅僔儞僈儞(俀)
俧俶僉儍僲儞嘦,               俀楢拞價乕儉
俧俶僶僘乕僇嘦(弨旛),         廵寕晲婍 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵
俧俶僶僘乕僇嘦(峌寕),         廵寕晲婍 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav
俧俶僶僘乕僇嘦(柦拞),         彫價乕儉;彫價乕儉
俧俶僉儍僲儞,                 俀楢拞價乕儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
俀楢拞價乕儉;俀楢拞價乕儉
僩儔儞僓儉敪摦(柦拞),_
俀楢拞價乕儉;俀楢拞價乕儉;_
@愴摤傾僯儊_廵寕晲婍峌寕 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 擇挌対廵 Beam.wav;_
價乕儉儔僀僼儖;價乕儉儔僀僼儖;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕;_
價乕儉僒乕儀儖;_
@愴摤傾僯儊_廵寕晲婍峌寕 EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 - Beam.wav;_
價乕儉儔僀僼儖


## --- 僈儞僟儉僄僋僔傾儕儁傾丒儕儁傾嘦 ---
僈儞僟儉僄僋僔傾儕儁傾
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩
俧俶僜乕僪丒儔僀僼儖, 	      價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_LaserGun01.bmp
俧俶僜乕僪丒儔僀僼儖(夝愢),   $(儐僯僢僩)偼俧俶僜乕僪丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僜乕僪(弨旛),             僇僞乕儖
俧俶僜乕僪(峌寕),             僇僞乕儖撍寕
俧俶僜乕僪(柦拞),             巃寕
俧俶僜乕僪(柦拞),             怳傝忋偘
俧俶僜乕僪(柦拞),             怳傝壓傠偟
俧俶僜乕僪(柦拞),             側偓暐偄


僈儞僟儉僄僋僔傾儕儁傾嘦
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩
俧俶價乕儉僟僈乕,             搳澅晲婍 BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
俧俶僜乕僪夵丒儔僀僼儖,       價乕儉儔僀僼儖 僺儞僋 Weapon\EFFECT_LaserGun01.bmp
俧俶僜乕僪夵丒儔僀僼儖(夝愢), $(儐僯僢僩)偼俧俶僜乕僪丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶僜乕僪夵(弨旛),           僇僞乕儖
俧俶僜乕僪夵(峌寕),           僇僞乕儖撍寕
俧俶僜乕僪夵(柦拞),           戝巃寕 僌儕乕儞
俧俶僜乕僪夵(柦拞),           墶戝巃寕 僌儕乕儞
俧俶僜乕僪夵(柦拞),           搨抾妱傝 僌儕乕儞
俧俶僜乕僪夵(柦拞),           怳傝忋偘戝巃寕 僌儕乕儞
僆乕僶乕僽乕僗僩儌乕僪(弨旛), 撍偔晲婍 Weapon\EFFECT_Katar(T)01.bmp;棻巕廤拞 僌儕乕儞
僆乕僶乕僽乕僗僩儌乕僪(峌寕), 僗乕僷乕僞僢僋儖 僌儕乕儞
僆乕僶乕僽乕僗僩儌乕僪(柦拞), 僗乕僷乕僷儞僠 僌儕乕儞;戝巋撍 僌儕乕儞 Crash.wav



### 僀僲儀僀僞乕 ----------------------------------------------------------------------

## --- 儕儃乕儞僘僈儞僟儉 ---
儕儃儞僘愱梡儕儃乕儞僘僈儞僟儉
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
夛榖 儕儃儞僘亖傾儖儅乕僋(擼検巕攇) "偐傢偣傞偐側丄偙傟偩偗偺僼傽儞僌傪両" 屌掕;_
俉倂俙倄幩弌
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
曪埻價乕儉 僆儗儞僕;曪埻價乕儉 僆儗儞僕;_
揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;楢懕敋敪 3;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
夛榖 儕儃儞僘亖傾儖儅乕僋(擼検巕攇) "棊偲偡偭両" 屌掕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕 僆儗儞僕;3;_
挻巃寕 僆儗儞僕;3;_
夛榖 儕儃儞僘亖傾儖儅乕僋(擼検巕攇) "偍暿傟偩傛両" 屌掕;_
Whiz.wav;2;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;戝敋敪


儕儃乕儞僘僈儞僟儉
戝宆俧俶價乕儉僒乕儀儖,       價乕儉僒乕儀儖 僆儗儞僕
俧俶僶僗僞乕儔僀僼儖,         價乕儉儔僀僼儖 僆儗儞僕
俧俶僉儍僲儞(弨旛),           曄宍 ("Unit\" & Info(儐僯僢僩,儕儃乕儞僘僉儍僲儞,"僌儔僼傿僢僋"))
俧俶僉儍僲儞(峌寕),           俀楢彫價乕儉 僆儗儞僕;俀楢彫價乕儉 僆儗儞僕
俧俶僉儍僲儞(柦拞),           俀楢彫價乕儉 僆儗儞僕;俀楢彫價乕儉 僆儗儞僕
俧俶僼傿儞僼傽儞僌(弨旛),     -
俧俶僼傿儞僼傽儞僌(峌寕),     俉倂俙倄幩弌
俧俶僼傿儞僼傽儞僌(柦拞),     曪埻價乕儉 僆儗儞僕;曪埻價乕儉 僆儗儞僕;_
			揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;楢懕敋敪 3
俧俶僉儍僲儞廂懇朇寕(弨旛),   曄宍 ("Unit\" & Info(儐僯僢僩,儕儃乕儞僘僉儍僲儞,"僌儔僼傿僢僋"))
俧俶僉儍僲儞廂懇朇寕(峌寕),   戝價乕儉 僆儗儞僕
俧俶僉儍僲儞廂懇朇寕(柦拞),   戝價乕儉 僆儗儞僕
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
俉倂俙倄幩弌
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
曪埻價乕儉 僆儗儞僕;曪埻價乕儉 僆儗儞僕;_
揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;楢懕敋敪 3;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕 僆儗儞僕;3;_
挻巃寕 僆儗儞僕;6;_
Whiz.wav;2;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;戝敋敪


儕儃儞僘愱梡儕儃乕儞僘僉儍僲儞
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
夛榖 儕儃儞僘亖傾儖儅乕僋(擼検巕攇) "偐傢偣傞偐側丄偙傟偩偗偺僼傽儞僌傪両" 屌掕;_
俉倂俙倄幩弌
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
曪埻價乕儉 僆儗儞僕;曪埻價乕儉 僆儗儞僕;_
揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;楢懕敋敪 3;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
夛榖 儕儃儞僘亖傾儖儅乕僋(擼検巕攇) "棊偲偡偭両" 屌掕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕 僆儗儞僕;3;_
挻巃寕 僆儗儞僕;3;_
夛榖 儕儃儞僘亖傾儖儅乕僋(擼検巕攇) "偍暿傟偩傛両" 屌掕;_
Whiz.wav;2;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;戝敋敪


儕儃乕儞僘僉儍僲儞
僄僌僫乕僂傿僢僾(弨旛),       -
僄僌僫乕僂傿僢僾(峌寕),       幚抏敪幩 Weapon\EFFECT_Hundou01.bmp - Bow.wav 敪岝 - 巆憸 桳慄
僄僌僫乕僂傿僢僾(柦拞),       曻揹
戝宆俧俶價乕儉僒乕儀儖(弨旛), 曄宍 ("Unit\" & Info(儐僯僢僩,儕儃乕儞僘僈儞僟儉,"僌儔僼傿僢僋"));價乕儉僒乕儀儖 僆儗儞僕
戝宆俧俶價乕儉僒乕儀儖(峌寕), 價乕儉僒乕儀儖 僆儗儞僕
戝宆俧俶價乕儉僒乕儀儖(柦拞), 價乕儉僒乕儀儖 僆儗儞僕
俧俶僶僗僞乕儔僀僼儖,         價乕儉儔僀僼儖 僆儗儞僕
俧俶僉儍僲儞,                 俀楢彫價乕儉 僆儗儞僕;俀楢彫價乕儉 僆儗儞僕
俧俶僼傿儞僼傽儞僌(弨旛),     曄宍 ("Unit\" & Info(儐僯僢僩,儕儃乕儞僘僈儞僟儉,"僌儔僼傿僢僋"))
俧俶僼傿儞僼傽儞僌(峌寕),     俉倂俙倄幩弌
俧俶僼傿儞僼傽儞僌(柦拞),     曪埻價乕儉 僆儗儞僕;曪埻價乕儉 僆儗儞僕;_
			揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;楢懕敋敪 3
俧俶僉儍僲儞廂懇朇寕,         戝價乕儉 僆儗儞僕
僩儔儞僓儉敪摦(弨旛),         曄宍 ("Unit\" & Info(儐僯僢僩,儕儃乕儞僘僈儞僟儉,"僌儔僼傿僢僋"));僼僃僀僗傾僢僾
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 Weapon\EFFECT_BeamRifle01.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
俉倂俙倄幩弌
僩儔儞僓儉敪摦(柦拞),_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
曪埻價乕儉 僆儗儞僕;曪埻價乕儉 僆儗儞僕;_
揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;楢懕敋敪 3;_
@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;@愴摤傾僯儊_價乕儉儔僀僼儖峌寕 僆儗儞僕;_
價乕儉儔僀僼儖 僆儗儞僕;價乕儉儔僀僼儖 僆儗儞僕;_
@愴摤傾僯儊_價乕儉僒乕儀儖撍寕峌寕 僆儗儞僕;3;_
挻巃寕 僆儗儞僕;6;_
Whiz.wav;2;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;揰懪 FightHit(1).wav;戝敋敪


## --- 僈僨僢僒 ---
儕償傽僀償愱梡僈僨僢僒
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
夛榖 儕償傽僀償亖儕僶僀僶儖 "偳偙傊摝偘傛偆偲柍懯偩両" 屌掕;_
撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav
僩儔儞僓儉敪摦(柦拞),_
撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav;_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕弨旛 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp;_
夛榖 儕償傽僀償亖儕僶僀僶儖 "偲偳傔偩両 偦偙偭両" 屌掕;_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕峌寕 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp;_
僶僗僞乕價乕儉儔儞僠儍乕 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp


僈僨僢僒
俧俶僶儖僇儞,                 撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav
俧俶僇僢僞乕,                 僄僫僕乕僇僢僞乕 僆儗儞僕
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 僆儗儞僕
俧俶儊僈俴丒儔僀僼儖, 	      價乕儉儔僀僼儖 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp
俧俶儊僈俴丒儔僀僼儖(夝愢),   $(儐僯僢僩)偼俧俶儊僈儔儞僠儍乕丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶儊僈儔儞僠儍乕, 	      僶僗僞乕價乕儉儔儞僠儍乕 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
幩寕晲婍撍寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮;_
撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav
僩儔儞僓儉敪摦(柦拞),_
撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav;_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕弨旛 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp;_
@愴摤傾僯儊_僶僗僞乕價乕儉儔儞僠儍乕峌寕 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp;_
僶僗僞乕價乕儉儔儞僠儍乕 僆儗儞僕 Weapon\EFFECT_RailGun01.bmp


## --- 僈儔僢僝 ---
僸儕儞僌愱梡僈儔僢僝
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 僸儕儞僌亖働傾 "傾僴僴僴僴両 婥帩偪偄偄傢偹丄偙傟両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
怳傞晲婍撍寕 -.bmp;_
僩儔儞僓儉敪摦(柦拞),_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 僸儕儞僌亖働傾 "傎乣傜両 偲偳傔両両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;3;_
挻巃寕 僆儗儞僕


僈儔僢僝
峌寕柍岠壔(俧俶僼傿乕儖僪),   僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僆儗儞僕
俧俶僶儖僇儞,                 撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav
俧俶僇僢僞乕,                 僄僫僕乕僇僢僞乕 僆儗儞僕
俧俶價乕儉僋儘乕,             捾寕 僆儗儞僕
俧俶價乕儉僋儘乕丒廂懇(弨旛), 僄僫僕乕僽儗乕僪撍寕 僆儗儞僕 擇搧棳
俧俶價乕儉僋儘乕丒廂懇(峌寕), 僄僫僕乕僽儗乕僪撍寕 僆儗儞僕 擇搧棳
俧俶價乕儉僋儘乕丒廂懇(柦拞), 岝楢巃寕 僆儗儞僕 拞
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
怳傞晲婍撍寕 -.bmp;_
僩儔儞僓儉敪摦(柦拞),_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;3;_
挻巃寕 僆儗儞僕


## --- 僈僢僨僗 ---
僈僢僨僗(侽侽)
峌寕柍岠壔(俧俶僼傿乕儖僪),   僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僆儗儞僕
俧俶僶儖僇儞,                 撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav
俧俶僇僢僞乕,                 僄僫僕乕僇僢僞乕 僆儗儞僕
俧俶僸乕僩僒乕儀儖,           摵寱
俧俶俛僒乕儀儖僼傽儞僌(弨旛), -
俧俶俛僒乕儀儖僼傽儞僌(峌寕), 俇倂俙倄幩弌
俧俶俛僒乕儀儖僼傽儞僌(柦拞),_
揰棎懪 FightHit(1).wav
俧俶俛僒乕儀儖僼傽儞僌(夝愢), $(儐僯僢僩)偼俧俶價乕儉僒乕儀儖僼傽儞僌偱峌寕傪偐偗偨丅


# --- 僄儞僾儔僗 ---
僄儞僾儔僗
峌寕柍岠壔(俧俶僼傿乕儖僪),   僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僆儗儞僕
僄僌僫乕僂傿僢僾(弨旛),       -
僄僌僫乕僂傿僢僾(峌寕),       幚抏敪幩 Weapon\EFFECT_Hundou01.bmp - Bow.wav 敪岝 - 巆憸 桳慄
僄僌僫乕僂傿僢僾(柦拞),       曻揹
僋儘乕傾乕儉,                 懪撍
俧俶價乕儉僈儞,               俀楢彫價乕儉 僆儗儞僕
戝宆俧俶僉儍僲儞,             戝價乕儉 僆儗儞僕


# --- 儗僌僫儞僩 ---
儗僌僫儞僩
峌寕柍岠壔(俧俶僼傿乕儖僪),   僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僆儗儞僕
僄僌僫乕僂傿僢僾(弨旛),       -
僄僌僫乕僂傿僢僾(峌寕),       幚抏敪幩 Weapon\EFFECT_Hundou01.bmp - Bow.wav 敪岝 - 巆憸 桳慄
僄僌僫乕僂傿僢僾(柦拞),       曻揹
俧俶儅僀僋儘儈僒僀儖,         彫宆儈僒僀儖 8
僋儘乕傾乕儉,                 懪撍
懳娡梡俧俶僜乕僪,             怳傞晲婍撍寕 -.bmp 巃寕
俧俶僼傽儞僌(弨旛),           -
俧俶僼傽儞僌(峌寕),           俉倂俙倄幩弌
俧俶僼傽儞僌(柦拞),_
曪埻價乕儉 僆儗儞僕;_
揰棎懪 FightHit(1).wav
戝宆俧俶僉儍僲儞(弨旛),       -
戝宆俧俶僉儍僲儞(峌寕),       戝價乕儉 僆儗儞僕
戝宆俧俶僉儍僲儞(柦拞),       戝價乕儉 僆儗儞僕 儔儞僟儉曽岦


## --- 傾儖働乕僈儞僟儉 ---
傾儖働乕僈儞僟儉
俧俶俛僜乕僪丒儔僀僼儖,       價乕儉儔僀僼儖 儗僢僪 EFFECT_G00_GNBusterSword(R).bmp 40
俧俶價乕儉僒乕儀儖(弨旛),     -
俧俶價乕儉僒乕儀儖(峌寕),     梺傃偣廟傝
俧俶價乕儉僒乕儀儖(峌寕),     怳傝忋偘戝巃寕 儗僢僪
俧俶僼傽儞僌(弨旛),           -
俧俶僼傽儞僌(峌寕),           俉倂俙倄幩弌
俧俶僼傽儞僌(柦拞),_
彫價乕儉 儗僢僪 儔儞僟儉曽岦;_
彫價乕儉 儗僢僪 儔儞僟儉曽岦;_
彫價乕儉 儗僢僪 儔儞僟儉曽岦;_
彫價乕儉 儗僢僪 儔儞僟儉曽岦;_
揰棎懪 FightHit(1).wav
俧俶僶僗僞乕僜乕僪(弨旛),     怳傞晲婍 EFFECT_G00_GNBusterSword(Arche).bmp 40
俧俶僶僗僞乕僜乕僪(峌寕),     戝巃寕
俧俶僶僗僞乕僜乕僪(柦拞),     戝巃寕


## --- 僈儞僟儉僗儘乕僱僪儔僀 ---
僈儞僟儉僗儘乕僱僪儔僀(儕傿傾儞婾憰)
俧俶儘儞僌儔僀僼儖,           價乕儉儔僀僼儖 儗僢僪 Weapon\EFFECT_BusterRifle01.bmp

僈儞僟儉僗儘乕僱僪儔僀(俽俽)
俧俶僗僥儖僗僼傿乕儖僪,       俵俙俹僼儔僢僔儏 儗僢僪
俧俶僔乕儖僪億僢僪,           彫宆儈僒僀儖 3
俧俶僴儞僪僈儞,               價乕儉儔僀僼儖 儗僢僪 Weapon\EFFECT_Rifle01.bmp
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 儗僢僪
僔乕儖僪杊屼,                 俽俥僔乕儖僪俁


## --- 僈僈 ---
僈僈
俧俶僶儖僇儞,                 撪憼僠僃乕儞僈儞 僆儗儞僕 LaserGun.wav
僩儔儞僓儉摿峌(弨旛),         -
僩儔儞僓儉摿峌(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
僗乕僷乕僞僢僋儖 儗僢僪;_
僩儔儞僓儉摿峌(柦拞),         敋敪


## --- 奜塅拡峲峴曣娡僜儗僗僞儖價乕僀儞僌 ---
奜塅拡峲峴曣娡僜儗僗僞儖價乕僀儞僌
俧俶懳嬻寎寕梡儗乕僓乕,	      戝奼嶶價乕儉 僆儗儞僕
僈僈晹戉(弨旛),               -
僈僈晹戉(峌寕),               僯乕僪儖楢幩 Missile(8Shot).wav
僈僈晹戉(柦拞),               棎懪 Explode(High).wav;楢懕敋敪 5
俧俶儗乕僓乕,                 俵俙俹價乕儉 僆儗儞僕


### 傾儘僂僘 ----------------------------------------------------------------------

## --- 儅僗儔僆 ---
僽僔僪乕愱梡儅僗儔僆
僩儔儞僓儉敪摦(柦拞),_
岝楢巃寕 儗僢僪;夛榖 儈僗僞乕丒僽僔僪乕 "偣偊偊偊偊偊偊偄偭両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
岝楢懕側偓暐偄 儗僢僪 拞

俽俽僌儔僴儉愱梡儅僗儔僆
僩儔儞僓儉敪摦(柦拞),_
岝楢巃寕 儗僢僪;夛榖 僌儔僴儉亖僄乕僇乕(俽俽) "偣偊偊偊偊偊偊偄偭両" 屌掕;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
岝楢懕側偓暐偄 儗僢僪 拞


儅僗儔僆(侽侽)
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩 僆儗儞僕
價乕儉僠儍僋儔儉(弨旛),       -
價乕儉僠儍僋儔儉(峌寕),       幚抏敪幩 Bullet\EFFECT_STG_Bullet(Orange)02.bmp Beam.wav
價乕儉僠儍僋儔儉(柦拞),       僟儊乕僕 僆儗儞僕
僟儕儖(弨旛),                 00_僟儕儖
僟儕儖(峌寕),                 怳傞晲婍 EFFECT_G00_GNBeamSaberDaryl04.bmp
僟儕儖(柦拞),                 岝巃寕 僆儗儞僕
僴儚乕僪(弨旛),               00_僴儚乕僪
僴儚乕僪(峌寕),               怳傞晲婍 EFFECT_G00_GNBeamSaberHoward04.bmp
僴儚乕僪(柦拞),               岝巃寕 僆儗儞僕 拞
僴儚乕僪仌僟儕儖(弨旛),       00_僴儚乕僪;00_僟儕儖;嵍塃暿晲婍 EFFECT_G00_GNBeamSaberDaryl04.bmp 32 - EFFECT_G00_GNBeamSaberHoward04.bmp 32 -
僴儚乕僪仌僟儕儖(峌寕),       岝楢巃寕 僆儗儞僕 拞
僴儚乕僪仌僟儕儖(柦拞),       岝楢巃寕 僆儗儞僕 拞
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_00_僴儚乕僪僩儔儞僓儉弨旛;@愴摤傾僯儊_00_僟儕儖僩儔儞僓儉弨旛;_
@愴摤傾僯儊_嵍塃暿晲婍弨旛 EFFECT_G00_GNBeamSaberDaryl(TRANS-AM)04.bmp 32 - EFFECT_G00_GNBeamSaberHoward(TRANS-AM)04.bmp 32 -;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
怳傞晲婍撍寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮
僩儔儞僓儉敪摦(柦拞),_
岝楢巃寕 儗僢僪;@愴摤傾僯儊_怳傞晲婍撍寕峌寕 -.bmp;_
岝楢懕側偓暐偄 儗僢僪 拞
僩儔儞僓儉敪摦(夝愢),        $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄椉庤偵僒乕儀儖傪峔偊偰峌寕傪偐偗偨丅


## --- 僗僒僲僆 ---
僽僔僪乕愱梡僗僒僲僆
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 儈僗僞乕丒僽僔僪乕 "傛傝崅傒偵払偟偨僗僒僲僆偺墱媊乧乧両" 屌掕;_
@愴摤傾僯儊_00_僔儔僰僀僩儔儞僓儉弨旛 32 - Slash(2).wav;@愴摤傾僯儊_00_僂儞儕儏僂僩儔儞僓儉弨旛 32 - Slash(2).wav;_
@愴摤傾僯儊_嵍塃暿晲婍弨旛 EFFECT_G00_Unryu(TRANS-AM).bmp 32 - EFFECT_G00_Shiranui(TRANS-AM).bmp 32 -;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
怳傞晲婍撍寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮
僩儔儞僓儉敪摦(柦拞),_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 儈僗僞乕丒僽僔僪乕 "偦偺栚偵偟偐偲從偒偮偗傛両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 EFFECT_G00_Souten(TRANS-AM).bmp 44;3;_
#怳傞晲婍撍寕 EFFECT_G00_Souten(TRANS-AM).bmp -;_
挻巃寕 僺儞僋

俽俽僌儔僴儉愱梡僗僒僲僆
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
夛榖 僌儔僴儉亖僄乕僇乕(俽俽) "傛傝崅傒偵払偟偨僗僒僲僆偺墱媊乧乧両" 屌掕;_
@愴摤傾僯儊_00_僔儔僰僀僩儔儞僓儉弨旛 32 - Slash(2).wav;@愴摤傾僯儊_00_僂儞儕儏僂僩儔儞僓儉弨旛 32 - Slash(2).wav;_
@愴摤傾僯儊_嵍塃暿晲婍弨旛 EFFECT_G00_Unryu(TRANS-AM).bmp 32 - EFFECT_G00_Shiranui(TRANS-AM).bmp 32 -;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
怳傞晲婍撍寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮
僩儔儞僓儉敪摦(柦拞),_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
夛榖 僌儔僴儉亖僄乕僇乕(俽俽) "偦偺栚偵偟偐偲從偒偮偗傛両" 屌掕;_
摟柧壔 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 EFFECT_G00_Souten(TRANS-AM).bmp 44;3;_
#怳傞晲婍撍寕 EFFECT_G00_Souten(TRANS-AM).bmp -;_
挻巃寕 僺儞僋


僗僒僲僆(侽侽)
僔乕儖僪杊屼(僈儞僩儗僢僩),   儅儞僩 僽儔僢僋 -.wav 僈儞僩儗僢僩
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩 僆儗儞僕
價乕儉僠儍僋儔儉(弨旛),       -
價乕儉僠儍僋儔儉(峌寕),       幚抏敪幩 Bullet\EFFECT_STG_Bullet(Orange)02.bmp Beam.wav
價乕儉僠儍僋儔儉(柦拞),       僟儊乕僕 僆儗儞僕
僂儞儕儏僂(弨旛),             00_僂儞儕儏僂 32 - Slash(2).wav
僂儞儕儏僂(峌寕),             怳傞晲婍 EFFECT_G00_Unryu.bmp
僂儞儕儏僂(柦拞),             巃寕
僔儔僰僀(弨旛),               00_僔儔僰僀 32 - Slash(2).wav
僔儔僰僀(峌寕),               怳傞晲婍 EFFECT_G00_Shiranui.bmp
僔儔僰僀(柦拞),               巃寕
僩儔僀僷僯僢僔儍乕(弨旛),     -
僩儔僀僷僯僢僔儍乕(峌寕),     岝媴 僆儗儞僕 Beam.wav
僩儔僀僷僯僢僔儍乕(柦拞),     拞價乕儉 僆儗儞僕
僔儔僰僀仌僂儞儕儏僂(弨旛),   00_僔儔僰僀 32 - Slash(2).wav;00_僂儞儕儏僂 32 - Slash(2).wav;嵍塃暿晲婍 EFFECT_G00_Unryu.bmp 32 - EFFECT_G00_Shiranui.bmp 32 -
僔儔僰僀仌僂儞儕儏僂(峌寕),   楢巃寕
僔儔僰僀仌僂儞儕儏僂(柦拞),   楢巃寕
僜僂僥儞(弨旛),               嵍塃暿晲婍 EFFECT_G00_Unryu.bmp 32 - EFFECT_G00_Shiranui.bmp 32 -;怳傞晲婍 EFFECT_G00_Souten.bmp 44 Slash(2).wav
僜僂僥儞(峌寕),               怳傞晲婍撍寕 EFFECT_G00_Souten.bmp 44
僜僂僥儞(柦拞),               怳傞晲婍撍寕 EFFECT_G00_Souten.bmp 44 巃寕
僩儔儞僓儉敪摦(峌寕),_
曄宍 ("Unit\" & LIndex(Info(儐僯僢僩,懳徾儐僯僢僩俬俢,摿庩擻椡僨乕僞,僩儔儞僓儉夋憸),2)) Charge.wav;3;_
@愴摤傾僯儊_00_僔儔僰僀僩儔儞僓儉弨旛 32 - Slash(2).wav;@愴摤傾僯儊_00_僂儞儕儏僂僩儔儞僓儉弨旛 32 - Slash(2).wav;_
@愴摤傾僯儊_嵍塃暿晲婍弨旛 EFFECT_G00_Unryu(TRANS-AM).bmp 32 - EFFECT_G00_Shiranui(TRANS-AM).bmp 32 -;_
摟柧壔 懳徾儐僯僢僩俬俢 斀塮;_
怳傞晲婍撍寕 -.bmp;_
摟柧壔 懳徾儐僯僢僩俬俢 夝彍 斀塮
僩儔儞僓儉敪摦(柦拞),_
僗乕僷乕僞僢僋儖棎晳 儗僢僪 Slash(2).wav;_
摟柧壔 懳徾儐僯僢僩俬俢;_
@愴摤傾僯儊_怳傞晲婍撍寕峌寕 EFFECT_G00_Souten(TRANS-AM).bmp 44;3;_
#怳傞晲婍撍寕 EFFECT_G00_Souten(TRANS-AM).bmp -;_
挻巃寕 僺儞僋
僩儔儞僓儉敪摦(夝愢),       $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄椉庤偵僒乕儀儖傪峔偊偰峌寕傪偐偗偨丅


## --- 傾僿僢僪 ---
傾僿僢僪
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩 僆儗儞僕
俧俶僒僽儅僔儞僈儞,           儗乕僓乕儅僔儞僈儞 僆儗儞僕 Weapon\EFFECT_NewAssaultRifle01.bmp 32
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 僆儗儞僕
俧俶價乕儉儔僀僼儖,           價乕儉儔僀僼儖 僆儗儞僕 Weapon\EFFECT_NewAssaultRifle01.bmp


## --- 傾僿僢僪丒僒僉僈働 ---
傾僿僢僪丒僒僉僈働
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩 僆儗儞僕
俧俶僔儑乕僩價乕儉僒乕儀儖,   價乕儉僒乕儀儖 僆儗儞僕
俧俶僔儑乕僩價乕儉僉儍僲儞,   岝抏 僆儗儞僕;岝抏 僆儗儞僕
戝宆俧俶價乕儉僒乕儀儖,       僴僀僷乕價乕儉僒乕儀儖撍寕


## --- 傾僿僢僪丒僗儅儖僩儘儞 ---
傾僿僢僪丒僗儅儖僩儘儞
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩 僆儗儞僕
俧俶僒僽儅僔儞僈儞,           儗乕僓乕儅僔儞僈儞 僆儗儞僕 Weapon\EFFECT_NewAssaultRifle01.bmp 32
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 僆儗儞僕
俧俶價乕儉儔僀僼儖,           價乕儉儔僀僼儖 僆儗儞僕 Weapon\EFFECT_NewAssaultRifle01.bmp


## --- 俧俶亅倃嘨 ---
俧俶亅倃嘨
俧俶僶儖僇儞,                 僯乕僪儖儗乕僓乕楢幩 僆儗儞僕
俧俶僋儘乕,                   懪撍
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 僆儗儞僕
俧俶儔儞僗丒儔僀僼儖,         儗乕僓乕儅僔儞僈儞 僆儗儞僕 Weapon\EFFECT_KnightLance01.bmp
俧俶儔儞僗丒儔僀僼儖(夝愢),   $(儐僯僢僩)偼俧俶儔儞僗丒儔僀僼儖儌乕僪偱峌寕傪偐偗偨丅
俧俶儔儞僗,                   撍偔晲婍 Weapon\EFFECT_KnightLance01.bmp
僔乕儖僪杊屼(俧俶僔乕儖僪),   俽俥僔乕儖僪侾


## --- 僩儕儘僶僀僩 ---
僩儕儘僶僀僩(侽侽)
僋儘乕傾乕儉,                 懪撍
儕僯傾僗僺傾(弨旛),           -
儕僯傾僗僺傾(峌寕),           儘働僢僩僷儞僠 Weapon\EFFECT_ThrowingSword01.bmp
儕僯傾僗僺傾(柦拞),           巋撍
彫宆俧俶嫑棆,                 彫宆儈僒僀儖 4
懳娡懳抧儈僒僀儖,             儈僒僀儖
戝宆俧俶嫑棆,                 儈僒僀儖 4


### 楢朚孯 ----------------------------------------------------------------------

## --- 僥傿僄儗儞慡椞堟懳墳宆 ---
僥傿僄儗儞慡椞堟懳墳宆
俧俶價乕儉僒乕儀儖,           價乕儉僒乕儀儖 僆儗儞僕
俧俶價乕儉儔僀僼儖,           價乕儉儔僀僼儖 僆儗儞僕 Weapon\EFFECT_NewAssaultRifle01.bmp


### 斈梡 ----------------------------------------------------------------------
俵俽(侽侽)
峌寕柍岠壔(俧俶僼傿乕儖僪), 僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僌儕乕儞
僔乕儖僪杊屼(僨傿僼僃儞僗儘僢僪), 拞怱夞揮晲婍杊屼 僨傿僼僃儞僗儘僢僪 SlideWeapon\EFFECT_SlideSpear02.bmp 32
僩儔儞僓儉敪摦(弨旛),       僼僃僀僗傾僢僾
僩儔儞僓儉敪摦(夝愢),       $(儐僯僢僩)偼僩儔儞僓儉傪敪摦偟丄捠忢偺嶰攞埲忋偺惈擻偱峌寕傪偐偗偨丅
俶俧俶僶僘乕僇(弨旛),       價乕儉儔儞僠儍乕 Weapon\EFFECT_SFLauncher01.bmp
俶俧俶僶僘乕僇(峌寕),       廵寕晲婍 Weapon\EFFECT_SFLauncher01.bmp 32 Bullet\EFFECT_LightBullet(Orange)01.bmp 32 Beam.wav
俶俧俶僶僘乕僇(柦拞),       敋敪
俧俶價乕儉僒乕儀儖,     丂丂價乕儉僒乕儀儖 僺儞僋
20mm婡廵,                   僶儖僇儞
儕僯傾儔僀僼儖懍幩,         儗乕僓乕儅僔儞僈儞 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp 32
儈僒僀儖,                   彫宆儈僒僀儖 3
怴宆儕僯傾儔僀僼儖,         價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
僩儔僀僨儞僩僗僩儔僀僇乕,   價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
僜僯僢僋僽儗僀僪,           僫僀僼撍寕
僾儔僘儅僜乕僪(弨旛),       價乕儉僒乕儀儖 儂儚僀僩
僾儔僘儅僜乕僪(峌寕),       巃寕
僾儔僘儅僜乕僪(柦拞),       巃寕
僔乕儖僪杊屼,               僗儌乕儖僔乕儖僪
60mm儕僯傾儔僀僼儖,         儗乕僓乕儅僔儞僈儞 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
200mm儕僯傾儔僀僼儖,        價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
儘働僢僩儔儞僠儍乕,         儈僒僀儖
200mm儕僯傾僉儍僲儞,        僉儍僲儞朇
儕僯傾僉儍僲儞,             儗乕儖僉儍僲儞
儕僯傾儔僀僼儖,             價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
30mm婡廵,                   僶儖僇儞
僇乕儃儞僽儗僀僪(弨旛),     椉恘晙
僇乕儃儞僽儗僀僪(峌寕),     巃寕
200mm25岥宎挿妸峯朇,        懳暔儔僀僼儖 晲婍夋憸=僠僃乕儞僈儞
300mm25岥宎挿妸峯朇,        僉儍僲儞朇
僇乕儃儞儚僀儎乕(峌寕),     幚抏敪幩 Hand\EFFECT_Punch(Black)10.bmp - Cannon.wav - - 巆憸 桳慄
僇乕儃儞儚僀儎乕(柦拞),     懪寕 - Slash(4).wav
僇乕儃儞僗僺傾(弨旛),       椉恘晙
僇乕儃儞僗僺傾(峌寕),       巃寕
暃朇,                       廳婡娭朇
庡朇,                       僉儍僲儞朇
敋寕,                       搳壓敋抏
僋儘乕,                     懪撍
嫑棆,                       僌儗僱乕僪 2
僽儗僀僪儔僀僼儖,           價乕儉儔僀僼儖 儂儚僀僩 Weapon\EFFECT_LaserMachineGun01.bmp
僌儗僱乕僪,                 僌儗僱乕僪
僾儔僘儅僼傿乕儖僪,         曻揹
媟晹僋儘乕,                 巃寕


愴娡
峌寕柍岠壔(俧俶僼傿乕儖僪), 僶儕傾 BeamCoat.wav 俧俶僼傿乕儖僪 僌儕乕儞
俧俶儈僒僀儖,               儈僒僀儖 3
戝宆俧俶僉儍僲儞,           俀楢拞價乕儉
婡廵,                       婡娭朇
儈僒僀儖,                   彫宆儈僒僀儖 4
儕僯傾僉儍僲儞,             彫價乕儉 儂儚僀僩
儗乕僓乕庡朇,               俀楢拞價乕儉 僆儗儞僕

