MOON.
U(s̕), ÍoA BeamCoat.wav s̕
g(R),  FallDown.wav
񕜃hR(), 񕜖@
i(U), U镐ˌ -.bmp
i(), @퓬Aj_iU;i
i(), @퓬Aj_œˍU;Ō
i(), @퓬Aj_iU;A
i(), @퓬Aj_Abp[U;Abp[
j̒(), @W  BeamSaber.wav
j̒(U), U镐ˌ -.bmp
j̒(), ܌  A
ӎv̗(U), @  EvilEye.wav
ӎv̗(), _[W Crash.wav
hby(), w 
hby(U), jbgϐF ; Ώۃjbghc;@퓬Aj_] Whiz.wav
hby(), a
ЉЂ̉Q(), @W   Charge(High).wav
ЉЂ̉Q(U), KE 
ЉЂ̉Q(), KE 
(), @W   Charge(High).wav
(U),   Earthquake.wav
(),  Explode.wav;唚
R˃J^pg(U), Swing.wav;3;Whiz.wav;a Partner(0); Partner(1);Ώێw蔭 Partner(0)  胆jbghc MOON_NakuraYuiU.bmp 
R˃J^pg(),  Crash.wav
͂ȂD(U), 3;Swing.wav;2;Swing.wav;2;Swing.wav;2;Swing.wav;1;Swing.wav;1;Swing.wav;1;Swing.wav;1;Swing.wav;1;Swing.wav;3;Whiz.wav;a Partner(0); Partner(1);Ώێw] Partner(1) 胆jbghc MOON_NakuraYuiU.bmp 
͂ȂD(), Bomb.wav;8;
̗͒D(), qW  EvilEye.wav
̗͒D(), @퓬Aj_z  BreakOff.wav;Sharara.wav
RG(U), Whiz.wav
RG(), 8;@퓬Aj_r[R[g BeamSaber.wav H
m1/2NeBJ(), qW  EvilEye.wav
m1/2NeBJ(U), U镐ˌ -.bmp
m1/2NeBJ(), 
m1/2NeBJ(NeBJ), @퓬Aj_Ŗ;@퓬Aj_Ŗ Warship.wav
e, sXg
########## ܂qof ##########
n(U), U镐ˌ -.bmp
n(),   Splash.wav
K(U), g Roar.wav
K(), -.wav
ݕt(U), U镐ˌ -.bmp
ݕt(), ݕt
Ή(U), Ή
Ή(), Ή
^bN, ^bN
ŉt(U), e  Bow.wav
ŉt(),   Splash.wav
イ(U), U镐ˌ -.bmp
イ(), A Bubble.wav
t(U), U镐ˌ -.bmp
t(), ł BreakOff.wav
Go(U), G 
Go(), G 
r(U), a
r(), 
(U), l`o唚 Explode(Nuclear).wav
(), _[W Crash.wav
Vj(U), Ôg
Vj(), Ôg Inori.wav;  Splash.wav
wт(U), a
wт(), a
̓, ^bN
sgȌt(U), g Bubble.wav
sgȌt(), -.wav
Ђ܂̃^l(U), a;j[hA
Ђ܂̃^l(), A
΂(U), U镐ˌ -.bmp
΂(), A
sӑł(U), @퓬Aj_] Whiz.wav
sӑł(), Abp[
Vl^(U),  Bubble.wav
Vl^(),   Scream(Man).wav
U(U), a
U(), 
pˌ(U), @퓬Aj_] Whiz.wav
pˌ(), 
d(U), U镐ˌ -.bmp
d(), d
d(U), d
d(), d
l{̎(U), G 
l{̎(), G ;d
(U), g Cheer1.wav
(), -.wav
(U), a
(), 
RCő̓(U), @퓬Aj_] FastGun.wav
RCő̓(), A FastGun.wav
XCő̓(U), @퓬Aj_] FastGun.wav
XCő̓(), A FastGun.wav
݂Ȃő̓(U), @퓬Aj_] FastGun.wav
݂Ȃő̓(),  FastGun.wav
fb(U), e  Bow.wav
fb(),   Splash.wav
ł(U), a
ł(), 
aE(U), {ˌ
aE(), a
SLu(U), I Noise.wav;I Noise.wav;I Noise.wav
SLu(),   Scream(Man).wav
̌Q(U), I Noise.wav
̌Q(), _;_;_
nk(U), i BeamSaber.wav
nk(), Z^O 胆jbghc Earthquake.wav;_[W  Crash.wav
|(U), i
|(),  Shock(Low).wav
T_[{g(U), d
T_[{g(), d
Z{̎(U), G 
Z{̎(), G ;d
T_[{gLv5(U), d
T_[{gLv5(), d
ACr[, QAr[ 
^e(U), ~TC 4
^e(), A
XN[K(U), i Drill.wav
XN[K(), _ Drill.wav
E_bV(U), X[p[^bN 
E_bV(), X[p[^bN  Shock(Low).wav
j[j󒴉g(U), g Charge(high).wav
j[j󒴉g(), _[W Crash.wav
r[(U), l`or[  Roar.wav
r[(), gUr[  Explode.wav
Ƃ肱(U), i Roar.wav
Ƃ肱(), tH[ Slash.wav;ݕt Roar.wav
|(U), }~ MultipleRocketLauncher.wav
|(), ݒׂ
########## JX^bt ##########
(U), r
(), 
Ȕ(), Calltone.wav;12
Ȕ(U), @퓬Aj_qW ;l`o GunPod.wav;Scream(Man).wav;4
Ȕ(), A
^tH[[(), qW 
^tH[[(U), @퓬Aj_@w  BeamSaber.wav;@w  BeamSaber.wav
^tH[[(), @퓬Aj_tbV Glass.wav
L(U), AtJiCt
L(), 
GlM[tB[h(), qW  Hittyuu.wav
GlM[tB[h(U),  Explode.wav
GlM[tB[h(), 
GlM[tB[h~T(), qW  Hittyuu.wav
GlM[tB[h~T(U), l`o Explode(Nuclear).wav
GlM[tB[h~T(), 
svcȗx(U), XsLbN
svcȗx(), 
nX^[(U), Qv`xˏo;Qv`xˏo;l
nX^[(), _;_;_;_
_vC(), I[㏸ 
_vC(U), l`o Sharara.wav
_vC(), -.wav
_vC(NeBJ),  Inori.wav
W[N(U), g Laugh.wav
W[N(), -.wav
YA^bN(U), @퓬Aj_] Sharara.wav
YA^bN(), A;Abp[
U(U), @ 
U(), _[W Crash.wav
nX^[(U), U镐ˌ -.bmp
nX^[(), ݕt Roar.wav
s(U), U镐ˌ -.bmp
s(), ł;Scream(Woman).wav
s(), ł;Scream(Woman).wav
s(), wł;Scream(Woman).wav
s(), ł;Scream(Woman).wav
s(), tH[;Scream(Woman).wav
s(), ;Scream(Woman).wav
@VA(), Reload.wav;4
@VA(U), e 
@VA(), e  Explode.wav
t̖\(U), g Laugh(OldMan).wav
t̖\(),  Noise.wav
vO}[̓(), @퓬Aj_I[㏸  Charge(Long).wav;10;tbV Explode(Nuclear).wav
ԑ(), o Sharara.wav
ԑ(U), U镐ˌ -.bmp
ԑ(), d
hby[Y(), w 
hby[Y(U), jbgϐF ;a;
hby[Y(),  Slash.wav
NE`OX^[g(), I[㏸ 
NE`OX^[g(U),  Ώۃjbghc;@퓬Aj_] Whiz.wav
NE`OX^[g(), @퓬Aj_Abp[U;Abp[;A;_[W Crash.wav
NE`OX^[g(NeBJ), EvilEye.wav;2;@퓬Aj_T}[\gU;@퓬Aj_Abp[;@퓬Aj_AŖ;@퓬Aj_ȂU;@퓬Aj_a


Ԑ
nCp[[h, qW  Roar.wav
m[}[h,   Inori.wav

