#### Uk

Sr\͎
## {
ʏZ, œ
ʏZ, A
ʏZ, 
ʏZ, Ōˌ
{tC, Ή
{A, A
{΋(U), MVC_obNWv Abp[   ;MVC_obNWv Abp[    ړ
{΋(), Abp[
{(), qW IW;I[㏸ Evileye.wav
{(U), @퓬Aj_e|[g Charge(high).wav " "
{(), A FightHit(1).wav;A FightHit(2).wav; Glass.wav;@퓬Aj_Abp[U Storm.wav;Uグ Crash.wav
K{΋(U), MVC_obNWv Abp[   ;MVC_obNWv Abp[    ړ
K{΋(), Abp[;Abp[;Abp[; Explode(Nuclear).wav
## 匴Dq
## ɂ݂
## 䈻
ʏU, œ
ʏU, A
ʏU, 
ʏU, Ōˌ
r^, A
C, g
i^, 
`F[\[, ^`F[\[



##  120%

㇗w@
## {c
}bnEWu, œ
JERrl[V, A
Sjӌ, Ce 
P~JCpNg, œ
tFmmENbV(), -
tFmmENbV(U),  Anime\EFFECT_A120_Beaker.bmp 16
tFmmENbV(), A
SAE, ACe 
tFmmENbV(), -
tFmmENbV(U), 헐 EFFECT_A120_Beaker.bmp 16
tFmmENbV(), A唚
tFmmhC(), o
tFmmhC(U), Ōˌ;A;헐 EFFECT_A120_Beaker.bmp 16
tFmmhC(), ;A唚
## Lc仓
PPq[gvX(), uԕό` A120_ToyotaKarinaU(2).bmp
PPq[gvX(U), ł낵 EFFECT_A120_KeroPyon.bmp
PPq[gvX(), nʏՌ
PPA^bN(), uԕό` A120_ToyotaKarinaU(2).bmp
PPA^bN(U),  EFFECT_A120_KeroPyon.bmp
PPA^bN(), _[W
T}\[gV[g(), uԕό` A120_ToyotaKarinaU(2).bmp
T}\[gV[g(U), T}[\g;LbN
T}\[gV[g(), Ō;
oCIECpNg(), uԕό` A120_ToyotaKarinaU(2).bmp
oCIECpNg(U), Abp[
oCIECpNg(), Abp[
PPEAO[(), uԕό` A120_ToyotaKarinaU(2).bmp
PPEAO[(U), A EFFECT_A120_KeroPyon.bmp
PPEAO[(), Ôg
PPKq[g(), uԕό` A120_ToyotaKarinaU(2).bmp
PPKq[g(U),  EFFECT_A120_KeroPyon.bmp
PPKq[g(), ΂
PPX^s[h(), o;uԕό` A120_ToyotaKarinaU(2).bmp
PPX^s[h(U), A EFFECT_A120_KeroPyon.bmp
PPX^s[h(), Ôg;X[p[^bN
## q
僊[O\tg{[W, ] DGoods\EFFECT_BaseBall01.bmp
{mbN̕(), U镐 DGoods\EFFECT_MetalButt01.bmp
{mbN̕(U), A DGoods\EFFECT_BaseBall01.bmp
{mbN̕(), 
Qbc[XgCJ[, ^bN
ʓVtŖ@(), U镐 DGoods\EFFECT_MetalButt01.bmp
ʓVtŖ@(U), Uグa
ʓVtŖ@(), Uグa
C[WEAEg, X[p[^bN
^EʓVtŖ@(), U镐 DGoods\EFFECT_MetalButt01.bmp
^EʓVtŖ@(U), Uグa
^EʓVtŖ@(), Uグa bazooka.wav; 胆jbghc f;_
                        @퓬Aj_łグU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) Bomb.wav
z[CXCfBO, X[p[^bN
## vۋv
XeBbNVbg,  Music\EFFECT_DrumStick01.bmp
XsjOEXLbN, XsLbN
{Jb^[(), {
{Jb^[(U), Uグ
{Jb^[(), Uグ
j[hVbg,  Music\EFFECT_DrumStick01.bmp
{EXCT[(), {
{EXCT[(U), Uグ;]a
{EXCT[(), Uグ;]a
ANoeBbNXgCN(), o;{
ANoeBbNXgCN(U), XsLbN
ANoeBbNXgCN(), 
## acށX
ԘA, A
, ] DGoods\EFFECT_Fan01.bmp
̕, XsLbN
Pg(), -
Pg(U), Ōˌ
Pg(), 
wE(), U镐] Weapon\EFFECT_Naginata01.bmp
wE(U), ]削a
wE(), ]削a
wE(), U镐] Weapon\EFFECT_Naginata01.bmp
wE(U), 削a
wE(), 削a
Րw(), -
Րw(U), Ōˌ;]削a;削a
Րw(), A;]削a;削a
## ؂߂
{{EA^bN, Pbgp` Impact\EFFECT_ImpactBall(Yellow)01.bmp
߂݁E肯p`, œ
ł{{, Pbgp` Impact\EFFECT_ImpactBall(Yellow)02.bmp
߂݁E肯_X, 
邭郍[O(U),  Ώۃjbghc f;] Common\EFFECT_BubbleSphere(Green)01.bmp Swing.wav
邭郍[O(), Pbgp` Common\EFFECT_BubbleSphere(Green)01.bmp; Ώۃjbghc  f
## R藳q
V[u, ^bN
ȃT[u, ] Impact\EFFECT_ImpactBall(White)02.bmp
NCbNEhCo[, hCo[
nCp[^bN, X[p[^bN
}ULoX^[, WvoX^[
t@CiZbg{[(), -
t@CiZbg{[(U), Ōˌ
t@CiZbg{[(), _[W;hCo[;WvoX^[
## LVCCh
p[{, ΂
tPV^Ci[, 
gvwbhobg, œ;œ;œ
LVBEAbg, Ōˌ
Ԃ܂NbV, X[p[^bN
Ă܂EXyV(), -
Ă܂EXyV(U), Ōˌ
Ă܂EXyV(), ł;n;X[p[obNu[J[
LVBEGAX(), o
LVBEGAX(U), Ōˌ
LVBEGAX(), ł;hCo[;WCAgXCO;XN[obNhCo[
## kՔ
e(U), Ce IW Beam.wav
e(), _[W Shock(Low).wav
ѕGƂ(U), X[p[^bN IW
ѕGƂ(),  Punch.wav;@퓬Aj_LbNU; Bazooka.wav
o, A
e(U), Ce IW Beam.wav;Ce IW Beam.wav;Ce IW Beam.wav
e(), _[W Shock(Low).wav;_[W Shock(Low).wav;_[W Shock(Low).wav
Ռg(U), n\Ռg IW Beam.wav
Ռg(), _[W Shock(Low).wav
o(), qW IW;I[㏸ Evileye.wav
o(U), @퓬Aj_e|[g Charge(high).wav " "
o(), A FightHit(1).wav;A FightHit(2).wav; Glass.wav;@퓬Aj_Abp[U Storm.wav;Uグ Crash.wav
## V
UEu, Abp[
UEu(Ƃǂ), ߕ "X"
ST[u(), U镐 DGoods\EFFECT_Gridiron01.bmp
ST[u(U), e Impact\EFFECT_ImpactBall(Yellow)01.bmp;e Impact\EFFECT_ImpactBall(Yellow)01.bmp;e Impact\EFFECT_ImpactBall(Yellow)01.bmp
ST[u(), 
uƂ, Abp[
_C}iCgT[u(), U镐 DGoods\EFFECT_Gridiron01.bmp
_C}iCgT[u(U), U艺낵;LmC
_C}iCgT[u(), 唚
BNg[_X, X[p[^bN
n[hqbgtbV(), o;U镐 DGoods\EFFECT_Gridiron01.bmp
n[hqbgtbV(U), U艺낵;r[
n[hqbgtbV(), r[
## E
ԒoY[J(), -
ԒoY[J(U), Ce IW Beam.wav
ԒoY[J(), _[W Shock(Low).wav
Ԓgl[h(), -
Ԓgl[h(U), X[p[^bN IW
Ԓgl[h(),  Punch.wav;@퓬Aj_LbNU; Bazooka.wav
Ԓ_Ci}Cg, Abp[
KEKgoY[J(), qW IW
KEKgoY[J(U), r[ IW
KEKgoY[J(), r[ IW;
KEKg_Ci}Cg(), I[㏸ Evileye.wav
KEKg_Ci}Cg(U), œ Inori.wav
KEKg_Ci}Cg(),  Shock(low).wav
KEKg_Ci}Cg(NeBJ),  Crash.wav; Glass.wav
KEKguCN, qW IW;I[㏸ Evileye.wav
KEKguCN(U), @퓬Aj_e|[g Charge(high).wav " "
KEKguCN(), A FightHit(1).wav;A FightHit(2).wav; Glass.wav;@퓬Aj_Abp[U Storm.wav;Uグ Crash.wav
## JSq
P~JCpNg, qW IW;I[㏸ Evileye.wav
P~JCpNg(U), 헐 EFFECT_A120_Beaker.bmp 16;@퓬Aj_e|[g Charge(high).wav " "
P~JCpNg(), A FightHit(1).wav;A FightHit(2).wav; Glass.wav;A唚
## Êوɒmq
MIptV[g, ] Music\EFFECT_Microphone01.bmp
ˌIC^r[A^bN, X[p[^bN
InbX|[^[, Abp[
dIpjbN|[^[(), -
dIpjbN|[^[(U), Ōˌ
dIpjbN|[^[(), A FightHit(1).wav;@퓬Aj_Abp[U Storm.wav
|IpCibv{o[(), -
|IpCibv{o[(U), 헐 Music\EFFECT_Microphone01.bmp
|IpCibv{o[(), A唚
KIpttH[X(), -
KIpttH[X(U), Ōˌ
KIpttH[X(), A FightHit(1).wav;A FightHit(2).wav; Glass.wav;@퓬Aj_Abp[U Storm.wav;Uグ Crash.wav
## VY
ꝱ(), -
ꝱ(U), Ōˌ
ꝱ(), 
{, X[p[^bN
, Abp[
痴_, r[
׎R(), -
׎R(U), Ōˌ
׎R(), A FightHit(1).wav;@퓬Aj_Abp[U Storm.wav
R(), -
R(U), Ōˌ
R(), A FightHit(1).wav;A FightHit(2).wav; Glass.wav;@퓬Aj_Abp[U Storm.wav;Uグ Crash.wav



