

# 
YE(U), i Glass(2).wav; i Glass(2).wav
YE(), -
YE(), $(jbg)͔Y܂|[YƂB
҂낰Wv(U), Wv Storm.wav;  ҂낰 -.wav
҂낰Wv(), -
҂낰Wv(NeBJ),   Glass.wav
҂낰Wv(), $(jbg)̓Wvđ傫JB
iCt(), -
iCt(U), Reload(5).wav; 3; T}[\g
iCt(), h
Je(), -
Je(U)(KKMN_Je1), œ
Je()(KKMN_Je1), _[W FightHit(2).wav
Je(U)(KKMN_Je2), X[p[^bN 
Je()(KKMN_Je2), X[p[^bN  Crash.wav
Je(U)(KKMN_Je3), i; @퓬Aj_U Ώۃjbghc; 
Je()(KKMN_Je3),  FightHit(1).wav
Je(U)(KKMN_Je4), LbN
Je()(KKMN_Je4), Ō FightHit(3).wav
k`N(U), k`N
k`N(U), 
k`N(U), a
k`N(), Ō FightHit(1).wav
Zڞ(U), Uグ; U艺낵
Zڞ(U), ]
Zڞ(),  Punch.wav
i(U), Wv Cannon.wav
i(),  FightHit(3).wav 

t
# 
`, 
i, i
# T^̑̒+sNyA
Ȃ߂܂킵(U), i Roar.wav
Ȃ߂܂킵(), tH[ Bubble.wav 6 
(), -
(U), i
(), ł Stab.wav ; ܌
낾Wv(U), Wv Storm.wav;  낾  -.wav
낾Wv(), -
낾Wv(), $(jbg)̓WvȂpcEB
# ̏
{, {
# \Y 
`F[(), -
`F[(U), `F[;  Weapon\EFFECT_Cuffs01.bmp
`F[(),  Weapon\EFFECT_Cuffs01.bmp
k`N(U), k`N
k`N(U), 
k`N(U), a
k`N(), Ō FightHit(1).wav
# ًt
X, hX
U(), hX 񓁗
U(U), a
U(), Aa
# a
僊[OML{MvX(U), @퓬Aj_ŕ폀 "DGoods\EFFECT_Coffin01.bmp" Sword(2).wav; @퓬Aj_GU 
僊[OML{MvX(), @퓬Aj_G薽 
obg, _
# SoIc
S̒, N[ 񓁗
Sowbhobh(U), Wv
Sowbhobh(), Ō Sword(2).wav; @퓬Aj_wbhobgU; Ō Sword(2).wav; @퓬Aj_wbhobgU;  Sword(2).wav
# ۃS`G
, a
# m
, 쑾
M(U), a
M(), Ȃ Sword.wav
# җ搶
낾(U), Wv Page.wav; Đ PianoHit.wav; @퓬Aj_h 
낾(), -
낾(), $(jbg)͉g𔍂oɂB
UU(U), X[p[^bN 
UU(), X[p[^bN  Swing(2).wav
_, ΂
_()(KKMN_ZNn_1), ΂; tH[ 
_()(KKMN_ZNn_2), ł 
_()(KKMN_ZNn_3), hCo[; ł 
# Q[pbN
Xq(U), ] Weapon\EFFECT_Saucer01.bmp Whiz.wav
Xq(), -
Xq(NeBJ), @roAj_Bg 胆jbg 胆jbg
Xq(), $(jbg)͖Xq𓊂AU낤ƂB
`F[(U), `F[
`F[(U), a
`F[(), Ō 
`F[݂ł(U), A Swing(2).wav
`F[݂ł(), A Punch.wav
# ^^ꑰ
NiC, NiC
}TJ,  Weapon\EFFECT_SingleAx01.bmp
̏p, i
̏p, ΂
̏p, obNhCo[
# t
|, |
, iCt
, {
, ny[
, 
, on
, sbN
, ܂݌x_
e, j[iu
}VK, }VK


#  Izebv
i, i
i, LbN
i, ΂
iCt, iCt
҂낰Wv(U), Wv Storm.wav;  ҂낰 -.wav
҂낰Wv(), -
҂낰Wv(NeBJ),   Glass.wav
҂낰Wv(), $(jbg)̓Wvđ傫JB
i(U), Wv Cannon.wav
i(),  FightHit(3).wav 

Xp^w
# 
i, i
k`N(U), k`N
k`N(U), 
k`N(U), a
k`N(), Ō FightHit(1).wav
YE(U), i Glass(2).wav; i Glass(2).wav
YE(), -
YE(), $(jbg)͔Y܂|[YƂB
`, 
# {̎um
҂낰Wv(U), Wv Storm.wav;  ҂낰 -.wav
҂낰Wv(), -
҂낰Wv(NeBJ),   Glass.wav
҂낰Wv(), $(jbg)̓Wvđ傫JB
LbN, LbN
# ̏
|, |
kOKE, |ˌ
# CKK
\, œ
\, ł 5 
\, ^bN
# ̉Y
֓J(), J; Đ Whitsle.wav; 5
֓J(U), ; 
֓J(), _[W Whip.wav
֓J(), $(jbg)͎ւ𑀂čUB
# ϑԏN܂ڂ낵peB[
iCt, 
e, sXg

lRobg
# X[p[obg}
i, i
i, LbN
i, ΂
i, ł 
# ʃCI
, {
CIWv؂(), -
CIWv؂(U), }~
CIWv؂(), }~; |
CIWv؂(Ƃǂ), c
# EgpY
ϐg(U), @roAj_K 胆jbg 胆jbg
ϐg(), -
ϐg(), $(jbg)$(胆jbg)̎p^悤ƂB