d 
, Storm.wav
, Thunder.wav
, Whiz.wav
ނ, Storm.wav
a, Whiz.wav
a(), Saber.wav
ڂ̎, Swing.wav
ڂ̎(), Whip.wav
tn, Whiz.wav
tn(), Saber.wav
Ӕ, MultipleRocketLauncher.wav
Ӕ(NeBJ), 2;Swing.wav;2;Swing.wav;Reload.wav
nag, GunPod.wav
nag(), Shock(Low).wav
d, Swing.wav
d(), Slash.wav
󕗎a, Whiz.wav
󕗎a(), Saber.wav
_(), Shock(Low).wav
ؒf, Bow.wav
݂, Bow.wav
j΂(), Stab.wav
ꔯ(), 1;Slash.wav;1;Slash.wav;Slash.wav 
(NeBJ), 2;Swing.wav;2;Swing.wav;Sword.wav
z(), Stab.wav
oAђ(ނ), Glass.wav 
oAђ(nό`), Explode(Small).wav 
U(ނ), Storm.wav
U(nό`), 3;GunPod.wav;Shock(Low).wav
U(g), Splash.wav
oAђ(g), 3;Splash.wav;Slash.wav
M, Glass.wav;1;White.bmp 480 480
p, Beam.wav
p(), Stab.wav
(), Wind.wav
, Storm.wav
(), Storm.wav
HB, Applause.wav
#HB(), Applause.wav
΂Ԃ, MachineCannon.wav
΂Ԃ(), Combo.wav
}IlbgT, 1;Bow.wav;1;Bow.wav;Bow.wav
}IlbgT(NeBJ), PiyoPiyo.wav
}IlbgT(NeBJ), Stairs(Run).wav
}IlbgU, 1;Bow.wav;1;Bow.wav;Bow.wav
}IlbgU(NeBJ), PiyoPiyo.wav
}IlbgU(NeBJ), Stairs(Run).wav
݂(NeBJ), 2;Swing.wav;2;Swing.wav;Sword.wav
j󉹔g, 2;BeamCoat.wav;Storm.wav
j󉹔g(), Shock(Low).wav
ߖ, 1;Drill.wav;Hittyuu.wav
ߖ(), Shock(Low).wav
̐, Callsign.wav
̐(), Shock(Low).wav
̐(l`o), 1;Callsign.wav;1;Callsign.wav
̐(l`o)(), Shock(Low).wav
C, Hide.wav
C(NeBJ), Glass.wav
K, Engine.wav
K(), Crash.wav





