
ėp
l`[Yƃg}g̃T_(), 񕜖@;ߕ ܂[I Explode(Far).wav
wXpQeB[(), 񕜖@;ߕ ܂[I Explode(Far).wav
qrw̃S\[X(), 񕜖@;ߕ ܂[I Explode(Far).wav

ԋ@T
̓N(U), G 
̓N(), @W  Whiz.wav;1;_[W  Slash.wav

z̃ArAt@bc
j, uԕό` Unit\JOJO_ArabiaFats(Faint)U.bmp f

Ћˈ\ỸX^h
̓N(U), X[p[^bN  Splash.wav
̓N(),   Splash.wav;2;܌

t[Et@C^[Y({)
̓N(U), G藐  Whiz.wav
̓N(), G藐  Whiz.wav;  Fold.wav


X^hg
i, i
iCt, iCt
V[hh(X^hh), oA Whiz.wav X^hh
V[hh(X^hh), oA Whiz.wav X^hh
j~(eee), ؂蕥
j~(ee}), }
xAOe(U), e Bullet\EFFECT_Bearing01.bmp Gun.wav
xAOe(), ee Explode(Small).wav
Cte(), -
Cte(U), Ct -.bmp
Cte(), ee Explode(Small).wav
##
## O ###############################################################################
j~(Ԓ~), BeamCoat.wav;4;White.bmp 480 480;1;Clear
X^[v`i, A
X^[tBK[, h
X^[uCJ[(U), U镐ˌ -.bmp
X^[uCJ[(),  Crash.wav
~܂I(U), BeamCoat.wav;4;White.bmp 480 480;1;Clear;A
~܂I(), A FightHit(1).wav
IIbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
IIbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
IIbV(U), -
IIbV(), 
IIbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_doon.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_doon.bmp 128 128 
IIbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_baan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_baan.bmp 128 128 
IIbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_gyaan.bmp 128 128 
X^[v`iTheWorld(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
X^[v`iTheWorld(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
X^[v`iTheWorld(U), -
X^[v`iTheWorld(), 
n[~bgEp[v, G 
g(), d Charge(High).wav;2;  Shock(Low).wav
g䎾(U), i
g䎾(), d Charge(High).wav;2;  Shock(Low).wav
n[~bgp[vg(U), G 
n[~bgp[vg(), G ;d Charge(High).wav;2;  Shock(Low).wav
nCGt@gO[(U), G 
nCGt@gO[(), A 
GhXvbV(), @W 
GhXvbV(U), gUr[  MultipleRocketLauncher(Light).wav
GhXvbV(),   Splash.wav
@čE(U), Wv`xˏo
@čE(), ̓r[  MultipleRocketLauncher(Light).wav
(C̐ؒfw), @퓬Aj_aU  Saber.wav 胆jbghc
nCp[[h(A[}[eCNIt), 3;Reload(3).wav;  Shock(Low).wav
Vo[E`Ibc, CsA
jȟY(), CsA
jȟY(U), 
jȟY(),  Slash.wav
XgVbg(), CsA
XgVbg(U), e Weapon\EFFECT_Estoc01.bmp Gun.wav
XgVbg(), h Slash.wav
}WVYEbh(U), @  Whiz.wav
}WVYEbh(), 
bhEoCh(U), 
bhEoCh(), a
bt@C[nP[(U), q  Storm.wav
bt@C[nP[(), 唚
bEeEgEr(U), q  MultipleRocketLauncher.wav;q  -.wav;q  -.wav
bEeEgEr(), A唚; 
ĐgZ(̃tFCN),   Chaff.wav
UEt[(U), 
UEt[(), ܌
ThNbV(U), X[p[^bN 
ThNbV(), X[p[^bN  Crash.wav
rbOThEF[u(U), n\Ռg  Interference.wav
rbOThEF[u(), q  Interference.wav
z(U), i
z(), h;z 
iCtUE[h(), A 񓁗
iCtUE[h(U), 1;BeamCoat.wav;4;White.bmp 480 480;1;Clear;A Swing(2).wav;_
  e Weapon\EFFECT_MulchThrowingSword02.bmp Swing(2).wav ;e Weapon\EFFECT_MulchThrowingSword02.bmp Swing(2).wav 
iCtUE[h(), 1;BeamCoat.wav;4;White.bmp 480 480;1;Clear;
UE[h(U), A
UE[h(), A Shock(Low).wav
ʖʃbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
ʖʃbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
ʖʃbV(U), -
ʖʃbV(), 
ʖʃbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_doon.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_doon.bmp 128 128 
ʖʃbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_baan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_baan.bmp 128 128 
ʖʃbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_gyaan.bmp 128 128 
chn̐E(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
chn̐E(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
chn̐E(U), -
chn̐E(), 
tWc{(U), Fold.wav
tWc{(), @W  Fold.wav
_[Nu[[(U), 
_[Nu[[(), ܌
an(U), l`o Storm.wav
an(), AȂ Stab.wav
XgOX̃p[c(U), e Weapon\EFFECT_BrokenGrass01.bmp
XgOX̃p[c(U), G zCg
XgOX̃p[c(), _[W Crash.wav
N[(U), d
N[(), h Crash.wav
E(U), l`onk
E(), d͈k Crash.wav
G{j[fr(U), Ȃ
G{j[fr(), Ȃ
zbsOn^[, A
sjA_Cu(U), Whiz.wav
sjA_Cu(), ݕt;ݕt;ݕt
i(o[\[), wł
CG[EepX(U), n\Ռg  Splash.wav
CG[EepX(), qW  Fold.wav
Gy[, {o[ EFFECT_JOJO_Emperor.bmp
ÎE(), {o[ EFFECT_JOJO_Emperor.bmp
ÎE(U), {o[ EFFECT_JOJO_Emperor.bmp;{o[ EFFECT_JOJO_Emperor.bmp;{o[ EFFECT_JOJO_Emperor.bmp
ÎE(), ee;ee;ee
gg_̗\(zz[X)(), uԕό` Unit\JOJO_Boingo(Box)U.bmp;U镐ό` Magic\EFFECT_MagicBookC(Yellow)01.bmp 32 Magic\EFFECT_MagicBook(Open)01.bmp 32 Page.wav
gg_̗\(zz[X)(U), uԕό`;{o[ EFFECT_JOJO_Emperor.bmp;{o[ EFFECT_JOJO_Emperor.bmp;{o[ EFFECT_JOJO_Emperor.bmp
gg_̗\(zz[X)(), _[W Crash.wav
nOh}(U),  
nOh}(), @퓬Aj_ unit\JOJO_HangedManU.bmp Fold.wav 胆jbghc;1;h
kK\e(U), xAO LaserGun.wav
kK\e(),   Splash.wav;3;
^̎ԗ(U), X[p[^bN Engine.wav
^̎ԗ(),  Crash.wav
g(̌e), ;@퓬Aj_q˖  Storm.wav
WXeBX(U), l`o Storm.wav
WXeBX(), q
nT~, 
WXeBX̘S(U), e Unit\JOJO_KugutuU.bmp Whiz.wav
WXeBX̘S(), A
Ɋo(U), @퓬Aj_˔ BeamCoat.wav Ɋo 胆jbghc
Ɋo(),  
o[Y(U), Pv`xˏo
o[Y(), qW 
Mg(U), uԕό` Unit\JOJO_TheSunU.bmp;l`oI[ 
Mg(),  
T(U), uԕό` Unit\JOJO_TheSunU.bmp;gUr[ 
T(), gUr[ 
nCvGXeX(U), 
nCvGXeX(), ܌
n[v[Vbg, NX{E
[^[wbh(U), Engine.wav
[^[wbh(), Abp[ Crash.wav
fBi[^C(U), l`onk Warship.wav
fBi[^C(), ݕt Crash.wav
Qu_(U), @퓬Aj_򖗖  Splash.wav Ώۃjbghc;e Anime\EFFECT_JOJO_Geb.bmp -.wav
Qu_(), ܌
ed̃IW(), U镐 Foods\EFFECT_Orange01.bmp 16
ed̃IW(U), ] Foods\EFFECT_Orange01.bmp 16;l`o唚
ed̃IW(), 唚
gg_̗\(), uԕό` Unit\JOJO_BoingoU.bmp;U镐ό` Magic\EFFECT_MagicBookC(Yellow)01.bmp 32 Magic\EFFECT_MagicBook(Open)01.bmp 32 Page.wav
gg_̗\(U), uԕό`;l`otbV Flair.wav
gg_̗\(), _[W Crash.wav
ĐgZ(I), @퓬Aj_aU Sword.wav 胆jbghc
ĐgZ(I), @퓬Aj_aU Sword.wav 胆jbghc
ĐgZ(SI), @퓬Aj_aU Sword.wav 胆jbghc
AkrX_(), U镐 Anime\EFFECT_JOJO_Anubis.bmp
AkrX_(U), a
AkrX_(), a Slash(4).wav
AkrX_(Ƃǂ), 
΂ɕȂbI(), U镐 Anime\EFFECT_JOJO_Anubis.bmp
΂ɕȂbI(U), AȂ
΂ɕȂbI(), AȂ Slash(4).wav
΂ɕȂbI(Ƃǂ), 
̐ԁ{AkrX_(), Eʕ Anime\EFFECT_JOJO_Anubis.bmp 32 - Weapon\EFFECT_Rapier01.bmp 32
̐ԁ{AkrX_(U), a 񓁗
̐ԁ{AkrX_(), ̓r[  Slash(4).wav
AkrX_̓g(), U镐 Anime\EFFECT_JOJO_Anubis(Edge).bmp
AkrX_̓g(U), U艺낵 Swing(2).wav;e EFFECT_JOJO_Anubis(Edge).bmp 32 AntiAirMissile.wav  
AkrX_̓g(), h Slash(4).wav
AkrX_̓g(Ƃǂ), ђʌ
{g̐(U), lWA FastGun.wav;lWA FastGun.wav
{g̐(), _[W Explode.wav
oXeg_(), Snap.wav
oXeg_(U), d 胆jbghc;] DGoods\EFFECT_Fork01.bmp;] DGoods\EFFECT_MetalButt01.bmp;e DGoods\EFFECT_Wheel01.bmp
oXeg_(U), d 胆jbghc;] DGoods\EFFECT_TableKnife01.bmp;e DGoods\EFFECT_FryingPan01.bmp;e DGoods\EFFECT_MetalDrum01.bmp
oXeg_(U), d 胆jbghc;] Weapon\EFFECT_Hatchet02.bmp;e DGoods\EFFECT_Shovel01.bmp;e DGoods\EFFECT_Kinjirou01.bmp
oXeg_(U), d 胆jbghc;] Weapon\EFFECT_Dosu01.bmp;] DGoods\EFFECT_TitanHeadDriver01.bmp;e DGoods\EFFECT_ApparatusDigestorius03.bmp
oXeg_(U), d 胆jbghc;] Weapon\EFFECT_Spanner01.bmp;e DGoods\EFFECT_Scissors02.bmp;e Creature\EFFECT_SuspectRobot01.bmp 48
oXeg_(),  Crash.wav; Crash.wav; Crash.wav
d(U), G  Thunderbolt.wav
d(), d
Zg_(U), n\Ռg 
Zg_(), I[㏸  Fold.wav
}VK, Tu}VK
, Аn
Zg_̕(), ό` Unit\JOJO_Seth(Ax)U.bmp Fold.wav
Zg_̕(U),  
Zg_̕(), a
Zg_EԐڐG(U), n\Ռg 
Zg_EԐڐG(), d͈k -.wav;ό` -.bmp Fold.wav 胆jbghc
IVX_(U), @퓬Aj_gv Page.wav;Ȃ
IVX_(), -
IVX_(NeBJ), @퓬Aj__[W  -.wav;1;@퓬Aj_U镐폀 Info(jbg,胆jbghc,OtBbN) 32 - Bazooka.wav Ώۃjbghc;
IVX_yCJT}z(U), A` Card\EFFECT_Card[01-05].bmp 32 12 1 Page.wav;Ȃ
IVX_yCJT}z(), -
IVX_yCJT}z(NeBJ), @퓬Aj_uԕό`U Unit\JOJO_OsirisU.bmp;@퓬Aj__[W  -.wav;1;_
  @퓬Aj_U镐폀 Info(jbg,胆jbghc,OtBbN) 32 - Bazooka.wav Ώۃjbghc;
fXt[Y(U), @ 
fXt[Y(), X Glass.wav
ːi(U), ^bN
ːi(), h Slash.wav
zX_(U), Xe Gun.wav;Xe Gun.wav
zX_(), 唚 
ACXobg(), 
ACXobg(U), X[p[^bN  FlyBy.wav
ACXobg(),  Crash.wav
fXyieB(), 
fXyieB(U), ł낵 Ice\EFFECT_FallingIceRock01.bmp 64 Storm.wav
fXyieB(), _[W  Crash.wav
gv, gv(n[g)
AgD_(U), œ
AgD_(), Ō
AgD_(Ƃǂ), @퓬Aj_uԕό`U Unit\JOJO_AtumU.bmp;@퓬Aj__[W  -.wav;1;_
  @퓬Aj_U镐폀 Info(jbg,胆jbghc,OtBbN) 32 - Bazooka.wav Ώۃjbghc
ǐSU(U), bNI;œ
ǐSU(), Ō FightHit(1).wav
ǐSU(Ƃǂ), @퓬Aj_uԕό`U Unit\JOJO_AtumU.bmp;@퓬Aj__[W  -.wav;1;_
  @퓬Aj_U镐폀 Info(jbg,胆jbghc,OtBbN) 32 - Bazooka.wav Ώۃjbghc
j~(ԑޔ), ό` JOJO_Cream(3)U.bmp Fold.wav;ό` -.bmp Bazooka.wav
N[(), ό` JOJO_CreamU.bmp Fold.wav
N[(U), a
N[(), A
_[NXy[X(), ό` JOJO_Cream(3)U.bmp Fold.wav
_[NXy[X(U), X[p[^bN  Breath.wav
_[NXy[X(), X[p[^bN  Bazooka.wav
_[NXy[X(Ƃǂ), ђʌ
T[N[JX(), ό` JOJO_Cream(3)U.bmp Fold.wav
T[N[JX(U), uԕό` -.bmp;͉] unit\JOJO_Cream(3)U.bmp Breath.wav Ώۃjbghc
T[N[JX(),   Bazooka.wav
T^jbNEJv[(U), e Effect\EFFECT_Boost(Black)01.bmp 16 Whiz.wav  x
T^jbNEJv[(), 
_[NE~[W(U), l`otbV Wind.wav
_[NE~[W(), -
Ζ^N凋CO(), -
Ζ^N凋CO(U), Ήe;Ήe;Ήe
Ζ^N凋CO(), A;
^J[凋CO(U), 8;Earthquake.wav;l`o唚 Explode(Far).wav
^J[凋CO(),  Crash.wav
n̏yRuz(), U镐ό` Magic\EFFECT_MagicBookC(Orange)01.bmp 32 Magic\EFFECT_MagicBook(Open)01.bmp 32  Page.wav;֏
n̏yRuz(U), 
n̏yRuz(), ݕt
n̏y퓬nԁz(), U镐ό` Magic\EFFECT_MagicBookC(Orange)01.bmp 32 Magic\EFFECT_MagicBook(Open)01.bmp 32  Page.wav
n̏y퓬nԁz(U),   Horses.wav
n̏y퓬nԁz(),  Crash.wav
n̏y|z(), U镐ό` Magic\EFFECT_MagicBookC(Orange)01.bmp 32 Magic\EFFECT_MagicBook(Open)01.bmp 32  Page.wav
n̏y|z(U), A
n̏y|z(), A
n̏yΑ̋lz(), U镐ό` Magic\EFFECT_MagicBookC(Orange)01.bmp 32 Magic\EFFECT_MagicBook(Open)01.bmp 32  Page.wav;{bg
n̏yΑ̋lz(U), {bg
n̏yΑ̋lz(),  Explode.wav
n̏yA~bgz(), U镐ό` Magic\EFFECT_MagicBookC(Orange)01.bmp 32 Magic\EFFECT_MagicBook(Open)01.bmp 32  Page.wav
n̏yA~bgz(U), l`onk Earthquake.wav
n̏yA~bgz(), ܌;;ݕt
n̏yA~bgz(Ƃǂ), ђʌ
##
## l ###############################################################################
NCW[E_Ch, A
ǔe(), @W 
ǔe(U), KX
ǔe(),  Crash.wav
C(U), œ
C(), ;qW
hbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
hbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
hbV(U), -
hbV(), 
hbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_doon.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_doon.bmp 128 128 
hbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_baan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_baan.bmp 128 128 
hbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_gyaan.bmp 128 128 
g̏C, GlM[tB[hWJ
SC(gp), @퓬Aj_ōU MultipleRocketLauncher.wav
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GR[Ỷ(U), g
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GR[Y`bsQ(U), a
GR[Y`bsQ(), œ Explode.wav
GR[Y`bsR, A
Reqddyd(U),  MultipleRocketLauncher.wav
Reqddyd(),   Bazooka.wav
`bsP, Charge.wav
`bsQ, Charge.wav
`bsR, Charge.wav
ԍ(U), a  AntiShipMissile.wav
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I(), ~ʎa  AntiShipMissile.wav
j~(E), @퓬Aj_aU  Bazooka.wav 胆jbghc
߁wȂȂx(U), r[ 킽͉ȂȂ  Whiz.wav 1
߁wwɂӂԁx(U), r[ VOLŎ͔̑̂wɂӂ  Whiz.wav 1
߁wUłȂx(U), r[ ݕӘIU邱Ƃ͂łȂ  Whiz.wav 1
߁wĐgEx(U), r[ 킽͏ĐgE  Whiz.wav 1
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AeBD(U), @  BeamCoat.wav
AeBD(), @W ;4;Page.wav;4;Page.wav;_[W Slash.wav
wuYEhA[(U), A
wuYEhA[(), A Explode.wav
n[~bgEp[v, G 
O(U), @  Reload.wav
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T[tBX(), 
}Ilbg(U), ό` Info(jbg,胆jbghc,OtBbN) Charge.wav;2;Uグ
}Ilbg(), h
uEfbNX(U), j[hA Swing.wav
uEfbNX(), A BreakOff.wav
wAvg(U), j[hA Bow.wav;2;Bow.wav;Bow.wav
wAvg(), A Crash.wav; Crash.wav
O(U), G藐  Whiz.wav
O(), G藐  Whiz.wav; Whip.wav
(), 
(U),  Weapon\EFFECT_Hatchet(T)01.bmp 48
(), h Slash.wav
p[EW(), I[㏸ 
AR[(U), Rv`xˏo Chaff.wav
AR[(), h;2;@W  BeamShot.wav
n(U), Rv`xˏo Chaff.wav
n(), A Uniton.wav
n[FXg(U), Wv`xˏo Chaff.wav;Wv`xˏo Chaff.wav
n[FXg(), AȂ Slash(3).wav
Vf, Ȃ
𑨂郁CN(gp), @퓬Aj_AȂU
𑨂郁CN(), 2;@퓬Aj_AȂ Reload(5).wav;1;@  Sharara.wav
j𕞏]郁CN(gp), @퓬Aj_AȂU
j𕞏]郁CN(), 2;@퓬Aj_AȂ Reload(5).wav;1;@  Sharara.wav
ʂ̗`ɏ郁CN(gp), @퓬Aj_AȂU
ʂ̗`ɏ郁CN(), 2;@퓬Aj_AȂ Reload(5).wav;1;@  Sharara.wav
C[(), ό` Anime\Weapon\EFFECT_FookRope01.bmp Fold.wav
C[(U), uԕό` -.bmp;tbN[v
C[(), _[W
dvEAhEt@C[(), ό` Anime\DGoods\EFFECT_MetalButt01.bmp Fold.wav
dvEAhEt@C[(), ό` Anime\DGoods\EFFECT_Shovel01.bmp Fold.wav
dvEAhEt@C[(), ό` Anime\DGoods\EFFECT_TitanHeadDriver01.bmp Fold.wav
dvEAhEt@C[(), ό` Anime\DGoods\EFFECT_Harisen01.bmp Fold.wav
dvEAhEt@C[(U), uԕό` -.bmp;
dvEAhEt@C[(),  Crash.wav
g(ϐg\), ό` Anime\DGoods\EFFECT_Rubber01.bmp Fold.wav
g(ϐg\), ό` Anime\Weapon\EFFECT_Stone01.bmp Fold.wav
g(ϐg\), ό` Anime\DGoods\EFFECT_Geta01.bmp Fold.wav
g(ϐg\), ό` Anime\DGoods\EFFECT_Spoon01.bmp Fold.wav
nCEFCEX^[(U), e JOJO_HighwayStarU.bmp Whiz.wav
nCEFCEX^[(), A
{z(U), Wv`xˏo
{z(), A Fold.wav;z 
L[NC[, A
uN(U), ] Bullet\EFFECT_Bearing01.bmp
uN(), 3;Reload(3).wav;A` Anime\Explode\EFFECT_SuperExplode[01-12].gif 80 3 1 Explode(Far).wav
̔e(U), œ
̔e(), Ō -.wav;3;-.wav;3;Reload(3).wav;A` Anime\Explode\EFFECT_SuperExplode[01-12].gif 100 4 1 Explode(Far).wav
e_Βe(U),  Beam.wav
e_Βe(), 3;Reload(3).wav;A` Anime\Explode\EFFECT_SuperExplode[01-12].gif 100 4 1 Explode(Far).wav
ڐGe(U),  Beam.wav
ڐGe(), A` Anime\Explode\EFFECT_SuperExplode[01-12].gif 100 4 1 Explode(Far).wav
oCc@E_Xg(U), 3;Reload(3).wav;l`otbV Explode(Nuclear).wav
oCc@E_Xg(), -
, 
Agn[gt@[U[(),   Shutter.wav
Agn[gt@[U[(U), A` Anime\Barrier\EFFECT_MagicShield(White)[01-04].bmp 48 5 1 Inori.wav 胆jbghc;2;] Weapon\EFFECT_Hatchet01.bmp
Agn[gt@[U[(), a
ʐ^̋(U), l`otbV Shutter.wav;2;] Weapon\EFFECT_Hatchet01.bmp
ʐ^̋(), a
O[x[(U), Qv`xˏo
O[x[(), A
obhEJpj[, }VK
, LmC 3
Apb`(), Helicopter.wav
Apb`(U), ~TC 4
Apb`(), A
SĎˌ(U), }VK;}VK;LmC 3;LmC 3;~TC 4
SĎˌ(), A;A唚;
bhzbg`ybp[, A
d(U), i
d(), i;d
u[XgbV(), d
u[XgbV(U), A MultipleRocketLauncher.wav
u[XgbV(),  Explode.wav
tp[(), qW 
tp[(U), l`otbV Thunderbolt.wav; MultipleRocketLauncher.wav
tp[(), 
bg̓Őj(U), bNI;j[h Gun.wav
bg̓Őj(), h ;  Bubble.wav
WPI(U), i;Ȃ
WPI(U), Wv;Ȃ
WPI(U), }~;@퓬Aj_}~ -.wav
I(U), -
I(), z 
, -
cc(U), @퓬Aj_򖗖  Ώۃjbghc
Cǐ(U),  Beam.wav
Cǐ(), qW  Fold.wav
C̞g(U),  Beam.wav
C̞g(),   Fold.wav
Ce(U),  Beam.wav
Ce(),   Explode.wav
\iCt, iCt
{g̔GlM[(), lW
{g̔GlM[(U), h Sword.wav;h Sword.wav;r[  BeamCoat.wav;r[  BeamCoat.wav
{g̔GlM[(), QAr[ 
iCt̔GlM[(), iCt
iCt̔GlM[(U), a Slash.wav;a Slash.wav;r[  BeamCoat.wav;r[  BeamCoat.wav
iCt̔GlM[(), QAr[ 
GlM[̃r[h(), iCt
GlM[̃r[h(U), a Slash.wav;;gUr[  BeamCoat.wav
GlM[̃r[h(), I[W
ɕꂽm(U), 3;Page.wav;3;Page.wav; Shield\EFFECT_Cloak(White)01.bmp Whiz.wav
ɕꂽm(), d
ɕꂽm(), A
ɕꂽm(), Ή
ɕꂽm(),   Splash.wav
ɕꂽm(), ee Gun.wav
GjO}(U), l`o_[NlX Warship.wav
GjO}(), k  Whiz.wav
GjO}(Ƃǂ), Z^O;1;Warship.wav;2;White.bmp 240 240;Clear;1;Warship.wav;2;White.bmp 180 180;Clear;1;Warship.wav;_
  2;White.bmp 120 120;Clear;1;Warship.wav;2;White.bmp 60 60;Clear;ό` Anime\Shield\EFFECT_Cloak(White)01.bmp Page.wav
TheBookyaC̒Ǒ̌z(),  Magic\EFFECT_MagicBookB01.bmp 32;U镐 Magic\EFFECT_MagicBook(Open)01.bmp 32 Page.wav
TheBookyaC̒Ǒ̌z(U), U镐ˌ Magic\EFFECT_MagicBook(Open)01.bmp 32
TheBookyaC̒Ǒ̌z(),  EvilEye.wav
iCt, iCt
TheBookyߋ̒Ǒ̌z(U), @퓬Aj_ Magic\EFFECT_MagicBookB01.bmp 32;@퓬Aj_U镐폀 Magic\EFFECT_MagicBook(Open)01.bmp 32 Page.wav
TheBookyߋ̒Ǒ̌z(), Ō
TheBookyߋ̒Ǒ̌z(), a
TheBookyߋ̒Ǒ̌z(), h
TheBooky̒Ǒ̌z(),  Magic\EFFECT_MagicBookB01.bmp 32;U镐 Magic\EFFECT_MagicBook(Open)01.bmp 32 Page.wav
TheBooky̒Ǒ̌z(U), U镐ˌ Magic\EFFECT_MagicBook(Open)01.bmp 32
TheBooky̒Ǒ̌z(), ܌
TheBooky̒Ǒ̌z(),  Shock(Low).wav
TheBookŷ̒Ǒ̌z(),  Magic\EFFECT_MagicBookB01.bmp 32;U镐 Magic\EFFECT_MagicBook(Open)01.bmp 32 Page.wav
TheBookŷ̒Ǒ̌z(U), U镐ˌ Magic\EFFECT_MagicBook(Open)01.bmp 32
TheBookŷ̒Ǒ̌z(),  Crash.wav
##
## ܕ ###############################################################################
o\(U), œ
o\(), œ;I[㏸ Charge(high).wav
S[hGNXyGX, A
S[hEdENCG, A
n(U), -
n(), h Slash.wav
n(NCG)(U), qW  Ώۃjbghc Charge.wav;2;e  BeamGun.wav
n(NCG)(), @퓬Aj_֏ Fold.wav 胆jbghc;ݕt Crash.wav
n(NCG)(), @퓬Aj_sjA Fold.wav 胆jbghc;ݕt Crash.wav
n(NCG)(), @퓬Aj_I Fold.wav 胆jbghc;h Crash.wav
n(NCG)(), @퓬Aj_w偏 Fold.wav 胆jbghc;ݕt Crash.wav
n(NCG)(), @퓬Aj_嶏 Fold.wav 胆jbghc;h Crash.wav
ʖʃbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
ʖʃbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
ʖʃbV(U), -
ʖʃbV(), 
ʖʃbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_doon.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_doon.bmp 128 128 
ʖʃbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_baan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_baan.bmp 128 128 
ʖʃbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_gyaan.bmp 128 128 
ʖʃbV(NCG)(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
ʖʃbV(NCG)(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
ʖʃbV(NCG)(U), -
ʖʃbV(NCG)(), 
ʖʃbV(NCG)(Ƃǂ), @퓬Aj_l`otbVU Inori.wav 胆jbghc
g(^Bj~), @퓬Aj_l`otbVU Charge.wav 胆jbghc
nCp[[h(wx̗), @퓬Aj_h˖ Ώۃjbghc Charge.wav;4;uԕό` JOJO_GiornoGiovana(R)U.bmp;  Inori.wav
XeBbLBtBK[Y, A
O[`ibN(U), e Hand\EFFECT_Punch(Blue)05.bmp 64 Swing.wav
O[`ibN(), 
Wbp[؊J(U), A
Wbp[؊J(), A Chaff.wav
Wbp[؊J(Ƃǂ),  Slash(3).wav
A[Ff`(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
A[Ff`(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
A[Ff`(U), -
A[Ff`(), 
A[Ff`(Ƃǂ), c Explode(Far).wav
A[Ff`(Ƃǂ),  Explode(Far).wav
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GAX~X(U), e unit\JOJO_AerosmithU.bmp Helicopter.wav
GAX~X(), KgO MachineCannon.wav
vyˌ(U), ] Weapon\EFFECT_BigShuriken01.bmp Helicopter.wav
vyˌ(), a Slash.wav
e(U), e Bullet\EFFECT_LandMine01.bmp Bomb.wav
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  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
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  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
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ԐڌŒ(U), @ 
ԐڌŒ(),   Sword.wav
NtgE[N, A
ڌŒ(U), A
ڌŒ(), A Sword.wav
(eیŒ), 2;Tub.wav;2;Tub.wav;2;Tub.wav;2;Tub.wav;Tub.wav
eیŒ(U), sXg -.bmp
eیŒ(), ee Explode(Small).wav
NbV(U), Pv`xˏo Splash.wav
NbV(), ̓r[  Slash.wav
ÑNbV(U), Pv`xˏo Splash.wav
ÑNbV(), ̓r[  Slash.wav;o
g[LOEwbh(U), Pv`xˏo Splash.wav
g[LOEwbh(), @W  Fold.wav
X, iCt
O[EfB, A
HlJrUz(U), l`o  Wind.wav
HlJrUz(), q  Bubble.wav
U(U), uԕό` -.bmp;Sv`xˏo
U(),  Slash.wav
nʓD(U), l`oI[ 
nʓD(), -
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D̑(U), j[hA Storm.wav
D̑(), 
D̔g(U),  Bullet\EFFECT_GroundCutter(Orange)01.bmp Whiz.wav 
D̔g(),   Splash.wav
IAVX, A
oEhbV(U), 
oEhbV(),   Splash.wav
Ct, Ct Weapon\EFFECT_Rifle03.bmp
oEhEk<p[Z[u>(), Ct Weapon\EFFECT_Rifle03.bmp
oEhEk<p[Z[u>(U), ee  Weapon\EFFECT_Rifle03.bmp
oEhEk<p[Z[u>(), _[W  Inori.wav
pubNEC[WEk(), qW ;Ct Weapon\EFFECT_Rifle03.bmp
pubNEC[WEk(U), ee  Weapon\EFFECT_Rifle03.bmp
pubNEC[WEk(), z  Inori.wav
@(), U镐 Bullet\EFFECT_LandMine01.bmp
@(U), @퓬Aj_U镐폀 -.bmp swing.wav Ώۃjbghc
@(), @퓬Aj_U镐] Bullet\EFFECT_LandMine01.bmp 胆jbghc;1;
@n(), U镐 Bullet\EFFECT_LandMine01.bmp
@n(U), @퓬Aj_U镐폀 -.bmp swing.wav Ώۃjbghc;l`o
@n(), 
##
## Z ###############################################################################
j~(XgOlbg), V[hh Weapon\EFFECT_Net01.bmp 32 Swing.wav - XgOlbg
Xg[Et[, A
reEXgO(U), e -.bmp Swing.wav  L
reEXgO(), _[W Whip.wav
XgOgbv(U), l`o  Swing.wav
XgOgbv(), _[W BreakOff.wav
IIbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_gogogo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_gogogo01.bmp 64 64 ;Clear
IIbV(), Z^O;FlameThrower.wav;2;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;1;_
  Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;1;Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo03.bmp 64 64 ;Clear;2;Cutin\EFFECT_JOJO_dododo02.bmp 64 64 ;Clear;2;_
  Cutin\EFFECT_JOJO_dododo01.bmp 64 64 ;Clear
IIbV(U), -
IIbV(), 
IIbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_doon.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_doon.bmp 128 128 
IIbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_baan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_baan.bmp 128 128 
IIbV(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_gyaan.bmp 128 128 
I(U), ;
I(), 3;Page.wav;3;Whip.wav;_[W Crash.wav
LbX, A
LbX̃V[(), U镐 Anime\EFFECT_JOJO_KissSeal.bmp 32 Page.wav
LbX̃V[(U), ] Anime\EFFECT_JOJO_KissSeal.bmp 32
LbX̃V[(), @퓬Aj_U镐폀 Info(jbg,胆jbghc,OtBbN) Swing.wav 胆jbghc;_[W Whip.wav
V[bV(), U镐 Anime\EFFECT_JOJO_KissSeal.bmp 32 Page.wav
V[bV(U),  Anime\EFFECT_JOJO_KissSeal.bmp 32
V[bV(), @퓬Aj_U镐폀 Info(jbg,胆jbghc,OtBbN) -.wav Ώۃjbghc;_
  @퓬Aj_] 胆jbghc;;@퓬Aj_ōU FastGun.wav; ;2;
g̕ʑB(), ߉摜 Anime\EFFECT_JOJO_KissSeal.bmp Page.wav
t[Et@C^[Ye(U), e ;e ;e 
t[Et@C^[Ye(), A
Z(U), l`o
Z(), q  Wind.wav
WJ(U), l`oo  Shower.wav
WJ(),   Splash.wav
EFU[E|[g(U), SC -.bmp Whiz.wav
EFU[E|[g(),   Splash.wav
(U), d
(), d
CRC(), 
J(U), l`o Storm.wav
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(U), œ Storm.wav
(),  Shock(Low).wav;
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_Co[E_E(), A Explode.wav
sGlM[J(U), œ Shock(Low).wav
sGlM[J(),  Crash.wav
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\j(), _[W Fold.wav;3; Crash.wav;  Crash.wav
e̗H, sXg
EFU[E|[g(ߐ)(),  Wind.wav
EFU[E|[g(ߐ)(U), œ Storm.wav
EFU[E|[g(ߐ)(),  Shock(Low).wav
߂chrb(U), bc
߂chrb(), Ȃ Reload(5).wav
zCgXlCN(U), œ
zCgXlCN(),  Explode.wav
ߐڃzCgXlCN(U), œ
ߐڃzCgXlCN(),  Crash.wav
chrbCWFNg(U), Ȃ
chrbCWFNg(), Ȃ Saber.wav
chrbCWFNg(Ƃǂ), @퓬Aj_bc Whip.wav
b|lnnm(U), A
b|lnnm(), A Explode.wav
ԂI(U), œ
ԂI(),  Explode.wav;_[W  BreakOff.wav;  Crash.wav
d͕t](U), l`oI[  Charge.wav
d͕t](), _[W Crash.wav
ChECEwu(U), @퓬Aj_] Storm.wav;
ChECEwu(), NeBJa
iCtChCwu(), ;1;A 񓁗
iCtChCwu(U), A Swing(2).wav;e Weapon\EFFECT_MulchThrowingSword02.bmp Swing(2).wav ;_
  e Weapon\EFFECT_MulchThrowingSword02.bmp Swing(2).wav 
iCtChCwu(), 
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͉I(U), @퓬Aj_] Storm.wav;
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O[O[Eh[Y(U), a
O[O[Eh[Y(), ܌
߈ˁEk(U), @ 
߈ˁEk(), @W  Whiz.wav
KObv(), sXg
KObv(U), 
KObv(), Ō
nhK, sXg
ˎˌ(), sXg
ˎˌ(U), bNI;sXg;sXg;sXg
ˎˌ(), r[  _
p_(), Ct
p_(U), bNI;Ct
p_(), r[  _
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E(), a
nCEFCEgDEw(U), @퓬Aj_d;l`o_[NlX
nCEFCEgDEw(), d
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}E}\(), z  Glass(3).wav
藧(U), 
藧(), h ;_[W  Stab.wav
WsitbV, A
_fr(), tXR
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Ђ̒e(), 3;Drill.wav
Ђ̒e(U), lWA MachineCannon.wav
Ђ̒e(), A
d͐^(U), SC -.bmp Whiz.wav;l`o
d͐^(), I[㏸  Fold.wav
݂, ݕt
vErYLbg(U), Whiz.wav
vErYLbg(), ݕt;A;܌;ݕt
vlbgEEFCuX(), -
vlbgEEFCuX(U), 覐 AntiAirMissile.wav
vlbgEEFCuX(), A` Anime\Explode\EFFECT_SuperExplode[01-12].gif 80 4 1 Explode(Far).wav
Tu~bVov(U), i
Tu~bVov(), ł;@퓬Aj_覐΍U AntiAirMissile.wav;A` Anime\Explode\EFFECT_SuperExplode[01-12].gif 80 4 1 Explode(Far).wav
@, A
hSYEh[(U),  ;i
hSYEh[(), ΂ Bazooka.wav
勥̕p(U), A
勥̕p(), A
勥̕p(NeBJ), @퓬Aj_Ŗ Shock(Low).wav;@퓬Aj_a Crash.wav
ToCo[(gp), d;@   Beamcoat.wav
ToCo[(), d
LQ(U), l`otbV Charge(High).wav
LQ(), q 
x_, ܂݌x_
WFCEnEXEbN, œ
S̒e(), sXg
S̒e(U), sXg;sXg;sXg;2;sXg
S̒e(), ee Explode.wav
{w~AEv\fB[(U), l`otbV
{w~AEv\fB[(), @퓬Aj_ Weapon\EFFECT_Revolver01.bmp BeamSaber.wav 胆jbghc;ee Gun.wav
{w~AEv\fB[(), @퓬Aj_ DGoods\EFFECT_Scissors02.bmp BeamSaber.wav 胆jbghc;a Crash.wav
{w~AEv\fB[(), @퓬Aj_ Animal\EFFECT_Wolf01.bmp BeamSaber.wav 胆jbghc;ݕt Roar.wav
{w~AEv\fB[(), @퓬Aj_ Creature\EFFECT_SuspectRobot01.bmp BeamSaber.wav 胆jbghc; Crash.wav
{w~AEv\fB[(), @퓬Aj_ Creature\EFFECT_Doll01.bmp BeamSaber.wav 胆jbghc; BreakOff.wav
bY(U), Sv`xˏo Bow.wav
bY(), z  Bearing.wav
]̉D(U), Qv`xˏo Bow.wav
]̉D(), z  Bearing.wav
A_[E[h(U), a
A_[E[h(), Ō
nʂ̋L^(U), a;1;@퓬Aj_򖗖  Walk(Robot).wav Ώۃjbghc
nʂ̋L^(),  Crash.wav
ЉЂ̋L^(U), a;1;@퓬Aj_򖗖  Walk(Robot).wav Ώۃjbghc;2;l`o_[NlX Earthquake.wav
ЉЂ̋L^(),  Explode(Nuclear).wav


X^h
i, i
##
## O ###############################################################################
^[j[h(U), 4;FlyBy.wav;
^[j[h(), ݕt
J~\, e[uiCt
RdhC[(U), ] Weapon\EFFECT_SuperCannon01.bmp
RdhC[(), d
(), pCN
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sjA_Cu(U), i
sjA_Cu(), ݕt;ݕt;ݕt
g(זẼ_~[), _~[ - זẼ_~[
nT~(U), i
nT~(),  Explode.wav
(U), @  Breath.wav
(), G 
劙, 劙
yl`(U), a
yl`(), ݕt
yl`(),   Explode.wav
, ܌
J~\(), a
e(), ό` Anime\Weapon\EFFECT_CrossBow01.bmp Fold.wav
e(U), uԕό` -.bmp;NX{E
e(), NX{E
ۓۂ(U), l`onk Warship.wav
ۓۂ(), ݕt Crash.wav
g(z[), ό` Anime\DGoods\EFFECT_Brick01.bmp Fold.wav;ό` -.bmp -.wav
g(z[), ό` Anime\DGoods\EFFECT_BuildingStone01.bmp Fold.wav;ό` -.bmp -.wav
g(z[), ό` Anime\DGoods\EFFECT_GoldIngot01.bmp Fold.wav;ό` -.bmp -.wav
g(z[), ό` Anime\DGoods\EFFECT_Marble01.bmp Fold.wav;ό` -.bmp -.wav
܌(U), uԕό` -.bmp;@퓬Aj_򖗖  Splash.wav Ώۃjbghc;a  -.wav
܌(), ܌
d(), -
d(U), d 胆jbghc
d(),   Thunder.wav
݂, ݕt
(U), 
(), h
̓(U), Ōˌ Earthquake.wav
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ˌ(U), l`oړ^bN  Earthquake.wav
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G, G 
mRMp(U), X[p[^bN  Earthquake.wav
mRMp(), a -.wav; Crash.wav
##
## l ###############################################################################
{z(U), uԕό` -.bmp;Wv`xˏo
{z(), A Fold.wav;z 
ːi, ^bN
(U), 3;Reload(3).wav;l`o唚 Explode(Nuclear).wav
(),  Crash.wav
j~(t̑), @퓬Aj_򖗖  Splash.wav
CU(U), uԕό` -.bmp;
CU(), ;qW ;2;܌
j~(}zw), }
l16J[rECt, }VK
C, LmC
~TC(), Helicopter.wav
~TC(U), ~TC 4
~TC(), A
d(U), i
d(), i;d
u[XgbV(), d
u[XgbV(U), A MultipleRocketLauncher.wav
u[XgbV(),  Explode.wav
tp[(), qW 
tp[(U), l`otbV Thunderbolt.wav; MultipleRocketLauncher.wav
tp[(), 
C̞g(U),  Beam.wav
C̞g(),   Fold.wav
Ce(U),  Beam.wav
Ce(),   Explode.wav
##
## ܕ ###############################################################################
蓁, U艺낵
P(U),   Whiz.wav
P(),   Whip.wav
߂, ł
wx(U), i
wx(), ł 1;@퓬Aj_˂폀 Bullet\EFFECT_Arrow01.bmp;@퓬Aj_hˍU;2;h
ߐH(U),  Swing(2).wav
ߐH(), ݕt Fold.wav;ݕt Fold.wav
؂, aˌ
炢, ݕt
g[LOEwbh(U), Pv`xˏo Splash.wav
g[LOEwbh(), @W  Fold.wav
hqs, i
ׂ^(U), @ 
ׂ^(), -
U(Uz), qW 
ECX(U),  
ECX(),  
, ܌
##
## Z ###############################################################################
߂chrb(U), bc
߂chrb(), Ȃ Reload(5).wav
chrbCWFNg(U), Ȃ
chrbCWFNg(), Ȃ Saber.wav
chrbCWFNg(Ƃǂ), @퓬Aj_bc Whip.wav
c񂾔j(U),  BreakOff.wav;1;] Weapon\EFFECT_BrokenGrass01.bmp
c񂾔j(U),  BreakOff.wav;1;] DGoods\EFFECT_Brick01.bmp
c񂾔j(U),  BreakOff.wav;1;] DGoods\EFFECT_BuildingStone01.bmp
c񂾔j(),  Crash.wav
ԂI(U), œ
ԂI(),  Explode.wav;_[W  BreakOff.wav;  Crash.wav
t[Et@C^[Ye(U), e ;e ;e 
t[Et@C^[Ye(), A
BU(U), G藐  Whiz.wav
BU(), G藐  Whiz.wav;I[㏸  Splash.wav
΂(U), i
΂(), h
(U), Ȃ
(), 
(U), Qv`xˏo Bow.wav
(), h
n̉t(U), SC -.bmp Whiz.wav
n̉t(), A
剻I(U), 
剻I(), Pbgp` Weapon\EFFECT_Rock01.bmp Crash.wav
ݖ(U), i
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otsa`bj(U), k  Storm.wav
otsa`bj(),  Storm.wav
̉D(U), i
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l
Jb^[iCt, Jb^[
L̋Ce(U),  Beam.wav
L̋Ce(),   Explode.wav
XRbv, U镐 DGoods\EFFECT_Shovel01.bmp
nhK, sXg
VbgK, VbgK
l2d@֏e, wr[}VK


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