
WiTW[X^[
RF̔g䎾(), I[㏸  Charge.wav
RF̔g䎾(U),  FastGun.wav
RF̔g䎾(), Cz  inori.wav;2;  BeamGun.wav
RF̔g䎾(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_doon.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_doon.bmp 128 128 
RF̔g䎾(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_baan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_baan.bmp 128 128 
RF̔g䎾(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_gyaan.bmp 128 128 

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RF̔g䎾(), I[㏸  Charge.wav
RF̔g䎾(U), X[p[p`  Whiz.wav
RF̔g䎾(), Cz  inori.wav;2;  BeamGun.wav

WW̊Ȗ`
V[hh(gh), r[R[g BeamCoat.wav gh
i, i
g䎾(U), i
g䎾(), d Charge(High).wav;2;  Explode(High).wav
̔g(), @W  Charge.wav
̔g(U), i
̔g(), Cz  inori.wav;2;  BeamGun.wav
##
## ꕔ ###############################################################################
, XsA
F̔g䎾(), d  Charge(High).wav;2;  Explode(High).wav
g`(U), d Beamcoat.wav
g`(),   Explode(High).wav
΂̔g䎾(U), VbNr[ F LaserGun.wav
΂̔g䎾(), VbNr[ F -.wav;2; F Inori.wav
F̔g䎾(), qW  Charge.wav
F̔g䎾(U), i
F̔g䎾(), d  Charge(High).wav;2;  Fire.wav
K^ƗEČ(), ;BeamSaber.wav
K^ƗEČ(U), |  AntiAirMissile.wav
K^ƗEČ(), |;2;a  BeamGun.wav
gJb^[(U), ] Bullet\EFFECT_BeamRingCutter(Pink)01.bmp 16 Beam.wav;] Bullet\EFFECT_BeamRingCutter(Pink)01.bmp 16 Beam.wav
gJb^[(), Aa saber.wav
哹gR(U), LbN
哹gR(), ;  Explode(High).wav
g䗐Q(U), X[p[LbN ]
g䗐Q(), X[p[LbN; Storm.wav
e, sXg
nbgu[h(U),  DGoods\EFFECT_SilkHat01.bmp 20
nbgu[h(), NeBJa
n}[, n}[
gKN(U), e DGoods\EFFECT_Rose(Red)02.bmp 32 Swing.wav
gKN(), h;1;d
ȋn(U), LbN Whiz.wav
ȋn(), @퓬Aj_U艺낵U;1;|
ȏ\n(U), LbN Whiz.wav
ȏ\n(), @퓬Aj_U 񓁗;1;a 񓁗
̔g, 񕜖@
z(U), i
z(), h;2;t̕ 
uԓ(), jbgϐF  胆jbghc storm.wav;  Ice.wav
(U), i
(), 
h(U), r[ 
h(), QAr[ 
CⓀ@(U), X[p[p` 
CⓀ@(), jbgϐF  胆jbghc storm.wav;T Ice.wav;bj  Crash.wav
x(U), Lk SlideWeapon\EFFECT_SlideBeamSword(Black)[01-03].bmp 32 Whiz.wav
x(),  Whip.wav
K^̌, 
x(U), Uグ;Ȃ; Weapon\EFFECT_Sword(T)01.bmp
x(), Aa
^g(), 匕
^g(U), a;
^g(), 
匕, 匕
Vn֎E(U), ;{̗ Storm.wav
Vn֎E(), 
Vn֎E(Ƃǂ),  Warship.wav
n, dݐn
(), `[N[ Reload.wav
(U), `[N[ˌ
(), `[N[ˌ
Sg̃X(), o
Sg̃X(U), l`oj[h Swing.wav
Sg̃X(), A Slash.wav
Ŏ(U), G
Ŏ(), G;ݕt;ݕt
S̒,  񓁗
, n
nU(), n
nU(U), U艺낵
nU(), a;1;Β Explode.wav
q(), n
q(U), U艺낵
q(), a
ɑnU(), n 
ɑnU(U), U艺낵
ɑnU(), a;1;Β Explode.wav;Β Explode.wav
˂(), XsA
˂(U), XsA
˂(), 
dȓ˂(), XsA
dȓ˂(U), XsA
dȓ˂(), ;d
ȓ˂(), XsA
ȓ˂(U), Uグ
ȓ˂(), d;
ny[, ny[
\jbNX^bu(), ny[
\jbNX^bu(U), ny[ˌ
\jbNX^bu(), XsA
\jbNJb^[(), ny[
\jbNJb^[(U), ]a
\jbNJb^[(), ]a
sbhX^bu(), ny[
sbhX^bu(U), ny[ˌ
sbhX^bu(), 
##
##  ###############################################################################
gv\@֏e, Tu}VK
֒egbv(U), ^bN Reload.wav
֒egbv(), @퓬Aj_˂폀 Weapon\EFFECT_ChicagoPineapple01.bmp 20 Reload(2).wav 胆jbghc;
^XbWn}[(), n}[ BeamSaber.wav
^XbWn}[(U), U艺낵
^XbWn}[(),  Crash.wav
^|S{[K(), NX{E BeamSaber.wav
^|S{[K(U), 哛 Weapon\EFFECT_CrossBow01.bmp
^|S{[K(),  Crash.wav
^|S{[K(), NX{E
^|S{[K(U), 哛 Weapon\EFFECT_CrossBow01.bmp
^|S{[K(),  Crash.wav
^|S{[K(g)(), NX{E BeamSaber.wav
^|S{[K(g)(U), 哛 Weapon\EFFECT_CrossBow01.bmp
^|S{[K(g)(),  Crash.wav
NbJ[HC(), d
NbJ[HC(U), [[;
NbJ[HC(), A Explode.wav
NbJ[u[(), d
NbJ[u[(U), ] Weapon\EFFECT_YoYo04.bmp 64
NbJ[u[(), Pbgp` Weapon\EFFECT_YoYo04.bmp 64  Explode.wav
gIx(U), ^bN
gIx(),  FightHit(1).wav;1;d Charge(High).wav;2;  Explode(High).wav
ggbv(U), Lk SlideWeapon\EFFECT_BeamChain(White)[01-03].bmp 32 Whiz.wav
ggbv(), I[W -.wav;2;d Inori.wav
ggbv(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_doon.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_doon.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_doon.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_doon.bmp 128 128 
ggbv(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_baan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_baan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_baan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_baan.bmp 128 128 
ggbv(Ƃǂ), Z^O;Explode(Far).wav;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 32 32 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 48 48 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 64 64 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 72 72 ;Clear;0.5;Cutin\EFFECT_JOJO_gyaan.bmp 96 96 ;Clear;0.5;_
  Cutin\EFFECT_JOJO_gyaan.bmp 112 112 ;Clear;8;Cutin\EFFECT_JOJO_gyaan.bmp 128 128 
V{`[(), A
V{`[(U), e Common\EFFECT_Pop(White)05.bmp Whiz.wav
V{`[(), _A  Inori.wav
V{oA[(), A
V{oA[(U), A
V{oA[(), ̈k 
rbOCfB(), $(pCbg)̓V{Jb^[OCfBōUB
rbOCfB(), A
rbOCfB(U), e  Beam.wav;Sv`xˏo Whiz.wav
rbOCfB(), AȂ
V{Jb^[(), A
V{Jb^[(U), e  Beam.wav;Uv`xˏo Whiz.wav
V{Jb^[(), W  MultipleRocketLauncher(Light).wav;2;a
V{Y(), A
V{Y(U), e  Beam.wav;Wv`xˏo Whiz.wav
V{Y(), F BeamCoat.wav;2;tbV Inori.wav
g}t[(), ˂ Shield\EFFECT_Mant(Red)01.bmp 32
g}t[(U), Ȃ
g}t[(), Ō;d Beamcoat.wav
֎񗧑(), ˂ Shield\EFFECT_Mant(Red)01.bmp 32
֎񗧑(U), obNLbN
֎񗧑(),  Explode.wav;1;d Charge(High).wav;2;  BeamGun.wav
}VK, }VK
֒e, |eg}bV[
Pbgp`(), -
Pbgp`(U), Pbgp` Hand\EFFECT_Punch(Black)01.bmp 24
Pbgp`(), Pbgp` Hand\EFFECT_Punch(Black)01.bmp 24 Crash.wav
OƎˑu(U), r[  Inori.wav
OƎˑu(),   Explode.wav
L掇OƎˑu(U), l`or[  Inori.wav
L掇OƎˑu(),   Explode.wav
d@֖C(), Reload.wav
d@֖C(U), }VLm Gunpod.wav
d@֖C(), }VLm Gunpod.wav;A
j~(Pʊ), ؂蕥
ߐH(U), i
ߐH(), ł Fold.wav 1
GbW(), ˂ Attack\EFFECT_Swing02.bmp
GbW(U), 
GbW(), a
Pʊ(),  ;2;˂ό` Attack\EFFECT_Swing02.bmp 32 Attack\EFFECT_Swing(Yellow)02.bmp 32 Charge(Silent).wav
Pʊ(U), a  BeamSaber(5).wav
Pʊ(), NeBJa Slash(4).wav
̒e(U), RAXbVr[  FastGun.wav
̒e(), RAXbVr[ ;@퓬Aj_֏ Fold.wav 胆jbghc;ݕt Crash.wav
̒e(), RAXbVr[ ;@퓬Aj_sjA Fold.wav 胆jbghc;ݕt Crash.wav
̒e(), RAXbVr[ ;@퓬Aj_I Fold.wav 胆jbghc;h Crash.wav
̒e(), RAXbVr[ ;@퓬Aj_w偏 Fold.wav 胆jbghc;ݕt Crash.wav
̒e(), RAXbVr[ ;@퓬Aj_l Fold.wav 胆jbghc;ݕt Crash.wav
̒e(), RAXbVr[ ;@퓬Aj_嶏 Fold.wav 胆jbghc;h Crash.wav
S{̔g䎾(), 啬o  Charge.wav
S{̔g䎾(U), X[p[p` 
S{̔g䎾(), Cz  Beamcoat.wav;2;唚  BeamGun.wav
ό`(), H  FlyBy(High).wav
ό`(~), nʏՌ Mist.wav
^󗳊(U), 
^󗳊(),  Saber.wav
̏p(U), тR
̏p(), 
_(),  Wind.wav
_(U), S] Hand\EFFECT_Punch(White)16.bmp 32 񓁗;
_(),  MultipleRocketLauncher.wav;2;Co Crash.wav
ӞD(), Cz
ӞD(U), r[  Storm.wav
ӞD(), h  MultipleRocketLauncher(Light).wav; -.wav
(U), G 
(), G  Stab.wav;1;
ԍ(U), ^bN;G 
ԍ(), G  Stab.wav;1;t̕ ;
eeԂ(U), {o[ -.bmp
eeԂ(), ee Explode.wav
(U), Uv`xˏo Fold.wav;Uv`xˏo Fold.wav
(),  IW Stab.wav
IȘ](), ̗ 񓁗 Fold.wav
IȘ](U), A
IȘ](), A Slash.wav
iCt, iCt
֕iCt(), U镐ό` Weapon\EFFECT_Dagger01.bmp 32 Weapon\EFFECT_Chain01.bmp 32 Saber.wav
֕iCt(U), Uグ;Ȃ
֕iCt(), a
j(U), ^bN
j(), ł Stab.wav
##
## G ###############################################################################
ǐj, G
ˌ(U), ^bN
ˌ(),  Crash.wav
