# Animation ͈ȉ̂RނłB
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#---------jbg---------
؂̃\[h(), uԕό` Unit\ZELDA01_LinkU(2).bmp;Eʕ EFFECT_ZELDA01_MagicalShield02.bmp 40 - Anime\Weapon\EFFECT_WoodSword01.bmp 32 - Reload(2).wav
؂̃\[h(U), uԕό` Unit\ZELDA01_Link(Attack)U.bmp;
؂̃\[h(), a
zCg\[h(), uԕό` Unit\ZELDA01_LinkU(2).bmp;Eʕ EFFECT_ZELDA01_MagicalShield02.bmp 40 - Anime\Weapon\EFFECT_Sword02.bmp 32 - Reload(2).wav
zCg\[h(U), uԕό` Unit\ZELDA01_Link(Attack)U.bmp;
zCg\[h(), a
}WJ\[h(), uԕό` Unit\ZELDA01_LinkU(2).bmp;Eʕ EFFECT_ZELDA01_MagicalShield02.bmp 40 - Anime\Weapon\EFFECT_SilverSword01.bmp 32 - Reload(2).wav
}WJ\[h(U), uԕό` Unit\ZELDA01_Link(Attack)U.bmp;
}WJ\[h(), a
\[hr[()(), -
\[hr[()(U), uԕό` Unit\ZELDA01_Link(Attack)U.bmp;e Anime\LightWeapon\EFFECT_LightSword(Orange)02.bmp 48 Thunder(2).wav
\[hr[()(), _[W Inori.wav
\[hr[()(), -
\[hr[()(U), uԕό` Unit\ZELDA01_Link(Attack)U.bmp;e Anime\LightWeapon\EFFECT_LightSword(White)02.bmp 48 Thunder(2).wav
\[hr[()(), _[W Inori.wav
\[hr[(), -
\[hr[(U), uԕό` Unit\ZELDA01_Link(Attack)U.bmp;e Anime\LightWeapon\EFFECT_LightSword(Yellow)02.bmp 48 Thunder(2).wav
\[hr[(), _[W Inori.wav
(), Đ Reload(2).wav
(U), uԕό` Unit\ZELDA01_Link(Attack)U.bmp;a Slash(6).wav
(), a
V[hh(}WJV[h), uԕό` Unit\ZELDA01_LinkU(2).bmp;V[hh EFFECT_ZELDA01_MagicalShield01.bmp 32 Flair.wav V[hh
u[(), -
u[(U), ] "Weapon\EFFECT_WoodBoomerang01.bmp" 32 Swing.wav
u[(), _[W FightHit(3).wav
}WJu[(), -
}WJu[(U), ] "Bullet\EFFECT_ShootingCutter(White)01.bmp"  32 Swing.wav
}WJu[(), _[W  FightHit(3).wav
oN_(), @ZELDA01_Z^O
oN_(U), l`o唚  Explode(Far).wav
oN_(), _[W Crash.wav
oN_(AreB), @퓬Aj_U镐폀 "EFFECT_ZELDA01_Bomb01.bmp" Uniton.wav
oN_(AreB)(), $(jbg)́AoN_߂̕ǂɎd|B
}WJbh(), -
}WJbh(U), e "Common\EFFECT_SonicBoom(White)01.bmp" BeamSaber(5).wav  c
}WJbh(), _[W BeamGun.wav
oCu(), U镐 "Magic\EFFECT_MagicBookC(Red)01.bmp"  -.wav
oCu(U), e "Common\EFFECT_SonicBoom(Red)01.bmp" BeamSaber(5).wav  c
oCu(), 
|Ɩ, |
̖, | 
#---------ACe---------
E\N(), -
E\N(U),   Fire.wav
E\N(),   Fire(2).wav
E\N(), -
E\N(U),  Fire.wav
E\N(),  Fire(2).wav
̃GT(), U镐 "Foods\EFFECT_TheMeat01.bmp" Uniton.wav
̃GT(U),  Bomb.wav
̃GT(), -
J(), -
J(U), Đ FFT_LevelUp(Job).wav; -.wav
J(), _ Inori.wav
e|[g(), Đ FFT_LevelUp(Job).wav; -.wav
ǉoN_(), @ZELDA01_Z^O
ǉoN_(U), l`o唚  Explode(Far).wav
ǉoN_(), _[W Crash.wav
̐, @퓬Aj_U镐폀 "Weapon\EFFECT_Potion(Blue)01.bmp" Uniton.wav;񕜖@A Charge(2).wav
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# }WJbh̉́ACharge(Silent).wav IXXB
# r[\[h̉ Machine.wav IXXB



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#---------Kmg---------
r[(U), LmC 1 BeamCannon.wav
r[(),  Crash.wav
r[(U),  Beam.wav
r[(), 
##ClX^tHX
\[h(), -
\[h(U), ^bN
\[h(), _[W Stab.wav
\[hr[(), -
\[hr[(U), e Anime\LightWeapon\EFFECT_LightSword(Yellow)02.bmp 48 Machine.wav
\[hr[(), _[W Inori.wav
#---------n̓G̕---------
##IN^bN
(), -
(U), e Weapon\EFFECT_Stone01.bmp 32 Cannon.wav
(), Pbgp` Weapon\EFFECT_Stone01.bmp 32 Crash.wav
##eN^Cg
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U(eN^Cg([_))(), @퓬Aj_}~U
U(eN^Cg([_))(), @퓬Aj_}~U
U, ftHg Bomb.wav
U(), @퓬Aj_}~
##u
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(U), e Weapon\EFFECT_Trident01.bmp 32 Swing.wav
(), Pbgp` Weapon\EFFECT_Trident01.bmp 32 Stab.wav
##s[nbg
щ(), ; Unit\ZELDA01_PeahatU.bmp 32 Helicopter.wav
щ(U), Pbgp` Unit\ZELDA01_PeahatU.bmp 32 Helicopter.wav
щ(), Pbgp` Unit\ZELDA01_PeahatU.bmp 32 Explode(Small).wav; Ώۃjbghc  f
ό`(s[nbg([_)=>󒆃s[nbg([_)), @퓬Aj_ό` Unit\ZELDA01_Peahat(Air)U.bmp Helicopter.wav
n, ݒׂ
##AX
@(), Đ Whiz.wav
@(U), gŌ -.wav
@(), h˓ˌ
##][
r[()(), ό` Unit\ZELDA01_ZoraU.bmp Splash.wav
r[()(U),  Beam.wav
r[()(), 
Eo(][([_)), Ôg Splash.wav
##M[j
eM[j(), U镐 Unit\ZELDA01_GeeneU.bmp 32  PiyoPiyo(2).wav 񓁗
eM[j(U), e Unit\ZELDA01_GeeneU.bmp 32 Bomb(4Shot).wav  c
eM[j(), 
(M[j([_)), @퓬AjQ׏ Unit\ZELDA01_GeeneU.bmp 32  PiyoPiyo(2).wav 胆jbghc
Eo(M[j([_)), @퓬Aj_  Swing(3).wav
#---------n̓G̕---------
##QE]L[XEoCA
m[}[h(]([_)=>Q]([_)), @퓬Aj_ Swing(3).wav
m[}[h(oCA([_)=>L[XoCA([_)), @퓬Aj_ Swing(3).wav
͍U(), Đ Whiz.wav
͍U(U), gŌ -.wav
͍U(), 
##[v
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ʂ(), _[W FightHit(2).wav
ʂ()(U), l`oړ^bN 
ʂ()(), _[W FightHit(2).wav
##S[A
u[(), -
u[(U), ] "Weapon\EFFECT_WoodBoomerang01.bmp" 32 Swing.wav
u[(), _[W FightHit(3).wav
}WJu[(), -
}WJu[(U), ] "Bullet\EFFECT_ShootingCutter(White)01.bmp"  32 Swing.wav
}WJu[(), _[W  FightHit(3).wav
##EH[}X^[
Aꋎ(), -
Aꋎ(U), Ōˌ -.wav
Aꋎ(), ł FightHit(3).wav
##^[gibN
\[h(^[gibN)(), -
\[h(^[gibN)(U), 
\[h(^[gibN)(), a
V[hh(), V[hh Anime\Shield\EFFECT_MiddleShield01.bmp 32 Slash(6).wav ʖ=
U(oA), oA Mist.wav ʖ=oA
##CNCN 
ߐH(), -
ߐH(U), Ōˌ -.wav
ߐH(), ł FightHit(3).wav
##Muh
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(U), Ōˌ Whiz.wav
(), 
##EBY[u
@()(), Đ Whiz.wav
@()(U), gŌ -.wav
@()(), _[W BeamGun.wav
@()(), -
@()(U), e "Common\EFFECT_SonicBoom(White)01.bmp" BeamSaber(5).wav  c
@()(), _[W  BeamGun.wav
e|[g(), @퓬Aj_g Whiz.wav "@@"
e|[g(U), X[p[^bN
e|[g(), _[W BeamGun.wav
##hA[l[
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#---------{XG̕---------
##ANI^X
XAr[(), qW 
XAr[(U), LmC 9  BeamCannon.wav
XAr[(),  Crash.wav
##hhS
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p(), _ Stab.wav
V[hh(d\^), r[R[g Bazooka.wav d\
##eX`^[g
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pbNt[(U), U镐ˌ "BodyParts\EFFECT_Pincers(Blue)01.bmp" 32 h
pbNt[(), ݕt
##fOhK
gQ, j[hA
gQ(), j[hA Bomb.wav
##S[}[
r, ܌
##p^
qp^(),  Swing.wav
qp^(U), e "ZELDA01_PatraRU.bmp" 32 Charge(Silent).wav
qp^(), 
qp^̗(),  Storm.wav
qp^̗(U), 摜 "ZELDA01_PatraRU.bmp" Charge(Silent).wav
qp^̗(), 
#---------G̕---------
##ou
핕(), -
핕(U), Ōˌ Bubble.wav
핕(),   Inori.wav
i핕(), -
i핕(U), Ōˌ Bubble.wav
i핕(),   Inori.wav
##gbvΑ
gbv, X[p[^bN
V[hh(d\^)(), $(jbg)̍d\A_[WyI
V[hh(d\^), r[R[g Block.wav d\
##eN^Cg(N̖`)
r[()(U), LmC 1 Beam.wav
r[()(), 
m[}[h(eN^Cg(N)), @퓬Aj_Đ Saber.wav
ό`(eN^Cg(咵)(N)), @퓬Aj_}~U
咵U(), Đ Wind.wav
咵U(U), Wv Bomb.wav
咵U(), @퓬Aj_}~




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#---------ACet̕---------
}WJbh([_)(), -
}WJbh([_)(U), e "Common\EFFECT_SonicBoom(White)01.bmp" BeamSaber(5).wav  c
}WJbh([_)(), _[W BeamGun.wav
oCu([_)(), U镐 "Magic\EFFECT_MagicBookC(Red)01.bmp"  -.wav
oCu([_)(U), e "Common\EFFECT_SonicBoom(Red)01.bmp" BeamSaber(5).wav  c
oCu([_)(), 
#---------g̃ACet̕---------
n[g([_), @퓬Aj_U镐폀 "Common\EFFECT_Heart01.bmp" BeamShot.wav
d([_), 񕜖@ Glass(2).wav
}WJNbN([_),  Glass(2).wav
oN_([_)(), @ZELDA01_Z^O
oN_([_)(U), l`o唚  Explode(Far).wav
oN_([_)(), _[W Crash.wav
oN_(AreBE[_), @퓬Aj_U镐폀 "EFFECT_ZELDA01_Bomb01.bmp" Uniton.wav
oN_(AreBE[_)(), $(jbg)́AoN_߂̕ǂɎd|B
#---------ivACet̕---------
̐E([_), @퓬Aj_U镐폀 "Weapon\EFFECT_Potion(Blue)01.bmp" Uniton.wav;񕜖@A Charge(2).wav
̐E([_), @퓬Aj_U镐폀 "Weapon\EFFECT_Potion(Red)01.bmp" Uniton.wav;񕜖@A Charge(2).wav
#---------͒pACet̕---------
̐Α(U), ό` Unit\ZELDA01_Statue1U.bmp -.wav;LmC 3 Beam.wav
̐Α(), 唚 
E̐Α(U), ό` Unit\ZELDA01_Statue2U.bmp -.wav; Beam.wav
E̐Α(), 唚 


