
#̃Ajł́Arqbėpf[^R[i[ŔzzĂ̈ȊOɁA
#ȉ̃ACRgpĂ܂B
#
# FF03_ChocoboU.bmp
# FF03_Chocobo(W)U.bmp
# FF03_Chocobo(B)U.bmp
# FF03_SivaU.bmp
# FF03_Siva(W)U.bmp
# FF03_Siva(B)U.bmp
# FF03_RamuhU.bmp
# FF03_Ramuh(W)U.bmp
# FF03_Ramuh(B)U.bmp
# FF03_EfreetU.bmp
# FF03_Efreet(W)U.bmp
# FF03_Efreet(B)U.bmp
# FF03_TitanU.bmp
# FF03_Titan(W)U.bmp
# FF03_Titan(B)U.bmp
# FF03_OdeinU.bmp
# FF03_Odein(W)U.bmp
# FF03_Odein(B)U.bmp
# FF03_LeviathanU.bmp
# FF03_Leviathan(W)U.bmp
# FF03_Leviathan(B)U.bmp
# FF03_BahamutU.bmp
# FF03_Bahamut(W)U.bmp
# FF03_Bahamut(B)U.bmp


eeR
#-----@-----
PA(), qW  BeamSaber.wav
PA(), 񕜖@
PA(), qW  BeamSaber.wav
PA(), 񕜖@
PA_(), qW  BeamSaber.wav
PA_(), 񕜖@
PAK(), qW  BeamSaber.wav
PAK(), 񕜖@
CY(), qW  BeamSaber.wav
CY(), @퓬Aj_ Creature\EFFECT_Angel02.bmp  胆jbghc;H  Sharara.wav
ACY(), qW  BeamSaber.wav
ACY(), @퓬Aj_ Creature\EFFECT_Angel02.bmp  胆jbghc;H  Sharara.wav
|C]i(), qW  BeamSaber.wav
|C]i(), 񕜖@A
uCi(), qW  BeamSaber.wav
uCi(), 񕜖@A
Xgi(), qW  BeamSaber.wav
Xgi(), 񕜖@A
GXi(), qW  BeamSaber.wav
GXi(), 񕜖@A
veX(), qW  BeamSaber.wav
veX(),  ;GlM[tB[hWJ -.wav
wCXg(), qW  BeamSaber.wav
wCXg(),  ; -.wav
tN(), qW  BeamSaber.wav
tN(),  ;@퓬Aj_r[R[g -.wav " "
GA(), qW  BeamSaber.wav
GA(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
GA(), 
GAK(), qW  BeamSaber.wav
GAK(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
GAK(), 
z[[(), qW  BeamSaber.wav
z[[(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
z[[(), o;A ;唚 
Rt(), qW  BeamSaber.wav
Rt(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
Rt(), Ԃт 
TCX(), qW  BeamSaber.wav
TCX(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
TCX(),  
glh(), qW  BeamSaber.wav
glh(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
glh(NeBJ), A` Wind\EFFECT_CU_Tornado(Blue)[01-04].bmp 80 1 3 storm.wav
~j}(), qW  BeamSaber.wav
~j}, 
g[h(), qW  BeamSaber.wav
g[h, 
#-----@-----
t@CA(), @  BeamSaber.wav
t@CA(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
t@CA(), 
uUh(), @  BeamSaber.wav
uUh(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
uUh(), 
T_[(), @  BeamSaber.wav
T_[(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
T_[(), VbNr[ 
t@C(), @  BeamSaber.wav
t@C(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
t@C(),   Fire(2).wav
uU(), @  BeamSaber.wav
uU(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
uU(), 
T_(), @  BeamSaber.wav
T_(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
T_(), QAVbNr[ 
t@CK(), @  BeamSaber.wav
t@CK(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
t@CK(), 唚;Β
uUK(), @  BeamSaber.wav
uUK(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
uUK(), X
T_K(), @  BeamSaber.wav
T_K(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
T_K(), KVbNr[ 
oCI(), @  BeamSaber.wav
oCI(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
oCI(), A  AI.wav
uCN(), @  BeamSaber.wav
uCN(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
uCN(),  ;Β Bazooka.wav
uNK(), @  BeamSaber.wav
uNK(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
uNK(), jbgϐF  Freeze.wav
hC(), @  BeamSaber.wav
hC(U), -
hC(), z 
fW(), @  BeamSaber.wav
fW(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
fW(), _[W 
fW(Ƃǂ), @퓬Aj_he|[gQ " "  Charge(Silent).wav; f
tA(), @  BeamSaber.wav
tA(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
tA(), qW ;A唚;A
L(), @  BeamSaber.wav
L, l`o 
NGCN(), @  BeamSaber.wav
NGCN(U), U
eI(), @  BeamSaber.wav
eI(U), 覐;l`o
eI(), 
|CY(), @  BeamSaber.wav
|CY(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
|CY(),   Acid.wav
Xv(), @  BeamSaber.wav
Xv(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
Xv(),  
uC(), @  BeamSaber.wav
uC(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
uC(), _ 
C[X(), @  BeamSaber.wav
C[X(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
C[X(),  
VFCh(), @  BeamSaber.wav
VFCh(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
VFCh(),  Thunder(2).wav 
fX(), @  BeamSaber.wav
fX(U), e Common\EFFECT_LightBall01.bmp 8 -.wav  
fX(), ߕ ~  Explode(High).wav
#----------
GXPv()(),   EvilEye.wav; FF03_Chocobo(W)U.bmp
GXPv()(), @퓬Aj_׏ FF03_Chocobo(W)U.bmp - 胆jbghc;uԕό` FF03_Chocobo(W)U.bmp f;uԕό`
GXPv()(),   EvilEye.wav; FF03_Chocobo(B)U.bmp;uԕό` FF03_Chocobo(B)U.bmp f
GXPv()(U), i
GXPv()(), Ō;Ō
GXPv()(),   EvilEye.wav; FF03_ChocoboU.bmp;uԕό` FF03_ChocoboU.bmp f
GXPv()(U), i
GXPv()(), A
ACX()(),   EvilEye.wav; FF03_Siva(W)U.bmp;uԕό` FF03_Siva(W)U.bmp f
ACX()(),  
ACX()(),   EvilEye.wav; FF03_Siva(B)U.bmp;uԕό` FF03_Siva(B)U.bmp f
ACX()(), X
ACX()(),   EvilEye.wav; FF03_SivaU.bmp;uԕό` FF03_SivaU.bmp f
ACX()(), ;;Ⴞ
XpN()(),   EvilEye.wav; FF03_Ramuh(W)U.bmp;uԕό` FF03_Ramuh(W)U.bmp f
XpN()(), d
XpN()(),   EvilEye.wav; FF03_Ramuh(B)U.bmp;uԕό` FF03_Ramuh(B)U.bmp f
XpN()(), KVbNr[ 
XpN()(),   EvilEye.wav; FF03_RamuhU.bmp;uԕό` FF03_RamuhU.bmp f
XpN()(), d
q[g()(),   EvilEye.wav; FF03_Efreet(W)U.bmp;uԕό` FF03_Efreet(W)U.bmp f
q[g()(), 񕜖@
q[g()(),   EvilEye.wav; FF03_Efreet(B)U.bmp;uԕό` FF03_Efreet(B)U.bmp f
q[g()(), 唚;Β
q[g()(),   EvilEye.wav; FF03_EfreetU.bmp;uԕό` FF03_EfreetU.bmp f
q[g()(), Breath.wav;@퓬Aj_l`oU -.wav
nCp()(),   EvilEye.wav; FF03_Titan(W)U.bmp;uԕό` FF03_Titan(W)U.bmp f
nCp(), 
nCp()(),   EvilEye.wav; FF03_Titan(B)U.bmp;uԕό` FF03_Titan(B)U.bmp f
nCp(), ݒׂ
nCp()(),   EvilEye.wav; FF03_TitanU.bmp;uԕό` FF03_TitanU.bmp f
nCp()(U), U
J^Xg()(),   EvilEye.wav; FF03_Odein(W)U.bmp;uԕό` FF03_Odein(W)U.bmp f
J^Xg()(),  ;@퓬Aj_r[R[g -.wav " "
J^Xg()(),   EvilEye.wav; FF03_Odein(B)U.bmp;uԕό` FF03_Odein(B)U.bmp f
J^Xg()(), a
J^Xg()(),   EvilEye.wav; FF03_OdeinU.bmp;uԕό` FF03_OdeinU.bmp f
J^Xg()(U), U镐ˌ -.bmp
J^Xg()(), aˌ
J^Xg()(Ƃǂ), 
oCA()(),   EvilEye.wav; FF03_Leviathan(W)U.bmp;uԕό` FF03_Leviathan(W)U.bmp f
oCA()(), jbgϐF  Freeze.wav
oCA()(),   EvilEye.wav; FF03_Leviathan(B)U.bmp;uԕό` FF03_Leviathan(B)U.bmp f
oCA()(), 
oCA()(),   EvilEye.wav; FF03_LeviathanU.bmp;uԕό` FF03_LeviathanU.bmp f
oCA(), Ôg
on()(),   EvilEye.wav; FF03_Bahamut(W)U.bmp;uԕό` FF03_Bahamut(W)U.bmp f
on()(), I[㏸ 
on()(),   EvilEye.wav; FF03_Bahamut(B)U.bmp;uԕό` FF03_Bahamut(B)U.bmp f
on(), a
on()(),   EvilEye.wav; FF03_BahamutU.bmp;uԕό` FF03_BahamutU.bmp f
on()(U), r[  Fire(2).wav `[WȂ
on()(), ;@퓬Aj_l`oU -.wav
#-----Wuʏ핐-----
iCt, iCt
|, |
eBBO, 
i(f), œ
CgXC[, 
}CS[V, iCt
fBtF_[, T[x
m̖{, ŕ Magic\EFFECT_MagicBookA01.bmp
M}̃x, x g
hSX, XsA
oCLOANX, Аn
eꕶ(), 쑾
eꕶ(U), 쑾
eꕶ(), a
}h̒G, G
C(), {
C(U), {
C(), a
IjI\[h, 
̖, |
ł̖, |
f[T̖, |
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X̖, |
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^̖, |
{̌(U), ftHg
{̌(),   Fire(2).wav
ɂ̕(U), ftHg
ɂ̕(), 
[EX̓{(U), ftHg
[EX̓{(), QAVbNr[ 
X̌Â(U), ftHg
X̌Â(), z 
V̌L(U), ftHg
V̌L(), 
#-----Wuǉ-----
}Tl(), d
}Tl(U), d
}Tl(), a
V̏, 񕜖@
#-----WuR}hU------
, 
܂, 
Ή, 
nk(U), U
X, X
, 
Q,  
VhEtA(), qW ;A唚 ;A 
˂, |A
ׂ(), @roAj_@ - pCbg
(U), Wv
Wv(Rm), XsA}~
Wv(Rm)(), $(jbg)̓WvōUB
Í, r[ 
߂, A
藠, 藠
jł̉(), -
jł̉(U),  
jł̉(),  
#-----WuR}hAreB-----
̉(),  
̉(),  
̉(),  
̉(),  
h̉(),  F
h̉(),  F
Ủ(),  
Ủ(),  
|[V, Cu
nC|[V, Cu
ݍ, I[㏸ 
\, qW 
, @퓬Aj_oA Reload(2).wav " "
, @퓬Aj_摜ˍU Common\EFFECT_SoundWave01.bmp BeamCoat.wav
#-----̑-----
uYibN, œ
_K[, iCt
O\[h, \[h
n}[, ؒ
fbV̌, V~^[
C, LmC
U(ϐg), i
i, i
̓, i
Sup`, œ
ݕt, ݕt
, \[h
ȓ, V~^[
, S̕
, ܌
{, i
G, G 
ỏ, ݕt
ōU, _[W 
ÈōU, _[W 
ٍU, _[W 
U, _[W 
U, _[W 
ჍU, _[W 
ΉU, _[W 
ŁEÈōU, Eғ
ɂ(U), ׊u  
ɂ(U), ׊u  
Ήɂ(U), ׊u  
L, q 
, 
, 
t@CAuX, Ή
, 
a, a
Ôg, Ôg
؂, a
KtA(U), r[  Fire(2).wav `[WȂ
KtA(), ;@퓬Aj_l`oU -.wav
gC, r[ 
gC(MAP)(U), r[ ;l`o 
gC(ł̗)(U), r[ ;l`o 
, a Weapon\EFFECT_GiantSword02.bmp 56
eI(Sl)(), @  BeamSaber.wav
eI(Sl), 覐
Ȃ, a
l̕, S̕
Xbh(U), ftHg
Xbh(), ߕ ~  Explode(High).wav
OfBEX, V[g\[h
Ae~X̋|, A[`F[{E
ZCuUNB[, a Weapon\EFFECT_SaintGreatSword01.bmp
SĂ̖{, ŕ Magic\EFFECT_MagicBookB01.bmp
j̃x, x g
l̑, pCN
}CeBn}[, ؒ
Vp_(), a Weapon\EFFECT_Youtou02.bmp
Vp_, a
z[[h, 񕜖@
~jAbh(U), ftHg
~jAbh(), X
҂̏, ŕ Weapon\EFFECT_JewelRod(White)01.bmp
}T(), a Weapon\EFFECT_Youtou03.bmp
}T, a
IjIu[h, 

ėp
Xp[N_K[(eeR), iCt
xq[XiCt(eeR), iCt
Xg_K[(eeR), iCt
GA[iCt(eeR)(), iCt
GA[iCt(eeR)(U), iCt
GA[iCt(eeR)(), r[iCt 
~(eeR), `N
T}h\[h(eeR)(), 
T}h\[h(eeR)(U), 
T}h\[h(eeR)(), a
t[YuCh(eeR)(), |
t[YuCh(eeR)(U), |
t[YuCh(eeR)(), a
T[yg\[h(eeR)(), 
T[yg\[h(eeR)(U), 
T[yg\[h(eeR)(), a
LOX\[h(eeR), ⌕
uCNuCh(eeR), JgX
Ñ̌(eeR), a Weapon\EFFECT_AncientBronzeSword01.bmp
ubh\[h(eeR), 
GNXJo[(eeR), _
OiN(eeR), 
ubhX(eeR), 
z[[X(eeR), X
OOj(eeR), XsA
ogANX(eeR), g}z[N
_ug}z[N(eeR), n
fYANX(eeR), 
_un[P(eeR), oCLOANX
ggn}[(eeR), n}[
̏(eeR)(U), ftHg
̏(eeR)(), 
X̏(eeR)(U), ftHg
X̏(eeR)(), 
̏(eeR)(U), ftHg
̏(eeR)(), VbNr[ 
S[̏(eeR), 
GtB{E(eeR), |
̖{(eeR), ŕ Magic\EFFECT_MagicBookA(Red)01.bmp
X̖{(eeR), ŕ Magic\EFFECT_MagicBookA(Blue)01.bmp
̖{(eeR), ŕ Magic\EFFECT_MagicBookA(Yellow)01.bmp
~A̒G(eeR), G
̒G(eeR), G
A|̃n[v(eeR), n[v
GNT[(eeR), 񕜖@
Ae}EF|(eeR), a Weapon\EFFECT_IceSword01.bmp 48
