
OiCgoO
LbN(),                             X[p[LbN

_ގq
zK(U),                           z[~O[U[  AntiAirMissile.wav `[WȂ;_
                                          `N partner(1);`N partner(1);`N partner(1)
zK(),                           ;

kzKq
zK(U),                           z[~O[U[  AntiAirMissile.wav partner(1) `[WȂ;_
                                          `N;`N;`N
zK(),                           ;

vWFNg
#
### 얲 ###
#
U(dE),                     @dE Interference.wav
g(zV),                           ً}e|[g Wind.wav zV
w(U),                             @w Interference.wav
w(),                             -
z[~OA~bg(U),             z[~Oe Anime\EFFECT_EPS_HomingAmulet.bmp 16 =2 px͈=90  Whiz.wav
z[~OA~bg(),             _  Explode.wav
pXEFCWj[h(U),           e Anime\EFFECT_EPS_Hari.bmp 32 Bow.wav;_
                                          e Anime\EFFECT_EPS_Hari.bmp 32 Bow.wav
pXEFCWj[h(),           h
doX^[(U),                       gUr[  Whiz.wav `[WȂ
doX^[(),                       gUr[ 
Az(U),                             ] Anime\EFFECT_EPS_Onmyoudama48.bmp 48 Cannon.wav  x;_
                                          ] Anime\EFFECT_EPS_Onmyoudama48.bmp 48 Cannon.wav  x
Az(),                             ;
z(),                           @z;  Inori.wav;  Inori.wav
ޖ(U),                         ˘A` GtFNg摜=gUr[A`() 64 5 3 MultipleRocketLauncher(Light).wav
ޖ(),                         gUr[ 
#
### J ###
#
X[p[V[gEF[u(U),           e 摜=n() 24 Whiz.wav c;_
                                          e 摜=n() 24 Whiz.wav c
X[p[V[gEF[u(),           _  Explode.wav
}WbN~TC(U),                   Ήe ;Ήe  MultipleRocketLauncher.wav
}WbN~TC(),                   A
C[W[U[(U),             @C[W[U[
C[W[U[(),             r[ 
R[hCtFm(U),               Ή  Breath.wav
R[hCtFm(),               Ή  Fire.wav
X^[_Xg@G(U),             @X^[_Xg@G
X^[_Xg@G(),             ;;
mEcE[U[(),                   $(jbg)̓mfBNVi[U[̎B
mEcE[U[(U),                   @mfBNVi[U[ 50 RGB(255,255,0)
mEcE[U[(),                   r[ 
}X^[Xp[N(U),                   @Mg}X^[Xp[N 10
}X^[Xp[N(),                   
uCWOX^[(U),                 o  EvilEye.wav Ώۃjbghc;}~
uCWOX^[(),                 @uCWOX^[ Breath.wav;@zCgC 50 Explode(Nuclear).wav; Ώۃjbghc 
uCWOX^[(),                 @uCWOX^[(~X) Breath.wav
#
### [~A
#
[U[,                                 r[ 
[CgC(U),                   QAr[ 
[CgC(),                   QAr[ 
iCgo[h(U),                       Whiz.wav;1;Whiz.wav;1;q  Whiz.wav
iCgo[h(),                         Glass.wav
fB}[PCV(U),                 d͒e
fB}[PCV(),                 d͒e;  Glass.wav
_[NTChIuU[(U),           I[ ;Wv`xˏo
_[NTChIuU[(),             Glass.wav
~bhiCgo[h(U),                 z[~O[U[  Whiz.wav
~bhiCgo[h(),                 z[~O[U[  Whiz.wav
#
### d
#
Sʒe(U),                           Wv`xˏo Cannon.wav;Wv`xˏo Cannon.wav
Sʒe(),                           gUr[  Beamvalcan.wav
UXe(U),                           z[~O[U[  Beamvalcan.wav
UXe(),                           z[~O[U[  Beamvalcan.wav
#
### `m
#
j~(p[tFNgt[Y),               񕜖@ Ice.wav
p[tFNgt[Y()(U),           Whiz.wav;  Whiz.wav;  Whiz.wav;Z^O 胆jbghc Glass.wav 5
p[tFNgt[Y()(),           -.wav;@p[tFNgt[Y
ACVNtH[(U),                 Wv`xˏo Whiz.wav
ACVNtH[(),                 ;
tXgRX(U),                   r[  Beamvalcan.wav;xAO GunPod.wav
tXgRX(),                   r[  Beamvalcan.wav
tXgRX(),                   xAO GunPod.wav
wCXg[(U),                     xAO Storm.wav
wCXg[(),                     xAO Storm.wav
_CAhuU[h(U),              storm.wav
_CAhuU[h(),             q  storm.wav; glass.wav
ACVNA^bN(U),                   Ώۃjbghc;Xe Whiz.wav;Xe Whiz.wav
ACVNA^bN(),                 Xe Glass.wav;Xe Glass.wav
}CiXj(U),                         Ce x Whiz.wav
}CiXj(),                         xAO Whiz.wav; Glass.wav
R[hfBBjeB[(U),           xAO Storm.wav;Xe Whiz.wav;xAO Storm.wav
R[hfBBjeB[(),           ;Xe;
#
### g
#
p(U),                           Ōˌ
p(),                           Ō;Ō; Crash.wav
F؈(U),                           gUr[  Cannon.wav
F؈(),                           gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ʓ̕(U),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ʓ̕(),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ʉJ(U),                               gUr[  storm.wav
ʉJ(),                               xAO gunpod.wav;A
ؑz(U),                             Storm.wav;2;  Storm.wav;2;xAO GunPod.wav
ؑz(),                             Glass.wav;xAO GunPod.wav;A
ʌ(U),                           gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ʌ(),                           gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
ɍE(U),                             MicroMissile.wav
ɍE(),                             Glass.wav;  Glass.wav;  Glass.wav
яR(),                           uԕό` EPS_HongMeiring(Kick1)U.bmp -.wav;uԕό` EPS_HongMeiring(Kick2)U.bmp -.wav
яR(U),                           uԕό` EPS_HongMeiring(Kick3)U.bmp -.wav;X[p[p`  AntiAirMissile.wav
яR(),                            FightHit(1).wav;xAO
ԗt(U),                           Slap.wav; Chaff.wav Ώۃjbghc;_
                                          o Chaff.wav Ώۃjbghc;؂̗t Chaff.wav Ώۃjbghc
ԗt(),                            Chaff.wav;o Chaff.wav;؂̗t Chaff.wav
ԗt(NeBJ),                   @퓬Aj_uԕό` EPS_HongMeiring(Kick3)U.bmp -.wav;_
                                          @퓬Aj_X[p[p`U  AntiAirMissile.wav;@퓬Aj_X[p[p`  Crash.wav
ʌ@؏(U),                         SgUr[  Cannon.wav;SgUr[  Cannon.wav;SgUr[  Cannon.wav
ʌ@؏(),                           BeamCoat.wav;  BeamCoat.wav;  BeamCoat.wav;  BeamCoat.wav
ʌ@؏(NeBJ),                 @퓬Aj_X[p[p`U  AntiAirMissile.wav;@퓬Aj_X[p[p`  Crash.wav
FɌ(U),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
FɌ(),                         r[  _ Beamvalcan.wav;r[  _ Beamvalcan.wav;_
                                          r[  _ Beamvalcan.wav;r[  _ Beamvalcan.wav
FɌ(NeBJ),                 @퓬Aj_X[p[p`U  AntiAirMissile.wav;@퓬Aj_X[p[p`  Crash.wav
#
### 
#
NiCe(U),                           e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav;e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav
NiCe(),                           A
֒e(U),                                 Cannon.wav;  Cannon.wav
֒e(),                                
#
### p`[m[bW
#
}[L|CY(U),                   Beam2.wav;  Beam2.wav;  Beam2.wav
}[L|CY(),                 d͒e
CWBgg(U),                 n\Ռg  c Whiz.wav
CWBgg(),                 _[W Warship.wav
AOjVC(U),                     Ήe  Missile.wav;Ήe  Missile.wav;Ήe  Missile.wav
AOjVC(),                     A
vZXEfBl(U),               gUr[  Missile.wav;j[h[U[A  Laser.wav
vZXEfBl(),               gUr[  MicroMissile.wav;;j[h[U[A  Laser.wav
VtBz(U),                     Chaff.wav;1;؂̗t Chaff.wav Ώۃjbghc;1;؂̗t Chaff.wav Ώۃjbghc
VtBz(),                     ؂̗t Chaff.wav
^t@eB[O(U),                 d Missile.wav;d Missile.wav;d Missile.wav
^t@eB[O(),                   Crash.wav;A
GhKX(U),                 l`on\Ռg ;l`o  AntiShipMissile.wav
GhKX(),                    Shock(Low).wav
EH[^[Gt(U),                   SgUr[  Whiz.wav  Ώۃjbghc 3;@  BeamCoat.wav
EH[^[Gt(),                     Glass.wav
tHXguCY(U),                 Ήe  Missile.wav;Ήe  Missile.wav;o Chaff.wav
tHXguCY(),                 o Chaff.wav;A
[@NN(U),                 ͉] Fire\EFFECT_FlameThrowerHit(Red)06.bmp 32 AntiShipMissile.wav  Ώۃjbghc 3;_
                                          Ήe  Missile.wav;Ήe  Missile.wav
[@NN(),                 A
x[CCN(U),                   @~E@GtFNg  MicroMissile.wav;gUr[  MicroMissile.wav
x[CCN(),                   gUr[  GunPod.wav
ggVFCN(U),                 n\Ռg  c Whiz.wav;  Beam2.wav
ggVFCN(),                   Glass.wav
AOjCfBAX(U),               ͉] Fire\EFFECT_FlameThrowerHit(Red)06.bmp 32 AntiShipMissile.wav  Ώۃjbghc 3;_
                                          Ήe  Missile.wav;  AntiShipMissile.wav
AOjCfBAX(),               ;
O[Xg[(U),                   ͉] Anime\Common\EFFECT_Leaf01.bmp 32 Storm.wav  Ώۃjbghc 3;_
                                          ؂̗t Chaff.wav Ώۃjbghc
O[Xg[(),                   ؂̗t Chaff.wav;؂̗t Chaff.wav
CtA(U),                     @CtA
CtA(),                      Explode(Nuclear).wav
Vo[hS(U),                   xAO Beamvalcan.wav
Vo[hS(),                   xAO gunpod.wav;A
TCgZi(U),                   Z䊐  Interference.wav Ώۃjbghc;7;gUr[  Beamvalcan.wav
TCgZi(),                   gUr[  MultipleRocketLauncher.wav
҂̐(),                           ͉] Anime\Magic\EFFECT_Hexagram(white)05.bmp 32 Interference.wav  3
҂̐(U),                           Z䊐   Ice.wav Ώۃjbghc;@zCgC 50 MicroMissile.wav
҂̐(),                           gUr[  _ GunPod.wav
҂̐(),                           gUr[  _ GunPod.wav
҂̐(),                           gUr[  _ GunPod.wav
҂̐(),                           gUr[  _ GunPod.wav
҂̐(),                           gUr[  _ GunPod.wav
҂̐(),                           gUr[  _ GunPod.wav
҂̐(),                           gUr[  _ GunPod.wav
gfEv~lX(),                 $(jbg)̓nChWFiXv~lX̎B
gfEv~lX(U),                 I[  Breath.wav;gUr[  Laser.wav
gfEv~lX(),                 d  BeamCoat.wav;gUr[  Laser.wav
TeCgq}(U),                 l`or[  Cannon.wav;l`or[  Cannon.wav
TeCgq}(),                 z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
tMXeBbNC(U),             d;d;z[~O[U[  Laser.wav
tMXeBbNC(),             z[~O[U[  Laser.wav;;d
q_ChO(),               $(jbg)̓C_ChO̎B
q_ChO(U),               d;d;SgUr[  LaserGun.wav
q_ChO(),               gUr[  LaserGun.wav;d
#
### \Z ###
#
j~(vCx[gXNEFA),             g Charge(Slow).wav vCx[gXNEFA
p[tFNgXNEFA(U),             ԋts hide.wav;l`otbV Glass.wav
WbNEUEhr(),             iCt 񓁗 Reload(4).wav
WbNEUEhr(U),             @iCt 3 Swing.wav  Blue;@iCt 3 Swing.wav  Red;@iCt 3 Swing.wav  Red
WbNEUEhr(),             A Slash.wav
WbNEUEbp[(),             iCt 񓁗 Reload(2).wav
WbNEUEbp[(U),             @iCt 3 Swing.wav  Blue;@iCt 3 Swing.wav  Red;@iCt 3 Swing.wav  Red
WbNEUEbp[(),             A Slash.wav
p[fBNV(),               iCt 񓁗 Reload(5).wav
p[fBNV(U),               @iCt 4 Swing.wav  Blue;@iCt Red 4 Swing.wav  Red
p[fBNV(),                Slash.wav
~XfBNV(),                 iCt 񓁗 Reload(5).wav
~XfBNV(U),                 @iCt 4 Swing.wav  Blue;@iCt 4 Swing.wav  Red
~XfBNV(),                  Slash.wav
Elh[(U),                         @Elh[ N
Elh[(),                         A Slash.wav
閶̌eElS(U),                   Wv`xˏo;Wv`xˏo
閶̌eElS(),                   @閶̌eElS
G^[i~[N(U),                   l`oACe MicroMissile.wav
G^[i~[N(),                   _[W 
#
### ~AXJ[bg
#
T[@gtC[(U),              Chaff.wav
T[@gtC[(),             @iCt Red
iCg_X(U),                       j[h[U[A  bow.wav
iCg_X(),                       j[hA
uhEcFyV̎(U),           @  -.wav;Wv`xˏo Whiz.wav
uhEcFyV̎(),           @iCt Blue;d@֖C Beamvalcan.wav
X^[Iu_rf(U),                   SgUr[  Drill(2).wav
X^[Iu_rf(),                   r[  _ Laser.wav;xAO GunPod.wav
gF̖E(U),                         @{̐j̎R
gF̖E(),                         I[W
XJ[bgV[g(U),                 Beam.wav;gUr[  Beamvalcan.wav
XJ[bgV[g(),               gUr[  Beamvalcan.wav
s郌bh(U),                       @s郌bh g
s郌bh(),                        
bh}WbN(U),                     I[  BeamCoat.wav;gUr[  Beamvalcan.wav
bh}WbN(),                     d  BeamSaber.wav;gUr[  Beamvalcan.wav
XJ[bgfr(U),                 @s郌bh g
XJ[bgfr(),                  ; 
XJ[bgfXeBj[(),           I[㏸  Boot.wav
XJ[bgfXeBj[(),           $(jbg)̓XJ[bgfBXeBj[ōUB
XJ[bgfXeBj[(U),           @XJ[bgfBXeBj[
XJ[bgfXeBj[(),           r[  stab.wav;stab.wav;1;QAr[  stab.wav;gUr[  stab.wav;r[  inori.wav
#
### th[XJ[bg
#
Nx[gbv(U),               Sv`xˏo;Uv`xˏo
Nx[gbv(),               r[  _ stab.wav;r[  _ stab.wav;A
̖H(U),                           @~E@GtFNg  MicroMissile.wav;SgUr[  MicroMissile.wav
̖H(),                           z[~O[U[  Breath.wav
X^[{EuCN(U),                 @X^[{EuCN
X^[{EuCN(),                  ; ; ; ; ; ;
[@eC(),                     U镐 Anime\EFFECT_EPS_Laevatain.bmp 32 
[@eC(U),                     @퓬Aj_U镐폀 Laser\EFFECT_EnergyBlade(Red)03.bmp 128 Charge.wav;_
                                          a AntiShipMissile.wav;Uグ AntiShipMissile.wav
[@eC(),                     @[@eC
ĒNȂȂ邩H(),            Ώۃjbghc; Ώۃjbghc;10;@ĒNȂȂ邩H; Ώۃjbghc ; Ώۃjbghc
J^fBIvgbN(U),                 Warship.wav;2;  Warship.wav;2;  Explode.wav
J^fBIvgbN(),                 Missile.wav; Explode(Nuclear).wav
SXTN̔g(),                     I[㏸  Boot.wav
SXTN̔g(U),                     r[   Missile.wav - - 2;Wv`xˏo;@zCgC 50 MicroMissile.wav
SXTN̔g(),                     z[~O[U[  MultipleRocketLauncher.wav
ւꂽV(U),                     ] Common\EFFECT_Shine(Red)04.bmp 64 BeamSaber.wav  x;_
                                          ] Common\EFFECT_Shine(Red)04.bmp 64 BeamSaber.wav  x
ւꂽV(),                     r[T[x  BeamSaber.wav;2;r[T[x  BeamSaber.wav
tH[rhDt[c(U),             r[   Missile.wav - - 2;z[~O[U[  MicroMissile.wav
tH[rhDt[c(),             z[~O[U[  MultipleRocketLauncher.wav
#
### eBzCgbN
#
T[N[U[(U),                   r[   Beam.wav - 1
T[N[U[(),                   xAO Beamvalcan.wav
KOR[h(U),                 AntiShipMissile.wav;xAO Breath.wav Ώۃjbghc
KOR[h(),                 Glass.wav;Xe
t[EBUEFC(U),             @t[EBUEFC
t[EBUEFC(),             r[  Laser.wav;xAO Storm.wav
AfCVC(U),             xAO Storm.wav;j[h[U[  Laser.wav
AfCVC(),             xAO Storm.wav;j[h[U[  _ Laser.wav
e[u^[jO(U),                 Wv`xˏo;r[  Laser.wav;r[  Laser.wav
e[u^[jO(),                 r[  Laser.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
R[hXibv(U),                     Snap(E).wav Ώۃjbghc
R[hXibv(),                   xAO Storm.wav;xAO Storm.wav
m[UEBi[(U),                   xAO Storm.wav; 
m[UEBi[(),                   xAO Storm.wav;  Glass.wav
#
### 
#
P(U),                             Ήe  Beam2.wav;Ήe  Beam2.wav
P(),                               Glass.wav;  Glass.wav
PW(U),                           Ήe  Beam2.wav;Ήe  Beam2.wav
PW(),                             Glass.wav;  Glass.wav
V,                                 т
(U),                           䊐  MultipleRocketLauncher(Light).wav Ώۃjbghc;q  Gunpod.wav
(),                             Glass.wav;  Glass.wav
ʓV(U),                         Wv`xˏo;@퓬Aj_l`onkU
ʓV(),                         xAO GunPod.wav;xAO GunPod.wav
@V(U),                       l`oړ^bN  FlyBy(High).wav
@V(),                       j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
@V(),                       j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
@V(),                       j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
@V(),                       j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
ٍb(U),                           gUr[  MultipleRocketLauncher.wav
ٍb(),                           r[  _;r[  _
SԋS(U),                           @퓬Aj_Eʕ폀 Map\EFFECT_MapHole(Blue)01.bmp 64  Map\EFFECT_MapHole(Red)01.bmp 64  BeamSaber.wav;_
                                           ; 
SԋS(),                            ; ;A
ĔV(U),                        Ώۃjbghc;X[p[^bN  Storm.wav
ĔV(),                        Ώۃjbghc;r[  FlyBy(High).wav;4;xAO gunpod.wav;A
яd˗(U),                         X[p[p`  Beamvalcan.wav
яd˗(),                         X[p[p`  Whiz.wav;gUr[  Beamvalcan.wav
V(U),                         xAO GunPod.wav;xAO GunPod.wav
V(),                         xAO GunPod.wav;xAO GunPod.wav
Lwx(U),                         X[p[p`  Whiz.wav
Lwx(),                         X[p[p`  Bazooka.wav
#
### AX}[KgCh
#
̗ϓ֐l`(U),                       ͉] EPS_Alice'sDollU.bmp -.wav 3 Ώۃjbghc;Wv`xˏo
̗ϓ֐l`(),                       r[  _ Beam2.wav;r[  _ Beam2.wav
̕l`(U),                   Sv`xˏo;6;@   Glass.wav;@   Glass.wav
̕l`(),                   gUr[  gunpod.wav;A
gт̘al`(U),                     ͉] EPS_Alice'sDollU.bmp -.wav 3 Ώۃjbghc;Sv`xˏo
gт̘al`(),                     r[ ;r[ 
̘Il`(U),                   ͉] EPS_Alice'sDollU.bmp -.wav 2 Ώۃjbghc;Uv`xˏo
̘Il`(),                   xAO Beamvalcan.wav;xAO Beamvalcan.wav
̕l`(U),                   gUr[  Beamvalcan.wav
̕l`(),                   gUr[  _ Beamvalcan.wav
̃IAl`(U),               gUr[  Beamvalcan.wav
̃IAl`(),               gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav;_
                                          gUr[  _ Beamvalcan.wav
ʌ̏Cl`(U),                   ͉] EPS_ShanghaiDollU.bmp -.wav 1 Ώۃjbghc;_
                                          Sv`xˏo;gUr[  Whiz.wav; ; ;gUr[  Whiz.wav
ʌ̏Cl`(),                   gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
։̐l`(U),                     ͉] EPS_Alice'sDollU.bmp -.wav 3 Ώۃjbghc;_
                                          Wv`xˏo;gUr[  Whiz.wav
։̐l`(),                     r[  _ Beam2.wav;r[  _ Beam2.wav;_
                                          r[  _ Beam2.wav;r[  _ Beam2.wav
t̋l`(U),                         ͉] EPS_Alice'sDollU.bmp -.wav 3 Ώۃjbghc;_
                                          Wv`xˏo;gUr[  Whiz.wav
t̋l`(),                         r[  _ Beam2.wav;r[  _ Beam2.wav;_
                                          r[  _ Beam2.wav;r[  _ Beam2.wav
݂Hl`(U),                     ͉] EPS_HouraiDollU.bmp -.wav 1 Ώۃjbghc;_
                                          Wv`xˏo;I[ ;SgUr[  Whiz.wav
݂Hl`(),                     gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav;  BeamCoat.wav
`ETNt@CX(),                 $(jbg)̓A[eBtTNt@CXōUB
`ETNt@CX(U),                 䊐  -.wav 胆jbghc;] EPS_Alice'sDollU.bmp 32  x Whiz.wav;_
                                          @퓬Aj_l`oI[U 
`ETNt@CX(),                   BeamCoat.wav
^[CijglX(U),             䊐  -.wav Ώۃjbghc;] EPS_Alice'sDollU.bmp 32  x Whiz.wav;_
                                          @퓬Aj_l`oI[U 
^[CijglX(),               BeamCoat.wav
#
### [
#
ےe(U),                           xAO GunPod.wav
ےe(),                           xAO GunPod.wav
je(U),                         Wv`xˏo MultipleRocketLauncher.wav
je(),                         r[  Beamvalcan.wav;r[  Beamvalcan.wav
t̖K(U),                           gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
t̖K(),                           gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
#
### iTvYo[
#
O@lEfEWFX(U),              LaserGun.wav x c;   LaserGun.wav x c
O@lEfEWFX(),           d@֖C Beamvalcan.wav;xAO Beamvalcan.wav
XgfBoEX(),                 $(jbg)̓XgfB@EXōUB
XgfBoEX(U),                    LaserGun.wav x c;   LaserGun.wav x c
XgfBoEX(),                 gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
X[hXgfBoEX(),           $(jbg)̓X[hXgfB@EXōUB
X[hXgfBoEX(U),              LaserGun.wav x c;   LaserGun.wav x c;@   LaserGun.wav Ώۃjbghc
X[hXgfBoEX(),           gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav;_
                                          gUr[  _ Beamvalcan.wav
`[jO(U),                          Beam.wav x c
`[jO(),                         Sharara.wav
X[TEh(U),                     ] Common\EFFECT_Shine(Yellow)04.bmp 32 Cannon.wav  x
X[TEh(),                     z[~O[U[  MicroMissile.wav
mCYR[(U),                 Qv`xˏo;r[   Beam.wav - 3
mCYR[(),                 gUr[  Sharara.wav;gUr[  Sharara.wav
iTE\Cu(U),                 xAO GunPod.wav;z[~O[U[  MicroMissile.wav
iTE\Cu(),                 @  Sharara.wav;z[~O[U[  Sharara.wav
#
### vYo[
#
qmt@^Y(U),                   Wv`xˏo
qmt@^Y(),                   z[~O[U[  Whiz.wav;gUr[  _ Beamvalcan.wav
S[XgNtH[h(U),               Wv`xˏo
S[XgNtH[h(),               z[~O[U[  Whiz.wav;gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
o[TCh\O(U),                    Beam.wav x c
o[TCh\O(),                   Sharara.wav
gybg\E(U),                 r[   Beam.wav - 3
gybg\E(),                   Sharara.wav;  Sharara.wav
\ES[nbs[(U),                 r[  Laser.wav;r[  Laser.wav
\ES[nbs[(),                 r[  BeamShot.wav
Enbs[Cu(U),           r[  Laser.wav;SgUr[  Whiz.wav
Enbs[Cu(),           z[~O[U[  MicroMissile.wav;gUr[  Sharara.wav
#
### JvYo[
#
t@cBI[t(U),                 G  MicroMissile.wav;G  MicroMissile.wav
t@cBI[t(),                 G  MicroMissile.wav;G  MicroMissile.wav
x[[ht@[_t(U),             G  MicroMissile.wav;G  MicroMissile.wav;G  MicroMissile.wav
x[[ht@[_t(),             G  MicroMissile.wav;G  MicroMissile.wav;G  MicroMissile.wav 
L[{[h(U),                          Beam.wav x c
L[{[h(),                         Sharara.wav
t@gmCY(U),                   ] Common\EFFECT_Shine(Red)04.bmp 32 Cannon.wav  x
t@gmCY(),                   @  Sharara.wav
\EmCYt[(U),                 z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
\EmCYt[(),                 z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
JE\Cu(U),                 SgUr[  Whiz.wav;z[~O[U[  MicroMissile.wav
JE\Cu(),                 gUr[  Sharara.wav;z[~O[U[  MicroMissile.wav
#
### vYo[Oo
#
t@gfBjO(U),               ͉] Anime\Common\EFFECT_MusicalNote01.bmp 32 Interference.wav  3;_
                                          q  Breath.wav;r[  AntiAirMissile.wav;r[  AntiAirMissile.wav
t@gfBjO(),               xAO;A
Cu|^[KCXg(U),             ͉] Anime\Common\EFFECT_MusicalNote01.bmp 32 Interference.wav  3;q  Breath.wav;_
                                          r[  AntiAirMissile.wav;r[  AntiAirMissile.wav;gUr[  MultipleRocketLauncher.wav
Cu|^[KCXg(),             xAO;A
vYR`Fg(U),               Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Blue)08.bmp 96 Slash.wav;_
                                          Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Green)07.bmp 96 Slash.wav;_
                                          a Swing.wav;a Swing.wav 񓁗;gUr[  Glass.wav
vYR`Fg(),                ; ; 
XeBWo[TCh(U),           Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Blue)08.bmp 96 Slash.wav;_
                                          Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Green)07.bmp 96 Slash.wav;_
                                          a Swing.wav;a Swing.wav 񓁗;@zCgC 50 MicroMissile.wav
XeBWo[TCh(),           r[  _ Beam2.wav;r[  _ Beam2.wav;r[ 
ԃR`FgOb\(U),           ͉] Anime\Common\EFFECT_MusicalNote01.bmp 32 Interference.wav  3 Ώۃjbghc;_
                                          Ώێw] Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Blue)08.bmp 96 Storm.wav;_
                                          Ώێw] Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Green)07.bmp 96 -.wav;_
                                          Ώێw] Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Yellow)06.bmp 96 MicroMissile.wav
ԃR`FgOb\(),           I[W
#
### 鮗d
#
j~(f),                             ؂蕥 Saber.wav
O,                                   e
Z,                                 Ca c
Oό,                                   {
a(U),                              Ώۃjbghc;^bN Storm.wav
a(),                             @a
a(Ƃǂ),                           c Explode(Nuclear).wav
ƕ_Ma(U),                          Ώۃjbghc;^bN Storm.wav
ƕ_Ma(),                         @ƕ_Ma
ƕ_Ma(Ƃǂ),                        Explode(Nuclear).wav
Oʍ(),                         {ˌ 񓁗 Reload(4).wav
Oʍ(U),                         Uv`xˏo MachineGun.wav;Wv`xˏo MachineGun.wav;l`o  slash(4).wav
Oʍ(),                           Glass.wav;  Glass.wav;  Glass.wav
Č(),                           {ˌ 񓁗
Č(U),                           {ˌ 񓁗
Č(),                           {ˌ 񓁗;3;xAO GunPod.wav
ia(U),                          Ώۃjbghc;^bN Storm.wav
ia(),                         @ia
ia(Ƃǂ),                       c Explode(Nuclear).wav
ҏˉqa(),                     
ҏˉqa(U),                     X[p[^bN
ҏˉqa(),                     V[gJb^[ Slash(4).wav;3;a inori.wav
#
### sHXq
#
Ί݂̗U(U),                         @eU 2 Purple GunPod.wav
Ί݂̗U(),                           Chaff.wav
ҕKł̗(U),                       @eU 4 Blue;@eU 4 Purple;  Whiz.wav
ҕKł̗(),                         Chaff.wav;  Chaff.wav;  Chaff.wav
S[Xgo^tC(U),                 @eU 2 Blue Cannon.wav;_
                                          ] Common\EFFECT_LargeElectric(White)01.bmp 64 BeamSaber.wav  x
S[Xgo^tC(),                   BeamCoat.wav
S䋽(U),                             G  Beamvalcan.wav;G  Beamvalcan.wav;r[ 
S䋽(),                             r[VbgLm 
o̗U铔(),                       q
o̗U铔(U),                       r[   Laser.wav;2;  BeamShot.wav
o̗U铔(),                       r[   Laser.wav
MXgh[(U),                 I[㏸  -.wav Ώۃjbghc;4;@eU 2 Purple;@eU 2 Purple
MXgh[(),                   Chaff.wav
SȂn̍(),                   q
SȂn̍(U),                   @l`oeU Purple;@l`oeU Purple;l`o  Cannon.wav
SȂn̍(),                     Chaff.wav;  Chaff.wav;  Chaff.wav
l̐A̖(),                 q
l̐A̖(U),                 @l`oeU Blue;@l`oeU Purple
l̐A̖(),                   Laser.wav
|WgIuqJ(),             q
|WgIuqJ(U),             @eU 4 Purple;gUr[  Laser.wav;r[  Laser.wav
|WgIuqJ(),               Chaff.wav;  Chaff.wav
P̎(),                       q
P̎(U),                       @퓬Aj_U镐폀 Laser\EFFECT_EnergyBlade(Blue)03.bmp 48 Beamsaber.wav Ώۃjbghc 񓁗;_
                                          a BeamCoat.wav 񓁗;xAO Beamvalcan.wav
P̎(),                       r[  _ Beam.wav;xAO Beamvalcan.wav
̉i(),                         q
̉i(U),                         I[㏸  -.wav Ώۃjbghc;4;@eU 2 Purple;@eU 2 Purple;@eU 2 Purple
̉i(),                           Chaff.wav;  Chaff.wav;  Chaff.wav
s](),                     q
s](U),                     @l`oeU Purple;r[  Laser.wav;@zCgC 50 MicroMissile.wav
s](),                       Chaff.wav;r[  Laser.wav;gUr[  MicroMissile.wav
-ꕪ-(U),                     @eU 4 Purple;@eU 4 Purple;r[  Laser.wav
-ꕪ-(),                       Chaff.wav;r[  Laser.wav;gUr[  MicroMissile.wav
-Q-(U),                     @l`oeU Purple;l`or[  Laser.wav;@zCgC 50 MicroMissile.wav
-Q-(),                       Chaff.wav;r[  Laser.wav;gUr[  MicroMissile.wav
-ޕ-(U),                     @l`oeU Purple;l`or[  Laser.wav;@zCgC 50 MicroMissile.wav
-ޕ-(),                       Chaff.wav;r[  Laser.wav;gUr[  MicroMissile.wav
--(U),                     @l`oeU Purple;l`or[  Laser.wav;@zCgC 50 MicroMissile.wav
--(),                       Chaff.wav;r[  Laser.wav;gUr[  MicroMissile.wav
#
### _
#
ώvO(U),                           Sv`xˏo;@W   Storm.wav 胆jbghc
ώvO(),                             Shock(Low).wav
\_̉(U),                       Uv`xˏo;xAO Beamvalcan.wav
\_̉(),                       xAO Beamvalcan.wav;A
ϒKd[U[(U),                   r[  LaserGun.wav
ϒKd[U[(),                   r[ 
ϒKd[U[(),                   j[h[U[  _ Beam2.wav;_
                                          j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav
ϒKd[U[(),                   xAO GunPod.wav;A
lʑ^̃`[~O(U),               gUr[  GunPod.wav; ; 
lʑ^̃`[~O(),               gUr[  GunPod.wav;A
AeBbgufBXg(U),           @AeBbgufBXg
AeBbgufBXg(),           r[ 
߈䶋gV(U),                        Ώۃjbghc;X[p[^bN  Storm.wav
߈䶋gV(),                        Ώۃjbghc;r[  FlyBy(High).wav;4;gUr[  MultipleRocketLauncher.wav;A唚
[j^R^Ng(U),             gUr[  Whiz.wav;gUr[  Whiz.wav
[j^R^Ng(),               Glass.wav;  Glass.wav
[j^R^Ng(),               Glass.wav;  Glass.wav
[j^R^Ng(),               Glass.wav;  Glass.wav
[j^R^Ng(),               Glass.wav;  Glass.wav
_wx(U),                         gUr[  Whiz.wav;gUr[  Whiz.wav;_
                                          ] EPS_Chen(Suimusou)(A)U.bmp 32  Whiz.wav 
_wx(),                         gUr[  Whiz.wav _;gUr[  Whiz.wav _;gUr[  _ Beamvalcan.wav
ϋǨ_(U),                   ;䊐  Hittyuu.wav;_
                                          qW  MultipleRocketLauncher.wav;qW  MultipleRocketLauncher.wav; 
ϋǨ_(),                   gUr[  _;gUr[  _
эj~(U),                       xAO gunpod.wav; ; ;gUr[  MicroMissile.wav
эj~(),                       gUr[  _;gUr[  _;gUr[  _
ϒK̉(U),                   G  Beamvalcan.wav
ϒK̉(),                   gUr[  Beamvalcan.wav
OSS̎(U),                     @퓬Aj_Eʕ폀 Map\EFFECT_MapHole(Yellow)01.bmp 64  Map\EFFECT_MapHole(Green)01.bmp 64  BeamSaber.wav;_
                                           ; 
OSS̎(),                      ; ;A
tl̔錮(U),                       Glass.wav Ώۃjbghc
tl̔錮(),                     G  _ Beamvalcan.wav;G  _ Beamvalcan.wav
疜얀(U),                       g Chaff.wav Ώۃjbghc;Ήe
疜얀(),                       z[~O[U[  Beamvalcan.wav;A
Ėp(U),                          Ώۃjbghc;] EPS_YakumoRan(Suimusou)(A)U.bmp 32  Whiz.wav 
Ėp(),                          Crash.wav;r[  _;r[  _;r[  _
#
### _
#
e|[g(XL}ړ),                   e|[gP 
U(ldE),                     @ildE Interference.wav
U(ildE),                 @ildE Interference.wav
(_B̎),                   ً}e|[g -.wav _B̎
g(z̋E),                         ً}e|[g -.wav z̋E
_(),                          EPS_YakumoRan(Suimusou)(A)U.bmp 32  -.wav
_(U),                         ] EPS_YakumoRan(Suimusou)(A)U.bmp 32  Whiz.wav 
_(),                         I[W
dj(U),                             j[h[U[A  Bow.wav
dj(),                             j[h[U[A 
[eE-Ae-(U),               l`or[  MicroMissile.wav
[eE-Ae-(),               gUr[  MicroMissile.wav
FƋ̋E(U),                       SgUr[  LaserGun.wav
FƋ̋E(),                       SgUr[ 
gƗ̋E(U),                       A` Bullet\EFFECT_BeamRingCutter(Pink)[01-04].bmp 64 1 10 O Beamvalcan.wav E];_
                                          U Common\EFFECT_Particle(Pink)01.bmp 64 Beamvalcan.wav
gƗ̋E(),                       _  Explode.wav
ƌ̎(U),                         gUr[  Whiz.wav;q  Whiz.wav
ƌ̎(),                         j[h[U[A  Gunpod.wav;A
ƐÂ̋ύt(U),                       ] Magic\EFFECT_MagicEmblem(Red)01.bmp 32 -.wav  x;  Glass.wav;  Glass.wav
ƐÂ̋ύt(),                       xAO Beamvalcan.wav;  Glass.wav
_̐_B(U),                     r[  Laser.wav
_̐_B(),                     r[  Laser.wav
ƈł̖Ԗ(U),                       r[  LaserGun.wav;r[  LaserGun.wav
ƈł̖Ԗ(),                       r[  _;r[  _;r[  _;r[  _
Tɐޗd(U),                     @AeBbgufBXg;@eU Blue 1;@eU Purple 1
Tɐޗd(),                     r[  _;r[  _;_
                                          r[  _;gUr[  _ Whiz.wav
Xg[gƃJ[u̖(U),           gUr[  GunPod.wav; ; ; 
Xg[gƃJ[u̖(),           gUr[  GunPod.wav;A
d(U),                         gUr[  Whiz.wav;gUr[  Whiz.wav
d(),                           Glass.wav;  Glass.wav
d(),                           Glass.wav;  Glass.wav
d(),                           Glass.wav;  Glass.wav
d(),                           Glass.wav;  Glass.wav
_w_x(U),                     gUr[  Whiz.wav;gUr[  Whiz.wav;_
                                          ] EPS_YakumoRan(Suimusou)(A)U.bmp 32  Whiz.wav 
_w_x(),                     gUr[  Whiz.wav _;gUr[  Whiz.wav _;
lԂƗd̋E(U),                   ;䊐  Hittyuu.wav;qW  MultipleRocketLauncher.wav;qW  MultipleRocketLauncher.wav;6; 
lԂƗd̋E(),                   gUr[  _;gUr[  _
Ǝ̋E(U),                       xAO gunpod.wav; ; ;gUr[  MicroMissile.wav
Ǝ̋E(),                       gUr[  _ gunpod.wav;gUr[  _ gunpod.wav;gUr[  _ gunpod.wav
eE(U),                           ;gUr[  MicroMissile.wav
eE(),                           gUr[  MicroMissile.wav
#
### ɐ
#
dS-a-(U),                           e EPS_IbukiSuikaU.bmp 16 MultipleRocketLauncher(Light).wav - ;_
                                          e EPS_IbukiSuikaU.bmp 16 -.wav - ;e EPS_IbukiSuikaU.bmp 16 -.wav - ;_
                                          e EPS_IbukiSuikaU.bmp 16 -.wav - ;e EPS_IbukiSuikaU.bmp 16 -.wav - ;_
                                          e EPS_IbukiSuikaU.bmp 16 -.wav - 
dS-a-(),                           
dS--(U),                           Ōˌ Swing.wav
dS--(),                            Bazooka.wav
n-a-(U),                           nʏՌ Shock(Low).wav;e Anime\Common\EFFECT_Particle(Purple)01.bmp Whiz.wav
n-a-(),                             Inori.wav
n--(U),                           X[p[p` 
n--(),                           X[p[_Cu  Crash.wav
̑S(U),                         Abv EPS_IbukiSuikaU(2).bmp  Charge(2).wav c x
̑S(),                         {̗ Shock(Low).wav
xӉЏp(U),                     Shock(Low).wav;15;@퓬Aj_l`oU  MultipleRocketLauncher(Light).wav
xӉЏp(),                     A
̓V(U),                       U Weapon\EFFECT_Rock01.bmp;
̓V(),                       
ǙTԂubNz[(U),             d͒e
ǙTԂubNz[(),             d͈k
Z(U),                            Ώۃjbghc; - - Ώۃjbghc;_
                                          Wv`xˏo AntiAirMissile.wav;xAO GunPod.wav
Z(),                            Ώۃjbghc;  Glass.wav;xAO GunPod.wav;  Ώۃjbghc
SSs(),                         I[㏸  Charge(high).wav Ώۃjbghc
SSs(U),                         xAO MultipleRocketLauncher(Light).wav;_
                                          Sv`xˏo AntiAirMissile.wav;xAO MultipleRocketLauncher(Light).wav;_
                                          Sv`xˏo AntiAirMissile.wav; 
SSs(),                         xAO MultipleRocketLauncher(Light).wav;gUr[  _ MicroMissile.wav;_
                                            Glass.wav;  Glass.wav
aX(U),                            - - Ώۃjbghc;_
                                          l`oړό`^bN Anime\Bullet\EFFECT_GroundCutter(White)01.bmp  Beamvalcan.wav;uԕό`
aX(),                             -.wav;;xAO Beamvalcan.wav
#
### OiCgoO
#
goOXg[(U),                  MicroMissile.wav
goOXg[(),                 xAO gunpod.wav
n̗(U),                         Wv`xˏo
n̗(),                         z[~O[U[ ;xAO gunpod.wav
iCgoOgl[h(U),                MicroMissile.wav
iCgoOgl[h(),               xAO gunpod.wav
etCtFmm(),               $(jbg)̓t@CAtCtFmmōUB
etCtFmm(U),               q  Storm.wav;Sv`xˏo;Wv`xˏo
etCtFmm(),               xAO gunpod.wav;A
i孋(U),                            MicroMissile.wav
i孋(),                           xAO gunpod.wav;A
GߊÔaEXg[(),             $(jbg)͋GߊÕo^tCXg[ōUB
GߊÔaEXg[(U),             Wv`xˏo;gUr[  MicroMissile.wav;gUr[  MicroMissile.wav
GߊÔaEXg[(),             I[W
n̍P(U),                         Rv`xˏo;  Beam.wav
n̍P(),                           BeamShot.wav
o^tCXg[(U),                 Uv`xˏo;z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
o^tCXg[(),                 z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
#
### ~XeBA[C
#
̖(U),                         Sv`xˏo
̖(),                         xAO GunPod.wav
V(U),                         Wv`xˏo
V(),                         xAO gunpod.wav
ؓpK(U),                           Sv`xˏo;Sv`xˏo
ؓpK(),                           xAO gunpod.wav
CX^[h_Cu(U),                 @͈Èŉ 35;@CX^[h_CuU 35
CX^[h_Cu(),                 @ÈŖ 35
鐝̉(U),                           @͈Èŉ 40;@鐝̉̍U 40
鐝̉(),                           @ÈŖ 40
^钆̃R[X}X^[(U),           @͈Èŉ 45;@^钆̃R[X}X^[U 45
^钆̃R[X}X^[(),           @ÈŖ 45
uChiCgo[h(U),             @͈Èŉ 45;@鐝̉̍U 45;_
                                          @ÈŊgUr[ 45  MicroMissile.wav;@ÈŊgUr[ 45  MicroMissile.wav
uChiCgo[h(),             @ÈŖ 45;@ÈŃI[W 45
q[}P[W(U),                   Ca;z[~O[U[  GunPod.wav
q[}P[W(),                   z[~O[U[  GunPod.wav
#
### 㔒d
#
t@[Xgs~bh(U),               Wv`xˏo;gUr[  MultipleRocketLauncher.wav
t@[Xgs~bh(),               gUr[  MicroMissile.wav
GtFeBPRV(U),             d@֖C Beamvalcan.wav;xAO GunPod.wav
GtFeBPRV(),             d@֖C Beamvalcan.wav;xAO GunPod.wav;A
NCVX(U),                     Sv`xˏo;Uv`xˏo
NCVX(),                     z[~O[U[  MicroMissile.wav
O̐_(U),                         A
O̐_(),                         A 
zVc(U),                           Sv`xˏo;Uv`xˏo;Wv`xˏo
zVc(),                           gUr[  MicroMissile.wav
z`(U),                         Sv`xˏo;Uv`xˏo;Wv`xˏo
z`(),                         gUr[  MicroMissile.wav
V(U),                             @V Interference.wav
V(),                             r[  
oÂ鍑̓Vq(U),                   @oÂ鍑̓Vq Interference.wav
oÂ鍑̓Vq(),                   r[  
鋫j(U),                           Sv`xˏo;gUr[ ;j[h[U[A MachineCannon.wav
鋫j(),                             Glass.wav;  Glass.wav;  Glass.wav
߂苴(U),                         G  Beamvalcan.wav;G  Beamvalcan.wav;@zCgC 50 MicroMissile.wav
߂苴(),                         G  Beamvalcan.wav;G  Beamvalcan.wav
Vzj(U),                           Wv`xˏo;gUr[ ;xAO gunpod.wav
Vzj(),                           gUr[  MicroMissile.wav
L(U),                         G  Beamvalcan.wav;G  Beamvalcan.wav;@zCgC 50 MicroMissile.wav
L(),                         G  Beamvalcan.wav;G  Beamvalcan.wav;G  Beamvalcan.wav;G  Beamvalcan.wav
#
### Ă
#
tX^[GXP[v,                     qW  Charge.wav
GVFgf[p[(U),             l`or[ 
GVFgf[p[(),             -.wav
e(U),                               ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x;_
                                          ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x
e(),                               _[W FightHit(1).wav;_[W FightHit(1).wav
e(),                             GiW[u[h  񓁗
e(U),                             @~E@GtFNg  BeamSaber.wav;@~E@GtFNg  BeamSaber.wav
e(),                             ]r[iCt  BeamSaber.wav
J^(U),                           z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
J^(),                           z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
̑fe(U),                         Wv`xˏo;_
                                          ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x;_
                                          ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x
̑fe(),                         _[W;_[W;z[~O[U[  Beamvalcan.wav
匊xl̖(U),                     z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
匊xl̖(),                     z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
#
### 偁tCio
#
C̓(U),                           @ Inori.wav
ԊÖ(U),                           Wv`xˏo;Wv`xˏo;@ Inori.wav
ԊÖ(),                           xAO gunpod.wav
_~(U),                           Sv`xˏo;@ Inori.wav
_~(),                           I[W
(U),                           Sv`xˏo;Uv`xˏo;Wv`xˏo;@ Storm.wav
(),                           gUr[  MultipleRocketLauncher.wav;gUr[  MultipleRocketLauncher.wav
O(U),                           @   Interference.wav;d Explode(1).wav;@ MicroMissile.wav
O(),                           r[  Jet.wav;a Explode(1).wav
euÖp(U),                     Sv`xˏo;Uv`xˏo;Wv`xˏo;@ MicroMissile.wav	
euÖp(),                     gUr[  _ Breath.wav;gUr[  _ Breath.wav
lEGNXv[W(),             $(jbg)̓}ChGNXv[WōUB
lEGNXv[W(U),             e Anime\EFFECT_EPS_MindExplosion(Bullet).bmp 48 Whiz.wav  x
lEGNXv[W(),             d  BeamSaber.wav
hؔV(U),                           Ca  x - -.wav
hؔV(),                           d  BeamSaber.wav;gUr[Ct  _ Breath.wav
OԞx(U),                           QAr[  Beamvalcan.wav;@ Inori.wav
OԞx(),                           QAr[  _ Beamvalcan.wav;QAr[  _ Beamvalcan.wav
̖(U),                           z[~O[U[  Beamvalcan.wav;@ Inori.wav
̖(),                           z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
#
### Ӊi
#
⒆̓Vn(U),                         Wv`xˏo;] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Beam.wav  x
⒆̓Vn(),                         @w  -.wav w;I[W;xAO GunPod.wav
_̋L(U),                         @Vľn
_̋L(),                         r[  _;r[  _
ICJlfBoCX(U),               SgUr[  Storm.wav
ICJlfBoCX(),               r[  Jet.wav;xAO GunPod.wav;A
A|PR(U),                         l`o  Whiz.wav;@zCgC 20 Inori.wav;@zCgC 20 Inori.wav;_
                                          l`o  Whiz.wav;@zCgC 20 Inori.wav
A|PR(),                         I[W;  Glass.wav;  Glass.wav
CtQ[(U),                       Sv`xˏo;gUr[  MicroMissile.wav
CtQ[(),                         Glass.wav;  Glass.wav;gUr[  GunPod.wav
H̖(),                           I[W
V@(U),                         l`o_[NlX -.wav;Wv`xˏo;_
                                          ] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Beam.wav  x;_
                                          ] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Beam.wav  x;  Warship.wav
V@(),                         @w  -.wav w;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ӒۃiCgA(U),                 SgUr[  Beamvalcan.wav
ӒۃiCgA(),                 r[Ct  Laser.wav
#
### HRP
#
Αl̔-łʐS-(U),               ͉] Anime\Fire\EFFECT_Fire(Red)02.bmp 32 Breath.wav  3;Uv`xˏo
Αl̔-łʐS-(),                 Breath.wav;  Breath.wav
̎qL-i-(U),                 ] Anime\MapBeam\EFFECT_360Beam(White)04.bmp 64 LaserGun.wav
̎qL-i-(),                 I[W
̌΂̔-ӂʈӎu-(U),           gUr[ 
̌΂̔-ӂʈӎu-(),           gUr[ 
̋-ܐF̒e-(U),             gUr[ 
̋-ܐF̒e-(),               Stab.wav;  Stab.wav;  Stab.wav
H̒e̎}-F̒e-(U),           Sv`xˏo;Uv`xˏo;_
                                          @퓬Aj_r[   Whiz.wav _;_
                                          @퓬Aj_r[   Whiz.wav _
H̒e̎}-F̒e-(),           gUr[  Breath.wav
H̒e̎}-F̒e-(),           gUr[  Breath.wav
H̒e̎}-F̒e-(),           gUr[  Breath.wav
H̒e̎}-F̒e-(),           gUr[  Breath.wav
H̒e̎}-F̒e-(),           gUr[  Breath.wav
H̒e̎}-F̒e-(),           gUr[  Breath.wav
H̒e̎}-F̒e-(),           gUr[  Breath.wav
H̋ʂ̎}-F̋-(U),             e 摜=rsfeQ() 16 Whiz.wav;e 摜=rsfeQ() 16 Whiz.wav;e 摜=rsfeQ() 16 Whiz.wav;_
                                          e 摜=rsfeQ() 16 Whiz.wav;e 摜=rsfeQ() 16 Whiz.wav
H̋ʂ̎}-F̋-(),              ; ; ; ; 
iԂ<M>(U),                        -
iԂ<M>(),                        -
iԂ-閾-(U),                   -
iԂ-閾-(),                   -
#
### g
#
ōߎ@(U),                          Anime\EFFECT_EPS_Ofuda01(Purple).bmp 32 -  c Whiz.wav;_
                                           Anime\EFFECT_EPS_Ofuda01(Blue).bmp 32 -  c Whiz.wav;_
                                           Anime\EFFECT_EPS_Ofuda01(Purple).bmp 32 -  c Whiz.wav
ōߎ@(),                          BreakOff.wav
̂͂̎(U),                 iCt;iCt bow.wav;gUr[  Gunpod.wav
̂͂̎(),                 
΂̒-PV-(U),                   @PV
΂̒-PV-(),                     Breath.wav
E[(U),                               Uグ;U艺낵;@퓬Aj_gUr[  Glass.wav
E[(),                               Aa slash.wav; Stab.wav
p[XgoCtFjbNX(U),            Ώۃjbghc;X[p[^bN  Breath.wav
p[XgoCtFjbNX(),           r[  FlyBy(High).wav
tFjbNX̔(U),                   Sv`xˏo;Uv`xˏo;Wv`xˏo
tFjbNX̔(),                     Breath.wav
Hl`(U),                           Qv`xˏo;@퓬Aj_z[~O[U[  Whiz.wav _;_
                                          @퓬Aj_z[~O[U[  Whiz.wav _;_
                                          r[  Breath.wav;@퓬Aj_r[  Breath.wav
Hl`(),                           I[W
҂̎(U),                         Wv`xˏo Breath.wav;r[ 
҂̎(),                         a Crash.wav
tW}HPCm(U),               @tW}HPCmU
tW}HPCm(),               @tW}HPCm
hEV[eBO(),                 $(jbg)̓CyVuV[eBO̎B
hEV[eBO(U),                 @zCgC 50 MicroMissile.wav
hEV[eBO(),                   Glass.wav;  Glass.wav;  Glass.wav
tFjbNXĒa(U),                   @tFjbNXĒa
tFjbNXĒa(),                     Breath.wav;  Breath.wav
#
### ˖ە
#
j~(VC),                              F Whiz.wav
V̐(U),                           a
V̐(),                           
ʐ^Be(U),                           bNI;Z䊐  Shutter.wav
ʐ^Be(),                           Z^O 胆jbghc Page.wav 5
e(U),                               Ca   c Whiz.wav
e(),                               
(U),                               e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav  x c
(),                               
V󕗒e(U),                         e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav   c;2;_
                                          e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav   c
V󕗒e(),                         
_(U),                           gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
_(),                           gUr[  MicroMissile.wav
_(U),                           xAO Beamvalcan.wav;_
                                          e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav   c;2;gUr[  Beamvalcan.wav
_(),                           gUr[  Beamvalcan.wav;;xAO Beamvalcan.wav
V̔(U),                           Wv`xˏo
V̔(),                           _  Explode.wav
zr(U),                           }~
zr(),                            Ώۃjbghc f;r[  AntiAirMissile.wav _;r[  AntiAirMissile.wav _;_
                                          r[  AntiAirMissile.wav _;_
                                          ̓r[  MicroMissile.wav;̓r[  -.wav;̓r[  -.wav; Ώۃjbghc  f
R_n(U),                           A` GtFNg摜=A`() 48 0.5 10 O Storm.wav
R_n(),                             Saber.wav
V~(U),                           A` GtFNg摜=A`() 64 0.5 15 O Storm.wav
V~(),                             Saber.wav
#
### fBXR[
#
XEB[g|CY,                        
|CYuX(U),                       Ώۃjbghc;Sv`xˏo
|CYuX(),                      ;xAO Beamvalcan.wav
KVOK[f(U),                     Ώۃjbghc;Wv`xˏo
KVOK[f(),                    ;؂̗t Chaff.wav
_o̓(U),                             Ώۃjbghc;z[~O[U[  Beamvalcan.wav
_o̓(),                            ;z[~O[U[  Beamvalcan.wav
闖̓,                                  
|CYr[(U),                       d FlyBy.wav
|CYr[(),                       d Stab.wav
JT̓(U),                             Ώۃjbghc;Wv`xˏo;gUr[ 
JT̓(),                            ;gUr[ ;d
CgDfE(U),                   Ώۃjbghc;d; 
CgDfE(),                  ;d; 
#
### H
#
V[hh(z̃p\),             mPh  "z̃p\"
t[Vbg(U),                   e Anime\EFFECT_EPS_FlowerBullet01.bmp 32 Chaff.wav - ;_
                                          e Anime\EFFECT_EPS_FlowerBullet02.bmp 32 Chaff.wav - ;_
                                          e Anime\EFFECT_EPS_FlowerBullet03.bmp 32 Chaff.wav
t[Vbg(),                   d@֖C Beamvalcan.wav
t[V[eBO(U),             e Anime\EFFECT_EPS_FlowerShooting01(Shot).bmp 32 Chaff.wav - ;_
                                          e Anime\EFFECT_EPS_FlowerShooting02(Shot).bmp 32 Chaff.wav - ;_
                                          e Anime\EFFECT_EPS_FlowerShooting03(Shot).bmp 32 Chaff.wav
t[V[eBO(),             d@֖C Beamvalcan.wav
z̊J(U),                       SgUr[  Cannon.wav
z̊J(),                       gUr[  MicroMissile.wav
ԒAM(U),                 SgUr[  Cannon.wav;QAr[  Laser.wav;z[~O[U[  Beamvalcan.wav
ԒAM(),                 z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
#
### ˏ
#
򉻂̐n(),                           劙 Reload(5).wav
򉻂̐n(U),                           Ca   c Whiz.wav
򉻂̐n(),                           a
̐l̉(U),                           Wv`xˏo;e Beam\EFFECT_LBeam(Orange)04.bmp 16 Whiz.wav   c;_
                                          e Beam\EFFECT_LBeam(White)04.bmp 16 Whiz.wav   c;_
                                          e Beam\EFFECT_LBeam(Yellow)04.bmp 16 Whiz.wav   c
̐l̉(),                           A FightHit(1).wav
_̓K(U),                        Beam\EFFECT_LBeam(Orange)04.bmp 16 Whiz.wav   c;_
                                           Beam\EFFECT_LBeam(White)04.bmp 16 Whiz.wav   c;_
                                           Beam\EFFECT_LBeam(Yellow)04.bmp 16 Whiz.wav   c
_̓K(),                       _[W FightHit(1).wav
z̑K(U),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
z̑K(),                         A FightHit(1).wav
qKgD[(U),                   gUr[  Beamvalcan.wav;_
                                          xAO Beamvalcan.wav;SgUr[  Beamvalcan.wav
qKgD[(),                   A FightHit(1).wav;xAO Beamvalcan.wav;r[  BeamCoat.wav
򒆗L̗̉J(U),                   G  Beamvalcan.wav;G  Beamvalcan.wav;xAO Beamvalcan.wav
򒆗L̗̉J(),                   gUr[  Beamvalcan.wav;A FightHit(1).wav
d̓n(),                       劙 Reload(5).wav
d̓n(U),                       Wv`xˏo;SgUr[  MultipleRocketLauncher(Light).wav;XsA^bN 
d̓n(),                       XsA^bN ;a Saber.wav
vCXEIuECt(U),             Wv`xˏo AntiAirMissile.wav;G  Beamvalcan.wav;G  Beamvalcan.wav
vCXEIuECt(),             G  Beamvalcan.wav;G  Beamvalcan.wav;xAO Beamvalcan.wav;A FightHit(1).wav
#
### lGfP}UihD
#
(򐜗R),                         @򐜗R 32  BeamCoat.wav 胆jbghc; - 򐜗R
k(U),                             e Anime\EFFECT_EPS_Sotoba01.bmp 32 Missile.wav
k(),                             
̐(U),                           e Anime\EFFECT_EPS_TokunoSetuji.bmp 32 AntiAirMissile.wav - c;_
                                          e Anime\EFFECT_EPS_TokunoSetuji.bmp 32 AntiAirMissile.wav - c
̐(),                           ;
߂̋(U),                             Ώۃjbghc;e Anime\EFFECT_EPS_Sotoba02.bmp 32 Missile.wav x c
߂̋(),                           
eٔ,                                 I[  Ώۃjbghc
fr(U),                       xAO GunPod.wav;xAO GunPod.wav;e Anime\EFFECT_EPS_Sotoba02.bmp 32 Missile.wav
fr(),                       xAO GunPod.wav;xAO GunPod.wav;
\ٔ(U),                           SgUr[  Beamvalcan.wav;_
                                          r[  Laser.wav;SgUr[  Beamvalcan.wav;r[  Laser.wav
\ٔ(U),                           SgUr[  Beamvalcan.wav;_
                                          r[  Laser.wav;SgUr[  Beamvalcan.wav;r[  Laser.wav
\ٔ(U),                           SgUr[  Beamvalcan.wav;_
                                          r[  Laser.wav;SgUr[  Beamvalcan.wav;r[  Laser.wav
\ٔ(),                           gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
\ٔ(),                           gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
^EIuEEt(U),                 SgUr[  Beamvalcan.wav;SgUr[  Beamvalcan.wav
^EIuEEt(),                 gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
XgWbWg(U),                 Ώۃjbghc;e Anime\EFFECT_EPS_Sotoba02.bmp 32 Missile.wav;_
                                          SgUr[  Charge.wav;r[  Laser.wav
XgWbWg(),               ;r[  Laser.wav;
MeBOrmbgMeB(),           $(jbg)̓MeBEIEmbgMeBōUB
MeBOrmbgMeB(U),           SgUr[  Charge.wav;r[  Laser.wav
MeBOrmbgMeB(),           gUr[  Beam.wav;r[  Laser.wav;
#
### H×t
#
gUe()(U),                         gUe 摜=rsfeQ() 16 =5 =2 ;_
                                          gUe 摜=rsfeQ() 16 =5 =1 
gUe()(),                         _  Explode.wav
e(U),                             gUe 摜=rsfeP() 8 =12 =3 px͈=180 
e(),                             _  Explode.wav
̗t(U),                         e GtFNg摜=u[XgS() 64 Beamvalcan.wav;_
                                          e GtFNg摜=u[XgS() 64 -.wav;_
                                          e GtFNg摜=u[XgS() 64 -.wav
̗t(),                         _  Explode.wav
#
### Hq
#
Pe(U),                             d@֖C Beamvalcan.wav
Pe(),                             d@֖C
I[^XJC(U),                     se 摜t@C=Hit\EFFECT_ClawSlashHit(Red)03.bmp=Hit\EFFECT_ClawSlashHit(Purple)03.bmp=Hit\EFFECT_ClawSlashHit(Blue)03.bmp 16 =3 =1  O]
I[^XJC(),                     _  Explode.wav
H̋Ɖ̐S(U),                   se 摜t@C=Hit\EFFECT_ClawSlashHit(Red)03.bmp=Hit\EFFECT_ClawSlashHit(Purple)03.bmp=Hit\EFFECT_ClawSlashHit(Blue)03.bmp 16 =3 =1  O];_
                                          gUe 摜=rsfeQ() 16 =9 =3 px͈=180 
H̋Ɖ̐S(),                   _  Explode.wav
IgVn[xX^[(U),               e Beam\EFFECT_BeamHit(Yellow)02.bmp Laser.wav c
IgVn[xX^[(),               r[ 
_̖(U),                       gUr[  Laser.wav
_̖(),                       gUr[ 
#
### R
#
(̖),                        EPS_Kedama(Eiyasyou)(Green)U.bmp
̖(U),                           ] EPS_Kedama(Eiyasyou)(Green)U.bmp
̖(),                           
D(),                               -
D(U),                               e 摜=De() 16 Whiz.wav;e 摜=De() 16 Whiz.wav
D(),                               _  Explode.wav
u[NA~bg(U),             Z䊐  -.wav Ώۃjbghc;@퓬Aj_򖗖  Glass.wav Ώۃjbghc;_
                                          @퓬Aj_򖗖  Glass.wav Ώۃjbghc;@퓬Aj_򖗖  Glass.wav Ώۃjbghc
u[NA~bg(),             _  Explode.wav
obhtH[`(U),                 z[~Oe 摜t@C=Hit\EFFECT_ClawSlashHit(Red)03.bmp 16 =1 Beamvalcan.wav
obhtH[`(),                 _  Explode.wav
ltH[`YzC[(),           $(jbg)̓~XtH[`YzC[ōUB
ltH[`YzC[(U),            Beamvalcan.wav Ώۃjbghc
ltH[`YzC[(),           _  Saber.wav
k̉(U),                         摜Oʔ 摜=a() Fire.wav  1
k̉(),                          
yCt[,                             j[hA
Yl`(U),                           j[hA;e Common\EFFECT_Particle(Black)01.bmp 32 Whiz.wav
Yl`(),                           j[hA;  Inori.wav
#
### ͏ɂƂ
#
E[YtbfBO(),               @W  Splash.wav 
f[BAA(),               @W  Splash.wav 
͓̃|bJ(U),                   A  Interference.wav
͓̃|bJ(),                   Ôg Splash.wav
͓̃tbVtbh(),           A 
͓̃tbVtbh(U),           A  Interference.wav
͓̃tbVtbh(),           Ôg Splash.wav
L[Jo[(),                Beam\EFFECT_Beam(Green)04.bmp
L[Jo[(U),                Beam\EFFECT_Beam(Green)04.bmp; Beam\EFFECT_Beam(Green)04.bmp
L[Jo[(),               Ō 
̂с[A[(U),                     e Beam\EFFECT_BeamHit(Green)02.bmp Whiz.wav c
̂с[A[(),                     Ō  BreakOff.wav
#
### 
#
,                                       a
e(F)(U),                     e 摜=rsfeV(F) 16 Missile.wav;e 摜=rsfeV(F) 16 Missile.wav
e(F)(),                     h
̂̎e(U),                           F Beamvalcan.wav x c
̂̎e(),                         _  Explode.wav
#
### Jc
#
OC\[}^[W(U),                 @OC\[}^[W
OC\[}^[W(),                  
̋q,                               gUr[ 
C(),                       U镐 Anime\Action\EFFECT_Burn(LightBlue)06.bmp Interference.wav 񓁗
C(U),                       e Anime\Common\EFFECT_SonicBoom(Red)02.bmp Whiz.wav c
C(),                       _  Explode.wav
_̕(),                             䊐  BeamShot.wav
_̕(U),                             ό` Anime\Common\EFFECT_BubbleSphere(Green)01.bmp Storm.wav; -.wav Ώۃjbghc
_̕(),                              
~Nt[c(U),                    摜=rsfeT()
~Nt[c(),                   A` GtFNg摜=SgUr[A`() 48 4 1 O Cannon.wav
XJCT[yg(U),                   j[h[U[A  Bow.wav
XJCT[yg(),                   ݕt
RogXvbh(U),                 e Anime\Common\EFFECT_SonicBoom(Blue)01.bmp Whiz.wav;e Anime\Common\EFFECT_SonicBoom(Blue)01.bmp Whiz.wav
RogXvbh(),                   Explode.wav;  Explode.wav
_(U),                           l`oI[  Shock(Low).wav
_(),                             Stab.wav
ǂ̉(U),                         @퓬Aj_d;qW  Charge(high).wav Ώۃjbghc;tbV  Whip.wav
ǂ̉(),                         唚
#
### _ގq
#
dEIoV(),                     $(jbg)̓GNXpfbhEIoVōUB
dEIoV(U),                     l`or[  Bazooka.wav `[WȂ
dEIoV(),                      Crash.wav
_̊(U),                             e 摜=rsfeT() Cannon.wav;e 摜=rsfeT() Cannon.wav
_̊(),                             xAO
ˎR_(),                     ˌ Anime\Bullet\EFFECT_EPS_Bullet(Red)05.bmp Whiz.wav
ˎR_(U),                     e Anime\Bullet\EFFECT_EPS_Bullet(Red)05.bmp MicroMissile.wav c;_
                                          e Anime\Bullet\EFFECT_EPS_Bullet(Red)05.bmp -.wav c;e Anime\Bullet\EFFECT_EPS_Bullet(Red)05.bmp -.wav c
ˎR_(),                     A 
V̊(U),                       ˘A` GtFNg摜=r[R[gA`(Cgu[) 48 5 1 O BeamCoat.wav
V̊(),                       `F[K  Explode.wav
V̊(),                       `F[K  Explode.wav
V̊(),                       `F[K  Explode.wav
V̊(),                       `F[K  Explode.wav
V̊(),                       `F[K  Explode.wav
}EeIutFCX(U),           A` GtFNg摜=A`() 24 4 1 O Whiz.wav;A` GtFNg摜=A`() 40 6 1 O Whiz.wav;_
                                          A` GtFNg摜=A`() 64 6 1 O Whiz.wav;A` GtFNg摜=A`() 96 8 1 O Whiz.wav
}EeIutFCX(),           KE 
}EeIutFCX(),           KE 
}EeIutFCX(),           KE 
̔@(U),               SgUr[  LaserGun.wav
̔@(),               gUr[ 
_ꂽ_n(U),               r[   Whiz.wav `[WȂ
_ꂽ_n(),               r[  
#
### kzKq
#
q񔏈q(U),                       r[ F `[WȂ;r[  `[WȂ;_
                                          e 摜=rsfeR() Whip.wav;e 摜=rsfeR() Whip.wav;QAr[  `[WȂ
q񔏈q(),                       _  Explode.wav
蒷(U),                       gUr[ ;gUr[  `[WȂ
蒷(),                       gUr[ ;gUr[ 
k̓S̗,                             `N
}Ő(U),                       e Anime\Beam\EFFECT_2Beam(Green)04.bmp Whiz.wav x c
}Ő(),                       _  Explode.wav
^͌䂦ւɓۂ܂(U),             ͉] Anime\Ice\EFFECT_Blizzard(LightBlue)04.bmp Beamvalcan.wav 3 Ώۃjbghc
^͌䂦ւɓۂ܂(),              F Beamvalcan.wav
̐΂Ǝ̖(U),                 se 摜t@C=Anime\Explode\EFFECT_BigExplodeA(Red)06.bmp=Anime\Explode\EFFECT_BigExplodeA(Orange)06.bmp=Anime\Explode\EFFECT_BigExplodeA(Yellow)06.bmp=Anime\Explode\EFFECT_BigExplodeA(Green)06.bmp=Anime\Explode\EFFECT_BigExplodeA(LightBlue)06.bmp=Anime\Explode\EFFECT_BigExplodeA(Purple)06.bmp=Anime\Explode\EFFECT_BigExplodeA(Pink)06.bmp 72 =7 =1 Beam.wav;_
                                          gUe 摜t@C=Bullet\EFFECT_STG_Bullet(Red)05.bmp=Bullet\EFFECT_STG_Bullet(Orange)05.bmp=Bullet\EFFECT_STG_Bullet(Yellow)05.bmp=Bullet\EFFECT_STG_Bullet(Green)05.bmp=Bullet\EFFECT_STG_Bullet(LightBlue)05.bmp=Bullet\EFFECT_STG_Bullet(Purple)05.bmp=Bullet\EFFECT_STG_Bullet(Pink)05.bmp 32 =7 =3 Cannon.wav
̐΂Ǝ̖(),                 _  Explode.wav
P񕗉Jɕ(U),             gUr[  Splash.wav;e Anime\Common\EFFECT_Particle(LightBlue)01.bmp -.wav;_
                                          e Anime\Common\EFFECT_Particle(LightBlue)01.bmp -.wav
P񕗉Jɕ(),             gUr[ 
ilN̐Ԋ^(U),                     X[p[^bN 
ilN̐Ԋ^(),                     X[p[^bN ;X[p[^bN 
~VOW(U),                     ͉] Anime\Beam\EFFECT_2MBeam(Green)04.bmp Breath.wav 3 Ώۃjbghc;_
                                          e Anime\Beam\EFFECT_2MBeam(Green)04.bmp Fold.wav;e Anime\Beam\EFFECT_2MBeam(Green)04.bmp -.wav;e Anime\Beam\EFFECT_2MBeam(Green)04.bmp -.wav
~VOW(),                     _  Inori.wav
#
### i]ߋ
#
H߂͐̔@(U),                     a
H߂͐̔@(),                     r[T[x 
ÓdUe,                               d
_̓{(U),                         uԕό` EPS_NagaeIku(fever)U.bmp;  BeamCoat.wav Ώۃjbghc
_̓{(),                          
̈ꌂ(U),                         Ōˌ
̈ꌂ(),                         X[p[p`  Drill.wav
̌(U),                         ] Anime\Beam\EFFECT_2MBeam(Blue)03.bmp 72 Thunder.wav
̌(),                         d Whip.wav
_l̏Z(U),                     uԕό` EPS_NagaeIku(fever)U.bmp;  BeamCoat.wav Ώۃjbghc
_l̏Z(),                     A` GtFNg摜=A`() `TCY=32=64 3 3 O Thunder.wav;d
_(U),                           A` Anime\Common\EFFECT_LargeElectric(Blue)[01-01].bmp 64 8 1 w Thunder.wav
_(),                           d Whip.wav
_C̗(U),                       qW  Whiz.wav Ώۃjbghc;A` Anime\Common\EFFECT_LargeElectric(Blue)[01-01].bmp 64 8 1 w Thunder.wav
_C̗(),                       ̓r[  Thunder.wav;̓r[  Thunder.wav
#
### ߖVq
#
V[hh(V̐Β),                 ◎ 
ž(),                           U镐 EFFECT_EPS_HisounoTsurugi.bmp
z̈Ќ,                               r[VbgK  EFFECT_EPS_Kanameishi.bmp 32
ž(),                           U镐 EFFECT_EPS_HisounoTsurugi.bmp
ž(U),                           Ȃ;Uグ;a
ž(),                           Aa
V̌(U),                           nʏՌ  Shock(Low).wav
V̌(),                           Abp[
V̗(),                         ˌ EFFECT_EPS_Kanameishi.bmp Swing.wav
V̗(U),                         e EFFECT_EPS_Kanameishi.bmp;e EFFECT_EPS_Kanameishi.bmp
V̗(),                         
rXȂn(U),             }~;nʏՌ;l`oΒ Shock(Low).wav
rXȂn(),             Abp[
n߂(),                     ˌ EFFECT_EPS_Kanameishi.bmp Whiz.wav
n߂(U),                     e EFFECT_EPS_Kanameishi.bmp;e EFFECT_EPS_Kanameishi.bmp;SgUr[  Beam.wav
n߂(),                     ;;gUr[ 
E낷n(),               $(jbg)͐E낷yȂnōUB
E낷n(U),               }~;nʏՌ;l`oΒ Shock(Low).wav;l`oCe  c
E낷n(),                 Explode.wav
F̌(U),                           l`or[ 
F̌(),                           gUr[ 
F̉J,                                 SgUr[  Beam.wav
Slނ̔zV(U),                     l`or[  Breath.wav
Slނ̔zV(),                       Explode(Far).wav
#
### LX
#
ޕrƂ̉(U),                     r[ 
ޕrƂ̉(),                     r[ 
#
### J}
#
]e(U),                             Sv`xˏo
]e(),                             d@֖C
Lv`[EFu(U),                 j[h[U[A  AntiAirMissile.wav
Lv`[EFu(),                 j[h[U[A  Whip.wav
ΌA̒w偂̑(U),                     G  AntiAirMissile.wav
ΌA̒w偂̑(),                     G  Whip.wav
tBh~AY}(U),                     Fold.wav
tBh~AY}(),                     Inori.wav
s̔Ma(U),                       Fold.wav
s̔Ma(),                       Inori.wav
#
### pXB
#
Qe(U),                             ͉] Anime\Bullet\EFFECT_AuraBall(Blue)01.bmp Beamvalcan.wav 3 Ώۃjbghc
Qe(),                             `F[K  Explode.wav
O[AChX^[(U),           z[~O[U[e Beamvalcan.wav  =1 
O[AChX^[(),           _  Explode.wav
V̊D(U),                           e Anime\Bullet\EFFECT_STG_Bullet(Green)03.bmp Cannon.wav;_
                                          e Anime\Common\EFFECT_Shine(Pink)04.bmp -.wav c
V̊D(),                           o Inori.wav
ĐgZ(傫ȊĂƏȊ),         _~[ Slap.wav "傫ȊĂƏȊ"
傫ȊĂƏȊ(U),             e Anime\Bullet\EFFECT_STG_Bullet(Green)03.bmp Cannon.wav
傫ȊĂƏȊ(),             _  Explode.wav
N̍Q莵(U),                   Sv`xˏo;Rv`xˏo
N̍Q莵(),                    F Inori.wav
#
### FEV
#
U(n̋),                    BeamSaber.wav "n̋"
Š(U),                             œ
Š(),                             
͗_(U),                             Bazooka.wav Ώۃjbghc;  -.wav Ώۃjbghc
͗_(),                            Crash.wav
l̊Oʞg(U),                     e Anime\Barrier\EFFECT_Reflection01.bmp BeamSaber.wav
l̊Oʞg(),                     _  Whip.wav
]R,                                  
OKE(U),                             Bazooka.wav Ώۃjbghc;10;  Bazooka.wav Ώۃjbghc;10;_
                                          @zCgC 50 Explode(Nuclear).wav
OKE(),                           a Shock(Low).wav
#
### ÖnƂ
#
euX[j[(U),               r[  BeamSaber.wav `[WȂ;r[  -.wav `[WȂ;_
                                          r[  -.wav `[WȂ
euX[j[(),               r[ 
|Öp(U),                         r[  BeamSaber.wav `[WȂ;r[  -.wav `[WȂ;_
                                          r[  -.wav `[WȂ;r[  BeamSaber.wav `[WȂ;_
                                          r[  -.wav `[WȂ;r[  -.wav `[WȂ
|Öp(),                         r[ 
|̋L(U),                         tbV  FlyBy.wav
|̋L(),                           Inori.wav
#
### ΉL
#
̉(U),                          
̉(),                         xAO
LbcEH[N(U),                   ^bN
LbcEH[N(),                   h 
L(U),                         X[p[^bN 
L(),                         A 
]rtFA[(),                     -.wav; EPS_ZombieFairyU.bmp 32 -.wav
]rtFA[(U),                   e EPS_ZombieFairyU.bmp 32  Whiz.wav 
]rtFA[(),                   I[W
Xv[C[^[(U),                 @퓬Aj_qW  Whiz.wav
Xv[C[^[(),                 @   Whip.wav
Hl(U),                           @퓬Aj_qW  Whiz.wav
Hl(),                           @   Whip.wav
n̐jR,                             j[hA
̎̐jƒɂ鉅(U),               ] Anime\BodyParts\EFFECT_CellWall(White)05.bmp Swing.wav ;_
                                          j[hA;j[hA
̎̐jƒɂ鉅(),                 Explode.wav;j[hA
DR(),                             Breath.wav;tbV  Charge.wav; EPS_ZombieFairyU.bmp 32 -.wav
DR(U),                           e EPS_ZombieFairyU.bmp 32  Whiz.wav ;e EPS_ZombieFairyU.bmp 32  Whiz.wav ;_
                                          e EPS_ZombieFairyU.bmp 32  Whiz.wav ;e EPS_ZombieFairyU.bmp 32  Whiz.wav 
DR(),                           I[W;A;A
Ή̎ԗ(U),                         ] Anime\Bullet\EFFECT_BeamRingCutter(Red)01.bmp Fire.wav;_
                                          ] Anime\Bullet\EFFECT_BeamRingCutter(Blue)01.bmp Fire.wav
Ή̎ԗ(),                          ; 
#
### GH
#
j[NAt[W(),           Đ Alarm.wav
j[NAt[W(U),           e Anime\Bullet\EFFECT_STG_Bullet(Red)03.bmp 96 Warship.wav
j[NAt[W(),           
mEGNXJ[V(),               $(jbg)̓j[NAGNXJ[VōUB
mEGNXJ[V(),               Đ Alarm.wav
mEGNXJ[V(U),               e Anime\Bullet\EFFECT_STG_Bullet(Red)03.bmp 120 Warship.wav
mEGNXJ[V(),               
KtA(),                         Đ Alarm.wav
KtA(U),                         l`o  Warship.wav
KtA(),                         唚
MKtA(),                         Đ Alarm.wav
MKtA(U),                         l`o  Warship.wav;l`o  Warship.wav
MKtA(),                         唚
tBNXgX^[(),                   Đ Alarm.wav
tBNXgX^[(U),                   ͉] Anime\Beam2\EFFECT_GiantBeamHit(Red)00.bmp Warship.wav 3 Ώۃjbghc
tBNXgX^[(),                   唚
oE{[V(),               $(jbg)̓vl^[{[VōUB
oE{[V(),               Đ Alarm.wav
oE{[V(U),               l`o 
oE{[V(),               唚
wYgJ}N(),                     ͉] Anime\Beam\EFFECT_MBeam(Red)03.bmp Alarm.wav 2
wYgJ}N(U),                     ͉] Anime\Beam2\EFFECT_GiantBeamHit(Red)00.bmp Warship.wav 2 胆jbghc
wYgJ}N(),                      Explode(Nuclear).wav
Tu^CjAT(),               qW  Alarm.wav;uԕό` Anime\Bullet\EFFECT_STG_Bullet(Red)03.bmp;_
                                          @   -.wav
Tu^CjAT(U),               l`oI[  Explode(Nuclear).wav
Tu^CjAT(),               
#
### Ön
#
ɂc(U),                 e Anime\Beam\EFFECT_DBeamHit(Blue)03.bmp LaserGun.wav c
ɂc(),                 gUr[ 
epmCA(U),                     @퓬Aj_A  Applause.wav
epmCA(),                     _  Explode.wav
Ch̉(U),                         e Anime\Bullet\EFFECT_HeartBullet(Pink)01.bmp Cannon.wav;_
                                          e Anime\Bullet\EFFECT_HeartBullet(Pink)01.bmp Cannon.wav;_
                                          e Anime\Bullet\EFFECT_HeartBullet(Pink)01.bmp Cannon.wav
Ch̉(),                         _  Explode.wav
X[p[GS(U),                       e Anime\Bullet\EFFECT_HeartBullet(LightBlue)01.bmp Cannon.wav 胆jbghc;_
                                          e Anime\Bullet\EFFECT_HeartBullet(LightBlue)01.bmp Cannon.wav 胆jbghc;_
                                          e Anime\Bullet\EFFECT_HeartBullet(LightBlue)01.bmp Cannon.wav 胆jbghc
X[p[GS(),                       _ F Explode.wav
d|Ot(U),                     l`or[  BeamSaber.wav
d|Ot(),                     _  Explode.wav
d|Ot(),                     _  Explode.wav
ẽ[Vbn(U),               A` Anime\Barrier\EFFECT_Reflection(Blue)[01-03].bmp 32 3 1 Beamvalcan.wav;_
                                          A` Anime\Barrier\EFFECT_Reflection(Blue)[01-03].bmp 32 3 1 -.wav E]
ẽ[Vbn(U),               A` Anime\Barrier\EFFECT_Reflection(Green)[01-03].bmp 32 3 1 Beamvalcan.wav ㉺];_
                                          A` Anime\Barrier\EFFECT_Reflection(Green)[01-03].bmp 32 3 1 -.wav E] ㉺]
ẽ[Vbn(U),               A` Anime\Barrier\EFFECT_Reflection(Pink)[01-03].bmp 32 3 1 Beamvalcan.wav;_
                                          A` Anime\Barrier\EFFECT_Reflection(Pink)[01-03].bmp 32 3 1 -.wav ㉺]
ẽ[Vbn(),               _  Explode.wav
ẽ[Vbn(),               _  Explode.wav
ẽ[Vbn(),               _  Explode.wav
̖(U),                           e Anime\Bullet\EFFECT_HeartBullet(Pink)01.bmp Cannon.wav c
̖(),                           _  Explode.wav
ӎ̈`q,                           X[p[^bN 
ӎ̈`q,                           X[p[^bN 
҂̃tB\tB(U),             tbV  Alarm.wav
҂̃tB\tB(),               Stab.wav
҂̃tB\tB(),               Stab.wav
҂̃tB\tB(),               Stab.wav
Tu^CjA[Y(U),             l`or[  `[WȂ;l`or[  `[WȂ
Tu^CjA[Y(),               Stab.wav
Tu^CjA[Y(),               Stab.wav
#
### iY[
#
V[hh(yfK[h),         E  Hittyuu.wav "yfK[h"
rW[bh,                             QAr[ 
A^fBeN^[(U),             gUr[ F
A^fBeN^[(),             `F[K F MachineCannon.wav
S[hfBeN^[(U),               gUr[ 
S[hfBeN^[(),               `F[K  MachineCannon.wav
iY[yf(U),             ͉] Anime\Common\EFFECT_IceBurg01.bmp Hittyuu.wav 3 Ώۃjbghc
iY[yf(),             `F[K  Explode.wav
OCeXggW[(U),             r[  BeamGun.wav
OCeXggW[(),             r[ 
#
### XǏP
#
V[hh(p\X^[VtHj[), Ph Swing.wav "p\X^[VtHj["
炩(U),                       ]
炩(),                       `F[K  Beamvalcan.wav
J̉k(U),                         e 摜=rsfeS(F) 16 Shower.wav c;e 摜=rsfeS(F) 16 -.wav c
J̉k(),                          F Splash.wav
(U),               gUr[ F Splash.wav
(),                F Splash.wav
YP̖s(U),                   e 摜=Ph Missile.wav c
YP̖s(),                   _ F Punch(3).wav
uP}mJ[jo(),             $(jbg)͒uP}iCgJ[joōUB
uP}mJ[jo(U),             e 摜=Ph Missile.wav c
uP}mJ[jo(),             _ F Punch(3).wav
嗱̗܉J(U),                         e 摜=rsfeT(F) Shower.wav c;e 摜=rsfeT(F) -.wav c
嗱̗܉J(),                          F Splash.wav
Q䕗(U),                          F Whiz.wav
Q䕗(),                          F Storm.wav
炩tbV(U),             SgUr[  LaserGun.wav `[WȂ
炩tbV(),             SgUr[ 
#
### _
#
ⓚp̗d(),                   ˂ 摜=ibNp`(sN) 80 Bazooka.wav
ⓚp̗d(U),                   e 摜=ibNp`(sN) 80 Cannon.wav
ⓚp̗d(),                   
_n˂(),                       ˂ 摜=_uibNp`(sN) 80 Bazooka.wav
_n˂(U),                       e 摜=_uibNp`(sN) 80 Cannon.wav
_n˂(),                       ;
VԃThobO(),                   ˂ 摜=_uibNp`(sN) 80 Bazooka.wav
VԃThobO(U),                   e 摜=_uibNp`(sN) 80 Cannon.wav
VԃThobO(),                   A
_EN[P(),                 ˂ 摜=_uibNp`(sN) 80 Bazooka.wav
_EN[P(U),                 e 摜=_uibNp`(sN) 80 FastGun.wav;e 摜=_uibNp`(sN) 80 -.wav;_
                                            e 摜=_uibNp`(sN) 80 -.wav
_EN[P(),                 
񂱂X}bV(),                 ˂ 摜=_uibNp`(sN) 80 Bazooka.wav
񂱂X}bV(U),                 e 摜=_uibNp`(sN) 80 Cannon.wav
񂱂X}bV(),                 Ō Crash.wav
VVAtbN(),                 ˂ 摜=ibNp`(sN) 80 Bazooka.wav
VVAtbN(U),                 e 摜=ibNp`(sN) 80 FastGun.wav;e 摜=ibNp`(sN) 80 -.wav;_
                                            e 摜=ibNp`(sN) 80 -.wav;e 摜=ibNp`(sN) 80 -.wav
VVAtbN(),                 A Crash.wav
eڋ,                           gUr[ 
VϑڋʏĂ,                           gUr[ 
#
### ѐ
#
e|[g(VJ[S[Xg),             @퓬Aj_gU BeamSaber(3).wav
AAJ[(),                     d BeamSaber.wav
AAJ[(U),                     a
AAJ[(),                     a FightHit(1).wav
vAJ[(),                       d BeamSaber.wav
vAJ[(U),                       a
vAJ[(),                       a  FightHit(1).wav
AJ[(),                       d BeamSaber.wav
AJ[(U),                       a
AJ[(),                       a  FightHit(1).wav
fB[vH[ebNX(U),             Ȃ
fB[vH[ebNX(),             qW F Splash.wav
VJuH[ebNX(U),           Ȃ
VJuH[ebNX(),           qW F Splash.wav
t@gVbvn[o[(),           d BeamSaber.wav
t@gVbvn[o[(U),           d Interference.wav
t@gVbvn[o[(),           Ō FightHit(1).wav
HD̍`(),                         d BeamSaber.wav
HD̍`(U),                         d Interference.wav
HD̍`(),                          FightHit(1).wav
HDiv┑(),                     d BeamSaber.wav
HDiv┑(U),                     d Interference.wav
HDiv┑(),                      FightHit(1).wav
Eъ长(U),                       g BeamSaber(3).wav
Eъ长(),                        F Splash.wav
#
### Њې
#
CfBAggW[(U),           r[  BeamGun.wav
CfBAggW[(),           r[ 
`EWXeBX(),                   $(jbg)̓Au\[gWXeBXōUB
`EWXeBX(U),                   gUr[  BeamGun.wav
`EWXeBX(),                   gUr[ 
`̈Ќ(U),                         l`or[  BeamGun.wav
`̈Ќ(),                         gUr[ 
̓ƌ؋n(),                       ˂ 摜=cCr[T[x(O[) 96  BeamSaber.wav
̓ƌ؋n(U),                       U 摜=cCr[T[x(O[) 96 
̓ƌ؋n(),                       ]r[T[x 
Ԗ@̓ƌ؋n(),                 ˂ 摜=cCr[T[x(O[) 96  BeamSaber.wav
Ԗ@̓ƌ؋n(U),                 U 摜=cCr[T[x(O[) 96  񓁗
Ԗ@̓ƌ؋n(),                 ]r[T[x  񓁗;]r[T[x  񓁗
򉻂̖(U),                           gUr[  BeamGun.wav
򉻂̖(),                           gUr[ 
#
### @
#
_̃I[(U),                     e Anime\Common\EFFECT_Particle(Purple)02.bmp LaserGun.wav 
_̃I[(),                      
̉_H(U),                           e Anime\Common\EFFECT_Particle(Purple)01.bmp LaserGun.wav 
̉_H(),                            
}WbNo^tC(U),                 SgUr[  Beam.wav
}WbNo^tC(),                 SgUr[ 
X^[CVg,                   z[~O[U[ 
@͌n(U),                           Beam.wav
@͌n(),                           Explode.wav
_u,                                 r[  d
̃GA(U),                   X[p[^bN 
̃GA(),                   xAO
eEt@^XeBJ(),               $(jbg)̓tCOt@^XeBJ̎B
eEt@^XeBJ(U),                 Whiz.wav Ώۃjbghc;  Whiz.wav Ώۃjbghc;_
                                           F Whiz.wav Ώۃjbghc;  Whiz.wav Ώۃjbghc
eEt@^XeBJ(),               @W   Inori.wav
eEt@^XeBJ(),               @W   Inori.wav
eEt@^XeBJ(),               @W F  Inori.wav
eEt@^XeBJ(),               @W   Inori.wav
#
### bʂ
#
̃_[NNEh(),               uԕό` Anime\Smoke\EFFECT_SmokeA(Black)01.bmp; 
̃_[NNEh(U),               gUr[ 
̃_[NNEh(),               uԕό` Ώۃjbghc;gUr[ 
|{̃bhUFOP(),                }VK EPS_RedUFOU.bmp BeamSaber.wav
|{̃bhUFOP(U),                }VK EPS_RedUFOU.bmp Beamvalcan.wav
|{̃bhUFOP(),                }VK
KIXl[NV[(U),                 e Beam\EFFECT_HBeamHit(Green)02.bmp Bow.wav;e Beam\EFFECT_HBeamHit(Green)02.bmp Bow.wav
KIXl[NV[(),                 ݕt
D̃u[UFOP(),                [U[}VK EPS_BlueUFOU.bmp 32 BeamSaber.wav
D̃u[UFOP(U),                [U[}VK  EPS_BlueUFOU.bmp 32
D̃u[UFOP(),                [U[}VK 
eL(U),                         U MapBeam\EFFECT_360Beam(Blue)07.bmp 96 Whiz.wav
eL(),                         xAO
`S̃O[UFOP(),              r[`[ EPS_GreenUFOU.bmp BeamSaber.wav
`S̃O[UFOP(U),              r[`[  EPS_GreenUFOU.bmp
`S̃O[UFOP(),              r[`[ 
tcE_[NlX(),                   $(jbg)̓AfBt@Ch_[NlXōUB
tcE_[NlX(),                   uԕό` Anime\Smoke\EFFECT_SmokeA(Black)01.bmp; 
tcE_[NlX(U),                   Ōˌ
tcE_[NlX(),                    Explode.wav
|̓FUFOP(U),                  e EPS_RedUFOU.bmp BeamSaber.wav;e EPS_BlueUFOU.bmp BeamSaber.wav;e EPS_GreenUFOU.bmp BeamSaber.wav;_
                                          e EPS_RedUFOU.bmp BeamSaber.wav;e EPS_BlueUFOU.bmp BeamSaber.wav;e EPS_GreenUFOU.bmp BeamSaber.wav
|̓FUFOP(),                  `F[K  Beamvalcan.wav
̈(U),                       @̈
̈(),                       r[ 
Oʗ̋|(),                     -
Oʗ̋|(U),                     gUr[  Swing(2).wav
Oʗ̋|(),                     gUr[ 
#
### UR
#
de(U),                               d Beam.wav
de(),                                 BeamShot.wav
̓,                                 i
gUe(U),                             xAO Beamvalcan.wav
gUe(),                             xAO Beamvalcan.wav
e(U),                             gUr[  Beamvalcan.wav
e(),                             gUr[  Beamvalcan.wav
͒e(U),                               Beam.wav
͒e(),                               BeamShot.wav
g(U),                             ] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Whiz.wav  x
g(),                             @w  BeamShot.wav w
[U[(U),                           r[  Laser.wav
[U[(),                           r[  BeamShot.wav
[U[(l)(U),                       l`or[  Laser.wav
[U[(l)(),                       r[  BeamShot.wav
iCt,                                   iCt
NiC(U),                              Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav
NiC(),                             h
wENiC(U),                     @w  -.wav O Ώۃjbghc;_
                                          e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav;_
                                          e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav;_
                                          e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav
wENiC(),                     A
