AX}[KgCh
LbN,                                 i
}XC(U),                         r[`[  EPS_ShanghaiDollU.bmp 32  Laser.wav;_
                                        Ήe  partner(1);Ήe  MultipleRocketLauncher.wav partner(1)
}XC(),                         r[`[  Laser.wav;A

\Z
iCt,                                 iCtˌ
ft[V[h,                 @i鏴{S uft[V[hv

\Z(g)
iCt, iCtˌ
j~(f~XfBNV),           g Swing.wav f~XfBNV

\Z(Ԓ)
iCt,                                 iCtˌ
ĐgZ(vCx[gBW),       g Swing.wav vCx[gBW

鮗d
j~(f),                           ؂蕥

_
U(ldE),                   @ildE Interference.wav
(_̐_B),               ً}e|[g -.wav _̐_B

th[XJ[bg
j~,                                   l Noise.wav tH[IuAJCh

OiCgoO
LbN,                                 X[p[LbN

H(z)
}X^[Xp[N(U),                 qW ;@Mg}X^[Xp[N 10
}X^[Xp[N(),                 -
g}X^[Xp[N(),              EPS_KazamiYukaU.bmp 32 - BeamSaber.wav Ώۃjbghc
g}X^[Xp[N(U),             @;@Mg}X^[Xp[N 10
g}X^[Xp[N(),             -

lGfP}UihD
(򐜗R),                       @򐜗R 32  BeamCoat.wav 胆jbghc; - 򐜗R

z̏Zl
#
### 얲 ###
#
z(),                         D
z(U),                         @i鏴{S 아uzv
z(),                         @z;@zCgC 10 Explode(Nuclear).wav
_,                               ʋ
z[~OA~bg(U),           ] Anime\EFFECT_EPS_HomingAmulet.bmp 64 - x Whiz.wav;_
                                        ] Anime\EFFECT_EPS_HomingAmulet.bmp 64 - x Whiz.wav
z[~OA~bg(),           ;
pXEFCWj[h(U),          Anime\EFFECT_EPS_Hari.bmp 32 -  Bow.wav; Anime\EFFECT_EPS_Hari.bmp 32 -  Bow.wav
pXEFCWj[h(),         h;h
GNX^[~l[V(U),           Ca   c AntiAirMissile.wav;Ca   c AntiAirMissile.wav;Ca   c AntiAirMissile.wav
GNX^[~l[V(),           _[W Slash.wav
zyUz(),                   D
zyUz(U),                   @dX{S 아uz@Uv;@zEU
zyUz(),                    
zyWz(),                   D
zyWz(U),                   @dX{S 아uz@Wv
zyWz(),                   @zEW; Explode(Nuclear).wav
zyuz(),                   D
zyuz(U),                   @i鏴{S _uz@uv
zyuz(),                   @zEu; Explode(Nuclear).wav
dE(U),                         䊐 :t䊐 :Z䊐 
dE(),                         䊐 :t䊐 :Z䊐 
dE(U),                         @dX{ udEv;@dE Interference.wav Storm.wav
dE(),                         -
zV(),                         D
zV(U),                         @i鏴{S ɈӁuzVv;@ Ώۃjbghc;_
                                        gUr[  MicroMissile.wav;gUr[  MicroMissile.wav;
zV(),                         Sv`xˏo
w(U),                           @i鏴{S uwv;@w Interference.wav
w(),                           -
d匋E(),                       D
d匋E(U),                       @i鏴{S ud匋Ev;@dE Interference.wav Storm.wav
d匋E(),                       -
Sw(U),                       @i鏴{S _ZuSwv;@Sw
Sw(),                       I[W
zyz(),                   D
zyz(U),                   @i鏴{S Uuz@v;@zEU
zyz(),                    
zýz(),                   D
zýz(U),                   @i鏴{S uz@́v
zýz(),                   @zEW; Explode(Nuclear).wav
Ew(U),                       @i鏴{S _ZuEwv;@Ew
Ew(),                       I[W
eE(),                     D
eE(U),                     @i鏴{S 匋EueEv;_
                                        䊐  Whiz.wav;t䊐  Whiz.wav;  whiz.wav;  whiz.wav;xAO Gunpod.wav
eE(),                     j[h[U[A  gunpod.wav;A
Az(U),                           @i鏴{S 아uAzv;] Anime\EFFECT_EPS_Onmyoudama48.bmp 48 Cannon.wav  x;_
                                        ] Anime\EFFECT_EPS_HomingAmulet.bmp 64 - x Whiz.wav
Az(),                           ;
팶e(U),                         @i鏴{S 아u팶ev;] Anime\EFFECT_EPS_Onmyoudama48.bmp 48 Cannon.wav  x;_
                                        ] Anime\EFFECT_EPS_Onmyoudama64.bmp 64 Cannon.wav  x;@ Ώۃjbghc;_
                                        ߉摜 Unit\EPS_HakureiReimuU.bmp BeamSaber.wav O 胆jbghc;_
                                        @퓬Aj_lSr[U  MultipleRocketLauncher.wav 胆jbghc
팶e(),                         ;:5;A
#
### J ###
#
ق,                                 |ڂ
C[W[U[(U),           @C[W[U[
C[W[U[(),           r[ 
}WbN~TC(U),                 Ήe ;Ήe  MultipleRocketLauncher.wav
}WbN~TC(),                 A
~L[EFC(U),                   @i鏴{S u~L[EFCv;@e32;@e32;@e48
~L[EFC(),                    ; ; 
X^[_Xg@G(U),           @dX{S uX^[_Xg@Gv;@X^[_Xg@G
X^[_Xg@G(),           ;;
mEcE[U[(U),                 @dX{S umfBNVi[U[v;@mfBNVi[U[ 50 RGB(255,255,0)
mEcE[U[(),                 r[ 
}X^[Xp[N(U),                 @i鏴{S u}X^[Xp[Nv;@Mg}X^[Xp[N 10
}X^[Xp[N(),                 -
t@CiXp[N(U),               @i鏴{S Cut@CiXp[Nv;@;@Mg}X^[Xp[N 20
t@CiXp[N(),               -
X^[_Xg~TC(U),             Ήe ;Ήe  MultipleRocketLauncher.wav
X^[_Xg~TC(),             A
AXeChxg(U),               @AXeChxgU;@AXeChxgU;@AXeChxgU
AXeChxg(),               A
CxgzCY(U),               @i鏴{ uCxgzCYv;@CxgzCY
CxgzCY(),               ;;
X^[Cg^Ct[,                 z[~O[U[ 
_uXp[N(U),                   @i鏴{S Su_uXp[Nv;@;@Mg}X^[Xp[N 10
_uXp[N(),                   -
V[gEUE[(U),             @i鏴{S uV[gEUE[v;@V[gEUE[
V[gEUE[(),             r[ 
eElEXp[N(U),                 @i鏴{S Cut@Ci}X^[Xp[Nv;@;@Mg}X^[Xp[N 20
eElEXp[N(),                 -
uCWOX^[(U),               @i鏴{S auuCWOX^[v;o  EvilEye.wav Ώۃjbghc;}~
uCWOX^[(),               @uCWOX^[ Breath.wav;@zCgC 50 Explode(Nuclear).wav; Ώۃjbghc 
uCWOX^[(),               @uCWOX^[(~X) Breath.wav
}XC(U),                         r[`[  EPS_ShanghaiDollU.bmp 32  Laser.wav partner(1);Ήe ;Ήe  MultipleRocketLauncher.wav
}XC(),                         r[`[  Laser.wav;A
#
### \Z ###
#
p[tFNgXNEFA(U),           @dX{S up[tFNgXNEFAv;ԋts hide.wav;l`otbV Glass.wav
iCt,                                 iCtˌ
~XeAXWbN(),             iCt 񓁗 Reload(3).wav
~XeAXWbN(U),             @iCt 3 Swing.wav ;5;@iCt 4 Swing.wav 
~XeAXWbN(),             A
WbNEUEhr(),           iCt 񓁗 Reload(4).wav
WbNEUEhr(U),           @iCt 3 Swing.wav ;@iCt 3 Swing.wav ;@iCt 3 Swing.wav 
WbNEUEhr(),           A
p[fBNV(),             iCt 񓁗 Reload(5).wav
p[fBNV(U),             @iCt 4 Swing.wav ;@iCt 4 Swing.wav 
p[fBNV(),             
WbNEUEbp[(),           iCt 񓁗 Reload(2).wav
WbNEUEbp[(U),           @iCt 3 Swing.wav ;@iCt 3 Swing.wav ;@iCt 3 Swing.wav 
WbNEUEbp[(),           A
Elh[(U),                       @i鏴{S uElh[v;@Elh[ N
Elh[(),                       A
閶̌eElS(U),                 @i鏴{S u閶̌eElSv;Wv`xˏo;Wv`xˏo
閶̌eElS(),                 @閶̌eElS
Ɖߋƌ݂̐n(U),             @i鏴{S ɈӁuft[V[hv;Wv`xˏo
Ɖߋƌ݂̐n(),             @ft[V[h N
#Ɖߋƌ݂̐n(U),            @iCt 3 Swing.wav ;@iCt 1 Swing.wav ;@iCt 1 Swing.wav 
#Ɖߋƌ݂̐n(),            A
#ft[V[h()(U),    @i鏴{S ɈӁuft[V[hv;Wv`xˏo
#ft[V[h()(),    @ft[V[h N
WbNEUEhr(g)(),       iCt 񓁗 Reload(4).wav
WbNEUEhr(g)(U),       @iCt 4 Swing.wav x;@iCt 4 Swing.wav x;  Bazooka.wav
WbNEUEhr(g)(),       @iCt Blue
NbNR[vX(),                 iCt 񓁗 Reload(3).wav
NbNR[vX(U),                 @g{S ݁uNbNR[vXv;xAO Beamvalcan.wav;5;_
                                        @iCt 3 GunPod.wav x;1;@iCt 3 GunPod.wav x;1;@iCt 3 GunPod.wav x
NbNR[vX(),                 @iCt Blue;@iCt Blue;@iCt Blue 
iNbN(),                     iCt 񓁗 Reload(2).wav
iNbN(U),                     @g{S ہuiNbNv;xAO Beamvalcan.wav; Glass.wav;_
                                        @iCt 3 GunPod.wav x;@iCt 3 GunPod.wav x
iNbN(),                     xAO Beamvalcan.wav;@iCt Blue;@iCt Green
UE[h(U),                     @g{S uUE[hv;@UE[h N
UE[h(),                     I[W
h[(),                       iCt 񓁗 Reload(4).wav
h[(U),                       @g{S ChZuh[v;_
                                        @iCt 3 GunPod.wav x;1;@iCt 3 GunPod.wav x;1;@iCt 4 GunPod.wav x
h[(),                       @iCt Blue;@iCt Red;@iCt Green
G^[i~[N(U),                 @g{S puG^[i~[Nv;l`oACe MicroMissile.wav
vCx[gBW(U),           @i鏴{S uvCx[gBWv;_
                                        ͉] Weapon\EFFECT_MulchThrowingSword02.bmp -.wav 3 胆jbghc
vCx[gBW(),           @iCt Blue;@iCt Blue
AiU[}[_[(),                 iCt 񓁗 Reload(3).wav
AiU[}[_[(U),                 @iCt 1 Swing.wav ;@iCt 1 Swing.wav ;_
                                        @iCt 1 Swing.wav ;@iCt 1 Swing.wav 
AiU[}[_[(),                 A
~XeAXWbN()(),         iCt 񓁗 Reload(3).wav
~XeAXWbN()(U),         @iCt 4 Swing.wav ;xAO GunPod.wav;Qv`xˏo Whiz.wav;Wv`xˏo Whiz.wav
~XeAXWbN()(),         xAO;;A
glGtFNg(),               iCt 񓁗 Reload(3).wav
glGtFNg(U),               @iCt 3 GunPod.wav x;  Beam.wav;@iCt 3 GunPod.wav x
glGtFNg(),               A; ;A
hEXNEFA(),                   iCt 񓁗 Reload(3).wav
hEXNEFA(U),                   @i鏴{S 󋕁uCt[VXNEFAv;_
                                        @UE[h N;@iCt 3 Beamvalcan.wav 胆jbghc
hEXNEFA(),                   I[W Stab.wav
p[tFNgCh(),               iCt 񓁗 Reload(2).wav
p[tFNgCh(U),               @i鏴{S ╄up[tFNgChv;_
                                         Ώۃjbghc;@{̐j̎R;  Ώۃjbghc
p[tFNgCh(),               
#
### 鮗d
#
O,                                 e
Z,                               Ca c
Oό,                                 {ˌ
a(U),                           @i鏴{S luav; Ώۃjbghc;^bN Storm.wav
a(),                           @a
a(Ƃǂ),                         c Explode(Nuclear).wav
ia(U),                       @i鏴{S lSuiav; Ώۃjbghc;^bN Storm.wav
ia(),                       @ia
ia(Ƃǂ),                     c Explode(Nuclear).wav
ҏˉqa(),                   
ҏˉqa(U),                   @i鏴{S ɈӁuҏˉqav;X[p[^bN
ҏˉqa(),                   V[gJb^[ Slash(4).wav;3;a inori.wav
Z(),                         {ˌ 񓁗
Z(U),                         @dX{S l_uZv;Uv`xˏo; 
Z(),                           Glass.wav;  Glass.wav
ώ(),                         {ˌ 񓁗
ώ(U),                         @dX{S Cuώv;{ˌ 񓁗;KgO
ώ(),                         {ˌ 񓁗;gUr[  Gunpod.wav
S\̕(),                   
S\̕(U),                   @dX{S 쉤uS\̕񂢁v;gUr[  FastGun.wav;{ˌ 񓁗
S\̕(),                   V[gJb^[ Slash(4).wav;xAO gunpod.wav;A
ƕ_Ma(U),                       @dX{S _uƕ_Mav; Ώۃjbghc;^bN Storm.wav
ƕ_Ma(),                       @ƕ_Ma
ƕ_Ma(Ƃǂ),                      Explode(Nuclear).wav
Oʍ(),                       {ˌ 񓁗 Reload(4).wav
Oʍ(U),                       @dX{S ZuOʍv;_
                                        Uv`xˏo MachineGun;Wv`xˏo MachineGun.wav;l`o  slash(4).wav
Oʍ(),                         Glass.wav;  Glass.wav;  Glass.wav
O(),                         { 񓁗 Reload(4).wav
O(U),                         @dX{S V_uO鮁v;Aa; ; ; 
O(),                          ; ; ;a Crash.wav
VԂ(U),                         @i鏴{S lquVԂv;U艺낵;@퓬Aj_lSr[U  MicroMissile.wav
VԂ(),                         r[  _ Slash.wav
f̍(U),                         -
f̍(),                           BeamSaber.wav
ώÂ̔@(U),                   @i鏴{S VuώÂ̔@v;gUr[  -.wav
ώÂ̔@(),                   gUr[  -.wav;xAO -.wav
Z(U),                           @i鏴{S uZv;X[p[p`  Whiz.wav
Z(),                           X[p[p`  Saber.wav
Č(),                         {ˌ 񓁗
Č(U),                         @i鏴{S ώuČv;{ˌ 񓁗
Č(),                         {ˌ 񓁗;3;xAO GunPod.wav
g(U),                         @i鏴{S ugv;~E@ ;_ua
g(),                         z[~O[U[  Saber.wav;gUr[  Saber.wav
Ő(),                   {ˌ 񓁗
Ő(U),                   @i鏴{S l_uŐv;@퓬Aj_a Swing(2).wav
Ő(),                   gUr[  _ GunPod.wav;gUr[  _ GunPod.wav
#
### _
#
_(),                        EPS_YakumoRan(Suimusou)(A)U.bmp 32  -.wav
_(U),                       ] EPS_YakumoRan(Suimusou)(A)U.bmp 32  Whiz.wav 
_(),                       I[W
dj,                                 j[h[U[A 
ldE()(U),                   @ildE Interference.wav Storm.wav
ldE()(),                   -
ƌ̎(U),                       gUr[  Whiz.wav;q  Whiz.wav
ƌ̎(),                       j[h[U[A  Gunpod.wav;A
ÂƓ̋ύt(U),                     ] Magic\EFFECT_MagicEmblem(Red)01.bmp 32 -.wav  x;  Glass.wav;  Glass.wav
ÂƓ̋ύt(),                     xAO Beamvalcan.wav;  Glass.wav
_̐_B()(U),             r[  Laser.wav
_̐_B()(),             r[  Laser.wav
ƈł̖Ԗ(U),                     @dX{S Euƈł̖Ԗځv;r[  LaserGun.wav;r[  LaserGun.wav
ƈł̖Ԗ(),                     r[  _;r[  _;_
                                        r[  _;r[  _
Tɐޗd(U),                   @dX{S 㦗uTɐޗdv;@AeBbgufBXg;@eU 1;@eU 1
Tɐޗd(),                   r[  _;r[  _;_
                                        r[  _;gUr[  _ Whiz.wav
eE(U),                         ;@dX{S `ueEv;gUr[  MicroMissile.wav
eE(),                         gUr[  MicroMissile.wav
Xg[gƃJ[u̖(U),         @dX{S 㦗uXg[gƃJ[u̖v;gUr[  GunPod.wav; ; ; 
Xg[gƃJ[u̖(),         gUr[  GunPod.wav;A
d(U),                       @dX{S 鲁udv;gUr[  Whiz.wav;gUr[  Whiz.wav
d(),                         Glass.wav;  Glass.wav
d(),                         Glass.wav;  Glass.wav
d(),                         Glass.wav;  Glass.wav
d(),                         Glass.wav;  Glass.wav
_w_x(U),                   @dX{S _u_v;gUr[  Whiz.wav;gUr[  Whiz.wav;_
                                        ] EPS_YakumoRan(Suimusou)(A)U.bmp 32  Whiz.wav 
_w_x(),                   gUr[  Whiz.wav _;gUr[  Whiz.wav _;
lԂƗd̋E(U),                 @dX{S ulԂƗd̋Ev;;_
                                        䊐  Hittyuu.wav;qW  MultipleRocketLauncher.wav;qW  MultipleRocketLauncher.wav;6; 
lԂƗd̋E(),                 gUr[  _;gUr[  _
Ǝ̋E(U),                     @dX{S EuƎ̋Ev;xAO gunpod.wav; ; ;gUr[  MicroMissile.wav
Ǝ̋E(),                     gUr[  _ gunpod.wav;gUr[  _ gunpod.wav;gUr[  _ gunpod.wav
Ǝ̋E()(U),               xAO GunPod.wav; ; ;gUr[  MicroMissile.wav
Ǝ̋E()(),               gUr[  _ GunPod.wav;gUr[  _ GunPod.wav;gUr[  _ GunPod.wav
ildE(U),                     @i鏴{S EuildEv;@ildE Interference.wav Storm.wav
ildE(),                     -
[eE-Ae-(U),             @i鏴{S ɈӁu[eE-Ae-v;l`or[  MicroMissile.wav
[eE-Ae-(),             gUr[  MicroMissile.wav
FƋ̋E(U),                     @i鏴{S uFƋ̋Ev;@퓬Aj_lSr[U  LaserGun.wav
FƋ̋E(),                     gUr[  LaserGun.wav
gƗ̋E(U),                     @i鏴{S ugƗ̋Ev;G  Laser.wav
gƗ̋E(),                     G  Laser.wav
#
### AX}[KgCh
#
̕l`(U),                 @dX{S u̕l`v;Sv`xˏo;6;@   Glass.wav;@   Glass.wav
̕l`(),                 gUr[  gunpod.wav;A
gт̘al`(U),                   @dX{S gugт̘al`v;͉] EPS_Alice'sDollU.bmp -.wav 3 Ώۃjbghc;Sv`xˏo
gт̘al`(),                   r[ ;r[ 
̘Il`(U),                 @dX{S u̘Il`v;͉] EPS_Alice'sDollU.bmp -.wav 2 Ώۃjbghc;Uv`xˏo
̘Il`(),                 xAO Beamvalcan.wav;xAO Beamvalcan.wav
̕l`(U),                 @dX{S u̕l`v;gUr[  Beamvalcan.wav
̕l`(),                 gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
̃IAl`(U),             @dX{S ũIAl`v;gUr[  Beamvalcan.wav
̃IAl`(),             gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
^[CijglX(U),           @i鏴{S u^[CijglXv;䊐  -.wav Ώۃjbghc;_
                                        ] EPS_Alice'sDollU.bmp 32  x Whiz.wav;l`oI[ 
^[CijglX(),             BeamCoat.wav
XyNg~Xe[(U),             r[`[  EPS_ShanghaiDollU.bmp 32  Laser.wav
XyNg~Xe[(),             r[`[  Laser.wav
`ETNt@CX(U),               @i鏴{S uA[eBtTNt@CXv;_䊐  -.wav 胆jbghc;_
                                        ] EPS_Alice'sDollU.bmp 32  x Whiz.wav;@퓬Aj_l`oI[U 
`ETNt@CX(),                 BeamCoat.wav
ʌ̏Cl`(U),                 @dX{S fuʌ̏Cl`v;_͉] EPS_ShanghaiDollU.bmp -.wav 1 Ώۃjbghc;_
                                        Sv`xˏo;gUr[  Whiz.wav; ; ;gUr[  Whiz.wav
ʌ̏Cl`(),                 gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
։̐l`(U),                   @dX{S u։̐l`v;͉] EPS_Alice'sDollU.bmp -.wav 3 Ώۃjbghc;_
                                        Wv`xˏo;gUr[  Whiz.wav
։̐l`(),                   r[  _ Beam2.wav;r[  _ Beam2.wav;_
                                        r[  _ Beam2.wav;r[  _ Beam2.wav
t̋l`(U),                       @dX{S 땄ut̋l`v;͉] EPS_Alice'sDollU.bmp -.wav 3 Ώۃjbghc;_
                                        Wv`xˏo;gUr[  Whiz.wav
t̋l`(),                       r[  _ Beam2.wav;r[  _ Beam2.wav;_
                                        r[  _ Beam2.wav;r[  _ Beam2.wav
݂Hl`(U),                   @dX{S fu݂Hl`v;͉] EPS_HouraiDollU.bmp -.wav 1 Ώۃjbghc;_
                                        Wv`xˏo;I[ ;@퓬Aj_lSr[U  Whiz.wav
݂Hl`(),                   gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav;  BeamCoat.wav
OMj̉l(U),           @i鏴{S ɈӁuOMj̉lv;_
                                        Sv`xˏo;Uv`xˏo;Wv`xˏo;@l`oI[WU Beamvalcan.wav
OMj̉l(),           z[~O[U[  _ Beamvalcan.wav;z[~O[U[  _ Beamvalcan.wav;A
h[YCV[(U),                 @dX{S uh[YCV[v;VbgK EPS_Alice'sDollU.bmp 32  Chaff.wav;xAO Chaff.wav
h[YCV[(),                 xAO Chaff.wav;xAO Chaff.wav
Xg[h[J~J[(U),           @dX{S uXg[h[J~J[v;_
                                        ͉] EPS_Alice'sDollU.bmp -.wav 2 Ώۃjbghc;G  FlyBy.wav
Xg[h[J~J[(),           G  FlyBy.wav;G  FlyBy.wav
h[~ZeB(U),                 @dX{S ԕuh[~ZeBv;͉] EPS_Alice'sDollU.bmp -.wav 2 Ώۃjbghc;_
                                        z[~O[U[  MultipleRocketLauncher.wav; 
h[~ZeB(),                  ;gUr[  _ Whiz.wav
#
### ~AXJ[bg
#
X^[Iu_rf(U),                 @g{ VuX^[Iu_rfv;@퓬Aj_lSr[U  Drill(2).wav
X^[Iu_rf(),                 r[  _ Laser.wav;xAO GunPod.wav
iCg_X(U),                     j[h[U[A  bow.wav
iCg_X(),                     j[hA
gF̖E(U),                       @g{ ugF̖Ev;@{̐j̎R
gF̖E(),                       I[W
uhEcFyV̎(U),         @g{ fuuhEcFyV̎􂢁v;@  -.wav;Wv`xˏo Whiz.wav
uhEcFyV̎(),         @iCt Blue;d@֖C Beamvalcan.wav
XJ[bgV[g(U),             @g{ guXJ[bgV[gv;  Beam.wav;gUr[  Beamvalcan.wav
XJ[bgV[g(),             gUr[  Beamvalcan.wav
bh}WbN(U),                   @g{ ubh}WbNv;I[  BeamCoat.wav;gUr[  Beamvalcan.wav
bh}WbN(),                   d  BeamSaber.wav;gUr[  Beamvalcan.wav
cf[[h(U),               @g{S _ucf[[hv;@퓬Aj_lSr[U  Drill(2).wav;  Laser.wav
cf[[h(),               r[  _ Laser.wav; 
{̐j̎R(U),                     @g{S u{̐j̎Rv;@{̐j̎R
{̐j̎R(),                     I[W
XJ[bgfr(U),               @i鏴{ guXJ[bgfrv;@s郌bh g
XJ[bgfr(),                ; 
XJ[bg}CX^(),             I[㏸ 
XJ[bg}CX^(U),             @g{S guXJ[bg}CX^v;  Beam.wav;  Beam.wav;gUr[  MicroMissile.wav
XJ[bg}CX^(),             gUr[  Beamvalcan.wav; 
zSz(U),                       @g{S _puzSzv;  Beam.wav;  Beam.wav;gUr[  Beamvalcan.wav
zSz(),                        :2;gUr[  Beamvalcan.wav
s郌bh(U),                     @i鏴{ gus郌bhv;@s郌bh g
s郌bh(),                      
gF̌z(U),                     @g{S ugF̌zv;I[  BeamCoat.wav;gUr[  Laser.wav;d@֖C Beamvalcan.wav
gF̌z(),                     d@֖C Beamvalcan.wav;2;d  BeamSaber.wav;r[  _ Laser.wav 
XJ[bgfBXeBj[(),       I[㏸  Boot.wav
XJ[bgfBXeBj[(U),       @i鏴{S ɈӁuXJ[bgfBXeBj[v;@XJ[bgfBXeBj[
XJ[bgfBXeBj[(),       r[  stab.wav;stab.wav;1;QAr[  stab.wav;gUr[  stab.wav;r[  inori.wav
SEiCgA(U),                   Ώۃjbghc;uԕό` M_GiantBatU.bmp -.wav;_
                                        gUr[  Beamvalcan.wav;I[ ;  Ώۃjbghc;uԕό`;@g{ uSEiCgAv
SEiCgA(),                 gUr[  Beamvalcan.wav
@sbViCg(U),           @g{ g啁u@sbViCgv; Chaff.wav; Chaff.wav; Chaff.wav
@sbViCg(),           @iCt Red;@iCt Red
aElEXNEFA(U),               @g{ guubfB}WbNXNEFAv;_
                                        gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;@iCt 4 Swing.wav x
aElEXNEFA(),               gUr[  _ Beamvalcan.wav;@iCt Red
~AXg[J[(U),               @g{ _Su~AXg[J[v;@퓬Aj_lSr[U  BeamCoat.wav;_
                                          Ώۃjbghc;d@֖C Beamvalcan.wav
~AXg[J[(),               r[  Laser.wav;d@֖C Beamvalcan.wav
#
### sHXq
#
Ί݂̗U(U),                       @eU 2 GunPod.wav
Ί݂̗U(),                         Chaff.wav
ҕKł̗(U),                     @dX{S SuҕKł̗v;@eU 4;@eU 4;  Whiz.wav
ҕKł̗(),                       Chaff.wav;  Chaff.wav;  Chaff.wav
o^tCfB[W(U),         @dX{S ؗuo^tCfB[Wv;@eU 2 Cannon.wav;_
                                        ] Common\EFFECT_LargeElectric(White)01.bmp 64 BeamSaber.wav  x
o^tCfB[W(),           BeamCoat.wav
S䋽(U),                           @dX{S SuS䋽v;G  Beamvalcan.wav;G  Beamvalcan.wav;r[ 
S䋽(),                             Glass.wav
s](),                   q
s](U),                   @i鏴{S ɈӁus]ρv;_
                                        @l`oeU;@l`oeU;r[  Laser.wav;@zCgC 50 MicroMissile.wav
s](),                     Chaff.wav;r[  Laser.wav;gUr[  MicroMissile.wav
MXgh[(U),               @i鏴{S uMXgh[v;I[㏸  -.wav Ώۃjbghc;4;@eU 2;@eU 2
MXgh[(),                 Chaff.wav
|WgIuqJ(),           q
|WgIuqJ(U),           @dX{S Hȁu|WgEIuEqJv;_
                                        @eU 4;gUr[  Laser.wav;r[  Laser.wav
|WgIuqJ(),             Chaff.wav;  Chaff.wav
̉i(),                       q
̉i(U),                       @i鏴{S ủiv;_
                                        I[㏸  -.wav Ώۃjbghc;4;@eU 2;@eU 2;@eU 2
̉i(),                         Chaff.wav;  Chaff.wav;  Chaff.wav
SȂn̍(),                 q
SȂn̍(U),                 @dX{S uSȂn̍v;@eU 4;@eU 4;  Cannon.wav;Wv`xˏo
SȂn̍(),                   Chaff.wav;  Chaff.wav;  Chaff.wav
(U),                           @dX{S uv;; Beamvalcan.wav Ώۃjbghc;_
                                        @퓬Aj_lSr[U  Drill(2).wav;@zCgC 50 MicroMissile.wav; 
(),                           gUr[  MicroMissile.wav;gUr[  MicroMissile.wav
l̐A̖(),               q
l̐A̖(U),               @i鏴{S ul̐A̖v;@l`oeU;@l`oeU
l̐A̖(),                 Laser.wav
o̗U铔(),                     q
o̗U铔(U),                     @i鏴{S Huo̗U铔v;r[   Laser.wav;2;  BeamShot.wav
o̗U铔(),                     r[   Laser.wav
P̎(),                     q
P̎(U),                     @i鏴{S uP̎v;_
                                        @퓬Aj_U镐폀 Laser\EFFECT_EnergyBlade(Blue)03.bmp 48 Beamsaber.wav Ώۃjbghc 񓁗;_
                                        a BeamCoat.wav 񓁗;xAO Beamvalcan.wav
P̎(),                     r[  _ Beam.wav;xAO Beamvalcan.wav
(U),                         @i鏴{S uv; Ώۃjbghc;@퓬Aj_lSr[U  Drill(2).wav;_
                                        gUr[  MicroMissile.wav;  Ώۃjbghc
(),                         r[  Laser.wav;z[~O[U[  GunPod.wav
#
### [~A
#
[U[,                               r[ 
[CgC(U),                 @g{S u[CgCv;gUr[ 
[CgC(),                 QAr[ 
iCgo[h(U),                     @g{S 镄uiCgo[hv;Whiz.wav;1;Whiz.wav;1;q  Whiz.wav
iCgo[h(),                       Glass.wav
fB}[PCV(U),               @g{S ŕufB}[PCVv;d͒e
fB}[PCV(),               d͒e;  Glass.wav
_[NTChIuU[(U),         @g{S ŕu_[NTChIuU[v;I[ ;Wv`xˏo
_[NTChIuU[(),           Glass.wav
~bhiCgo[h(U),               @g{S 镄u~bhiCgo[hv;z[~O[U[  Whiz.wav
~bhiCgo[h(),               z[~O[U[  Whiz.wav
#
### d
#
Sʒe(U),                         Wv`xˏo Cannon.wav;Wv`xˏo Cannon.wav
Sʒe(),                         gUr[  Beamvalcan.wav
UXe(U),                         z[~O[U[  Beamvalcan.wav
UXe(),                         z[~O[U[  Beamvalcan.wav
#
### `m
#
j~(p[tFNgt[Y),             񕜖@ Ice.wav
Xe(U),                             Xe Whiz.wav
Xe(),                             Xe
p[tFNgt[Y()(U),       @g{ up[tFNgt[Yv;_
                                          Whiz.wav;  Whiz.wav;  Whiz.wav;Z^O 胆jbghc Glass.wav 5
p[tFNgt[Y()(),         -.wav;@p[tFNgt[Y
ACVNtH[(U),               @g{ XuACVNtH[v;Wv`xˏo Whiz.wav
ACVNtH[(),               ;
tXgRX(U),                 @dX{ utXgRXv;r[  Beamvalcan.wav;xAO GunPod.wav
tXgRX(),                 r[  Beamvalcan.wav
tXgRX(),                 xAO GunPod.wav
wCXg[(U),                   @g{ 蹕uwCXg[v;xAO Storm.wav
wCXg[(),                   xAO Storm.wav
t[YANgX(U),               @dX{ ut[YANgXv;_
                                        ͉] Barrier\EFFECT_Barrier04.bmp -.wav 2 Ώۃjbghc;xAO Chaff.wav
t[YANgX(),               xAO Chaff.wav;xAO Chaff.wav
_CAhuU[h(U),           @g{ ᕄu_CAhuU[hv; storm.wav
_CAhuU[h(),           q  storm.wav; glass.wav
ACVNA^bN(U),                 Ώۃjbghc;Xe Whiz.wav;Xe Whiz.wav
ACVNA^bN(),               Xe Glass.wav;Xe Glass.wav
ACVNtH[(ԉf)(U),       @g{ XuACVNtH[v;gUr[  Whiz.wav
ACVNtH[(ԉf)(),       gUr[  Glass.wav
}CiXj(U),                       @g{ u}CiXjv;Ce x Whiz.wav
}CiXj(),                       xAO Whiz.wav; Glass.wav
R[hfBBjeB[(U),         @g{ uR[hfBBjeB[v;xAO Storm.wav;Xe Whiz.wav;xAO Storm.wav
R[hfBBjeB[(),         ;Xe;
#
### g
#
p(U),                         Ōˌ
p(),                         Ō;Ō; Crash.wav
gC(U),                             Abp[
gC(),                              Bazooka.wav
F؈(U),                         @g{ ؕuF؈ࣁv;gUr[  Cannon.wav
F؈(),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ZMlX(U),                     @g{ ؕuZMlXv;@퓬Aj_lSr[U  Cannon.wav
ZMlX(),                     gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
ʓ̕(U),                       @g{ uʓ̕v;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ʓ̕(),                       gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ʉJ(U),                             @g{ ʕuʉJv;gUr[  storm.wav
ʉJ(),                             xAO gunpod.wav;A
ؑz(U),                         @g{ uؑzv;  Storm.wav;2;  Storm.wav;2;xAO GunPod.wav
ؑz(),                           Glass.wav;xAO GunPod.wav;A
ʌ(U),                         @g{ ʕuʌv;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
ʌ(),                         gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
ɍE(U),                         @g{ ʕuɍEv;  MicroMissile.wav
ɍE(),                           Glass.wav;  Glass.wav;  Glass.wav
яR(),                         uԕό` EPS_HongMeiring(Kick1)U.bmp -.wav;uԕό` EPS_HongMeiring(Kick2)U.bmp -.wav
яR(U),                         uԕό` EPS_HongMeiring(Kick3)U.bmp -.wav;X[p[p`  AntiAirMissile.wav
яR(),                          FightHit(1).wav;xAO
ԗt(U),                         @g{ āuԗtv;Slap.wav; Chaff.wav Ώۃjbghc;_
                                        o Chaff.wav Ώۃjbghc;؂̗t Chaff.wav Ώۃjbghc
ԗt(),                          Chaff.wav;o Chaff.wav;؂̗t Chaff.wav
ԗt(NeBJ),                 @퓬Aj_uԕό` EPS_HongMeiring(Kick3)U.bmp -.wav;_
                                        @퓬Aj_X[p[p`U  AntiAirMissile.wav;@퓬Aj_X[p[p`  Crash.wav
ʌ@؏(U),                       @g{ ؕuʌ@؏v;@퓬Aj_lSr[U  Cannon.wav;_
                                        @퓬Aj_lSr[U  Cannon.wav;@퓬Aj_lSr[U  Cannon.wav
ʌ@؏(),                         BeamCoat.wav;  BeamCoat.wav;  BeamCoat.wav;  BeamCoat.wav
ʌ@؏(NeBJ),               @퓬Aj_X[p[p`U  AntiAirMissile.wav;@퓬Aj_X[p[p`  Crash.wav
FɌ(U),                       @g{ ʉ؁uFɌv;_
                                        gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
FɌ(),                       r[  _ Beamvalcan.wav;r[  _ Beamvalcan.wav;_
                                        r[  _ Beamvalcan.wav;r[  _ Beamvalcan.wav
FɌ(NeBJ),               @퓬Aj_X[p[p`U  AntiAirMissile.wav;@퓬Aj_X[p[p`  Crash.wav
#
### 
#
NiCe(U),                         e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav;e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav
NiCe(),                         A
֒e(U),                               Cannon.wav;  Cannon.wav
֒e(),                              
#
### p`[m[bW
#
}[L|CY(U),               @g{ u}[L|CYv;  Beam2.wav;  Beam2.wav;  Beam2.wav
}[L|CY(),               d͒e
,                                 {
CWBgg(U),               @g{ yuCWBggv;n\Ռg  c Whiz.wav
CWBgg(),               _[W Warship.wav
AOjVC(U),                   @g{ ΕuAOjVCv;Ήe  Missile.wav;Ήe  Missile.wav;Ήe  Missile.wav
AOjVC(),                   A
vZXEfBl(U),             @g{ uvZXEfBlv;gUr[  Missile.wav;j[h[U[A  Laser.wav
vZXEfBl(),             gUr[  MicroMissile.wav;;j[h[U[A  Laser.wav
VtBz(U),                   @g{ ؕuVtBzv;_
                                        Chaff.wav;1;؂̗t Chaff.wav Ώۃjbghc;1;؂̗t Chaff.wav Ώۃjbghc
VtBz(),                   ؂̗t Chaff.wav
AOjVC㋉(U),               @g{ ΕuAOjVC㋉v;Ήe  Missile.wav;Ήe  Missile.wav;Ήe  Missile.wav
AOjVC㋉(),               A
CWBgg㋉(U),           @g{ yuCWBgg㋉v;n\Ռg  c Whiz.wav
CWBgg㋉(),           _[W Warship.wav
VtBz㋉(U),               @g{ ؕuVtBz㋉v;_
                                        Chaff.wav;1;؂̗t Chaff.wav Ώۃjbghc;1;؂̗t Chaff.wav Ώۃjbghc
VtBz㋉(),               ؂̗t Chaff.wav
^t@eB[O(U),               @g{ u^t@eB[Ov;d Missile.wav;d Missile.wav;d Missile.wav
^t@eB[O(),                 Crash.wav;A
GhKX(U),               @g{ yuGhKXv;l`on\Ռg ;l`o  AntiShipMissile.wav
GhKX(),                  Shock(Low).wav
EH[^[Gt(U),                 @g{ ؕuEH[^[Gtv;_
                                        @퓬Aj_lSr[U  Whiz.wav  Ώۃjbghc 3;@  BeamCoat.wav
EH[^[Gt(),                   Glass.wav
tHXguCY(U),               @g{ ؁ΕutHXguCYv;Ήe  Missile.wav;Ήe  Missile.wav;o Chaff.wav
tHXguCY(),               o Chaff.wav;A
[@NN(U),               @g{ ΁yu[@NNv;_
                                        ͉] Fire\EFFECT_FlameThrowerHit(Red)06.bmp 32 AntiShipMissile.wav  Ώۃjbghc 3;_
                                        Ήe  Missile.wav;Ήe  Missile.wav
[@NN(),               A
x[CCN(U),                 @g{ ux[CCNv;@~E@GtFNg  MicroMissile.wav;gUr[  MicroMissile.wav
x[CCN(),                 gUr[  GunPod.wav
ggVFCN(U),               @g{ yuggVFCNv;n\Ռg  c Whiz.wav;  Beam2.wav
ggVFCN(),                 Glass.wav
AOjCfBAX(U),             @g{ ΕuAOjCfBAXv;_
                                        ͉] Fire\EFFECT_FlameThrowerHit(Red)06.bmp 32 AntiShipMissile.wav  Ώۃjbghc 3;_
                                        Ήe  Missile.wav;  AntiShipMissile.wav
AOjCfBAX(),             ;
O[Xg[(U),                 @g{ ؕuO[Xg[v;_
                                        ͉] Anime\Common\EFFECT_Leaf01.bmp 32 Storm.wav  Ώۃjbghc 3;_
                                        ؂̗t Chaff.wav Ώۃjbghc
O[Xg[(),                 ؂̗t Chaff.wav;؂̗t Chaff.wav
CtA(U),                   @g{S uCtAv;@CtA
CtA(),                    Explode(Nuclear).wav
Vo[hS(U),                 @g{ uVo[hSv;xAO Beamvalcan.wav
Vo[hS(),                 xAO gunpod.wav;A
TCgZi(U),                 @g{ uTCgZiv;Z䊐  Interference.wav Ώۃjbghc;7;gUr[  Beamvalcan.wav
TCgZi(),                 gUr[  MultipleRocketLauncher.wav
҂̐(),                         ͉] Anime\Magic\EFFECT_Hexagram(white)05.bmp 32 Interference.wav  3
҂̐(U),                         @g{ ΐ؋yu҂̐΁v;Z䊐   Ice.wav Ώۃjbghc;@zCgC 50 MicroMissile.wav
҂̐(),                         gUr[  _ GunPod.wav
҂̐(),                         gUr[  _ GunPod.wav
҂̐(),                         gUr[  _ GunPod.wav
҂̐(),                         gUr[  _ GunPod.wav
҂̐(),                         gUr[  _ GunPod.wav
҂̐(),                         gUr[  _ GunPod.wav
҂̐(),                         gUr[  _ GunPod.wav
gfEv~lX(U),               @g{ unChWFiXv~lXv;I[  -.wav;gUr[  Laser.wav
gfEv~lX(),               d  BeamCoat.wav;gUr[  Laser.wav
TeCgq}(U),               @g{ ؕuTeCgq}v;l`or[  -.wav;l`or[  -.wav
TeCgq}(),               z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
tMXeBbNC(U),           @g{ ΕutMXeBbNCv;d;d;z[~O[U[  Laser.wav
tMXeBbNC(),           z[~O[U[  Laser.wav;;d
C_ChO(U),       @g{ uC_ChOv;d;d;@퓬Aj_lSr[U  LaserGun.wav
C_ChO(),       gUr[  LaserGun.wav;d
#
### th[XJ[bg
#
̖H(U),                         @g{ ֊u̖Hv;@~E@GtFNg  MicroMissile.wav;@퓬Aj_lSr[U  MicroMissile.wav
̖H(),                         z[~O[U[  Breath.wav
Nx[gbv(U),             @g{ ֊uNx[gbvv;Sv`xˏo;Uv`xˏo
Nx[gbv(),             r[  _ stab.wav;r[  _ stab.wav;A
X^[{EuCN(U),               @g{S ֒euX^[{EuCNv;@X^[{EuCN
X^[{EuCN(),                ; ; ; ; ; ;
[@eC(),                   U镐 Anime\EFFECT_EPS_Laevatain.bmp 32 
[@eC(U),                   @g{S ֊u[@eCv;_
                                        @퓬Aj_U镐폀 Laser\EFFECT_EnergyBlade(Red)03.bmp 128 Charge.wav;_
                                        a AntiShipMissile.wav;Uグ AntiShipMissile.wav
[@eC(),                   @[@eC
#ĒNȂȂ邩H(),        @zCgC 10 AntiShipMissile.wav
ĒNȂȂ邩H(U),         @g{S euĒNȂȂ邩Hv
ĒNȂȂ邩H(),          Ώۃjbghc; Ώۃjbghc;10;@ĒNȂȂ邩H; Ώۃjbghc ; Ώۃjbghc
ߋގv(U),                   @g{S ֒euߋގvv;Uv`xˏo;_
                                        ] Common\EFFECT_Shine(Blue)04.bmp 64 BeamSaber.wav  x;_
                                        ] Common\EFFECT_Shine(Blue)04.bmp 64 BeamSaber.wav  x
ߋގv(),                   r[T[x  BeamSaber.wav;2;r[T[x  BeamSaber.wav;2;xAO GunPod.wav
J^fBIvgbN(U),             @g{S ֒euJ^fBIvgbNv;  Warship.wav;2;  Warship.wav;2;  Explode.wav
J^fBIvgbN(),               Missile.wav; Explode(Nuclear).wav
SXTN̔g(),                   I[㏸  Boot.wav
SXTN̔g(U),                   @g{S pdcuSXTN̔gv;_
                                        r[   Missile.wav - - 2;Wv`xˏo;@zCgC 50 MicroMissile.wav
SXTN̔g(),                   z[~O[U[  MultipleRocketLauncher.wav
ւꂽV(U),                   @g{S ֊uւꂽVсv;_
                                        ] Common\EFFECT_Shine(Red)04.bmp 64 BeamSaber.wav  x;_
                                        ] Common\EFFECT_Shine(Red)04.bmp 64 BeamSaber.wav  x
ւꂽV(),                   r[T[x  BeamSaber.wav;2;r[T[x  BeamSaber.wav
tH[rhDt[c(U),           @g{S ֊utH[rhDt[cv;_
                                        r[   Missile.wav - - 2;z[~O[U[  MicroMissile.wav
tH[rhDt[c(),           z[~O[U[  MultipleRocketLauncher.wav
#
### eBzCgbN
#
T[N[U[(U),                 r[   Beam.wav - 1
T[N[U[(),                 xAO Beamvalcan.wav
KOR[h(U),             @dX{S uKOR[hv;  AntiShipMissile.wav;xAO Breath.wav Ώۃjbghc
KOR[h(),               Glass.wav;Xe
t[EBUEFC(U),           @dX{S ~ut[EBUEFCv;@t[EBUEFC
t[EBUEFC(),           r[  Laser.wav;xAO Storm.wav
AfCVC(U),           @dX{S uAfCVCv;xAO Storm.wav;j[h[U[  Laser.wav
AfCVC(),           xAO Storm.wav;j[h[U[  _ Laser.wav
e[u^[jO(U),               @dX{S ue[u^[jOv;Wv`xˏo;r[  Laser.wav;r[  Laser.wav
e[u^[jO(),               r[  Laser.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
R[hXibv(U),                 @dX{S uR[hXibvv;  Snap(E).wav Ώۃjbghc
R[hXibv(),                 xAO Storm.wav;xAO Storm.wav
m[UEBi[(U),                 @dX{S ~um[UEBi[v;xAO Storm.wav; 
m[UEBi[(),                 xAO Storm.wav;  Glass.wav
#
### 
#
PW(U),                         @dX{S 啄uPWv;Ήe  Beam2.wav;Ήe  Beam2.wav
PW(),                           Glass.wav;  Glass.wav
L̒,                                 ܌
(U),                         @dX{S Azuv;䊐  MultipleRocketLauncher(Light).wav Ώۃjbghc;q  Gunpod.wav
(),                           Glass.wav;  Glass.wav
ʓV(U),                       @dX{S ĕuʓVv;Wv`xˏo;@퓬Aj_l`onkU
ʓV(),                       xAO GunPod.wav;xAO GunPod.wav
@V(U),                     @dX{S u@Vv;l`oړ^bN  FlyBy(High).wav
@V(),                     j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
@V(),                     j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
@V(),                     j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
@V(),                     j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav;r[ 
ٍb(U),                         @dX{S uٍbv;gUr[  MultipleRocketLauncher.wav
ٍb(),                         r[  _;r[  _
SԋS(U),                         @퓬Aj_Eʕ폀 Map\EFFECT_MapHole(Blue)01.bmp 64  Map\EFFECT_MapHole(Red)01.bmp 64  BeamSaber.wav;_
                                        @dX{S SuSԋSv; ; 
SԋS(),                          ; ;A
ĔV(U),                     @dX{S S_uĔVv; Ώۃjbghc;X[p[^bN  Storm.wav
ĔV(),                      Ώۃjbghc;r[  FlyBy(High).wav;4;xAO gunpod.wav;A
яd˗(U),                       @dX{S uяd˗؁v;X[p[p`  Beamvalcan.wav
яd˗(),                       X[p[p`  Whiz.wav;gUr[  Beamvalcan.wav
V(U),                       @dX{S S_uVv;xAO GunPod.wav;xAO GunPod.wav
V(),                       xAO GunPod.wav;xAO GunPod.wav
Lwx(U),                       @dX{S Luv;X[p[p`  Whiz.wav
Lwx(),                       X[p[p`  Bazooka.wav
#
### [
#
ےe(U),                         xAO GunPod.wav
ےe(),                         xAO GunPod.wav
je(U),                       Wv`xˏo MultipleRocketLauncher.wav
je(),                       r[  Beamvalcan.wav;r[  Beamvalcan.wav
t̖K(U),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
t̖K(),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
#
### iTvYo[
#
O@lEfEWFX(U),         @dX{S tuO@lEfEWFXv;_
                                           LaserGun.wav x c;   LaserGun.wav x c
O@lEfEWFX(),         d@֖C Beamvalcan.wav;xAO Beamvalcan.wav
XgfB@EX(U),             @dX{S _uXgfB@EXv;_
                                           LaserGun.wav x c;   LaserGun.wav x c
XgfB@EX(),             gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
X[hXgfB@EX(U),       @dX{S UuX[hXgfB@EXv;_
                                           LaserGun.wav x c;   LaserGun.wav x c;@   LaserGun.wav Ώۃjbghc
X[hXgfB@EX(),       gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav;_
                                        gUr[  _ Beamvalcan.wav
`[jO(U),                        Beam.wav x c
`[jO(),                       Sharara.wav
X[TEh(U),                   ] Common\EFFECT_Shine(Yellow)04.bmp 32 Cannon.wav  x
X[TEh(),                   z[~O[U[  MicroMissile.wav
mCYR[(U),               @dX{ umCYR[v;Qv`xˏo;r[   Beam.wav - 3
mCYR[(),               gUr[  Sharara.wav;gUr[  Sharara.wav
iTE\Cu(U),               @dX{ uiTE\Cuv;xAO GunPod.wav;z[~O[U[  MicroMissile.wav
iTE\Cu(),               @  Sharara.wav;z[~O[U[  Sharara.wav
#
### vYo[
#
qmt@^Y(U),                 @dX{S Ǘuqmt@^Yv;Wv`xˏo
qmt@^Y(),                 z[~O[U[  Whiz.wav;gUr[  _ Beamvalcan.wav
S[XgNtH[h(U),             @dX{S ǁuS[XgNtH[hv;Wv`xˏo
S[XgNtH[h(),             z[~O[U[  Whiz.wav;gUr[  _ Beamvalcan.wav;gUr[  _ Beamvalcan.wav
o[TCh\O(U),                  Beam.wav x c
o[TCh\O(),                 Sharara.wav
gybg\E(U),               r[   Beam.wav - 3
gybg\E(),                 Sharara.wav;  Sharara.wav
\ES[nbs[(U),               @dX{ u\ES[nbs[v;r[  Laser.wav;r[  Laser.wav
\ES[nbs[(),               r[  BeamShot.wav
Enbs[Cu,               @dX{ uEnbs[Cuv;r[  Laser.wav;@퓬Aj_lSr[U  Whiz.wav
Enbs[Cu(),         z[~O[U[  MicroMissile.wav;gUr[  Sharara.wav
#
### JvYo[
#
t@cBI[t(U),               @dX{S ut@cBI[tv;G  MicroMissile.wav;G  MicroMissile.wav
t@cBI[t(),               G  MicroMissile.wav;G  MicroMissile.wav
x[[ht@[_t(U),           @dX{S ux[[ht@[_tv;_
                                        G  MicroMissile.wav;G  MicroMissile.wav;G  MicroMissile.wav
x[[ht@[_t(),           G  MicroMissile.wav;G  MicroMissile.wav;G  MicroMissile.wav 
L[{[h(U),                        Beam.wav x c
L[{[h(),                       Sharara.wav
t@gmCY(U),                 ] Common\EFFECT_Shine(Red)04.bmp 32 Cannon.wav  x
t@gmCY(),                 @  Sharara.wav
\EmCYt[(U),               @dX{ u\EmCYt[v;_
                                        z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
\EmCYt[(),               z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
JE\Cu(U),               @dX{ uJE\Cuv;_
                                        @퓬Aj_lSr[U  Whiz.wav;z[~O[U[  MicroMissile.wav
JE\Cu(),               gUr[  Sharara.wav;z[~O[U[  MicroMissile.wav
#
### vYo[Oo
#
t@gfBjO(U),             @dX{S ut@gfBjOv;_
                                        ͉] Anime\Common\EFFECT_MusicalNote01.bmp 32 Interference.wav  3;_
                                        q  Breath.wav;r[  AntiAirMissile.wav;r[  AntiAirMissile.wav
t@gfBjO(),             xAO;A
Cu|_[KCXg(U),           @dX{S uCu|^[KCXgv;_
                                        ͉] Anime\Common\EFFECT_MusicalNote01.bmp 32 Interference.wav  3;_q  Breath.wav;_
                                        r[  AntiAirMissile.wav;r[  AntiAirMissile.wav;gUr[  MultipleRocketLauncher.wav
Cu|_[KCXg(),           xAO;A
vYR`Fg(U),             @dX{S uvYR`Fgv;_
                                        Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Blue)08.bmp 96 Slash.wav;_
                                        Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Green)07.bmp 96 Slash.wav;_
                                        a Swing.wav;a Swing.wav 񓁗;gUr[  Glass.wav;_
                                        vYR`Fg(), ; ; 
XeBWo[TCh(U),         @dX{S uXeBWo[TChv;_
                                        Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Blue)08.bmp 96 Slash.wav;_
                                        Ώێw蔭 Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Green)07.bmp 96 Slash.wav;_
                                        a Swing.wav;a Swing.wav 񓁗;@zCgC 50 MicroMissile.wav
XeBWo[TCh(),         r[  _ Beam2.wav;r[  _ Beam2.wav;r[ 
ԃR`FgOb\(U),         @dX{S 升uԃR`FgOb\v;_
                                        ͉] Anime\Common\EFFECT_MusicalNote01.bmp 32 Interference.wav  3 Ώۃjbghc;_
                                        Ώێw] Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Blue)08.bmp 96 Storm.wav;_
                                        Ώێw] Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Green)07.bmp 96 -.wav;_
                                        Ώێw] Ώۃjbghc Ώۃjbghc Anime\MapBeam\EFFECT_360Beam(Yellow)06.bmp 96 MicroMissile.wav
ԃR`FgOb\(),         I[W
#
### _
#
ώvO(U),                         @dX{S _uώvOv;Sv`xˏo;@W   Storm.wav 胆jbghc
ώvO(),                           Shock(Low).wav
\_̉(U),                     @dX{S _u\_̉v;Uv`xˏo;xAO Beamvalcan.wav
\_̉(),                     xAO Beamvalcan.wav;A
ϒKd[U[(U),                 @dX{S PuϒKd[U[v;r[  LaserGun.wav
ϒKd[U[(),                 r[ 
ϒKd[U[(),                 j[h[U[  _ Beam2.wav;_
                                        j[h[U[  _ Beam2.wav;j[h[U[  _ Beam2.wav
ϒKd[U[(),                 xAO GunPod.wav;A
lʑ^̃`[~O(U),             @dX{S Pulʑ^̃`[~Ov;gUr[  GunPod.wav; ; 
lʑ^̃`[~O(),             gUr[  GunPod.wav;A
AeBbgufBXg(U),         @dX{S euAeBbgufBXgv;@AeBbgufBXg
AeBbgufBXg(),         r[ 
߈䶋gV(U),                     @dX{S _u߈䶋gVv; Ώۃjbghc;X[p[^bN  Storm.wav
߈䶋gV(),                      Ώۃjbghc;r[  FlyBy(High).wav;4;gUr[  MultipleRocketLauncher.wav;A唚
[j^R^Ng(U),           @dX{S eu[j^R^Ngv;gUr[  Whiz.wav;gUr[  Whiz.wav
[j^R^Ng(),             Glass.wav;  Glass.wav
[j^R^Ng(),             Glass.wav;  Glass.wav
[j^R^Ng(),             Glass.wav;  Glass.wav
[j^R^Ng(),             Glass.wav;  Glass.wav
_wx(U),                       @dX{S _uv;gUr[  Whiz.wav;gUr[  Whiz.wav;_
                                        ] EPS_Chen(Suimusou)(A)U.bmp 32  Whiz.wav 
_wx(),                       gUr[  Whiz.wav _;gUr[  Whiz.wav _;gUr[  _ Beamvalcan.wav
ϋǨ_(U),                 ;@dX{S uϋǨ_v;䊐  Hittyuu.wav;_
                                        qW  MultipleRocketLauncher.wav;qW  MultipleRocketLauncher.wav; 
ϋǨ_(),                 gUr[  _;gUr[  _
эj~(U),                     @dX{S _uэj~Ձv;xAO gunpod.wav; ; ;gUr[  MicroMissile.wav
эj~(),                     gUr[  _;gUr[  _;gUr[  _
ϒK̉(U),                 G  Beamvalcan.wav
ϒK̉(),                 gUr[  Beamvalcan.wav
OSS̎(U),                   @퓬Aj_Eʕ폀 Map\EFFECT_MapHole(Yellow)01.bmp 64  Map\EFFECT_MapHole(Green)01.bmp 64  BeamSaber.wav;_
                                        @dX{S _uOSS̎v; ; 
OSS̎(),                    ; ;A
tl̔錮(U),                   @dX{S utl̔錮v;  Glass.wav Ώۃjbghc
tl̔錮(),                   G  _ Beamvalcan.wav;G  _ Beamvalcan.wav
疜얀(U),                     @dX{S su疜얀v;g Chaff.wav Ώۃjbghc;Ήe
疜얀(),                     z[~O[U[  Beamvalcan.wav;A
Ėp(U),                       @dX{S luĖpv;_
                                         Ώۃjbghc;] EPS_YakumoRan(Suimusou)(A)U.bmp 32  Whiz.wav 
Ėp(),                        Crash.wav;r[  _;r[  _;r[  _
#
### OiCgoO
#
goOXg[(U),               @i鏴{S 忕ugoOXg[v; MicroMissile.wav
goOXg[(),               xAO gunpod.wav
n̗(U),                       @i鏴{S uun̗v;Wv`xˏo
n̗(),                       z[~O[U[ ;xAO gunpod.wav
iCgoOgl[h(U),             @i鏴{S 忕uiCgoOgl[hv; MicroMissile.wav
iCgoOgl[h(),             xAO gunpod.wav
etCtFmm(U),             @i鏴{S ut@CtCtFmmv;q  Storm.wav;Sv`xˏo;Wv`xˏo
etCtFmm(),             xAO gunpod.wav;A
i孋(U),                         @i鏴{S B峁ui孋v; MicroMissile.wav
i孋(),                         xAO gunpod.wav;A
GߊÔaEXg[(U),           @i鏴{S ɈӁuGߊÕo^tCXg[v;_
                                        Wv`xˏo;gUr[  MicroMissile.wav;gUr[  MicroMissile.wav
GߊÔaEXg[(),           I[W
n̍P(U),                       @i鏴{S uun̍Pv;Rv`xˏo;  Beam.wav
n̍P(),                         BeamShot.wav
o^tCXg[(U),               @i鏴{S uo^tCXg[v;_
                                        Uv`xˏo;z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
o^tCXg[(),               z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
#
### ~XeBA[C
#
̖(U),                       @i鏴{S u̖v;Sv`xˏo
̖(),                       xAO gunpod.wav
V(U),                       @i鏴{S 镄uVv;Wv`xˏo
V(),                       xAO gunpod.wav
ؓpK(U),                         @i鏴{S uؓpKv;Sv`xˏo;Sv`xˏo
ؓpK(),                         xAO gunpod.wav
CX^[h_Cu(U),               @i鏴{S 镄uCX^[h_Cuv;@͈Èŉ 35;@CX^[h_CuU 35
CX^[h_Cu(),               @ÈŖ 35
鐝̉(U),                         @i鏴{S Ӂu鐝̉́v;@͈Èŉ 40;@鐝̉̍U 40
鐝̉(),                         @ÈŖ 40
^钆̃R[X}X^[(U),         @i鏴{S 鐝u^钆̃R[X}X^[v;@͈Èŉ 45;@^钆̃R[X}X^[U 45
^钆̃R[X}X^[(),         @ÈŖ 45
uChiCgo[h(U),           @i鏴{S ɈӁuuChiCgo[hv;@͈Èŉ 45;@鐝̉̍U 45;_
                                        @ÈŊgUr[ 45  MicroMissile.wav;@ÈŊgUr[ 45  MicroMissile.wav
uChiCgo[h(),           @ÈŖ 45;@ÈŃI[W 45
̖(U),                       Sv`xˏo
̖(),                       xAO GunPod.wav
go^I,                       Ca
o[hEHb`O(U),               z[~O[U[  MicroMissile.wav
o[hEHb`O(),               z[~O[U[  MicroMissile.wav
q[}P[W(U),                 @i鏴{S uq[}P[Wv;Ca;z[~O[U[  GunPod.wav
q[}P[W(),                 z[~O[U[  GunPod.wav
q[}P[W_u(U),           @i鏴{S uq[}P[W_uv;Qv`xˏo;z[~O[U[  GunPod.wav
q[}P[W_u(),           z[~O[U[  GunPod.wav;z[~O[U[  GunPod.wav
~XeAX\O(U),               @i鏴{S u~XeAX\Ov;Wv`xˏo
~XeAX\O(),               z[~O[U[  GunPod.wav;xAO GunPod.wav
#
### 㔒d
#
t@[Xgs~bh(U),             @i鏴{S Yut@[Xgs~bhv;Wv`xˏo;gUr[  MultipleRocketLauncher.wav
t@[Xgs~bh(),             gUr[  MicroMissile.wav
GtFeB137(U),              @i鏴{S nuGtFeB137v;d@֖C Beamvalcan.wav;xAO GunPod.wav
GtFeB137(),              d@֖C Beamvalcan.wav;xAO GunPod.wav;A
NCVX(U),                   @i鏴{S 아uNCVXv;Sv`xˏo;Uv`xˏo
NCVX(),                   z[~O[U[  MicroMissile.wav
O̐_@--(U),                 @i鏴{S uO̐_@v;gUr[  MicroMissile.wav;gUr[  MicroMissile.wav
O̐_@--(),                 gUr[  GunPod.wav;gUr[  GunPod.wav
O̐_@--(U),                 @i鏴{S ́uO̐_@v;  Cannon.wav;gUr[  MicroMissile.wav
O̐_@--(),                  ;gUr[  GunPod.wav
zVc(U),                         @i鏴{S IuzVcv;Sv`xˏo;Uv`xˏo;Wv`xˏo
zVc(),                         gUr[  MicroMissile.wav
z`(U),                       @i鏴{S juz`v;Sv`xˏo;Uv`xˏo;Wv`xˏo
z`(),                       gUr[  MicroMissile.wav
V(U),                           @i鏴{S uVv;@V Interference.wav
V(),                           r[  
oÂ鍑̓Vq(U),                 @i鏴{S ɈӁuoÂ鍑̓Vqv;@oÂ鍑̓Vq Interference.wav
oÂ鍑̓Vq(),                 r[  
鋫j(U),                         @i鏴{S ju鋫j@-I[hqXg[-v;_
                                        Sv`xˏo;gUr[ ;j[h[U[A MachineCannon.wav
鋫j(),                           Glass.wav;  Glass.wav;  Glass.wav
߂苴(U),                       @i鏴{S ]u߂苴v;_
                                        G  Beamvalcan.wav;G  Beamvalcan.wav;@zCgC 50 MicroMissile.wav
߂苴(),                       G  Beamvalcan.wav;G  Beamvalcan.wav
Vzj(U),                         @i鏴{S VjuVzj@-lNXgqXg[-v;_
                                        Wv`xˏo;gUr[ ;xAO gunpod.wav
Vzj(),                         gUr[  MicroMissile.wav
L(U),                       @i鏴{S ɈӁuL򉻁v;_
                                        G  Beamvalcan.wav;G  Beamvalcan.wav;@zCgC 50 MicroMissile.wav
L(),                       G  Beamvalcan.wav;G  Beamvalcan.wav;G  Beamvalcan.wav;G  Beamvalcan.wav
A}eX(U),                       @i鏴{S uA}eXv;_
                                        @퓬Aj_lSr[U  LaserGun.wav;@퓬Aj_lSr[U  LaserGun.wav
A}eX(),                       gUr[  -.wav;gUr[  -.wav
ảJ(U),                         @i鏴{S uảJv;xAO GunPod.wav;r[  LaserGun.wav
ảJ(),                         r[  LaserGun.wav
˂̌(U),                       @i鏴{S u˂̌v;Qv`xˏo;gUr[  MicroMissile.wav
˂̌(),                       gUr[  _ LaserGun.wav;gUr[  _ LaserGun.wav
הn̍(U),                       @i鏴{S `uהn̍v;@퓬Aj_lSr[U  Laser.wav;Wv`xˏo
הn̍(),                       r[  Laser.wav
הn̍(),                       r[  BeamShot.wav
#
### Ă
#
tX^[GXP[v,                   qW  Charge.wav
SʕHe(U),                       gUr[  GunPod.wav
SʕHe(),                       z[~O[U[  GunPod.wav
He(U),                         gUr[  GunPod.wav;gUr[  GunPod.wav
He(),                         z[~O[U[  GunPod.wav;z[~O[U[  GunPod.wav
GVFgf[p[(U),           @i鏴{S ɈӁuGVFgf[p[v;l`or[ 
GVFgf[p[(),           -.wav
e(U),                             ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x;_
                                        ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x
e(),                             _[W FightHit(1).wav;_[W FightHit(1).wav
e(),                           GiW[u[h  񓁗
e(U),                           @~E@GtFNg  BeamSaber.wav;@~E@GtFNg  BeamSaber.wav
e(),                           ]r[iCt  BeamSaber.wav
J^(U),                         @i鏴{S euJ^v;z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
J^(),                         z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
̑fe(U),                       @i鏴{S eȗfev;Wv`xˏo;_
                                        ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x;_
                                        ] Magic\EFFECT_Hexagram(Red)04.bmp 32 Beam.wav  x
̑fe(),                       _[W;_[W;z[~O[U[  Beamvalcan.wav
匊xl̖(U),                   @i鏴{S ؕu匊xl̖v;z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
匊xl̖(),                   z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
#
### 偁tCio
#
C̓(U),                         @ Inori.wav
ԊÖ(U),                         @i鏴{S guԊÖ(}Chu[CO)v;Wv`xˏo;Wv`xˏo;@ Inori.wav
ԊÖ(),                         xAO gunpod.wav
_~(U),                         @i鏴{S āu_~(}ChXgbp[)v;Sv`xˏo;@ Inori.wav
_~(),                         I[W
(U),                         @i鏴{S u(C[WV[J[)v;_
                                        Sv`xˏo;Uv`xˏo;Wv`xˏo;@ Storm.wav
(),                         gUr[  MultipleRocketLauncher.wav;gUr[  MultipleRocketLauncher.wav
^̌(U),                         @i鏴{S Uu^̌(CrWut[)v;_
                                        @   Interference.wav;Wv`xˏo;@ Inori.wav
^̌(),                         r[  Jet.wav;xAO Gunpod.wav;A
O(U),                         @i鏴{S ɈӁuO(ieBbNbhACY)v;_
                                        @   Interference.wav;d Explode(1).wav;@ MicroMissile.wav
O(),                         r[  Jet.wav;a Explode(1).wav
euÖp(U),                   @i鏴{S ueuÖp(eXY)v;_
                                        Sv`xˏo;Uv`xˏo;Wv`xˏo;@ MicroMissile.wav	
euÖp(),                   gUr[  _ Breath.wav;gUr[  _ Breath.wav
ee(U),                             e Anime\EFFECT_EPS_Bullet01.bmp 32 Gun.wav  ;_
                                        e Anime\EFFECT_EPS_Bullet02.bmp 32 Gun.wav  
ee(),                             ee;ee
^tBWJ}Ch(U),           Ca  x - -.wav
^tBWJ}Ch(),           d  BeamSaber.wav
}ChGNXv[W(U),       e Anime\EFFECT_EPS_MindExplosion(Bullet).bmp 48 Whiz.wav  x
}ChGNXv[W(),       d  BeamSaber.wav
̌(U),                           @i鏴{S gǔ(CrWun[t[)v;_
                                        @퓬Aj_lSr[U  Interference.wav;@ Inori.wav;z[~O[U[  Beamvalcan.wav
̌(),                           z[~O[U[  MicroMissile.wav;A
ʔg(U),                         @i鏴{S guʔg(iEF[u)v;Wv`xˏo
ʔg(),                         gUr[Ct  _ Breath.wav;gUr[Ct  _ Breath.wav
hؔV(U),                         @i鏴{S UuhؔV(iK|X)v;Ca  x - -.wav
hؔV(),                         d  BeamSaber.wav;gUr[Ct  _ Breath.wav
OԞx(U),                         @i鏴{S UuOԞxiPbgECE~Xgjv;QAr[  Beamvalcan.wav;@ Inori.wav
OԞx(),                         QAr[  _ Beamvalcan.wav;QAr[  _ Beamvalcan.wav
̖(U),                         @i鏴{S u̖ih[[hjv;z[~O[U[  Beamvalcan.wav;@ Inori.wav
̖(),                         z[~O[U[  MicroMissile.wav;z[~O[U[  MicroMissile.wav
#
### Ӊi
#
⒆̓Vn(U),                       @i鏴{S Vہu⒆̓Vnv;_
                                        Wv`xˏo;] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Beam.wav  x
⒆̓Vn(),                       @w  -.wav w;I[W;xAO GunPod.wav
⒆̑(U),                     @i鏴{S 򕄁u⒆̑́v;_
                                        Wv`xˏo;] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Beam.wav  x
⒆̑(),                     @w  -.wav w;r[  Beamvalcan.wav _;_
                                        r[  Beamvalcan.wav _;xAO GunPod.wav
_̋L(U),                       @i鏴{S o_u_̋Lv;@Vľn
_̋L(),                       r[  _;r[  _
Vľn(U),                       @i鏴{S _uVľnv;@Vľn
Vľn(),                       r[  _
ICJlfBoCX(U),             @i鏴{S _uICJlfBoCXv;l`or[  Storm.wav
ICJlfBoCX(),             r[  Jet.wav;xAO GunPod.wav;A
ICJluC(U),               @i鏴{S _]uICJluCv;l`or[  Storm.wav
ICJluC(),               r[  Jet.wav;xAO Gunpod.wav;A
A|13(U),                         @i鏴{S VuA|PRv;l`o  Whiz.wav;_
                                        @zCgC 20 Inori.wav;@zCgC 20 Inori.wav;l`o  Whiz.wav;@zCgC 20 Inori.wav
A|13(),                         I[W;  Glass.wav;  Glass.wav
CtQ[(U),                     @i鏴{S huVY@-CtQ[-v;Sv`xˏo;gUr[  MicroMissile.wav
CtQ[(),                       Glass.wav;  Glass.wav;gUr[  GunPod.wav
CWOQ[(U),                 @i鏴{S huCWOQ[v;Sv`xˏo;gUr[  MicroMissile.wav
CWOQ[(),                   Glass.wav;  Glass.wav;gUr[  Gunpod.wav
H̖(U),                         @i鏴{S @֖uH̖v
H̖(),                         I[W
V@(U),                       l`o_[NlX -.wav;@i鏴{S puV@v;Wv`xˏo;_
                                        ] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Beam.wav  x;_
                                        ] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Beam.wav  x;  Warship.wav
V@(),                       @w  -.wav w;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
VԒwԕߒ̖@(U),                 @i鏴{S ɈӁuVԒwԕߒ̖@v;Sv`xˏo Swing.wav;Uv`xˏo Swing.wav;_
                                        gUr[  Stab.wab;gUr[  Stab.wab;@zCgC 50 MicroMissile.wav
VԒwԕߒ̖@(),                 r[  _ FlyBy(High).wav;r[  _ FlyBy(High).wav;_
                                        gUr[  MicroMissile.wav;A
ӒۃiCgA(U),               @i鏴{S 򕄁uӒۃiCgAv;@퓬Aj_lSr[U  Beamvalcan.wav
ӒۃiCgA(),               r[Ct  Laser.wav
̊C(U),                         @i鏴{S OůCv;_
                                        xAO Beamvalcan.wav;xAO Beamvalcan.wav;xAO Beamvalcan.wav
̊C(),                         xAO Beamvalcan.wav
十ʓe(U),                         @i鏴{S u十ʓev;@퓬Aj_lSr[U  Laser.wav;@ 
十ʓe(),                         r[  LaserGun.wav;d  Beam.wav
#
### HRP
#
Αl̔-łʐS-(U),             @i鏴{S uΑl̔߁@-łʐS-v;_
                                        ͉] Anime\Fire\EFFECT_Fire(Red)02.bmp 32 Breath.wav  3;Uv`xˏo
Αl̔-łʐS-(),               Breath.wav;  Breath.wav
̎qL-i-(U),               @i鏴{S u̎qL@-i-v
̎qL-i-(),               I[W
̌΂̔-ӂʈӎu-(U),         @i鏴{S ǔ΂̔@-ӂʈӎu-v;퓬Aj_lr[U 
̌΂̔-ӂʈӎu-(),         I[W
H̎C(U),                       @i鏴{S ɈӁuH̎Cv;Sv`xˏo;Uv`xˏo;@퓬Aj_lr[U 
H̎C(),                       gUr[  Breath.wav
H̎C(),                       gUr[  Breath.wav
H̎C(),                       gUr[  Breath.wav
H̎C(),                       gUr[  Breath.wav
H̎C(),                       gUr[  Breath.wav
H̎C(),                       gUr[  Breath.wav
H̎C(),                       gUr[  Breath.wav
̋-ܐF̒e-(U),           @i鏴{S űʁ@-ܐF̒e-v;gUr[ ;@l`oI[WU MicroMissile.wav
̋-ܐF̒e-(),             Glass.wav;  Glass.wav;  Glass.wav
H̒e̎}-F̒e-(U),         @i鏴{S uH̒e̎}@-F̒e-v;Sv`xˏo;Uv`xˏo;_
                                        @퓬Aj_r[   Whiz.wav _;@퓬Aj_r[   Whiz.wav _;_
                                        @퓬Aj_I[W
H̒e̎}-F̒e-(),         gUr[  Breath.wav
H̒e̎}-F̒e-(),         gUr[  Breath.wav
H̒e̎}-F̒e-(),         gUr[  Breath.wav
H̒e̎}-F̒e-(),         gUr[  Breath.wav
H̒e̎}-F̒e-(),         gUr[  Breath.wav
H̒e̎}-F̒e-(),         gUr[  Breath.wav
H̒e̎}-F̒e-(),         gUr[  Breath.wav
iԂ-ҏ-(U),                   @i鏴{S uiԂ@-ҏ-v
iԂ-ҏ-(),                   -
iԂ-q̎l-(U),               @i鏴{S uiԂ@-q̎l-v
iԂ-q̎l-(),               -
iԂ-N̎l-(U),               @i鏴{S uiԂ@-N̎l-v
iԂ-N̎l-(),               -
iԂ-Ђ̎l-(U),               @i鏴{S uiԂ@-Ђ̎l-v
iԂ-Ђ̎l-(),               -
iԂ--(U),                 @i鏴{S uiԂ@--v
iԂ--(),                 -
GCW̐Ԑ(U),                   @i鏴{S VuGCW̐Ԑ΁v;gUr[  Laser.wav;r[ 
GCW̐Ԑ(),                   gUr[  Laser.wav;r[ 
̃CiCg(U),                 @i鏴{S VũCiCgv;xAO Chaff.wav;xAO Chaff.wav;xAO Chaff.wav
̃CiCg(),                 xAO GunPod.wav
~XeE(U),                     @i鏴{S Vu~XeEv;@~E@GtFNg  Beamvalcan.wav;@~E@GtFNg  Beamvalcan.wav
~XeE(),                     gUr[  Chaff.wav;gUr[  Chaff.wav
#
### g
#
̂͂̎(U),               @i鏴{S û͂̎􂢁v;iCt;iCt bow.wav;gUr[  Gunpod.wav
̂͂̎(),               
΂̒-PV-(U),                 @i鏴{S su΂̒@-PV-v;@PV
΂̒-PV-(),                   Breath.wav
E[(U),                             @i鏴{S luE[v;Uグ;U艺낵;@퓬Aj_gUr[  Glass.wav
E[(),                             Aa slash.wav; Stab.wav
p[XgoCtFjbNX(U),         @i鏴{S up[XgoCtFjbNXv; Ώۃjbghc;X[p[^bN  Breath.wav
p[XgoCtFjbNX(),         r[  FlyBy(High).wav
tFjbNX̔(U),                 @i鏴{S sŁutFjbNX̔v;Sv`xˏo;Uv`xˏo;Wv`xˏo
tFjbNX̔(),                   Breath.wav
Hl`(U),                         @i鏴{S uHl`v;Qv`xˏo;@퓬Aj_z[~O[U[  Whiz.wav _;_
                                        @퓬Aj_z[~O[U[  Whiz.wav _;_
                                        r[  Breath.wav;@퓬Aj_r[  Breath.wav
Hl`(),                         I[W
҂̎(U),                       @i鏴{S ō߁u҂̎v;Wv`xˏo Breath.wav;r[ 
҂̎(),                       a Crash.wav
tW}HPCm(U),             @i鏴{S HuM@-tW}HPCm-v;@tW}HPCmU
tW}HPCm(),             @tW}HPCm
hEV[eBO(U),               @i鏴{S uC؃VuV[eBOv;@zCgC 50 MicroMissile.wav
hEV[eBO(),                 Glass.wav;  Glass.wav;  Glass.wav
tFjbNXĒa(U),                 @i鏴{S ɈӁutFjbNXĒav;@tFjbNXĒa
tFjbNXĒa(),                   Breath.wav;  Breath.wav
(U),                         @i鏴{S suv;@AeBbgufBXg
(),                         G  Beamvalcan.wav;G  Beamvalcan.wav;Đ BreakOff.wav
ōߎ@(U),                       @i鏴{S uōߎ@v;_
                                         Anime\EFFECT_EPS_Ofuda01(Purple).bmp 32 -  c Whiz.wav;_
                                         Anime\EFFECT_EPS_Ofuda01(Blue).bmp 32 -  c Whiz.wav;_
                                         Anime\EFFECT_EPS_Ofuda01(Purple).bmp 32 -  c Whiz.wav
ōߎ@(),                        BreakOff.wav
TWF}̒(U),             @i鏴{S MluTWF}̒v;l`o  Breath.wav
TWF}̒(),             Β
]YqƌܐF̐T(U),           @i鏴{S Hu]YqƌܐF̐Tv;  Missile.wav;_
                                        e Beam\EFFECT_LBeam(Yellow)04.bmp 24 Missile.wav ;  Missile.wav;_
                                        e Beam\EFFECT_LBeam(White)04.bmp 24 Missile.wav ;  Missile.wav;@zCgC 20 -.wav
]YqƌܐF̐T(),             Glass.wav;  Glass.wav;  Glass.wav
#
### ˖ە
#
V̐(U),                         a
V̐(),                         
tBグ,                       qW  Charge(long).wav
ʐ^Be(U),                         bNI;Z䊐  Shutter.wav
ʐ^Be(),                         Z^O 胆jbghc Page.wav 5
e(U),                             Ca   c Whiz.wav
e(),                             
(U),                             e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav  x c
(),                             
V󕗒e(U),                       e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav   c;2;_
                                        e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav   c
V󕗒e(),                       
_(U),                         @i鏴{S u_v;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
_(),                         gUr[  MicroMissile.wav
_(U),                         @i鏴{S u_v;xAO Beamvalcan.wav;_
                                        e Anime\EFFECT_EPS_Hosen.bmp 48 Whiz.wav   c;2;gUr[  Beamvalcan.wav
_(),                         gUr[  Beamvalcan.wav;;xAO Beamvalcan.wav
#
### fBXR[
#
XEB[g|CY,                      
|CYuX(U),                   @i鏴{S ŕu|CYuXv;  Ώۃjbghc;Sv`xˏo
|CYuX(),                    ;xAO Beamvalcan.wav
KVOK[f(U),                 @i鏴{S uKVOK[fv;  Ώۃjbghc;Wv`xˏo
KVOK[f(),                  ;؂̗t Chaff.wav
_o̓(U),                         @i鏴{S ŕu_o̓Łv;  Ώۃjbghc;z[~O[U[  Beamvalcan.wav
_o̓(),                          ;z[~O[U[  Beamvalcan.wav
闖̓,                                
|CYr[(U),                     d FlyBy.wav
|CYr[(),                     d Stab.wav
JT̓(U),                         @i鏴{S ŕuJT̓Łv;  Ώۃjbghc;Wv`xˏo;gUr[ 
JT̓(),                          ;gUr[ ;d
CgDfE(U),               @i鏴{S 枖ρuCgDfEv;  Ώۃjbghc;d; 
CgDfE(),                ;d; 
#
### H
#
V[hh(z̃p\),           r[V[h  -.wav "z̃p\"
z̃p\(U),                   U艺낵
z̃p\(),                   
zt,                                Chaff.wav Ώۃjbghc
t[Vbg(U),                 e Anime\EFFECT_EPS_FlowerBullet01.bmp 32 Chaff.wav - ;_
                                        e Anime\EFFECT_EPS_FlowerBullet02.bmp 32 Chaff.wav - ;_
                                        e Anime\EFFECT_EPS_FlowerBullet03.bmp 32 Chaff.wav
t[Vbg(),                 d@֖C Beamvalcan.wav
t[V[eBO(U),           e Anime\EFFECT_EPS_FlowerShooting01(Shot).bmp 32 Chaff.wav - ;_
                                        e Anime\EFFECT_EPS_FlowerShooting02(Shot).bmp 32 Chaff.wav - ;_
                                        e Anime\EFFECT_EPS_FlowerShooting03(Shot).bmp 32 Chaff.wav
t[V[eBO(),           d@֖C Beamvalcan.wav
z̊J(U),                     @i鏴{S ԕuz̊Jԁv;@퓬Aj_lSr[U  Cannon.wav
z̊J(),                     gUr[  MicroMissile.wav
ԒAM(U),               @i鏴{S zuԒAMv;_
                                        @퓬Aj_lSr[U  Cannon.wav;QAr[  Laser.wav;z[~O[U[  Beamvalcan.wav
ԒAM(),               z[~O[U[  Beamvalcan.wav;z[~O[U[  Beamvalcan.wav
Ԃ̒(U),                       d͒e
Ԃ̒(),                       d͈k
z̊J()(U),               @퓬Aj_lSr[U  Cannon.wav;@퓬Aj_lSr[U  Cannon.wav
z̊J()(),               gUr[  _ MicroMissile.wav;gUr[  _ MicroMissile.wav
#
### ˏ
#
_̑劙,                             劙ˌ
򉻂̐n(),                         劙 Reload(5).wav
򉻂̐n(U),                         Ca   c Whiz.wav
򉻂̐n(),                         a
̐l̉(U),                         Wv`xˏo;e Beam\EFFECT_LBeam(Orange)04.bmp 16 Whiz.wav   c;_
                                        e Beam\EFFECT_LBeam(White)04.bmp 16 Whiz.wav   c;_
                                        e Beam\EFFECT_LBeam(Yellow)04.bmp 16 Whiz.wav   c
̐l̉(),                         A FightHit(1).wav
_̓K(U),                      Beam\EFFECT_LBeam(Orange)04.bmp 16 Whiz.wav   c;_
                                         Beam\EFFECT_LBeam(White)04.bmp 16 Whiz.wav   c;_
                                         Beam\EFFECT_LBeam(Yellow)04.bmp 16 Whiz.wav   c
_̓K(),                     _[W FightHit(1).wav
z̑K(U),                       @i鏴{S Kuz̑Kv;_
                                        gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
z̑K(),                       A FightHit(1).wav
qKgD[(U),                 @i鏴{S _uqKgD[v;gUr[  Beamvalcan.wav;_
                                        xAO Beamvalcan.wav;@퓬Aj_lSr[U  Beamvalcan.wav
qKgD[(),                 A FightHit(1).wav;xAO Beamvalcan.wav;r[  BeamCoat.wav
򒆗L̗̉J(U),                 @i鏴{S ÉJu򒆗L̗̉Jv;_
                                        G  Beamvalcan.wav;G  Beamvalcan.wav;xAO Beamvalcan.wav
򒆗L̗̉J(),                 gUr[  Beamvalcan.wav;A FightHit(1).wav
d̓n(),                     劙 Reload(5).wav
d̓n(U),                     @i鏴{S ́ud̓nv;Wv`xˏo;_
                                        @퓬Aj_lSr[U  MultipleRocketLauncher(Light).wav;XsA^bN 
d̓n(),                     XsA^bN ;a Saber.wav
vCXEIuECt(U),           @i鏴{S uvCXEIuECtv;Wv`xˏo AntiAirMissile.wav;_
                                        G  Beamvalcan.wav;G  Beamvalcan.wav
vCXEIuECt(),           G  Beamvalcan.wav;G  Beamvalcan.wav;xAO Beamvalcan.wav;A FightHit(1).wav
#
### lGfP}UihD
#
k(U),                           e Anime\EFFECT_EPS_Sotoba01.bmp 32 Missile.wav
k(),                           
̐(U),                         e Anime\EFFECT_EPS_TokunoSetuji.bmp 32 AntiAirMissile.wav - c;_
                                        e Anime\EFFECT_EPS_TokunoSetuji.bmp 32 AntiAirMissile.wav - c
̐(),                         ;
߂̋(U),                           Ώۃjbghc;e Anime\EFFECT_EPS_Sotoba02.bmp 32 Missile.wav x c
߂̋(),                         
eٔ,                               I[  Ώۃjbghc
܂悦(U),                   @i鏴{S ߕufr߁v;xAO GunPod.wav;xAO GunPod.wav;_
                                        e Anime\EFFECT_EPS_Sotoba02.bmp 32 Missile.wav
܂悦(),                   xAO GunPod.wav;xAO GunPod.wav;
\ٔ(U),                         @i鏴{S Ru\ٔv;@퓬Aj_lSr[U  Beamvalcan.wav;_
                                        r[  Laser.wav;@퓬Aj_lSr[U  Beamvalcan.wav;r[  Laser.wav
\ٔ(U),                         @i鏴{S Ru\ٔv;@퓬Aj_lSr[U  Beamvalcan.wav;_
                                        r[  Laser.wav;@퓬Aj_lSr[U  Beamvalcan.wav;r[  Laser.wav
\ٔ(U),                         @i鏴{S Ru\ٔv;@퓬Aj_lSr[U  Beamvalcan.wav;_
                                        r[  Laser.wav;@퓬Aj_lSr[U  Beamvalcan.wav;r[  Laser.wav
\ٔ(),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
\ٔ(),                         gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
^EIuEEt(U),               @i鏴{S Ru^EIuEEtv;_
                                        @퓬Aj_lSr[U  Beamvalcan.wav;@퓬Aj_lSr[U  Beamvalcan.wav
^EIuEEt(),               gUr[  Beamvalcan.wav;gUr[  Beamvalcan.wav
XgWbWg(U),             @i鏴{S RuXgWbWgv;  Ώۃjbghc;_
                                        e Anime\EFFECT_EPS_Sotoba02.bmp 32 Missile.wav;@퓬Aj_lSr[U  Charge.wav;r[  Laser.wav
XgWbWg(),             ;r[  Laser.wav;
MeBImbgMeB(U),       @i鏴{S RuMeBEIEmbgMeBv;_
                                        @퓬Aj_lSr[U  Charge.wav;r[  Laser.wav
MeBImbgMeB(),       gUr[  Beam.wav;r[  Laser.wav;
#
### ɐ
#
dS(U),                         e EPS_IbukiSuikaU.bmp 16 MultipleRocketLauncher(Light).wav - ;_
                                        e EPS_IbukiSuikaU.bmp 16 -.wav - ;e EPS_IbukiSuikaU.bmp 16 -.wav - ;_
                                        e EPS_IbukiSuikaU.bmp 16 -.wav - ;e EPS_IbukiSuikaU.bmp 16 -.wav - ;_
                                        e EPS_IbukiSuikaU.bmp 16 -.wav - 
dS(),                         
̑S(U),                       @i鏴{S SȗSv;Abv EPS_IbukiSuikaU(2).bmp  Charge(2).wav c x
̑S(),                       ݒׂ Shock(Low).wav
xӉЏp(U),                   @i鏴{S S΁uxӉЏpv;Shock(Low).wav;15;_
                                        @퓬Aj_l`oU  MultipleRocketLauncher(Light).wav
xӉЏp(),                   A
̓V(U),                     @i鏴{S u̓Vˁv;U Weapon\EFFECT_Rock01.bmp;
̓V(),                     
ǙTԂubNz[(U),           @i鏴{S uǙTԂubNz[v;d͒e
ǙTԂubNz[(),           d͈k
Z(U),                         @i鏴{S auZv; Ώۃjbghc; - - Ώۃjbghc;_
                                        Wv`xˏo AntiAirMissile.wav;xAO GunPod.wav
Z(),                          Ώۃjbghc;  Glass.wav;xAO GunPod.wav;  Ώۃjbghc
SSs(),                       I[㏸  Charge(high).wav Ώۃjbghc
SSs(U),                       @i鏴{S uSSsv;xAO MultipleRocketLauncher(Light).wav;_
                                        Sv`xˏo AntiAirMissile.wav;xAO MultipleRocketLauncher(Light).wav;_
                                        Sv`xˏo AntiAirMissile.wav; 
SSs(),                       xAO MultipleRocketLauncher(Light).wav;gUr[  _ MicroMissile.wav;_
                                          Glass.wav;  Glass.wav
aX(U),                         @i鏴{S SCuaXv; - - Ώۃjbghc;_
                                        l`oړό`^bN Anime\Bullet\EFFECT_GroundCutter(White)01.bmp  Beamvalcan.wav;uԕό`
aX(),                           -.wav;;xAO Beamvalcan.wav
#
### UR
#
de(U),                             d Beam.wav
de(),                               BeamShot.wav
̓,                               i
gUe(U),                           xAO Beamvalcan.wav
gUe(),                           xAO Beamvalcan.wav
e(U),                           gUr[  Beamvalcan.wav
e(),                           gUr[  Beamvalcan.wav
͒e(U),                             Beam.wav
͒e(),                             BeamShot.wav
g(U),                           ] Magic\EFFECT_MagicEmblem(Blue)01.bmp 32 Whiz.wav  x
g(),                           @w  BeamShot.wav w
[U[(U),                         r[  Laser.wav
[U[(),                         r[  BeamShot.wav
[U[(l)(U),                     l`or[  Laser.wav
[U[(l)(),                     r[  BeamShot.wav
iCt,                                 iCt
NiC(U),                            Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav
NiC(),                           h
wENiC(U),                   @w  -.wav O Ώۃjbghc;_
                                        e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav;_
                                        e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav;_
                                        e Anime\EFFECT_EPS_Kunai.bmp 32   Whiz.wav
wENiC(),                   A
