
## ԃLN^[ ###########################################################

n[PuEjO
j~(LtB[h), ͉] Card\EFFECT_Card05.bmp Flair.wav 3
xXgEtbV(), ˌ EFFECT_SRWOGEF_NightFowl(2).bmp 48
xXgEtbV(U), a;Ȃ
xXgEtbV(), a;1;A
nC[EhE(), ˌ EFFECT_SRWOGEF_LongTombSpecial.bmp 40
nC[EhE(U), {o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav;{o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav;_
                        {o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav
nC[EhE(), A
WbNE|bg(), ˌ EFFECT_SRWOGEF_NightFowl.bmp 40
WbNE|bg(U), }VK EFFECT_SRWOGEF_NightFowl.bmp 40;{o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav;_
                        {o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav;{o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav
WbNE|bg(), }VK;1;A
eLTXEz[f(), ˌ  EFFECT_SRWOGEF_NightFowl(2).bmp 48
eLTXEz[f(U), a;aグ;h
eLTXEz[f(), Aa;1; Crash.wav
t@CuEX^bh(), ˌ EFFECT_SRWOGEF_NightFowl.bmp 40
t@CuEX^bh(U), ˂ˌ EFFECT_SRWOGEF_NightFowl.bmp 40
t@CuEX^bh(), A Crash.wav;2; Crash.wav
t@C[E}EX(U),  Card\EFFECT_Card02.bmp 24
t@C[E}EX(), ͉] Card\EFFECT_Card02.bmp Whiz.wav 2;A
xXgEtbVQ(), ˌ  EFFECT_SRWOGEF_NightFowl(2).bmp 48
xXgEtbVQ(U), a;Ȃ
xXgEtbVQ(), a;1;A
nC[EhEQ(), ˌ EFFECT_SRWOGEF_LongTombSpecial.bmp 40
nC[EhEQ(U), {o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav;{o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav;_
                              {o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav;{o[ EFFECT_SRWOGEF_LongTombSpecial.bmp 40 Gun(3).wav
nC[EhEQ(), A
ZuEX^bh(), ˌ EFFECT_SRWOGEF_NightFowl.bmp 40
ZuEX^bh(U), ˂ˌ EFFECT_SRWOGEF_NightFowl.bmp 40
ZuEX^bh(),  Crash.wav;1;A Crash.wav;2; Crash.wav
XgEVE_E(), ˌ EFFECT_SRWOGEF_LongTombSpecial.bmp 40
XgEVE_E(U), -
XgEVE_E(), -
!QVyXgLbN(U), @퓬Aj_nCp[r[T[x  Partner(1);1;_
                                 ] LightWeapon\EFFECT_LightGiantSword(Black)02.bmp 48 Partner(1);_
                                 uԑŐsIv;}VK EFFECT_SRWOGEF_NightFowl.bmp 40
!QVyXgLbN(U), @퓬Aj_nCp[r[T[x  Partner(1);1;_
                                 ] LightWeapon\EFFECT_LightGiantSword(Black)02.bmp 48 Partner(1);_
                                 u܂Ƃ߂Ėʓ|邺Iv;}VK EFFECT_SRWOGEF_NightFowl.bmp 40
!QVyXgLbN(), NeBJa Slash(3).wav;1;A;u͂܂AubNES[XgIv;_
                                 @퓬Aj_X[p[LbNU  Partner(1);X[p[LbN  Partner(1);2;_
                                 @퓬Aj_r[U  AntiShipMissile.wav Partner(1);2;r[  Partner(1)
!QVyXgLbN(), NeBJa Slash(3).wav;1;A;uR[EQVyXgIv;_
                                 @퓬Aj_X[p[LbNU  Partner(1);X[p[LbN  Partner(1);2;_
                                 @퓬Aj_r[U  AntiShipMissile.wav Partner(1);2;r[  Partner(1)
!QVyXgLbN(), NeBJa Slash(3).wav;1;A;uɁI QVyXgLbNIv;_
                                 @퓬Aj_X[p[LbNU  Partner(1);X[p[LbN  Partner(1);2;_
                                 @퓬Aj_r[U  AntiShipMissile.wav Partner(1);2;r[  Partner(1)
!QVyXgLbN(), NeBJa Slash(3).wav;1;A;uA҂˂Iv;_
                                 @퓬Aj_X[p[LbNU  Partner(1);X[p[LbN  Partner(1);2;_
                                 @퓬Aj_r[U  AntiShipMissile.wav Partner(1);2;r[  Partner(1)
y[WEXyN^[(U), KgO Partner(1);1;xAO FastGun.wav Partner(1)
y[WEXyN^[(), A 4;uy[WEXyN^[IIv;@퓬Aj_^bNU Partner(1);1;_
                               Shock(Low).wav Partner(1); Shock(Low).wav Partner(1); Shock(Low).wav Partner(1);1;_
                              @퓬Aj_oX^[r[`[U  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav Partner(2);_
                              2;
y[WEXyN^[(), A 4;uAgI @CXI ނv;@퓬Aj_^bNU Partner(1);1;_
                               Shock(Low).wav Partner(1); Shock(Low).wav Partner(1); Shock(Low).wav Partner(1);1;_
                              @퓬Aj_oX^[r[`[U  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav Partner(2);_
                              2;
y[WEXyN^[(), A 4;u߂ĂȁIv;@퓬Aj_^bNU Partner(1);1;_
                               Shock(Low).wav Partner(1); Shock(Low).wav Partner(1); Shock(Low).wav Partner(1);1;_
                              @퓬Aj_oX^[r[`[U  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav Partner(2);_
                              2;
y[WEXyN^[(), A 4;uhɖ\ȁIv;@퓬Aj_^bNU Partner(1);1;_
                               Shock(Low).wav Partner(1); Shock(Low).wav Partner(1); Shock(Low).wav Partner(1);1;_
                              @퓬Aj_oX^[r[`[U  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav Partner(2);_
                              2;
t@gEz[f(U), }VK EFFECT_SRWOGEF_NightFowl.bmp 40;_
                              @퓬Aj_nCp[r[T[x  Partner(1);1;a Swing(2).wav Partner(1);_
                              uDɂĂIv;e Card\EFFECT_Card02.bmp 24 Whiz.wav;1;_
                              ] LightWeapon\EFFECT_LightGiantSword(Black)02.bmp 48 Partner(1)
t@gEz[f(U), }VK EFFECT_SRWOGEF_NightFowl.bmp 40;_
                              @퓬Aj_nCp[r[T[x  Partner(1);1;a Swing(2).wav Partner(1);_
                              uɂcƂIv;e Card\EFFECT_Card02.bmp 24 Whiz.wav;1;_
                              ] LightWeapon\EFFECT_LightGiantSword(Black)02.bmp 48 Partner(1)
t@gEz[f(U), }VK EFFECT_SRWOGEF_NightFowl.bmp 40;_
                              @퓬Aj_nCp[r[T[x  Partner(1);1;a Swing(2).wav Partner(1);_
                              uhɖ\ȁIv;e Card\EFFECT_Card02.bmp 24 Whiz.wav;1;_
                              ] LightWeapon\EFFECT_LightGiantSword(Black)02.bmp 48 Partner(1)
t@gEz[f(), a Slash(3).wav;uQVyXgAIv;@퓬Aj_X[p[LbNU  Partner(1);_
                              X[p[LbN  Partner(1);uN_CNE[hAőóIv;usIIv;_
                              @퓬Aj_oX^[r[`[U  EFFECT_SRWOGEF_LongTombSpecial(2).bmp 40 AntiShipMissile.wav;_
                              2;
t@gEz[f(), a Slash(3).wav;uQVyXgELbNIv;@퓬Aj_X[p[LbNU  Partner(1);_
                              X[p[LbN  Partner(1);uOgD[EXyVIv;uH炦IIv;_
                              @퓬Aj_oX^[r[`[U  EFFECT_SRWOGEF_LongTombSpecial(2).bmp 40 AntiShipMissile.wav;_
                              2;
t@gEz[f(), a Slash(3).wav;uĂ邺AƂĂIv;@퓬Aj_X[p[LbNU  Partner(1);_
                              X[p[LbN  Partner(1);uegĂt܂ŌIv;uVE_EIIv;_
                              @퓬Aj_oX^[r[`[U  EFFECT_SRWOGEF_LongTombSpecial(2).bmp 40 AntiShipMissile.wav;_
                              2;
t@gEz[f(), a Slash(3).wav;u܂͂炾Iv;@퓬Aj_X[p[LbNU  Partner(1);_
                              X[p[LbN  Partner(1);uN_CNE[hAőóIv;uŏI肾IIv;_
                              @퓬Aj_oX^[r[`[U  EFFECT_SRWOGEF_LongTombSpecial(2).bmp 40 AntiShipMissile.wav;_
                              2;
t@gEz[f(), a Slash(3).wav;uQVyXgAIv;@퓬Aj_X[p[LbNU  Partner(1);_
                              X[p[LbN  Partner(1);uOgD[EXyVIv;uꂪt@CiExbgIIv;_
                              @퓬Aj_oX^[r[`[U  EFFECT_SRWOGEF_LongTombSpecial(2).bmp 40 AntiShipMissile.wav;_
                              2;
y[WEXyN^[U(U), uAgAC[AsIv;KgO Partner(1);1;xAO FastGun.wav Partner(1);_
                                u@CXb^[AV[gIv;ΕCt Weapon\EFFECT_BeamShotGun01.bmp 64 Bazooka.wav Partner(2);_
                                 r[`[  Weapon\EFFECT_BeamShotGun01.bmp 64 BeamGun.wav Partner(2)
y[WEXyN^[U(U), uтĂȁIv;KgO Partner(1);1;xAO FastGun.wav Partner(1);_
                                uA[xgAؗɂȁHv;ΕCt Weapon\EFFECT_BeamShotGun01.bmp 64 Bazooka.wav Partner(2);_
                                 r[`[  Weapon\EFFECT_BeamShotGun01.bmp 64 BeamGun.wav Partner(2)
y[WEXyN^[U(U), uC[hENCAIv;KgO Partner(1);1;xAO FastGun.wav Partner(1);_
                                up`UE`[Iv;ΕCt Weapon\EFFECT_BeamShotGun01.bmp 64 Bazooka.wav Partner(2);_
                                 r[`[  Weapon\EFFECT_BeamShotGun01.bmp 64 BeamGun.wav Partner(2)
y[WEXyN^[U(), A 5;r[`[  Partner(2);uy[WEXyN^[IIv;@퓬Aj_^bNU Partner(1);1;_
                                 Shock(Low).wav Partner(1); Shock(Low).wav Partner(1); Shock(Low).wav Partner(1);1;_
                                @퓬Aj_oX^[r[`[U  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav Partner(2);_
                                2;
y[WEXyN^[U(), A 5;r[`[  Partner(2);uS̃_X𖡂킢ȁIv;@퓬Aj_^bNU Partner(1);1;_
                                 Shock(Low).wav Partner(1); Shock(Low).wav Partner(1); Shock(Low).wav Partner(1);1;_
                                @퓬Aj_oX^[r[`[U  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav Partner(2);_
                                2;
y[WEXyN^[U(), A 5;r[`[  Partner(2);utBi[͏邺Iv;@퓬Aj_^bNU Partner(1);1;_
                                 Shock(Low).wav Partner(1); Shock(Low).wav Partner(1); Shock(Low).wav Partner(1);1;_
                                @퓬Aj_oX^[r[`[U  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav Partner(2);_
                                2;

핑_
؂̎}(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
؂̎}(U), A
؂̎}(), A
@̔(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
@̔(U), ] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav;] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav
@̔(), NeBJa
핑p鉜`Eؔ(U), @  Whiz.wav
핑p鉜`Eؔ(), 
Αl̈(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
Αl̈(U), Uグ;] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav;_
                ] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav;] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav
Αl̈(), a
̉(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
̉(U), a;2;Abp[;Abp[
̉(), U艺낵 Slash(4).wav;2;Uグ Slash(4).wav;Uグ Slash(4).wav
{̎(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
{̎(U), Ȃ Slash(4).wav;T}[\g;a
{̎(),  Slash.wav
؂̑}(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
؂̑}(U), A
؂̑}(), A
Αl̑(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
Αl̑(U), Ȃ;] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav;_
                  ] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav;] Wind\EFFECT_WindCutter(White)01.bmp 16 Whiz.wav
Αl̑(),  Slash.wav; Slash.wav
hԒ(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
hԒ(U), U镐ˌ EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
hԒ(), h Slash(4).wav;2;Uグ Slash(4).wav;2;a Slash(4).wav
Jh|(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
Jh|(U), ;2;Uグ;1;U艺낵
Jh|(), ;2;Uグ;1;~ʎa Slash(4).wav
핑꓁鉜`EOC(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
핑꓁鉜`EOC(U), T}[\g;a
핑꓁鉜`EOC(), -
핑꓁`Eh(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
핑꓁`Eh(U), -
핑꓁`Eh(), -
핑꓁`E˔n(), U镐 EFFECT_SRWOGEF_GoshikiZankantou.bmp 32
핑꓁`E˔n(U), a;1; Storm.wav
핑꓁`E˔n(), -
핑꓁`E˔n(Ƃǂ), c

AfBiAV
@_A(U), A
@_A(), A
ec~r(U), тR Swing(2).wav;T}[\g Swing(2).wav
ec~r(), ;Abp[
@_Sb(U), Ȃ;1;Ōˌ
@_Sb(), Ōˌ
e@_(U), 
e@_(), ;2; AntiShipMissile.wav
ecՊk(U), ^bN
ecՊk(), ;1;@퓬Aj_ōU;1;;1; Crash.wav
@_b(U),  
@_b(),  
^eOj(U),  
^eOj(), -
ecŌ(U), ^bN;Uグ Partner(1);LbN;LbN Partner(1)
ecŌ(), A Shock(Low).wav;uăANIIv;@퓬Aj_Abp[U Partner(1);_
                  1;@퓬Aj_WvU Swing(2).wav Partner(1);2; Crash.wav Partner(1);üꌂŌ悤Iv;_
                  uecccŌIIv;@퓬Aj_œˍU AntiAirMissile.wav;3; Crash.wav;2;  Explode(Far).wav
ecŌ(), A Shock(Low).wav;uM邼AANIIv;@퓬Aj_Abp[U Partner(1);_
                  1;@퓬Aj_WvU Swing(2).wav Partner(1);2; Crash.wav Partner(1);uẻ̖ɁAIv;_
                  uecccŌIIv;@퓬Aj_œˍU AntiAirMissile.wav;3; Crash.wav;2;  Explode(Far).wav
ecŌ(), A Shock(Low).wav;uANIA݂͂Iv;@퓬Aj_Abp[U Partner(1);_
                  1;@퓬Aj_WvU Swing(2).wav Partner(1);2; Crash.wav Partner(1);u̔ޕ։Iv;_
                  uecccŌIIv;@퓬Aj_œˍU AntiAirMissile.wav;3; Crash.wav;2;  Explode(Far).wav
ecŌ(), A Shock(Low).wav;u̗@Iv;@퓬Aj_Abp[U Partner(1);_
                  1;@퓬Aj_WvU Swing(2).wav Partner(1);2; Crash.wav Partner(1);u𓢂Ał錝Iv;_
                  uecccŌIIv;@퓬Aj_œˍU AntiAirMissile.wav;3; Crash.wav;2;  Explode(Far).wav

l[WnE[
xmER[(), U镐 EFFECT_SRWOGEF_FeeSlayer.bmp 32
xmER[(U), A
xmER[(), A Slash.wav
n^[YE}[VB(), r[`[  EFFECT_SRWOGEF_FeeSlayer(2).bmp 40
n^[YE}[VB(U), r[`[  EFFECT_SRWOGEF_FeeSlayer(2).bmp 40
n^[YE}[VB(), r[`[ 
xmEJ[}C(U), Uグ;] Foods\EFFECT_Apple01.bmp 16;] Foods\EFFECT_Apple01.bmp 16
xmEJ[}C(), A
bhzbgEpvX(U), LbN;obNLbN Fire.wav
bhzbgEpvX(), 唚
xCVXE~[(U), Uv`xˏo;3;r[Ct  EFFECT_SRWOGEF_FeeSlayer(2).bmp 40
xCVXE~[(), I[W
OXERtB(U), @W  Whiz.wav 胆jbghc;3;r[`[  EFFECT_SRWOGEF_FeeSlayer(2).bmp 40
OXERtB(), X Transform.wav;1;r[`[ ;2; 
L[gNEuCJ[(), U镐 EFFECT_SRWOGEF_FeeSlayer.bmp 32
L[gNEuCJ[(U), -
L[gNEuCJ[(), -
Cn[guX^[(U), Uグ;uĥAgA܂Iv;Aa Partner(1);Aa Partner(1)
Cn[guX^[(U), Uグ;uQ܂傤Iv;Aa Partner(1);Aa Partner(1)
Cn[guX^[(U), Uグ;utFCNChAANVIv;Aa Partner(1);Aa Partner(1)
Cn[guX^[(), a;utFCNAtėȂIv;XsA^bN ;1;XsA^bN  Slash(3).wav Partner(1);_
                                 uCn[gEuX^[IIv;_
                                 @퓬Aj_r[`[U  EFFECT_SRWOGEF_FeeSlayer(2).bmp 40;3;@퓬Aj_qW  Partner(1);_
                                 2;@퓬Aj_X[p[^bNU  Partner(1);X[p[^bN  Partner(1) Transform.wav
Cn[guX^[(), a;utFCNAtėȂIv;XsA^bN ;1;XsA^bN  Slash(3).wav Partner(1);_
                                 utBi[܂ĂIv;_
                                 @퓬Aj_r[`[U  EFFECT_SRWOGEF_FeeSlayer(2).bmp 40;3;@퓬Aj_qW  Partner(1);_
                                 2;@퓬Aj_X[p[^bNU  Partner(1);X[p[^bN  Partner(1) Transform.wav

AVFuCf
QuEXpCN(), -
QuEXpCN(U), Pbgp` Hand\EFFECT_Punch(Black)01.bmp 32 Swing.wav;Pbgp` Hand\EFFECT_Punch(Black)01.bmp 32 Swing.wav
QuEXpCN(), A
^COXEoCg(U), A
^COXEoCg(), A
hSEXPC(), ό` SRWOGEF_AschenBrodel(DTD)U.bmp -.wav
hSEXPC(U), ^~TC 6
hSEXPC(), A 6
fYET[(), -
fYET[(U), LbN;LbN;T}[\g
fYET[(), A;2;Abp[ Bazooka.wav
fBoCET[(), -
fBoCET[(U), тR;T}[\g
fBoCET[(), ;;@퓬Aj_LbNU;2; Bazooka.wav
^COXEoCg(U), A
^COXEoCg(), A;2; Bazooka.wav
XbVEbp[(), ό` SRWOGEF_AschenBrodel(DTD)U.bmp -.wav
XbVEbp[(U), e Weapon\EFFECT_Chakram01.bmp Drill.wav c;e Weapon\EFFECT_Chakram01.bmp Drill.wav c
XbVEbp[(), NeBJa
fYET[(), -
fYET[(U), LbN;LbN;T}[\g
fYET[(), A;2;Abp[ Bazooka.wav
fBoCET[(), -
fBoCET[(U), тR;T}[\g
fBoCET[(), ;;@퓬Aj_LbNU;2; Bazooka.wav
OBeBEnEO(U), -
OBeBEnEO(), -
t@^YtFjbNX(U), 
t@^YtFjbNX(), -

ؕP
V[hh(׋Se), V[hh unit\SRWOGEF_Jyaki-GUN-OhU.bmp 32 - - ׋Se
׋SeEe(), uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp
׋SeEe(U), KgO
׋SeEe(), KgO
؁E(), q 񓁗
؁E(U), ]a
؁E(), ]a Slash(3).wav
׋SeEy(), uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp
׋SeEy(U), KgO;2;r[VbgLm  Bazooka.wav;r[VbgLm  Bazooka.wav
׋SeEy(), KgO;1;;
׋SeEj(), uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp
׋SeEj(U), KgO;^bN
׋SeEj(), KgO; Crash.wav;2;KgO
׋SeEj(), uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp
׋SeEj(U), ^~TC 4
׋SeEj(), A
׋SeE(U), a;Ȃ;uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp;X[p[^bN 
׋SeE(), X[p[^bN  Crash.wav
׋SeE앑(), q 񓁗
׋SeE앑(U), a
׋SeE앑(), a Slash(3).wav;2;uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp Ώۃjbghc;_
                        Explode(small).wav;3;  Explode(small).wav
׋SeECw(), uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp
׋SeECw(U), d@֖C;2;l`o
׋SeECw(), d@֖C
׋SeEj(), uԕό` unit\SRWOGEF_Jyaki-GUN-OhU.bmp
׋SeEj(U), -
׋SeEj(), d@֖C
׋SeE(), q 񓁗
׋SeE(U), -
׋SeE(), -

L뎙(̃teBA)
񒚁E(), Eʕ EFFECT_NxC_Gold.bmp 32 - EFFECT_NxC_Hollywood.bmp 36 - Reload.wav
񒚁E(U), {o[ EFFECT_NxC_Gold.bmp 32;{o[ EFFECT_NxC_Gold.bmp 32;1;_
                    VbgK EFFECT_NxC_Hollywood.bmp 36 Gun(3).wav
񒚁E(), A
nXEť^(), U镐 EFFECT_NxC_Tirei.bmp 32
nXEť^(U), AȂ
nXEť^(), AȂ;a Thunderbolt.wav
ΗӁĚ^(), U镐 EFFECT_NxC_Karin.bmp 40
ΗӁĚ^(U), Uグ;1;Uグ
ΗӁĚ^(), ;1;;2;
񓁁Ed|(), Eʕ EFFECT_NxC_Tirei.bmp 32 -  EFFECT_NxC_Karin.bmp 40
񓁁Ed|(U), Uグ;Uグ
񓁁Ed|(), a;1;a;2;唚
ΗӁĚ^(), U镐 EFFECT_NxC_Karin.bmp 40
ΗӁĚ^(U), Uグ
ΗӁĚ^(), Uグ;1;@퓬Aj_WvU FightHit(1).wav;@퓬Aj_U艺낵U;2;a
񒚁EE(), Eʕ EFFECT_NxC_Gold.bmp 32 - EFFECT_NxC_Hollywood.bmp 36 - Reload.wav
񒚁EE(U), {o[ EFFECT_NxC_Gold.bmp 32;{o[ EFFECT_NxC_Gold.bmp 32;1;_
                        VbgK EFFECT_NxC_Hollywood.bmp 36 Gun(3).wav
񒚁EE(), A
nXĚ^(), U镐 EFFECT_NxC_Tirei.bmp 32
nXĚ^(U), AȂ
nXĚ^(), AȂ;a Thunderbolt.wav
ΗӁĚ^(), U镐 EFFECT_NxC_Karin.bmp 40
ΗӁĚ^(U), Uグ;1;Uグ
ΗӁĚ^(), ;1;;2;
Esm΂̌^(), U镐 EFFECT_NxC_Karin.bmp 40
Esm΂̌^(U), Uグ;1;VbgK EFFECT_NxC_Hollywood.bmp 36 Gun(3).wav;2;U艺낵
Esm΂̌^(), a;2;A Gun(3).wav;2;唚
Elkw(), VbgK EFFECT_NxC_Hollywood.bmp 36
Elkw(U), VbgK EFFECT_NxC_Hollywood.bmp 36 Gun(3).wav;1;Uグ;Ȃ
Elkw(), ;1;a;a;2;@퓬Aj_{o[U EFFECT_NxC_Gold.bmp 32;_
                      @퓬Aj_{o[U EFFECT_NxC_Gold.bmp 32;3;  Explode.wav
񒚁Eě^E(), Eʕ EFFECT_NxC_Gold.bmp 32 - EFFECT_NxC_Hollywood.bmp 36 - Reload.wav;_
                        U镐 EFFECT_NxC_Silver.bmp 32 Reload.wav 񓁗 Partner(1)
񒚁Eě^E(U), l`o Gun(3).wav
񒚁Eě^E(), 
񒚁Eě^Eb(), Eʕ EFFECT_NxC_Gold.bmp 32 - EFFECT_NxC_Hollywood.bmp 36 - Reload.wav;_
                        U镐 EFFECT_NxC_Silver.bmp 32 Reload.wav 񓁗 Partner(1);VbgK Partner(2)
񒚁Eě^Eb(U), l`o Gun(3).wav
񒚁Eě^Eb(), 
Ɣ@`E^(U), -
Ɣ@`E^(), -

(̃teBA)
񒚁EhZM(), U镐 EFFECT_NxC_Silver.bmp 32 Reload.wav 񓁗
񒚁EhZM(U), sXg EFFECT_NxC_Silver.bmp 32;1;Uグ;sXg EFFECT_NxC_Silver.bmp 32
񒚁EhZM(), A
Ě^(), U镐 EFFECT_NxC_Suiren.bmp 36
Ě^(U), a
Ě^(), a Slash(4).wav
p(U), e;e Weapon\EFFECT_Bomb01.bmp 24
p(), A;1;@퓬Aj_^bNU;2; FightHit(1).wav
ϗdpE՘AC(U), QAr[ ;2;g 
ϗdpE՘AC(), QAr[ ;2;  Shock(Low).wav
鐝Eǧ^(U), X[p[^bN 
鐝Eǧ^(), X[p[^bN ;2;  Splash.wav
EJ̌^(), U镐 EFFECT_NxC_Suiren.bmp 36
EJ̌^(U), AȂ
EJ̌^(), AȂ Slash(4).wav
ϗdpE՗C(U), QAr[ ;2;g 
ϗdpE՗C(), QAr[ ;2;  Shock(Low).wav
S啕EjV(U), d  Charge.wav
S啕EjV(), d  Hide.wav;2;
ύUE@`Eώ啕(U), d  Hide.wav
ύUE@`Eώ啕(), -
ϗdp`El_(U), -
ϗdp`El_(), -
ŏI퉜`Eœ̌^, 񕜖@A

jnr|lnr(̃teBA)
rEr`tks(U), a
rEr`tks(), a;1;@퓬Aj_T}[\gU;2;
fErgns, KgO
u`kjxqhd(U), Aa;1;r[VbgLm  Bazooka.wav
u`kjxqhd(), a;1;
cq`fnmEsnnsg(), nCp[r[T[x 
cq`fnmEsnnsg(U), ~ʎa
cq`fnmEsnnsg(), NeBJa
wEatrsdq(U), r[  BeamGun.wav
wEatrsdq(), r[ 
rsnqlEv`ksy(), ge
rsnqlEv`ksy(U), ge;ge;ge
rsnqlEv`ksy(), I[W
CE(U), œ
CE(), d  BeamCoat.wav;H
Av{(U), a Thunder.wav
Av{(), a Thunderbolt.wav;| Thunderbolt.wav;Uグa Thunderbolt.wav;a Thunderbolt.wav;_
                      | Thunderbolt.wav;a Thunderbolt.wav;Uグa Thunderbolt.wav;| Thunderbolt.wav
rodkkEak`cd(U), -
rodkkEak`cd(), a Transform.wav
ދ@_(U), -
ދ@_(), -
cEsdmdqhs`r(), qW 
cEsdmdqhs`r(U),   Ώۃjbghc
cEsdmdqhs`r(), -

ANZA}[(̃teBA)
܉(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
܉(U), 
܉(), ܌ Slash(4).wav
ΐ(U), NiC;1;VbNr[ 
ΐ(), ;1;VbNr[ 
e(U), œ; 
e(),   Explode.wav
ՙ(), U镐 EFFECT_SRWOGEF_MizuchiBlade.bmp 32
ՙ(U), ;A
ՙ(), A
鐝(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
鐝(U), U镐ˌ EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
鐝(), U镐ˌ EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32 a
nM(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
nM(U), a
nM(), @퓬Aj_U񂵍U Beam2\EFFECT_MultiBeamHit(White)03.bmp 64 Slash(4).wav 胆jbghc
i(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
i(U), a
i(), -
i(Ƃǂ), c
܉EA(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
܉EA(U), 
܉EA(), ܌ Slash(4).wav;a Slash(4).wav
ΐ؁EH(U), NiC;1;VbNr[ 
ΐ؁EH(), ;1;VbNr[ ;2;QAr[ 
eESF(U), œ; 
eESF(), ;2;  Explode.wav
ՙE(), U镐 EFFECT_SRWOGEF_MizuchiBlade.bmp 32
ՙE(U), ;A
ՙE(), A;1;@W  Whiz.wav;2;  Explode.wav
鐝E(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
鐝E(U), U镐ˌ EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
鐝E(), U镐ˌ EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32 a;1;a Slash(4).wav
nMEa(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
nMEa(U), a
nMEa(), -
iفEP(), U镐 EFFECT_SRWOGEF_MizuchiBlade(2).bmp 32
iفEP(U), -
iفEP(), -
iفEP(Ƃǂ), c

AtB~B(̃teBA)
f(), {
f(U),  Common\EFFECT_SonicBoom(White)01.bmp 48 Whiz.wav
f(), a
SF(), EŒˌ EFFECT_SRWOGEF_OniBosatsu.bmp 32 -.wav
SF(U), ͉] EFFECT_SRWOGEF_OniBosatsu(2).bmp Whiz.wav 2 Ώۃjbghc
SF(), A
H(), ˌ EFFECT_SRWOGEF_OniBosatsu.bmp 32 -.wav
H(U), _ur[`[ EFFECT_SRWOGEF_OniBosatsu.bmp 32  Whiz.wav
H(), QAr[ 
(U), @W  Whiz.wav 胆jbghc
(), z  Inori.wav
}(), ˌ EFFECT_SRWOGEF_OniBosatsu.bmp 32 -.wav
}(U), gUr[`[ EFFECT_SRWOGEF_OniBosatsu.bmp 32  AntiShipMissile.wav
}(), gUr[ 
P(), {
P(U), h
P(), -
, 񕜖@A Charge(Silent).wav

## xLN^[ ###########################################################

GC[Oi[^
cwE}bNXEAbNX(), no[h
cwE}bNXEAbNX(U), 
cwE}bNXEAbNX(), a;1;
AbNXX[(), no[h
AbNXX[(U), ] Weapon\EFFECT_Halberd01.bmp 48
AbNXX[(), 
ANeBuEA[}[(U), @  Explode(Far).wav 
ANeBuEA[}[(), 
pc@[E{o[(), qW 
pc@[E{o[(U),  Explode(Nuclear).wav
pc@[E{o[(),  Explode.wav

JbcFRgmX
wA[EneBO(U), LbN
wA[EneBO(), 
XNbvLbN(U), T}[\g;A
XNbvLbN(), A
}EXEC[^[(U), uԕό` -.bmp;U Unit\SRWOGEF_KatzeKotolnosU.bmp 32;uԕό`;X[p[^bN  Drill.wav
}EXEC[^[(), X[p[^bN  Crash.wav
EhEGCeB(U), T}[\g
EhEGCeB(), -

LIt[I
ueEu[(), ˂ EFFECT_SRWOGEF_BronteKraft(2).bmp 40
ueEu[(U), Uグ Broom.wav;  Broom.wav
ueEu[(),  
ueEuU[h(), ˌ EFFECT_SRWOGEF_BronteKraft.bmp 40
ueEuU[h(U), 莝˘A` EFFECT_SRWOGEF_BronteKraft.bmp 40 Spin\EFFECT_WhirlWind(Blue)[01-06].bmp 64 4 1 Storm.wav
ueEuU[h(),  
ueET_[(), ˌ EFFECT_SRWOGEF_BronteKraft.bmp 40
ueET_[(U), VbNr[K EFFECT_SRWOGEF_BronteKraft.bmp 40  BeamCannon.wav
ueET_[(), VbNr[  Explode.wav
ueE}WbN(), ˌ EFFECT_SRWOGEF_BronteKraft.bmp 40
ueE}WbN(U), [U[}VK EFFECT_SRWOGEF_BronteKraft.bmp 40 ;1;l`o
ueE}WbN(), VbNr[  BeamCannon.wav
ueE\[h(), ˌ EFFECT_SRWOGEF_BronteKraft.bmp 40
ueE\[h(U), X[p[^bN 
ueE\[h(), -

wl@LA
tF[_[EVbg, j[h[U[A 
Vi[xEZCo[(), r[T[x 
Vi[xEZCo[(U), a;Ȃ
Vi[xEZCo[(), r[T[x  Slash.wav
t[QEVbg(U), j[h[U[A  Beamvalcan.wav
t[QEVbg(), r[VbgLm 
tF[_[EC(U), X[p[^bN  Drill.wav
tF[_[EC(), -

斂(̃teBA)
ٕELɃJcuV(U),  Bullet\EFFECT_STG_Bullet(Black)07.bmp 16
ٕELɃJcuV(), Ō
L̎؂肽(U), S] Weapon\EFFECT_Dosu01.bmp
L̎؂肽(), ]a
`EL̎؂肽(), hX
`EL̎؂肽(U), Uグ;U艺낵
`EL̎؂肽(), Aa
EL܂(U), A;2; Bullet\EFFECT_STG_Bullet(Black)07.bmp 16; Bullet\EFFECT_STG_Bullet(Black)07.bmp 16
EL܂(), A;2;@퓬Aj_U񂵍U Weapon\EFFECT_Dosu01.bmp 32 Slash(3).wav
^ELɏ(U),  DGoods\EFFECT_Koban01.bmp Glass(2).wav;e DGoods\EFFECT_Ohban01.bmp Glass(2).wav;_
                      e DGoods\EFFECT_Koban01.bmp Glass(2).wav
^ELɏ(),   Glass(3).wav;  Glass(3).wav;  Glass(3).wav;  Glass(3).wav
ɌEL(), hX
ɌEL(U), Aa;A
ɌEL(), -

AV[i
ouEJm(), 哛
ouEJm(U), 哛 Bazooka.wav
ouEJm(), 
ouEJmQ(), 哛
ouEJmQ(U), 哛 Bazooka.wav;哛 Bazooka.wav
ouEJmQ(), A
ouJmAEh(), 哛
ouJmAEh(U), тR
ouJmAEh(), ;1;@퓬Aj_哛U Bazooka.wav;2;
ZC[E_K[(), 哛
ZC[E_K[(U), 哛 Bazooka.wav;哛 Bazooka.wav
ZC[E_K[(), -

hV[~Xg
EBb`E{o[(U), ] Weapon\EFFECT_Bomb01.bmp 32
EBb`E{o[(), 
|bs[E^Ct[,  
^[EgDEz[(U), ] Weapon\EFFECT_Bomb01.bmp 32;] Weapon\EFFECT_ChicagoPineapple01.bmp 32;_
                              ] Weapon\EFFECT_Dynamite01.bmp 32;] Weapon\EFFECT_PotatoMasher01.bmp 32
^[EgDEz[(), -
XJ[g̔閧, o Sharara.wav

(̃teBA)
dς̚(U), -
dς̚(),   Bubble.wav
(), Ol[h`[
(U), Ct Weapon\EFFECT_GrenadeLouncher01.bmp 40 Cannon.wav
(), 
MOA(U), h;Uグ
MOA(), a;2;@퓬Aj_CtU Weapon\EFFECT_GrenadeLouncher01.bmp 40 Cannon.wav;2;
ܘA(U), AȂ
ܘA(), a;a;a
dϗpEĎ^(U), @ 
dϗpEĎ^(), z  Charge.wav
u؏I(U), ͉] Common\EFFECT_Heart01.bmp Sharara.wav 3
u؏I(), -

lDnDlDnD(̃teBA)
An^[(), ό` XESG_M.O.M.O.(StarWind)U.bmp Sharara.wav
An^[(U), a;e -.bmp Whiz.wav L
An^[(), Uグ Swing(2).wav
RpEh{E(), A[`F[{E
RpEh{E(U), A[`F[{E
RpEh{E(), r[ 
ECh~LT[(), U镐 Weapon\EFFECT_FancyMagicRod01.bmp
ECh~LT[(U), Uグ; 
ECh~LT[(),  
t[YVbN(), A[`F[{E
t[YVbN(U), A[`F[{E
t[YVbN(), r[ ;1;X Ice.wav;1; 
X^[ANV(), ό` XESG_M.O.M.O.(StarWind)U.bmp Sharara.wav;U镐 Weapon\EFFECT_FancyMagicRod01.bmp
X^[ANV(),  Charge(high).wav

s|(̃teBA)
kEak`cd(U), a;Ȃ
kEak`cd(), Aa
fErgns, KgO
l`fc`kdmPU(), ge
l`fc`kdmPU(U), ge Gun(3).wav;ge Gun(3).wav;ge Gun(3).wav
l`fc`kdmPU(), A
sErjxkk`(U), тR
sErjxkk`(), ł FightHit(1).wav 1;3;@퓬Aj_sXgU Gun(3).wav;3;ee Explode.wav
tEsdmdqhs`r(), qW 
tEsdmdqhs`r(U),   Ώۃjbghc
tEsdmdqhs`r(), -

t@C^[EA(̃teBA)
St@Cg(), S
St@Cg(U), S
St@Cg(),  Explode.wav
zCgEt@O(U), QAe  Whiz.wav;e  Whiz.wav;QAe  Whiz.wav
zCgEt@O(), z[~O[U[ 
t@C[EhS(U),  
t@C[EhS(),  
OCgEbV(), S
OCgEbV(U), S
OCgEbV(), -

}[Nn^[(̃teBA)
{o[Ct(), ˌ Weapon\EFFECT_NewAssaultRifle02.bmp 40
{o[Ct(U), `F[K Weapon\EFFECT_NewAssaultRifle02.bmp 40  FastGun.wav
{o[Ct(), A
p[XbV(), r[T[x 
p[XbV(U), ^bN;a
p[XbV(), r[T[x 
tCEubg(), ˌ Weapon\EFFECT_NewAssaultRifle02.bmp 40
tCEubg(U), `F[K Weapon\EFFECT_NewAssaultRifle02.bmp 40  FastGun.wav;2;l`o
tCEubg(), A
t@CiGh(), r[T[x  񓁗
t@CiGh(U), Uグ;U Beam\EFFECT_BeamSaber(Red)02.bmp 32;Ȃ
t@CiGh(), ]a Slash.wav
JIeBbNV[^[(), ˌ Weapon\EFFECT_NewAssaultRifle02.bmp 40
JIeBbNV[^[(U), `F[K Weapon\EFFECT_NewAssaultRifle02.bmp 40  FastGun.wav
JIeBbNV[^[(), -

## {bg ###################################################################

QVyXgEn[P(̃teBA)
OEvY}Jb^[(), nCp[r[T[x 
OEvY}Jb^[(U), U BeamWeapon\EFFECT_TwinBeamSaber(Yellow)02.bmp 112;a
OEvY}Jb^[(), ]nCp[r[T[x  Slash(3).wav
vY}TCY(U), ] LightWeapon\EFFECT_LightScithe(Black)01.bmp 32;] LightWeapon\EFFECT_LightScithe(Black)01.bmp 32
vY}TCY(), Aa
OXbVbp[(U), ] LightWeapon\EFFECT_LightGiantSword(Black)02.bmp 48;_
                                 ] LightWeapon\EFFECT_LightGiantSword(Black)02.bmp 48
OXbVbp[(), NeBJa Slash(3).wav
j[gEuX^[(U), r[  AntiShipMissile.wav
j[gEuX^[(), r[ 

AgAC[Eing(̃teBA)
TA`F[K, KgO
_CYEz[(U), Wv
_CYEz[(), U艺낵
V[hENCA(), Reload.wav
V[hENCA(U), xAO FastGun.wav
V[hENCA(), xAO
{rOEuCJ[(U), œ
{rOEuCJ[(), h Crash.wav;3; Shock(Low).wav
C[hENCA(), Reload.wav
C[hENCA(U), xAO FastGun.wav;xAO FastGun.wav
C[hENCA(), xAO;A
w؂Dx(), -
w؂Dx(U), KgO;xAO FastGun.wav
w؂Dx(), A;1;@퓬Aj_^bNU;1;h Crash.wav;3; Shock(Low).wav;_
                   Shock(Low).wav; Shock(Low).wav; Shock(Low).wav

@CXb^[EA[xg(̃teBA)
RAr[Lm(U), `F[K  Beam(8Shot).wav
RAr[Lm(), r[ ;r[ ;r[ 
p`UE`[d(), ˌ Weapon\EFFECT_BeamShotGun01.bmp 64
p`UE`[d(U), r[`[  Weapon\EFFECT_BeamShotGun01.bmp 64 BeamGun.wav
p`UE`[d(), r[`[ 
p`UE`[a(), ˌ Weapon\EFFECT_BeamShotGun01.bmp 64
p`UE`[a(U), ΕCt Weapon\EFFECT_BeamShotGun01.bmp 64 Bazooka.wav;ΕCt Weapon\EFFECT_BeamShotGun01.bmp 64 Bazooka.wav
p`UE`[a(), ;
p`UE`[w(), ˌ Weapon\EFFECT_BeamShotGun01.bmp 64
p`UE`[w(U), oX^[r[`[  Weapon\EFFECT_BeamShotGun01.bmp 64 AntiShipMissile.wav
p`UE`[w(), oX^[r[`[ 

A[NQC(̃teBA)
ՙEA(U), A
ՙEA(), A FightHit(1).wav;2; Bazooka.wav
鐝Ef(U), Uグ;Abp[
鐝Ef(), NeBJa Slash(4).wav
(U), Abp[ Swing(2).wav
(), Uグa Transform.wav
iفE(U), 
iفE(),  FightHit(1).wav;2; Bazooka.wav;2;@퓬Aj_Abp[U Swing(2).wav;3;_
                @퓬Aj_Uグa Transform.wav

@ANI(̃teBA)
A(U), A;2;Ȃ
A(), A;1; Crash.wav
Eb(U), Uグ;1; Swing(2).wav
Eb(), ;1; Crash.wav
Sb(U), a;1;Ȃ
Sb(),  Crash.wav;2;  AntiShipMissile.wav
e(U),  
e(),  
f(U), 
f(), ;2;  AntiShipMissile.wav;@퓬Aj_X[p[LbNU ;1;_
                  X[p[LbN  Explode.wav;@퓬Aj_ߕ @f  Inori.wav

d@tFCNCh(̃teBA)
cCXebhE[U[, r[ 
WFlXEu[h(U), XsA^bN 
WFlXEu[h(), ]a Slash(4).wav
t@ChXEFC[(U), a;Ȃ
t@ChXEFC[(), Aa;2; 
_VOEhCo[(U), a
_VOEhCo[(), a Slash(4).wav;2;@퓬Aj_X[p[^bNU ;X[p[^bN  Transform.wav

## TuLN^[ ###########################################################

(̃teBA)
|(U), a Saber.wav
|(), a
Αl̈(U), AȂ Saber.wav
Αl̈(), AȂ Slash(3).wav
{̎(U), T}[\g Whiz.wav;Ȃ;a
{̎(), NeBJa Saber.wav
`EPM(U), NiC Swing(2).wav;e Weapon\EFFECT_Kunai01.bmp Swing(2).wav;e Weapon\EFFECT_Kunai01.bmp Swing(2).wav
`EPM(), -

V(̃teBA)
賗Ƃ(), 
賗Ƃ(U), U艺낵;Uグ
賗Ƃ(), U艺낵;Uグ
(), 
(U), S] Weapon\EFFECT_SeiryuEngetsuTou01.bmp 48;a
(), ]a
d(), 
d(U), }~()
d(), }~();a Thunderbolt.wav
Ӑ(), qW 
Ӑ(U), }~
Ӑ(), }~ Crash.wav;2;

{j[}NV}h
p[V[^[(), U镐 Weapon\EFFECT_FlintlockGun01.bmp 32 Reload.wav 񓁗
p[V[^[(U), sXg Weapon\EFFECT_FlintlockGun01.bmp 32 Gun(3).wav;sXg Weapon\EFFECT_FlintlockGun01.bmp 32 Gun(3).wav
p[V[^[(), 
CgjOEhD[(), ˌ Weapon\EFFECT_Revolver01.bmp 32 Reload.wav
CgjOEhD[(U), sXg Weapon\EFFECT_FlintlockGun01.bmp 32 Gun(3).wav;sXg Weapon\EFFECT_FlintlockGun01.bmp 32 Gun(3).wav;_
                              sXg Weapon\EFFECT_FlintlockGun01.bmp 32 Gun(3).wav;sXg Weapon\EFFECT_FlintlockGun01.bmp 32 Gun(3).wav
CgjOEhD[(), A 4
čU(U), sjA;sjA
čU(),  Explode(Small).wav

{[NNX
j[hE[h(), ˂ Weapon\EFFECT_KnightLance01.bmp 48
j[hE[h(U), A
j[hE[h(), A Slash.wav
j[hELm(), r[VbgK Weapon\EFFECT_KnightLance01.bmp 48
j[hELm(U), r[VbgK Weapon\EFFECT_KnightLance01.bmp 48 Gun(3).wav;r[VbgK Weapon\EFFECT_KnightLance01.bmp 48 Gun(3).wav;_
                          r[VbgK Weapon\EFFECT_KnightLance01.bmp 48 Gun(3).wav
j[hELm(), A
j[hECpNg(), ˂ Weapon\EFFECT_KnightLance01.bmp 48
j[hECpNg(U), A;2;r[VbgK Weapon\EFFECT_KnightLance01.bmp 48 Gun(3).wav;_
                            r[VbgK Weapon\EFFECT_KnightLance01.bmp 48 Gun(3).wav;_
                            r[VbgK Weapon\EFFECT_KnightLance01.bmp 48 Gun(3).wav
j[hECpNg(), -

NIO[e
pU炵(U), ;1;A
pU炵(), A
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