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db̎(U), a  Swing(3).wav;a  Swing(3).wav
db̎(), a  񓁗 Walk(Snow).wav

̃GX[h
_[Np[(), -
_[Np[(U),  
_[Np[(),  
db̎(), U镐] 32 Hand\EFFECT_ShiningHand(Purple)01.bmp  Fold.wav 񓁗
db̎(U), a  Swing(3).wav;a  Swing(3).wav
db̎(), a  񓁗 Walk(Snow).wav



g̃xEX
Í(), -
Í(U), o  Gun(2).wav
Í(), W  Gun(4Shot).wav
_[Np[(), -
_[Np[(U),  
_[Np[(), d 
(), -
(U), g 
(), Β
d͑(), -
d͑(U), tbV  inori.wav
d͑(), nʏՌ

//ȉACep
ėp
׍̂(),  Bullet\EFFECT_STG_Bullet(Black)06.bmp 16 Reload(2).wav
׍̂(U), j[h[U[  bomb.wav;l`o唚 
׍̂(), _[W  Shock(Low).wav
󔚒e(), -
󔚒e(U), k  Flash.wav
󔚒e(), _[W Shock(Low).wav

