# Q[dA܂ǂƂقނ̃nCp[[hΉf[^łB
# _WnViIŏoۂɂłgB

## ڂ܂ǂ ##

ڂ܂ǂ
ڂ܂ǂ, Ȃ߂܂ǂ, (܂ǂ}MJ(ڂ܂ǂp)), 1, 2
, 3, S, 4000, 180
\
=
}=}WJA[
3300, 150, 800, 65
CACA, MAGICA_KanameMadokaU.bmp
}WJX^bt,          800,  1,  1,  +25,   -,   -,   -, AAAA,   +0, 
}WJA[,           1200,  1,  4,  +10,   -,   5,   -, AABA,   +0, 
gDCNA[,       1400,  1,  4,   +0,   -,  10,   -, AABA,   +5, 
X^[CgA[,       1600,  1,  4,  -10,   -,  20,   -, AABA,  +10, 
XvbgA[,         1600,  1,  3,  +15,   -,  20, 105, AABA,   +0, U
}WJXR[,         1800,  3,  5,   +0,   -,  40, 110, AABA,  -10, AL8
pjGPbg,           1900,  1,  1,  -30,   -,  30, 110, AACA,  +20, ˂iL2
===
̌,                         Lv3,  1,  -,  20,   -, p

ڂ܂ǂ(~ς̊肢)
ڂ܂ǂ, Ȃ߂܂ǂ, (܂ǂ}MJ(ڂ܂ǂp)), 1, 2
, 3, S, 7000, 200
\
=
}=}WJA[
nCp[[hLv5=~̗ AeBbg܂ǂ C͔
~̗= C͂150ȏ<B>AeBbg܂ǂ</B>ɕϐg\B3^[o߂Ōɖ߂B1}bv1B
3500, 180, 1000, 65
CACA, MadokaMagica_KanameMadokaU.bmp
~ς锒,              0,  1,  3,  +30,   -,  50, 120, AAAA,  +10, plSs
}WJX^bt,          800,  1,  1,  +25,   -,   -,   -, AAAA,   +0, 
}WJA[,           1200,  1,  4,  +10,   -,   5,   -, AABA,   +0, 
gDCNA[,       1400,  1,  4,   +0,   -,  10,   -, AABA,   +5, 
X^[CgA[,       1600,  1,  4,  -10,   -,  20,   -, AABA,  +10, 
XvbgA[,         1600,  1,  3,  +15,   -,  20, 105, AABA,   +0, U
}WJXR[,         1800,  3,  5,   +0,   -,  40, 110, AABA,  -10, AL8
pjGPbg,           1900,  1,  1,  -30,   -,  30, 110, AACA,  +20, ˂iL2
===
̌,                         Lv3,  1,  -,  20,   -, p
V̋F,                       ⋋Lv1,  3,  -,  60, 110, 

AeBbg܂ǂ
ڂ܂ǂ, Ȃ߂܂ǂ, (܂ǂ}MJ(ڂ܂ǂp)), 1, 2
, 3, S, 7000, 200
\
=
}=}WJA[
ϐ=
RLv2
ǉpCbg=AeBbg܂ǂ
m[}[h=ڂ܂ǂ(~ς̊肢) 3 ՂȂ 񐔐
3700, 210, 1200, 65
AACA, MAGICA_KanameMadoka(Last)U.bmp
~ς锒,              0,  1,  3,  +30,   -,  50, 120, AAAA,  +10, plSs
}WJX^bt,         1100,  1,  1,  +25,   -,   -,   -, AAAA,   +0, 
}WJA[,           1200,  1,  4,  +10,   -,   5,   -, AABA,   +0, 
gDCNA[,       1400,  1,  4,   +0,   -,  10,   -, AABA,   +5, 
X^[CgA[,       1600,  1,  4,  -10,   -,  20,   -, AABA,  +10, 
XvbgA[,         1600,  1,  3,  +15,   -,  20, 105, AABA,   +0, U
}WJXR[,         1800,  3,  5,   +0,   -,  40, 110, AABA,  -10, AL8
V[eBOX^[,     2600,  1,  5,  +20,   -, 120, 150, AAAA,  +10, 
===
̌,                         Lv3,  1,  -,  20,   -, p
V̋F,                       ⋋Lv1,  3,  -,  60, 110, 

# OE~ς̊肢ł̕ɃpjGPbgǉꂽf[^łB
# XyVp[𕹗pV[eBOX^[{՘AR{̗}ׁ̈A
# V[eBOX^[̓AeBbgɂȂȂƎgȂA
# gƕό`ZŌɖ߂dlƂȂĂ܂B


## Ŕقނ ##

Ŕقނ(O)
Ŕقނ, ݂قނ, (܂ǂ}MJ(Ŕقނp)), 1, 2
, 4, M, 4000, 180
\
=
}=xb^M92F
ϐ= (!@)
^V[h=obN[
j~Lv1=Ԓ~ ! 20 5 100 <!@>
Ԓ~= uvȂU20%̊mőj~Bɂdm5BC100ȏŔBuvuvupvgps\Ԃ͎̎gpsB
蔲ړ=Ԓ <!@>
Ԓ= Gjbg}Xʉ߉\B;uvuvupvgps\Ԃ͎̎gpsB
pCbg\͕t="@=\" (gps\ or gps\ or pgps\)
jbg摜=MAGICA_AkemiHomura(G)U.bmp (Ŕقނ(ዾ))
3200, 160, 600, 80
BACA, MAGICA_AkemiHomuraU.bmp
M֒e,                  0,  1,  3,  +10,   2,   -,   -, AAAA,  +20, lL1ӎ
StNu,              800,  1,  1,  +15,   -,   -,   -, AAAA,  -10, 
xb^M92F,             1100,  1,  2,  -10,  15,   -,   -, AABA,   +0, eo
xΊ,             1300,  1,  4,  -10,  10,   -,   -, AABA,  +10, eAL5
StNu,         1400,  1,  1,  +20,   -,  20,   -, AAAA,  +10, ڐ掞
pCve,               1500,  1,  2,  -10,   4,   -,   -, AABA,  -10, o

Ŕقނ
Ŕقނ, ݂قނ, (܂ǂ}MJ(Ŕقނp)), 1, 2
, 4, M, 5000, 190
\
=
}=xb^M92F
ϐ= (!@)
nCp[[hLv3= Ŕقނ() C͔
= C͂130ȏō𔭓\B
^V[h=obN[
j~Lv1=Ԓ~ ! 20 5 100 <!@>
Ԓ~= uvȂU20%̊mőj~Bɂdm5BC100ȏŔBuvuvupvgps\Ԃ͎̎gpsB
蔲ړ=Ԓ <!@>
Ԓ= Gjbg}Xʉ߉\B;uvuvupvgps\Ԃ͎̎gpsB
pCbg\͕t="@=\" (gps\ or gps\ or pgps\)
jbg摜=MadokaMagica_AkemiHomura(Past)U.bmp (Ŕقނ(ዾ))
3400, 200, 700, 90
BACA, MadokaMagica_AkemiHomuraU.bmp
M֒e,                  0,  1,  3,  +10,   2,   -,   -, AAAA,  +20, lL1ӎ
StNu,              800,  1,  1,  +15,   -,   -,   -, AAAA,  -10, 
xb^M92F,             1100,  1,  2,  -10,  15,   -,   -, AABA,   +0, eo
xΊ,             1300,  1,  4,  -10,  10,   -,   -, AABA,  +10, eAL5
StNu,         1400,  1,  1,  +20,   -,  20,   -, AAAA,  +10, ڐ掞
pCve,               1500,  1,  2,  -10,   4,   -,   -, AABA,  -10, o
fBC}C,           1600,  1,  1,   +0,   2,  10,   -, -ABA,  +10, ˔Z攽
Pbg`[,       1900,  2,  4,   +0,   2,  40, 110, AABA,   +0, 掞AL6
^N[[,           2000,  1,  1,   +5,   1,  50, 120, AABA,  +20, 
Ί̓~TC,             2200,  3,  4,  -20,   1,  60, 120, AAAA,  -10, g

Ŕقނ()
Ŕقނ, ݂قނ, (܂ǂ}MJ(Ŕقނp)), 1, 2
, 4, M, 5000, 190
\
=
}=}WJA[
ϐ= (!@)
^V[h=obN[
j~Lv1=Ԓ~ ! 20 5 100 <!@>
Ԓ~= uvȂU20%̊mőj~Bɂdm5BC100ȏŔBuvuvupvgps\Ԃ͎̎gpsB
蔲ړ=Ԓ <!@>
Ԓ= Gjbg}Xʉ߉\B;uvuvupvgps\Ԃ͎̎gpsB
pCbg\͕t="@=\" (gps\ or gps\ or pgps\)
jbg摜=MadokaMagica_AkemiHomura(Past)U.bmp (Ŕقނ(ዾ))
m[}[h=Ŕقނ ՂȂ
3400, 200, 700, 90
AACA, MadokaMagica_AkemiHomuraU.bmp
M֒e,                  0,  1,  3,  +10,   2,   -,   -, AAAA,  +20, lL1ӎ
StNu,              800,  1,  1,  +15,   -,   -,   -, AAAA,  -10, 
}WJA[,           1200,  1,  4,  +10,   -,   5,   -, AABA,   +0, 
StNu,         1400,  1,  1,  +20,   -,  20,   -, AAAA,  +10, ڐ掞
pCve,               1500,  1,  2,  -10,   4,   -,   -, AABA,  -10, o
fBC}C,           1600,  1,  1,   +0,   2,  10,   -, -ABA,  +10, ˔Z攽
Pbg`[,       1900,  2,  4,   +0,   2,  40, 110, AABA,   +0, 掞AL6
^N[[,           2000,  1,  1,   +5,   1,  50, 120, AABA,  +20, 
NH鍕,           2200,  1,  1,  +10,   -,  60, 120, AAAA,  +10, 
Ί̓~TC,             2200,  3,  4,  -20,   1,  60, 120, AAAA,  -10, g

# PSPŊ̃to[WBNX͖B
# ʏ큨ւ̕ὠnCp[[hŐ䂷`ɁB
# ̔\͒l͂قނ({)Ɠlɂ܂ňグĂ܂B


## }Ci[pbNΉ퓬Aj ##

ڂ܂ǂ
}WJX^bt, ŕ Anime\EFFECT_MadokaMagica_Madoka'sBow(N).bmp 32
gDCNX^bt(), U镐 Anime\EFFECT_MadokaMagica_Madoka'sBow(N).bmp 32
gDCNX^bt(U), Ȃ
gDCNX^bt(), _[W 
}WJA[(), U镐 Anime\EFFECT_MadokaMagica_Madoka'sBow(S)01.bmp 64;_
@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[01-06].bmp 64 6 Charge(Silent).wav;_
@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[06-15].bmp 64 8 EvilEye.wav
}WJA[(U), @퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[01-09].bmp 64 9 1 -.wav;_
@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[10-29].bmp 64 20 1 AntiAirMissile.wav;_
@@@@@@@@@@@fBC 1;_
@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[30-34].bmp 64 5 1 Beam.wav
}WJA[(),  
X[p[}WJX^bt, ŕ Anime\EFFECT_MadokaMagica_Madoka'sBow(N).bmp 32
X[p[}WJX^bt(), _[W 
gDCNA[(), U镐 Anime\EFFECT_MadokaMagica_Madoka'sBow(S)01.bmp 64;_
@@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[01-06].bmp 64 6 Charge(Silent).wav;_
@@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[06-15].bmp 64 8 EvilEye.wav
gDCNA[(U), @퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[01-09].bmp 64 9 1 -.wav;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[10-29].bmp 64 20 1 AntiAirMissile.wav;_
@@@@@@@@@@@@@fBC 1;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[30-34].bmp 64 5 1 Beam.wav
gDCNA[(), r[ 
XvbgA[(), I[㏸ ;U镐 Anime\EFFECT_MadokaMagica_Madoka'sBow(S)01.bmp 64;_
@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[01-06].bmp 64 6 Charge(Silent).wav;_
@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[06-15].bmp 64 8 EvilEye.wav
XvbgA[(U), @퓬Aj_ˌA`揀 Anime\MadokaMagica_Madoka'sBow(B)[01-11].bmp 64 11 1 -.wav;_
@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Madoka'sBow(B)[12-15].bmp 64 4 1 Beam.wav
XvbgA[(), r[VbgK 
X^[CgA[(), U镐 Weapon\EFFECT_MadokaMagica_Madoka'sBow(S)01.bmp 64 -.wav;_
@@@@@@@@@@@@@U镐A` Weapon\EFFECT_MadokaMagica_Madoka'sBow(S)[01-06].bmp 64 6 Charge(Silent).wav;_
@@@@@@@@@@@@@U镐A` Weapon\EFFECT_MadokaMagica_Madoka'sBow(S)[06-15].bmp 64 8 EvilEye.wav
X^[CgA[(U), @퓬Aj_ˌA`揀 Weapon\EFFECT_MadokaMagica_Madoka'sBow(A)[01-09].bmp 64 9 1 -.wav;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Weapon\EFFECT_MadokaMagica_Madoka'sBow(A)[10-29].bmp 64 20 1 AntiAirMissile.wav;_
@@@@@@@@@@@@@fBC 1;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Weapon\EFFECT_MadokaMagica_Madoka'sBow(A)[30-34].bmp 64 5 1 Beam.wav
X^[CgA[(), r[ 
}WJXR[(), I[㏸ ;U镐 Anime\EFFECT_MadokaMagica_Madoka'sBow(S)01.bmp 64;_
@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[01-06].bmp 64 6 Charge(Silent).wav;_
@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[06-15].bmp 64 8 EvilEye.wav
}WJXR[(U), @퓬Aj_ˌA`揀 Anime\MadokaMagica_Madoka'sBow(B)[01-11].bmp 64 11 1 -.wav;_
@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Madoka'sBow(B)[12-15].bmp 64 4 1 Beam(4Shot).wav
}WJXR[(), gUr[ 
V[eBOX^[(), I[㏸ ;ό` Info(jbgf[^,AeBbg܂ǂ,OtBbN) -.wav;_
@@@@@@@@@@@@@@U镐 Anime\EFFECT_MadokaMagica_Madoka'sBow(S)01.bmp 64 -.wav;_
@@@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[01-06].bmp 64 6 Charge(Silent).wav;_
@@@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[06-15].bmp 64 8 EvilEye.wav
V[eBOX^[(U), @퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[01-09].bmp 64 9 1 -.wav;_
@@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[10-29].bmp 64 20 1 AntiAirMissile.wav;_
@@@@@@@@@@@@@@fBC 1;_
@@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\EFFECT_MadokaMagica_Madoka'sBow(A)[30-34].bmp 64 5 1 Beam(8Shot).wav
V[eBOX^[(), gUr[ ;gUr[ ;

AeBbg܂ǂ
V[eBOX^[(), I[㏸ ;_
@@@@@@@@@@@@@@U镐 Anime\EFFECT_MadokaMagica_Madoka'sBow(S)01.bmp 64 -.wav;_
@@@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[01-06].bmp 64 6 Charge(Silent).wav;_
@@@@@@@@@@@@@@U镐A` Anime\EFFECT_MadokaMagica_Madoka'sBow(S)[06-15].bmp 64 8 EvilEye.wav

Ŕقނ
V[hh(obN[), V[hh Anime\EFFECT_MadokaMagica_Homura'sShield01.bmp 32
j~(Ԓ~), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ;_
@@@@@@@@3;BeamCoat.wav;4;White.bmp 480 480;1;Clear
NbNAbv(), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ
NbNAbv(), 
NbN_E(), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ
NbN_E(U), @퓬Aj_ 
NbN_E(), ԋts
StNu, ŕ _GetWPBN(SthCo[) 32
ee(), ˌ Anime\EFFECT_RWG_BERETTA_M92.bmp 32
ee(U), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ;_
@@@@@@@@3;BeamCoat.wav;4;White.bmp 480 480;1;Clear;_
@@@@@@@@e헐 Anime\EFFECT_RWG_BERETTA_M92.bmp 32 _GetWPBN(ee()) 12 Gun.wav
ee(), A 5
See(), ˌ Anime\EFFECT_RWG_BERETTA_M92.bmp 32
See(U), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ;_
@@@@@@@@@3;BeamCoat.wav;4;White.bmp 480 480;1;Clear;_
@@@@@@@@@e헐 Anime\EFFECT_RWG_BERETTA_M92.bmp 32 _GetWPBN(ee()) 12 Gun.wav;_
@@@@@@@@@e헐 Anime\EFFECT_RWG_BERETTA_M92.bmp 32 _GetWPBN(ee()) 12 Gun.wav
See(), Ae;A 5
StNu(), ŕ _GetWPBN(SthCo[) 32
StNu(U), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ;_
@@@@@@@@@@@@3;BeamCoat.wav;4;White.bmp 480 480;1;Clear;a
StNu(), 
fBC}C(U), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ;_
@@@@@@@@@@@3;BeamCoat.wav;4;White.bmp 480 480;1;Clear;  -.wav
fBC}C(), 唚
Pbg`[(), I[㏸ ;ˌ˂ _GetWPBN(oY[J) 40 Reload.wav
Pbg`[(U), A` Anime\EFFECT_MadokaMagica_Homura'sShield[01-03].bmp 32 4 O Reload(4).wav ێ;_
@@@@@@@@@@@@@3;BeamCoat.wav;4;White.bmp 480 480;1;Clear;_
@@@@@@@@@@@@@˂ďe _GetWPBN(oY[J) 40 _GetWPBN(oY[Je) 32  Bazooka.wav
Pbg`[(), A唚 6
^N[[(), I[㏸ ; Anime\EFFECT_MadokaMagica_Tankrolly(2).bmp 32
^N[[(U), e Anime\EFFECT_MadokaMagica_Tankrolly.bmp 32 Car(Pass).wav x
^N[[(), 
}WJA[(), ˌ Anime\MadokaMagica_Homura'sBow01.bmp 64 -.wav
}WJA[(U), @퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[01-13].bmp 64 12 1 Charge(Silent).wav ێ;_
@@@@@@@@@@@fBC 8;_
@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[14-28].bmp 64 15 1 AntiAirMissile.wav ێ;_
@@@@@@@@@@@fBC 1;_
@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[29-33].bmp 64 5 1 Beam.wav
}WJA[(),  
gDCNA[(), ˌ Anime\MadokaMagica_Homura'sBow01.bmp 64 -.wav
gDCNA[(U), @퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[01-13].bmp 64 12 1 Charge(Silent).wav ێ;_
@@@@@@@@@@@@@fBC 8;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[14-28].bmp 64 15 1 AntiAirMissile.wav ێ;_
@@@@@@@@@@@@@fBC 1;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[29-33].bmp 64 5 1 Beam.wav
gDCNA[(), r[ 
X^[CgA[(), ˌ Anime\MadokaMagica_Homura'sBow01.bmp 64 -.wav
X^[CgA[(U), @퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[01-13].bmp 64 12 1 Charge(Silent).wav ێ;_
@@@@@@@@@@@@@fBC 8;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[14-28].bmp 64 15 1 AntiAirMissile.wav ێ;_
@@@@@@@@@@@@@fBC 1;_
@@@@@@@@@@@@@@퓬Aj_ˌA`揀 Anime\MadokaMagica_Homura'sBow[29-33].bmp 64 5 1 Beam.wav
X^[CgA[(), r[ 

₩
XeBK[, ˂ˌ Anime\EFFECT_MadokaMagica_Sayaka'sSaber(2).bmp 52 a
GbW, a Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
rXeBK[(), U镐 Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
rXeBK[(U),  Anime\EFFECT_MadokaMagica_Sayaka'sSaber(2).bmp 52
rXeBK[(), h
XN^g[(), U镐 Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
XN^g[(U), a
XN^g[(), NeBJa
n[hGbW(), a Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
n[hGbW, Aa
XvbVXeBK[(), I[㏸ F;˂ Anime\EFFECT_MadokaMagica_Sayaka'sSaber(2).bmp 52 ˂h  ㏸
XvbVXeBK[(U), ˂ē Anime\EFFECT_MadokaMagica_Sayaka'sSaber(2).bmp 52 ˂h
XvbVXeBK[(), 
^Ct[(), I[㏸ F;U镐 Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
^Ct[(U), @퓬Aj_XsJn F Storm.wav
^Ct[(), NeBJa
ReGbW(), a Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
ReGbW(U), U艺낵
ReGbW(), |
Xp[NGbW(), I[㏸ F;U镐 Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
Xp[NGbW(U), ˂}~ Anime\EFFECT_MadokaMagica_Sayaka'sSaber(2).bmp 52
Xp[NGbW(), ˂}~ Anime\EFFECT_MadokaMagica_Sayaka'sSaber(2).bmp 52;a Inori.wav
z(), I[㏸ F;o F;U镐 Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
z(U), U镐ˌ Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40
z(), a;U镐ˌ Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40 a
ϐg,  F;fBC 5;I[㏸ F;ό` Info(jbgf[^,₩,OtBbN) -.wav;_
@@@@퓬Aj_U镐폀 Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40 Sword.wav

₩()
ϐg,  F;fBC 5;I[㏸ F;ό` LIndex(Info(jbg,\̓f[^,₩ϐg摜,OtBbN),2) -.wav;_
@@@@퓬Aj_U镐폀 Anime\EFFECT_MadokaMagica_Sayaka'sSaber.bmp 40 Sword.wav

b}~
K[(U),   Whiz.wav
K[(), A` Anime\EFFECT_MadokaMagica_Mami'sRibon[01-08].bmp 40 10 1 O Saber.wav
K[E@X^AA(), I[㏸ 
K[E@X^AA(U),   Whiz.wav
K[E@X^AA(), A` Anime\EFFECT_MadokaMagica_Mami'sRibon[01-08].bmp 40 10 1 O Saber.wav

qǎq
(), ˂ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
(U),  Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
(), h
g@̑, h˕ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
Sӕ(), A` Anime\EFFECT_MadokaMagica_Kyoko'sLance(R)[01-05].bmp 48 7 Whiz.wav
Sӕ(U), ߕA Anime\EFFECT_MadokaMagica_Kyoko'sLance(R)(E)[01-03].bmp 32
Sӕ(), A
œ(), ˂ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
œ(U), ˂ˌ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
œ(), h
A˂(), ˂ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
A˂(U), A
A˂(), h;h
Oi˂(), ˂ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
Oi˂, A
v(), S] Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64;_
@@@@@@@@˂ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64;_
@@@@@@@@I[㏸ 
v(U), ˂ˌ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
v(), a
v(), 
ɗ^S(), S] Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64;_
@@@@@@@@@@@@˂ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
ɗ^S(U), ˂}~ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64
ɗ^S(), ˂}~ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64;|
Ō̐R(), I[㏸ 
Ō̐R(U), Lk Anime\EFFECT_MadokaMagica_Kyoko'sLance(E)[01-03].bmp 28 Whiz.wav
Ō̐R(), h 
̑削(), S] Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64;_
@@@@@@@@@˂ Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64;_
@@@@@@@@@I[㏸ 
̑削(U), @퓬Aj_啬o  Breath.wav;X[p[^bN  -.wav
̑削(), X[p[^bN ;fBC 5;I[  Explode(Far).wav
E(), o  Whiz.wav
b\Et@^Y}(), I[㏸ 
b\Et@^Y}(), g Charge(Silent).wav b\Et@^Y}
HH(), I[㏸ 
ϐg,  ;fBC 5;I[㏸ ;ό` Info(jbgf[^,qǎq,OtBbN) -.wav;_
@@@@퓬Aj_S]폀 Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64;_
@@@@퓬Aj_˂폀 Anime\EFFECT_MadokaMagica_Kyoko'sLance.bmp 64 Sword.wav


## ܂ǂEقނ̋|Aj ##
# AjEACR񋟁FꎓG
# ioOOꍇ͓KXɉςĂB

#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
퓬Aj_܂ǂ̋|:
퓬Aj_܂ǂ̋|AˍU:
Call 퓬Aj_ˌ폀 _SelectWPBN("Anime\EFFECT_MadokaMagica_Madoka'sBow00(2).bmp") _SelectWPBS(32) _GetName("Swing.wav",_GetWavFromArgs()) _SearchOptionFromArgs() _GetIDFromArgs()
Return "Keep"
퓬Aj_܂ǂ̋|U:
Call 퓬Aj_܂ǃ}M|nU "Anime\EFFECT_MadokaMagica_Madoka'sBow0" ""   Args(1) Args(2) Args(3)
Return
퓬Aj_܂ǂ̋|:
Call 퓬Aj_  Args(1) Args(2) Args(3) Args(4) Args(5) Args(6) Args(7)
Return
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
퓬Aj_܂ǂ̋|AˍU:
Call 퓬Aj_莝ˍU _SelectWPBN("Anime\EFFECT_MadokaMagica_Madoka'sBow00(2).bmp") _SelectWPBS(32) _GetName(Ώۃjbghc,_GetIDFromArgs()) _
_GetWPBN(A()) _GetWPBS(A) _GetName("Bow.wav",_GetWavFromArgs())
Return
퓬Aj_܂ǂ̋|A˖:
Call 퓬Aj_ "A"  Args(1) Args(2) Args(3) Args(4) Args(5) Args(6) Args(7)
Return

#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
퓬Aj_قނ̋|:
퓬Aj_قނ̋|AˍU:
Call 퓬Aj_ˌ폀 _SelectWPBN("Anime\EFFECT_MadokaMagica_Homura'sBow00(2).bmp") _SelectWPBS(32) _GetName("Swing.wav",_GetWavFromArgs()) _SearchOptionFromArgs() _GetIDFromArgs()
Return "Keep"
퓬Aj_قނ̋|U:
Call 퓬Aj_܂ǃ}M|nU "Anime\EFFECT_MadokaMagica_Homura'sBow0" ""   Args(1) Args(2) Args(3)
Return
퓬Aj_قނ̋|:
Call 퓬Aj_  Args(1) Args(2) Args(3) Args(4) Args(5) Args(6) Args(7)
Return
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
퓬Aj_قނ̋|AˍU:
Call 퓬Aj_莝ˍU _SelectWPBN("Anime\EFFECT_M3_Homura'sBow00.bmp") _SelectWPBS(32) _GetName(Ώۃjbghc,_GetIDFromArgs()) _
_GetWPBN(A()) _GetWPBS(A) _GetName("Bow.wav",_GetWavFromArgs())
Return
퓬Aj_قނ̋|A˖:
Call 퓬Aj_ "A"  Args(1) Args(2) Args(3) Args(4) Args(5) Args(6) Args(7)
Return

#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
퓬Aj_܂ǃ}M|nU:

Local UID = _GetName(Ώۃjbghc,_GetIDFromArgs())
_CenteringCheck UID
Local i j
Local ANG = _GetAngle(UID)
Local X_F = _GetCircumference(ANG,w)
Local Y_F = _GetCircumference(ANG,x)
Local DRCT = _FlipVertical(ANG)
Local C_X = WX(UID)
Local C_Y = WY(UID)
Local A1 = Args(1)
Local T_COL_F = _ColorTime(_IsLight())

_UnSetBattleAnimeValue

Wait Start
For i = 1 To 5
  ClearPicture
  Switch i
  Case 1
    PaintPicture (A1 & "0(2).bmp") (C_X + X_F) (C_Y + Y_F)  E] ANG DRCT T_COL_F
  Case 2
    PaintPicture (A1 & "1(2).bmp") (C_X + (X_F * 2)) (C_Y + (Y_F * 2))  E] ANG DRCT T_COL_F
  Case 3
    PaintPicture (A1 & "2(2).bmp") (C_X + (X_F * 3)) (C_Y + (Y_F * 3))  E] ANG DRCT T_COL_F
  Case 4
    _SelectSound "Bow.wav" _GetWavFromArgs()
    PaintPicture (A1 & "3(2).bmp") (C_X + (X_F * -2)) (C_Y + (Y_F * -2))  E] ANG DRCT T_COL_F
  Case 5
    PaintPicture (A1 & "0(2).bmp") (C_X + (X_F * -3)) (C_Y + (Y_F * -3))  E] ANG DRCT T_COL_F
  EndSw

  Refresh

  Wait Until (i * 0.5)
Next

If (_SearchOptionFromArgs() = ) Then
  Call 퓬Aj_eˍU _GetWPBN(_STC()) _GetWPBS() "-.wav" 
Else
  Call 퓬Aj_eˍU _GetWPBN() _GetWPBS() "-.wav"
EndIf

ClearPicture
Refresh
Return


## l^ ##

Ŕقނ(ϑ)
قނ, MAGICA_AkemiHomura(HENTAI).bmp
قނ(ϑ)
قނ, MAGICA_AkemiHomura(HENTAI).bmp

Ŕقނ(ϑ)(I)
قނ, MAGICA_AkemiHomura(HENTAI)(SexualExcitation).bmp
قނ(ϑ)(I)
قނ, MAGICA_AkemiHomura(HENTAI)(SexualExcitation).bmp

Ŕقނ(ϑ)()
قނ, MAGICA_AkemiHomura(HENTAI)(Underwear).bmp
قނ(ϑ)()
قނ, MAGICA_AkemiHomura(HENTAI)(Underwear).bmp

Ŕقނ(ϑ)(Q)
قނ, MAGICA_AkemiHomura(HENTAI)(Underwear2).bmp
قނ(ϑ)(Q)
قނ, MAGICA_AkemiHomura(HENTAI)(Underwear2).bmp


₩(404)
₩, MAGICA_MikiSayaka(404).bmp
₩(404)
₩, MAGICA_MikiSayaka(404).bmp


LDׂ(Qb^[hS)
LDׂ, MAGICA_Kyubee(PS).bmp

LDׂ(Qb^[hS)()
LDׂ, MAGICA_Kyubee(PS)(Deprecate).bmp

LDׂ(Qb^[hS)()
LDׂ, MAGICA_Kyubee(PS)(EvilLaugh).bmp

LDׂ(Qb^[hS)(΂)
LDׂ, MAGICA_Kyubee(PS)(Smile).bmp

LDׂ(Qb^[hS)()
LDׂ, MAGICA_Kyubee(PS)(Talk).bmp

LDׂ(Qb^[hS)(ւ)
LDׂ, MAGICA_Kyubee(PS)(Triumph).bmp

